Abstract:This research aim For knowThe Influence of the Project Based Learning Model on Learning Outcomes PPKN On Students of Class IV of UPTD SD Negeri 122350 Pematangsiantar.Research design implementedis Pre-Experimental …
is Pre-Experimental Designs method is appropriate with limitations amount samples to be researched.This research will was held at the UPTD of State Elementary School 122350 Pematangsiantar.The time study implemented in the even semester May of the Year Academic Year 2023/2024. Based on results research and discussion that has been put forward can taken conclusion that from pretest results,obtained the average value is 46.35 which is classified as in category low.While average value of results Study posttest students, namely 85.52, which indicates that results after given treatment increase with such a range big.From the average pretest and posttest scores there are difference of 39.17 and based on hypothesis test results with level significant = 0.05 and ttable of 2.034, thitung of 14.737. With thus thitung> ttable 14.737> 2.034, then can concluded that there is the influence of the Project Based Learning Model on results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.Maka based on Hypothesis Test Results is rejected and accepted which indicates that existence the influence of the Project Based Learning Model is significant to results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.
Abstract:Information is the result of data processing in a form that is more useful and more meaningful for the recipient that describes real events (facts) that are used for decision making. The music information system website…
aims to provide various communication and information services about music. The information system used by the music community so far is considered slow and complicated. Both musicians and producers have difficulty communicating directly and the number of individuals who can communicate directly is relatively small. Therefore, the current system cannot meet the demands of the information needs, it needs to be developed so that it can display information and communication facilities about music directly and quickly. In designing the music information system website using Php & MySql Script. Where in the design of this information system itself uses a Database where the use of the Database itself is as a media that manages all data and a place to store the data itself later. The information system itself is designed so that musicians and producers can create their own profiles. This information system also provides communication services about music. The final result achieved from this music information system is as a communication service for the music community, Sharing Content, publication, and promotion from musicians to the public and producers.
Abstract:Anak adalah generasi penerus masa depan bangsa dan Negara Indonesia, oleh karena itu anak memerlukan pembinaan dan bimbingan khusus, baik dari keluarga, masyarakat, maupun pemerintah agar dapat tumbuh kembang secara maksimal.…
imal. Dalam hal ini pemerintah telah berupaya memberikan perlindungan hukum terhadap anak-anak Indonesia dengan meratifikasi Konvensi Hak Anak serta menerbitkan berbagai peraturan perundangan yang merumuskan perlindungan terhadap anak-anak yang berhadapan dengan hukum, yang salah satu implementasi adalah dengan lahirnya Undang Undang Nomor 23 Tahun 2002 Tentang Perlindungan Anak. Salah satu kasus yang diangkat menjadi fenomena dalam dunia kriminalitas dan konteks perlindungan anak di Indonesia yang memerlukan solusi dalam penyelesaiannya adalah kasus genk motor khususnya yang terjadi di Kota. Kasus genk motor yang terjadi telah merugikan banyak pihak dan mengganggu keamanan dan ketertiban kota Pekanbaru karena para anggota genk motor ini melakukan tindak pidana yang mengancam keselamatan masyarakat. Namun adanya penyelesaian sudut pandang yang berbeda dari Pihak Kepolisian dengan Pihak Lembaga Perlindungan Anak dalam menangani keputusan dalam kasus tersebut
Children are the future generation of the Indonesian nation and state, therefore children need special guidance and guidance, both from family, society and the government so that they can grow and develop optimally. In this case, the government has attempted to provide legal protection for Indonesian children by ratifying the Convention on the Rights of the Child and issuing various laws and regulations that formulate protection for children in conflict with the law, one of the implementations of which is the enactment of Law Number 23 of 2002 About Child Protection. One of the cases that has become a phenomenon in the world of crime and the context of child protection in Indonesia which requires a solution is the motorbike gang case, especially the motorbike gang case harmed many parties and disrupted the security and order because members of this motorbike gang committed criminal acts that threatened the safety of the people. However, there are different points of view from the Police and the Child Protection Agency in handling decisions in this case.
Abstract:Pemilihan kendaraan bermotor merupakan keputusan kompleks yang melibatkan berbagai kriteria teknis seperti transmisi mesin, kapasitas mesin (CC), tahun keluaran, dan jenis bahan bakar. Masalah muncul ketika konsumen kesulitan…
litan memilih kendaraan terbaik karena banyaknya pilihan dan perbedaan spesifikasi. Untuk mengatasi hal tersebut, penelitian ini menggunakan metode EDAS (Evaluation Based on Distance from Average Solution) sebagai pendekatan objektif berbasis multikriteria. Data diperoleh melalui survei dan penilaian masyarakat terhadap 10 merek kendaraan, kemudian dihitung rata-rata solusi (AV), jarak positif (PDA), jarak negatif (NDA), normalisasi, dan skor akhir (Appraisal Score/AS). Hasil analisis menunjukkan bahwa Royal Enfield (A9) menjadi alternatif terbaik dengan skor 0,74716, diikuti oleh Yamaha (A6) dengan skor 0,55006, dan TVS (A10) dengan skor 0,52727. Peringkat tersebut dipengaruhi oleh kombinasi kapasitas mesin besar dan tahun produksi terbaru. Metode EDAS terbukti efektif sebagai alat bantu pengambilan keputusan sistematis dalam pemilihan kendaraan bermotor
Abstract:Pendidikan berperan penting dalam membentuk kualitas sumber daya manusia di era digitalisasi. Tantangan yang ada pada era digitalisasi adalah bagaimana meningkatkan motivasi belajar mahasiswa dengan solusi digitalisasi pembelajaran…
embelajaran melalui teknologi. Fakultas Teknik Universitas Negeri Yogyakarta memerlukan cara untuk meningkatkan dan mempersiapkan kompetensi mahasiswa terkait keterampilan yang dibutuhkan dalam dunia kerja. Hal itu dikarenakan kurangnya skill yang dimiliki oleh mahasiswa tidak memenuhi kualifikasi yang dibutuhkan sehingga terdapat ketidaksesuaian antara link and match. Untuk mengatasi hal tersebut, penulis memberikan inovasi pembuatan aplikasi ERIN (Engineering Ready Industry). Aplikasi ini merupakan digitalisasi platform yang dirancang berbasis artificial intellegence. Metode penelitian yang digunakan adalah campuran dengan kuantitatif melalui survey pengisian angket dan deskriptif kualitatif dengan studi literatur. Hasil dari survey uji kepuasan didapat nilai 87,2% dari aspek kinerja dan 85,6% dari aspek manfaat. Diharapkan gagasan inovasi ini dapat memberikan bekal dalam mempersiapkan diri untuk meraih kesuksesan karir bagi mahasiswa, alumni, dan industri, tidak hanya di UNY melainkan di universitas lain juga.
