Abstract:Abstract: Human metapneumovirus (HMPV) poses a global health threat, but its detection remains challenging due to limited environmental monitoring. This study aims to develop a portable diagnostic tool for rapid HMPV detection…
ection by integrating cutting-edge biotechnology (CRISPR-Cas system and immunoassay) with air quality sensors on an Internet of Things (IoT)-based microfluidic platform controlled by an ESP32 microcontroller. The system is supported by a companion application and data analysis using Vertex AI, and is capable of providing results in less than fifteen minutes. The development results demonstrate the potential for improving detection accuracy and reliability, particularly with further development of virus-specific biosensors, sensor optimization, and algorithms. This technology is effective as a complementary tool for early screening and environment-based risk management in areas with limited laboratory facilities, although it does not completely replace molecular diagnostic methods such as PCR. A rapid diagnostic approach based on environmental sensors, IoT, and artificial intelligence is a promising strategy to improve early HMPV detection, accelerate public health responses, and strengthen respiratory infection prevention through integrated environmental monitoring and education functions.
Keywords: air quality; CRISPR-Cas; Human Metapneumovirus (HMPV); Internet of Things, portable diagnostic; public health; rapid detection; sensors.
Abstrak: Human metapneumovirus (HMPV) merupakan ancaman bagi kesehatan global, namun pendeteksiannya masih sulit akibat keterbatasan pemantauan lingkungan. Studi ini bertujuan mengembangkan alat diagnostik portabel untuk deteksi cepat HMPV melalui integrasi bioteknologi mutakhir (sistem CRISPR-Cas dan immunoassay) dengan sensor kualitas udara pada platform mikrofluida berbasis Internet of Things (IoT) yang dikendalikan mikrokontroler ESP32. Sistem ini didukung aplikasi pendamping dan analisis data menggunakan Vertex AI, serta mampu memberikan hasil dalam waktu kurang dari lima belas menit. Hasil pengembangan menunjukkan potensi peningkatan akurasi dan keandalan deteksi, terutama dengan pengembangan lanjutan berupa biosensor spesifik virus, optimalisasi sensor, dan algoritma. Teknologi ini efektif sebagai alat pelengkap untuk skrining awal dan manajemen risiko berbasis lingkungan di wilayah dengan keterbatasan fasilitas laboratorium, meskipun tidak sepenuhnya menggantikan metode diagnostik molekuler seperti PCR. Pendekatan diagnostik cepat berbasis sensor lingkungan, IoT, dan kecerdasan buatan menjadi strategi menjanjikan untuk meningkatkan deteksi dini HMPV, mempercepat respons kesehatan masyarakat, serta memperkuat pencegahan infeksi saluran pernapasan melalui fungsi pemantauan dan edukasi lingkungan yang terintegrasi.
Kata kunci: CRISPR-Cas; diagnostik portabel; deteksi cepat; Human Metapneumovirus (HMPV); kesehatan masyarakat; IoT (Internet of Things); sensor kualitas udara.
Abstract:Abstract: Stunting is a chronic nutritional condition in toddlers characterized by a Height-for-Age (HFA) measurement below the standard growth threshold, necessitating early detection to prevent long-term consequences.…
This study aims to classify toddler stunting status by comparing three machine learning methods: Random Forest (RF), K-Nearest Neighbor (KNN), and Support Vector Machine (SVM). The dataset comprises 345 toddler records from Puskesmas Indramayu (2025), including weight, height, and nutritional status based on WFA, HFA, and WFH indicators. Preprocessing steps include data cleaning, StandardScaler normalization, One-Hot Encoding for categorical features, and splitting the training and testing data with a ratio of 80:20. The comparison results are that KNN achieved the best performance with an accuracy of 71.01%, a precision of 0.69, a recall of 0.69, and an F1 score of 0.67, while RF and SVM both had an accuracy of 69.57% with F1 scores of 0.67 and 0.68, respectively. Thus, KNN demonstrated superior effectiveness in classifying the stunting status of toddlers compared to RF and SVM on this dataset.
Keywords: KNN; Random Forest; SVM; Stunting; toddlers
Abstract: Stunting adalah kondisi gizi kronis pada balita yang ditandai dengan pengukuran Tinggi Badan menurut Usia (HFA) di bawah ambang batas pertumbuhan standar, sehingga memerlukan deteksi dini untuk mencegah konsekuensi jangka panjang. Penelitian ini bertujuan untuk mengklasfikasikan status stunting pada balita dengan membandingkan tiga metode pembelajaran mesin: Random Forest (RF), K-Nearest Neighbor (KNN), dan Support Vector Machine (SVM). Kumpulan data terdiri dari 345 catatan balita dari puskesmas indramayu (2025), termaksut brat badan, tinggi badan, dan status gizi berdasarkan indicator WFA, HFA, dan WFH. Langkah-langkah prapemrosesan meliputi pembersian data, normalisasi Stand-ardScaler, One-Hot Encoding untuk fitur kategirikal, serta pembagian data pelatihan dan pengujian dengan rasio 80:20. Hasil perbadingan adalah KNN mencapai kinerja terbaik dengan akurasi 71,01%, presisi 0,69, recall 0,69, dan skor F1 sebesar 0,67, RF dan SVM keduanya memiliki akurasi 69,57% dengan skor F1 masing-masing sebesar 0,67 dan 0,68. Dengan demikian, KNN menunjukkan keefektifan yang lebih unggul dalam mengklasifikasikan status stunting balita dibandingkan dengan RF dan SVM pada da-taset ini.
Kata kunci: KNN; random forest; SVM; Stunting; Balita
Abstract:Abstract: Malaria remains a major global health problem, particularly in tropical countries such as Indonesia. Accurate early diagnosis is essential for reducing malaria-related morbidity and mortality. Conventional microscopic…
oscopic examination is time-consuming, highly dependent on expert personnel, and prone to human error. This study compares the performance of two Convolutional Neural Network (CNN) architectures, ResNet-50 and DenseNet-121, for malaria image classification. The Cell Images for Malaria dataset provided by the National Institutes of Health (NIH) through Kaggle was used, consisting of 27,558 microscopic blood cell images categorized into Parasitized and Uninfected classes. The dataset was divided into 80% training data and 20% testing data. Image preprocessing included resizing to 224 × 224 pixels, normalization, labeling, and data augmentation using RandomFlip, RandomRotation, RandomZoom, and RandomContrast. Experimental results showed that the ResNet-50 model trained for 100 epochs achieved the highest performance, with an accuracy of 95.54% and precision, recall, and F1-score of 0.96. The confusion matrix indicated 5,272 correctly classified images out of 5,510 testing samples. These findings demonstrate that ResNet-50 outperformed DenseNet-121 and has strong potential for supporting accurate, reliable, and efficient computer-aided malaria diagnosis based on microscopic blood smear images.
Keywords: computer-aided diagnosis; convolutional neural network (CNN); densenet-121; early detection; image classification; malaria; microscopic blood smear images; resnet-50;
Abstrak : Malaria masih menjadi masalah kesehatan global yang serius, terutama di negara tropis seperti Indonesia. Diagnosis dini yang akurat sangat penting untuk menurunkan angka morbiditas dan mortalitas. Metode konvensional berupa pemeriksaan mikroskopis memiliki keterbatasan karena memerlukan waktu yang relatif lama, bergantung pada tenaga ahli, dan berpotensi menimbulkan kesalahan manusia. Penelitian ini bertujuan membandingkan kinerja arsitektur Convolutional Neural Network (CNN) yaitu ResNet-50 dan DenseNet-121 dalam klasifikasi citra malaria. Dataset yang digunakan berasal dari Cell Images for Malaria yang disediakan oleh National Institutes of Health (NIH) melalui platform Kaggle, terdiri dari 27.558 citra dengan pembagian 80% data latih, 20% data validasi. Tahap praproses meliputi cleaning, resizing citra menjadi 224×224 piksel, normalisasi, labeling, serta data augmentasi menggunakan RandomFlip, RandomRotation, RandomZoom, dan RandomContrast. Hasil pengujian menunjukkan bahwa model ResNet-50 pada epoch 100 memperoleh akurasi sebesar 95,54% dengan nilai precision, recall, dan F1-score masing-masing sebesar 0,96. Confusion matrix menunjukkan jumlah prediksi benar sebanyak 5.272 dari total 5.510 data uji. Hasil ini menunjukkan bahwa arsitektur CNN mampu mengklasifikasikan citra malaria dengan tingkat akurasi yang tinggi dan memiliki kemampuan generalisasi yang baik terhadap data baru. Penelitian ini memberikan kontribusi dalam evaluasi performa arsitektur CNN untuk mendukung pengembangan sistem diagnosis malaria berbasis citra mikroskopis yang lebih cepat dan akurat.
Kata kunci: convolutional neural network (CNN); citra mikroskopis hapusan darah; densenet-121; diagnosis berbantuan komputer; deteksi dini; klasifikasi citra; malaria; resnet-50
Abstract:Deteksi emosi secara fine-grained pada teks media sosial merupakan salah satu tantangan dalam bidang pemrosesan bahasa alami (Natural Language Processing/NLP), terutama karena sifat data yang tidak terstruktur dan multi-label.…
label. Penelitian ini bertujuan untuk mengevaluasi performa tiga model berbasis arsitektur Transformer, yaitu EmoBERT, RoBERTa, dan EmoRoBERTa, dalam tugas klasifikasi emosi pada teks dari dataset SenWave. Dataset ini terdiri dari 10.001 tweet berbahasa Inggris yang telah dilabeli ke dalam sepuluh kategori emosi, namun penelitian ini berfokus pada empat label utama: anxious, annoyed, empathetic, dan sad. Proses penelitian meliputi prapemrosesan data, tokenisasi, pembagian data latih dan uji, pelatihan model, serta evaluasi menggunakan metrik akurasi, presisi, recall, dan f1-score. Hasil evaluasi menunjukkan bahwa model EmoBERT dan EmoRoBERTa memiliki performa terbaik dengan nilai f1-score sebesar 0,81, sedangkan RoBERTa memperoleh nilai f1-score sebesar 0,73. Temuan ini menunjukkan bahwa penyesuaian arsitektur Transformer khusus untuk emosi dapat meningkatkan akurasi klasifikasi emosi pada teks media sosial.
Abstract:Abstract: One of the main challenges in digital image processing is limited resolution, which makes it difficult to preserve visual details when images are enlarged. Conventional methods such as Bilinear Interpolation are…
e commonly used for image upscaling; however, these approaches often produce blurred images, lose fine textures, and fail to reconstruct complex visual structures. This study aims to enhance digital image resolution by employing a deep learni based approach using a Low-Light Convolutional Neural Network (LLCNN) built upon a Deep Neural Network (DNN) architecture. The dataset used in this study is the DIV2K dataset, which consists of 1,000 high-resolution images. These images were downsampled using scaling factors of ×2, ×3, and ×4 to generate paired Low Resolution–High Resolution (LR–HR) data for training and evaluation. The proposed LLCNN is designed to extract important features such as edges, textures, and local patterns through multiple convolutional layers, followed by non-linear mapping to reconstruct high-resolution images more accurately. Quantitative performance evaluation was conducted using the Peak Signal-to-Noise Ratio (PSNR) and the Structural Similarity Index (SSIM). Model performance was evaluated quantitatively using the Peak Signal-to-Noise Ratio (PSNR) metric. Experimental results showed that the proposed method improved image quality compared to the bilinear method. These results indicate that the deep learning based approach effectively improves image sharpness and structural fidelity, thereby demonstrating its potential for digital image resolution enhancement.
Keywords: deep neural network; image resolution; low-light convolutional neural network; machine learning
Abstrak: Permasalahan utama dalam pengolahan citra digital adalah keterbatasan resolusi yang menyebabkan detail visual sulit dipertahankan ketika citra diperbesar. Metode konvensional seperti Bilinear Interpolation masih banyak digunakan, namun sering menghasilkan citra buram, kehilangan tekstur halus, serta tidak mampu merekonstruksi struktur visual yang kompleks. Penelitian ini bertujuan untuk meningkatkan kualitas resolusi citra digital dengan memanfaatkan pendekatan deep learning berbasis Low-Light Convolutional Neural Network (LLCNN) yang dibangun di atas arsitektur Deep Neural Network (DNN). Data yang digunakan dalam penelitian ini berasal dari dataset DIV2K, yang terdiri dari 1000 citra beresolusi tinggi. Citra tersebut diturunkan menjadi resolusi rendah menggunakan faktor downsampling ×2, ×3, dan ×4 untuk membentuk pasangan data Low Resolution–High Resolution (LR–HR) sebagai data pelatihan dan pengujian. LLCNN dirancang untuk mengekstraksi fitur-fitur penting seperti tepi, tekstur, dan pola lokal melalui beberapa lapisan konvolusi, kemudian melakukan pemetaan non-linear guna merekonstruksi citra resolusi tinggi secara lebih presisi. Evaluasi performa model dilakukan secara kuantitatif menggunakan metrik Peak Signal-to-Noise Ratio (PSNR). Hasil eksperimen menunjukkan bahwa metode yang diusulkan mampu meningkatkan kualitas citra dibandingkan metode bilinear. Hasil ini membuktikan bahwa pendekatan berbasis deep learning efektif dalam meningkatkan ketajaman dan kesesuaian struktur citra digital.
Kata kunci: deep neural network; low-light convolutional neural network; machine learning; resolusi citra
Abstract:Abstract: The rapid expansion of digital learning environments has increased students’ reliance on Learning Management Systems (LMS), including SPOT UPI. However, limited studies have examined the platform’s overall user…
user experience across all User Experience Questionnaire (UEQ) dimensions. This study aims to evaluate the user experience (UX) of SPOT UPI, identify its strengths and weaknesses, and provide recommendations for system improvement. A quantitative-dominant mixed-method design was applied, involving 81 student respondents for the UEQ survey and two participants for follow-up semi-structured interviews selected through purposive sampling. The UEQ data were analyzed to generate mean scores for six UX dimensions, while interview data were thematically analyzed to support the interpretation of quantitative findings. The results indicate that Perspicuity (1.05) and Efficiency (0.78) achieved the highest scores, reflecting adequate clarity and functionality. In Contrast, Stimulation (0.50) and Novelty (-0.15) were the lowest, indicating limited engagement and innovation. Overall, pragmatic quality (0.84) outperformed hedonic quality (0.17), suggesting that users value functionality more than enjoyment. In conclusion, SPOT UPI is generally usable but lacks aesthetic appeal, emotional engagement, and innovative features, highlighting the need for interface redesign and performance optimization to enhance the overall learning experience.
Keywords: learning management system; user experience; user experience questionnaire
Abstrak: Perkembangan pembelajaran digital membuat mahasiswa semakin bergantung pada Learning Management System (LMS), termasuk SPOT UPI. Meski digunakan secara luas, evaluasi pengalaman pengguna secara komprehensif berdasarkan seluruh dimensi User Experience Questionnaire (UEQ) masih belum banyak dilakukan. Penelitian ini bertujuan untuk mengevaluasi user experience (UX) pada SPOT UPI, mengidentifikasi keunggulan dan kelemahannya, serta memberikan rekomendasi perbaikan sistem. Penelitian menggunakan desain penelitian mixed-method dominan kuantitatif, melibatkan 81 responden pada survei UEQ dan dua partisipan pada wawancara semi-terstruktur yang dipilih melalui purposive sampling. Data UEQ dianalisis untuk memperoleh nilai rata-rata pada enam dimensi UX, sedangkan data wawancara dianalisis secara tematik untuk memperkaya interpretasi temuan kuantitatif. Hasil menunjukkan bahwa Perspicuity (1,05) dan Efficiency (0,78) menjadi dimensi dengan skor tertinggi, mencerminkan bahwa SPOT UPI mudah dipahami dan cukup membantu dalam menyelesaikan tugas. Sebaliknya, Stimulation (0,50) dan Novelty (-0,15) memperoleh skor terendah, menandakan rendahnya tingkat keterlibatan dan inovasi yang dirasakan pengguna. Secara keseluruhan, pragmatic quality (0,84) lebih tinggi dibandingkan hedonic quality (0,17), menunjukkan bahwa pengguna lebih mengutamakan aspek fungsional daripada kenyamanan emosional. Temuan tersebut mengindikasikan bahwa SPOT UPI sudah layak digunakan secara fungsional, tetapi masih memerlukan peningkatan pada interface, pengalaman visual, dan fitur inovatif agar dapat memberikan pengalaman belajar digital yang lebih menarik dan optimal.
Kata kunci: learning management system; pengalaman pengguna; user experience questionnaire
Abstract:This study analyzes the acceptance of teachers and ASN employees of the SINAGA (Sistem Informasi Layanan Kepegawaian) attendance application at SMA Negeri 1 Jatilawang using a modified Technology Acceptance Model (TAM).…
The model was extended by incorporating two external variables: Information Quality and Complexity. This explanatory quantitative research employed the Structural Equation Modeling–Partial Least Square (SEM-PLS) method involving 60 respondents who are civil servants, consisting of teachers and administrative staff. The results reveal that Information Quality has a positive and significant influence on both Perceived Usefulness (PU) and Perceived Ease of Use (PEOU), while Complexity does not show a significant effect on either variable. Furthermore, PEOU and PU have a positive impact on Attitude Toward Use (ATU), which subsequently affects Behavioral Intention to Use (BIU). Behavioral intention, in turn, strongly influences Actual Use (AU). These findings indicate that teachers’ acceptance of the SINAGA digital attendance system in educational settings is primarily driven by information quality and users’ positive attitudes rather than by system complexity. Theoretically, this study contributes to the expansion of TAM application in the educational context. Practically, it provides valuable insights for improving the effectiveness of SINAGA implementation through better information quality and enhanced user experience.
Abstract:Abstract: The rapid growth of the digital music industry requires accurate music genre classification systems to enhance user experience in streaming services. This study compares a domain-specific Long Short-Term Memory…
(LSTM) network with three Large Language Models (LLMs)—HuBERT, WavLM, and WAV2Vec 2.0—for Music Genre Classification (MGC). The LSTM model was trained using Mel-spectrograms transformed from the GTZAN dataset, while the LLMs were fine-tuned using a smaller set of raw audio samples due to computational constraints. All models were tested on datasets with identical genre labels to ensure a fair evaluation. Results show that the LSTM model achieved the highest accuracy of 97.10%, outperforming HuBERT (86.00%), WavLM (83.00%), and WAV2Vec 2.0 (80.00%). The LSTM demonstrated superior generalization and stability without overfitting, while the LLMs struggled to differentiate between genres with similar acoustic characteristics. These findings indicate that general-purpose pre-trained models, although powerful, are less effective in music-specific tasks due to domain mismatch. Therefore, incorporating music-specific features and architectures remains essential for achieving higher accuracy and reliability in automatic genre classification systems.
Keywords: audio large language models; comparative deep learning; music genre classification.
Abstrak: Pertumbuhan industri musik digital yang pesat menuntut sistem klasifikasi genre musik yang akurat untuk meningkatkan pengalaman pengguna dalam layanan streaming. Penelitian ini dilatarbelakangi oleh perkembangan pesat model pembelajaran mendalam, khususnya jaringan LSTM dan model bahasa berskala besar LLM seperti HuBERT, WavLM, dan WAV2Vec 2.0, yang telah menunjukkan kemampuan representasi audio yang kuat. Tujuan penelitian ini ini membandingkan jaringan Long Short-Term Memory (LSTM) khusus domain dengan tiga model Large Language Models (LLM)—HuBERT, WavLM, dan WAV2Vec 2.0—untuk tugas Klasifikasi Genre Musik (MGC). Metode penelitian melibatkan pelatihan LSTM menggunakan data Mel-spectrogram hasil transformasi dari dataset GTZAN, sementara LLM disesuaikan (fine-tuning) menggunakan data audio mentah dalam jumlah lebih kecil karena keterbatasan komputasi. Seluruh model diuji pada dataset dengan label genre yang sama untuk memastikan evaluasi yang adil. Hasil penelitian menunjukkan bahwa model LSTM mencapai akurasi tertinggi sebesar 97,10%, sedangkan model HuBERT, WavLM, dan WAV2Vec 2.0 masing-masing memperoleh 86,00%, 83,00%, dan 80,00%. Model LSTM menunjukkan kemampuan generalisasi yang lebih baik tanpa overfitting, sedangkan model LLM cenderung kesulitan membedakan genre dengan karakteristik akustik yang mirip. Kesimpulan penelitian ini adalah ketidaksesuaian domain secara signifikan membatasi performa model umum saat diterapkan pada tugas berbasis musik. Oleh karena itu, penggunaan fitur dan arsitektur khusus musik sangat penting dalam membangun sistem klasifikasi genre yang lebih akurat.
Kata kunci: klasifikasi genre musik; model bahasa besar; perbandingan pembelajaran mendalam.
Abstract:Abstract: Soil moisture is an important factor in determining the watering needs of plants for optimal growth. Therefore, accurate monitoring of soil moisture is necessary. This research aims to design and build a soil moisture…
oisture detection tool based on the Decision Tree algorithm with the support of the YL-69 sensor for humidity measurement and the DHT11 sensor for temperature measurement to increase data accuracy. This system uses NodeMCU ESP8266 as a microcontroller and is integrated with an Android application as a user interface. Sensor interpretation data is analyzed using the Decision Tree algorithm to determine soil conditions (dry, damp or wet). The test results show an accuracy level of 95% from 300 data samples. Thus, this system is able to detect soil moisture effectively and can help increase the efficiency of crop management on a household and commercial agricultural scale.
Keywords: agriculture, android, decision tree algorithm, sensors, soil moisture detection
Abstract:Abstract: Current technological developments play a crucial role in driving the tourism industry, one of which is the utilization of technology. However, tourist attractions in border areas face challenges such as limited…
d access to digital information and a lack of interactive media to present local wisdom such as history, customs, and culture. This study aims to develop and implement a QR Code-based Web-based Augmented Reality (WebAR) to digitize local wisdom at tourist attractions, making information more engaging and accessible to tourists. The research methodology adopted three approaches: UCD (User-Centered Design), Agile methods, and TAM (Technology Acceptance Model). This platform contains the local wisdom of two tourist villages in the border area, namely Sebujit Village and Jagoi Babang Village. The results of testing and evaluation using multiple linear regression and SEM-PLS methods on 45 respondents showed that the WebAR technology acceptance model was significant (F = 6.583; p < 0.001). User Attitude (ATU) is a key variable that significantly influences Intention to Use (BI) (β=0.429; p=0.001), while Ease of Use (PEOU) and Benefit (PU) indirectly influence BI through ATU. As additional validation, the classification test yielded an accuracy of 88.90% and an F1-score of 0.941, confirming that QR Code-based WebAR is effective and well-received as a digital information and promotion medium for local wisdom in border areas.
Keywords: border areas; local wisdom; qr code; tourist attractions; web augmented reality.
Abstrak: Perkembangan teknologi saat ini memiliki peran penting dalam mendorong industri pariwisata, salah satunya dengan pemanfaatan teknologi. Namun, objek wisata di daerah perbatasan menghadapi tantangan seperti keterbatasan akses informasi digital dan kurangnya media interaktif untuk menyajikan kearifan lokal seperti sejarah, adat istiadat, dan budaya. Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan Web-based Augmented Reality (WebAR) berbasis QR Code untuk digitalisasi kearifan lokal objek wisata, menjadikan informasi lebih menarik dan mudah diakses bagi wisatawan. Metodologi penelitian mengadopsi tiga pendekatan, UCD (User-Centered Design), metode Agile, dan TAM (Technology Acceptance Model). Platform ini memuat kearifan lokal dua desa wisata di daerah perbatasan, yaitu Desa Sebujit dan Desa Jagoi Babang. Hasil pengujian dan evaluasi dengan metode regresi linier berganda dan SEM-PLS pada 45 responden menunjukkan bahwa model penerimaan teknologi WebAR ini signifikan (F = 6.583; p < 0.001). Sikap Pengguna (ATU) menjadi variabel kunci yang berpengaruh signifikan terhadap Niat Penggunaan (BI) (β=0.429; p=0.001), sementara Kemudahan Penggunaan (PEOU) dan Manfaat (PU) memengaruhi BI secara tidak langsung melalui ATU. Sebagai validasi tambahan, uji klasifikasi menghasilkan akurasi 88,90% dan F1-score 0,941, yang menegaskan bahwa WebAR berbasis Kode QR efektif dan dapat diterima dengan baik sebagai media informasi dan promosi digital kearifan lokal di wilayah perbatasan.
Kata Kunci: daerah perbatasan; kearifan lokal; qr code; web augmented reality.