Education plays an important role in shaping the quality of human resources in the digitalization era. The challenge in the digitalization era is how to increase student learning motivation with digital learning solutions through technology. The Faculty of Engineering, Yogyakarta State University, needs a way to improve and prepare student competencies related to the skills needed in the world of work. This is because the lack of skills possessed by students does not meet the required qualifications so that there is a mismatch between link and match. To overcome this, the author provides an innovation in creating the ERIN (Engineering Ready Industry) application. This application is a digitalization platform designed based on artificial intelligence. The research method used is a mixture of quantitative through a questionnaire survey and qualitative descriptive with literature studies. The results of the satisfaction test survey obtained a value of 87.2% from the performance aspect and 85.6% from the benefit aspect. It is hoped that this innovation idea can provide provisions in preparing themselves to achieve career success for students, alumni, and industry, not only at UNY but also at other universities.
Abstract:This study aims to examine the application of the High-Low method, Scatterplot, and Least Squares in cost analysis, particularly in separating fixed and variable cost behavior. The research uses a library research approach…
ch by collecting and reviewing literature from textbooks, journals, and official publications related to cost estimation and cost behavior modeling. The findings indicate that the High-Low method is simple because it uses only the highest and lowest activity levels, but its accuracy is limited due to reliance on extreme data points. The Scatterplot method provides a visual representation of the relationship between cost and activity, helping identify patterns and potential outliers; however, its results may vary due to subjective judgment in determining the cost line. Meanwhile, the Least Squares method is considered the most accurate because it utilizes all available data to produce the best-fit regression line, although it requires more complex calculations and statistical understanding. Overall, the selection of the most suitable method depends on the objective of the analysis, data availability, and the level of accuracy required
Abstract:This study aims to examine the utilization of traditional games as educational play tools (EPT) in early childhood learning. The rapid development of technology has reduced children's interest in traditional games, making…
g it necessary to preserve and utilize them as learning media. This research employs a descriptive qualitative approach with data collection techniques including interviews and observations. The results show that traditional games have significant potential in developing children's cognitive, motor, social-emotional, and character values. Furthermore, the integration of local wisdom into educational play tools can foster children's cultural awareness and identity from an early age. However, several challenges remain, such as limited references, teacher competence, and the influence of modern culture. Therefore, collaboration among various stakeholders is needed to optimally develop and implement local wisdom-based educational play tools
Abstract:On January 27 and 28 2023, Manado City was hit by heavy rain which caused several areas to experience significant flooding. The high intensity of rain during that period reached extreme levels, resulting in the inundation…
n of several areas and submerging hundreds of residents' houses in 22 villages or sub-districts and 7 sub-districts in Manado. In studying this event, this research investigates the factors that influence extreme weather in Manado, observing sea surface temperature data, streamlines, air observations, the Southern Oscillation Index (SOI), and the Indian Ocean Dipole (IOD). The analysis shows that the positive SOI and negative IOD phenomena significantly impact extreme weather in the region. Cumulonimbus (Cb) clouds drove the atmospheric conditions formed on January 27 and 28 2023 and air flows from the Indian Ocean which brought wet air masses into Indonesian territory. High sea surface temperatures, reaching 28-29°C, also play a role in the intensive growth of rain clouds. Based on atmospheric conditions seen from radiosonde observation data, the stability index value shows that unstable conditions trigger heavy rain which causes flooding
Abstract:This paper discusses the use of Language Metafunction in a Tanjungbalai Malay language song “Angin Koncang (High Wind)”. This research aims to identify the ideology of the song as portrayed through words and action of the…
f the protagonist in this song. This research focused on every single word in the lyric. The study used qualitative and descriptive methods. The data collection was obtained from smule.com. The data was analyzed by using Language Metafunction theory by Halliday’s Ideational, Interpersonal, and Textual Meaning. The results of the research show that three dominant processes of language can be found are Material Process, Relational Process, and Mental Process; with the first mentioned being the dominant one. Also, by analyzing the lyric, it can be concluded that the ideology of the song is to promote an ideology of pragmatic survival and functional relationships
Abstract:This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic…
academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects