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Showing 339 articles found for "Life"

MEMBANGUN KREATIFITAS PEMUDA MILENIAL MELALUI KONTEN VIDEO MULTIMEDIA KOMPUTER

sahren, sahren, Irianto, Irianto, Akmal, Akmal
Abstract: Abstract: In the life of modern society today, humans always use technology in various activities such as information, industry, economics, and especially Multimedia. In the field of Multimedia, Editing must be able to keep… keep abreast of these developments so that they do not lag behind in determining creativity. Video editors must use technology in learning such as the use of multimedia as a tool for transferring communications.           Keywords: Computer, Vidio, Multimedia Abstrak: Dalam Kehidupan masyarakat modern dewasa ini, manusia selalu menggunakan teknologi dalam berbagai kegiatan seperti bidang informasi, industri, ekonomi, dan terutama bidang Multimedia. Dalam bidang Multimedia, para Editing harus sudah mampu mengikuti perkembangan tersebut agar mereka tidak ketinggalan dalam menentukan kreatifitas. Para Editing vidio harus menggunakan teknologi dalam pembelajaran seperti penggunaan multimedia sebagai alat untuk mentransfer komunikasi. Kata kunci: Komputer, Vidio, Multimedia

PEMBINAAN BLOGGING PADA MASYARAKAT SEKUPANG BATAM KEPULAUAN RIAU

Simanjuntak, Pastima, Elisa, Erlin, Handayani, Nurma Dhona
Abstract: Abstract: Along with advances in information technology that is increasingly changing and encouraging various efforts to change, where the Sei Harapan Sekupang community is still unfamiliar with information and communication… tion technology, many people, especially school children and adolescents who still do not understand the application of information technology in the field of blogging and also still lack of understanding of the application of ICT, especially applications that are on the computer, therefore the purpose of this coaching is to invite the Sei Harapan community to find out the use of information technology in the field of Blogging. This blogging coaching is also to find out the latest technology and information that is currently growing rapidly including blogging and know the benefits of information technology development in the field of blogging so that the public can be motivated to evaluate and learn information technology in the field of blogging as a basis for learning and to support various activities in daily life are included in online sales activities using blogs, and are accustomed to using information technology tools appropriately and optimally to obtain and process information in learning, working and other activities so that the community is able to be creative, develop imaginative attitudes, develop independent exploration capabilities , and easy to adapt to new developments in the environment.             Keywords: Coaching, Training, Applications, Blogging     Abstrak: Seiring dengan kemajuan teknologi informasi yang semakin mengalami perubahan dan mendorong berbagai usaha perubahan, dimana masyarakat Sei Harapan Sekupang masih awam tentang teknologi informasi dan komunikasi, banyaknya masyarakat khususnya anak-anak sekolah dan remaja yang masih belum paham akan penerapan teknologi informasi dibidang blogging dan juga masih kurang paham akan penerapan TIK khususnya aplikasi yang ada di komputer, maka dari itu tujuan pembinaan ini mengajak masyarakat Sei Harapan untuk mengetahui pemanfaatan teknologi  informasi dibidang Blogging. Pembinaan blogging ini juga untuk mengetahui teknologi dan informasi terbaru yang saat ini berkembang dengan pesat termasuk blogging dan mengetahui manfaat perkembangan teknologi informasi dibidang blogging sehingga masyarakat dapat termotivasi untuk mengevaluasi dan mempelajari teknologi informasi dibidang blogging sebagai dasar untuk belajar dan untuk mendukung berbagai aktifitas dalam kehidupan sehari-hari termasuk dalam hal aktivitas penjualan secara online dengan menggunakan blog, dan terbiasa menggunakan perangkat teknologi informasi secara tepat dan optimal untuk mendapatkan dan memproses informasi dalam kegiatan belajar, bekerja, dan aktifitas lainnya sehingga masyarakat mampu berkreasi, mengembangkan sikap imaginatif, mengembangkan kemampuan eksplorasi mandiri, dan mudah beradaptasi dengan perkembangan baru di lingkungannya.   Kata kunci: Pembinaan, Pelatihan, Aplikasi, Blogging

SOSIALISASI UNDANG-UNDANG INFORMASI DAN TRANSAKSI ELEKTRONIK (ITE) DALAM PEMANFAATAN MEDIA SOSIAL SEBAGAI SARANA USAHA

Husna, lenny, Yenni, Yusli
Abstract: Nowadays almost all aspects of life use technology. Progress in technology will also be accompanied by developments in information and communication technology. The development of technology and communication using internet… net media that is widely used today is social media. Some people use social media for means of social integration, communication and publicizing activities, but in its development social media can also be used for business activities in terms of promotion and marketing. The use of social media for business activities has a very positive impact on improving the welfare of the community economically. To achieve these objectives, training and coaching to the public regarding the use of social media are held. The training was carried out at the Pesona Rhabayu Housing Community of Patam Lestari Village, Sekupang District, Batam. The training was conducted by monitoring and tutorials on how to use social media properly, including information dissemination on the Information and Electronic Transaction Law (UU ITE) so that the community has a legal basis for using social media. The first result of this dedication is that people's understanding of the ITE Law can be seen from discussions and questions and answers, secondly, people's ability to access and utilize social media for business facilities by forming a social media group as a forum for the community to promote their efforts. Keywords: Law, social media and ITE

PENDAMPINGAN PROGRAM PHBS BAGI ANGGOTA PALANG MERAH REMAJA (PMR) MADYA DI WILAYAH BINAAN PMI KOTA MAGELANG

Wahyuningtyas, Eka Sakti, Handayani, Estrin
Abstract: Abstract: The emergence of some diseases that often attack school-age children, it turns out generally related to Clean and Healthy Life Behavior (PHBS). Other schools function as a place of learning and can also be a threat… reat of disease transmission if not managed properly. More than that, school age for children is also a vulnerable period of various diseases. Therefore, the planting of PHBS values in schools is an absolute necessity and can be done through an approach with the PMR (Youth Red Cross) which is assisted by the local PMI (Indonesian Red Cross. In the hope that PMR members can carry out the Promotion Efforts to realize Clean and Healthy Life Behavior in the school environment to realize a Healthy School. The specific target of this activity will involve 30 members of the Intermediate PMR in the PMI Area of Magelang City. This activity includes the provision of material related to the technique of washing hands properly and properly and maintaining personal hygiene, the dangers of cigarettes and drugs, HIV AIDS, and the use of healthy latrines. Implementation with simulations for the application of Clean and Healthy Behavior through campaigns and demonstrations.             Keywords: PHBS, PMR, school     Abstrak: Munculnya sebagian penyakit yang sering menyerang anak usia sekolah, ternyata umumnya berkaitan dengan Perilaku Hidup Bersih dan Sehat (PHBS). Sekolah selain berfungsi sebagai tempat pembelajaran juga dapat menjadi ancaman penularan penyakit jika tidak dikelola dengan baik. Lebih dari itu, usia sekolah bagi anak juga merupakan masa rawan terserang berbagai penyakit. Oleh karena itu, penanaman nilai-nilai PHBS disekolah merupakan kebutuhan mutlak dan dapat dilakukan melalui pendekatan dengan PMR (Palang Merah Remaja) yang merupakan binaan dari PMI (Palang Merah Indonesia) setempat..Target khusus kegiatan ini akan melibatkan 30 anggota PMR Madya di wilayah Binaan PMI Kota Magelang. Kegiatan ini meliputi pemberian materi terkait teknik mencuci tangan dengan baik dan benar serta menjaga kebersihan diri, Bahaya Rokok dan Napza, HIV AIDS, serta Penggunaan Jamban Sehat. Implementasi dengan adanya simulasi untuk penerapan Perilaku Hidup Bersih dan Sehat melalui bentuk kampanye dan demonstrasi.   Tujuan kegiatan pengabdian ini adalah meningkatkan pemahaman dan perilaku sasaran dalam memahami serta menerapkan perilaku hidup bersih dan sehat dan dapat mengaplikasikan dalam upaya menjaga kesehatan lingkungan sekolah dengan menghindari perilaku-perilaku yang beresiko menimbulkan penyakit.     Kata kunci: PHBS, PMR, sekolah

PENINGKATAN PEMBELAJARAN MELALUI BLOGSPOT BAGI GURU SEKOLAH MENENGAH PERTAMA NEGERI 6 KISARAN

Syafnur, Afdhal, Nofitri, Rika
Abstract: Abstract: The development of information and communication technology as well as the development of times is very fast, so it does not rule out the possibility of influence on human life, especially in everyday life using… g technology. Blog is one of the media that can help in delivering information quickly and up to date. The use of an easy blog can help in the teaching and learning process so that it can be easier to share knowledge outside of school hours through media blogs.    Keywords: information, learning, blog.   Abstrak: Semakin berkembangnya teknologi informasi dan komunikasi serta dengan perkembangan zaman yang sangat cepat, sehingga tidak menutup kemungkinan adanya pengaruh pada kehidupan manusia terutama pada kehidupan keseharian dengan menggunakan teknologi. Blog merupakan salah satu media yang dapat membantu dalam penyampaian informasi yang cepat dan up to date. Penggunaan blog yang mudah dapat membantu dalam proses belajar mengajar sehingga dapat lebih mudah berbagi pengetahuan di luar jam belajar sekolah melalui media blog.   Kata kunci: informasi,pembelajaran,blog

KNOWLEDGE MANAGEMENT SYSTEM USING KNOWLEDGE SHARING FOR SUSTAINABLE BATAM TOURISM

Noviardi, Refli, Mahmudah Burhan, Rifa’atul, Dwiakila Ramadhan, Achiles, Adias Fahli, Ryadi, Raynold, Raynold
Abstract: Abstract: The development of sustainable tourism in Batam City faces several challenges. Knowledge and information related to tourism remain scattered among various stakeholders, resulting in suboptimal coordination. Knowledge… wledge sharing and collaboration among stakeholders remain limited, so best practices and experiences have not been fully leveraged. A Knowledge Management System (KMS) based on knowledge sharing is needed to support information exchange and the development of sustainable tourism. The methodology used in this study is the Knowledge Management System Life Cycle (KMSLC) approach combined with Design Thinking. The research steps included an evaluation of the existing infrastructure, the formation of a knowledge management team, knowledge collection, the design of a KMS prototype, and the development of that prototype. The results of the study indicate that a knowledge-sharing-based Knowledge Management System (KMS) prototype was successfully developed to meet the needs of tourists and tourism stakeholders in Batam City. The system built is capable of facilitating the management, storage, and exchange of knowledge among stakeholders in a more integrated manner. The implementation of the KMS also enhances collaboration and supports the decision-making process in the development of tourism products and services. These findings indicate that a KMS can serve as an effective solution in supporting sustainable tourism development in Batam City.             Keywords: tourism, KMLC, Batam City, design thinking, knowledge management.   Abstrak: Pengembangan pariwisata berkelanjutan di Kota Batam menghadapi beberapa tantangan. Pengetahuan dan informasi terkait pariwisata masih tersebar di berbagai pemangku kepentingan sehingga koordinasi belum berjalan secara optimal. Berbagi pengetahuan dan kolaborasi antar pemangku kepentingan masih terbatas, sehingga pengalaman dan praktik terbaik belum dimanfaatkan secara maksimal. Diperlukan Sistem Manajemen Pengetahuan (KMS) berbasis knowledge sharing untuk mendukung pertukaran informasi dan pengembangan pariwisata berkelanjutan. Metodologi yang digunakan dalam penelitian ini adalah pendekatan Siklus Hidup Sistem Manajemen Pengetahuan (KMSLC) yang dikombinasikan dengan Design Thinking. Langkah-langkah penelitian mencakup evaluasi infrastruktur yang sudah ada, pembentukan tim manajemen pengetahuan, pengumpulan pengetahuan, perancangan prototipe KMS, serta pengembangan prototipe KMS tersebut. Hasil penelitian menunjukkan bahwa prototipe Knowledge Management System (KMS) berbasis knowledge sharing berhasil dikembangkan sesuai dengan kebutuhan wisatawan dan pemangku kepentingan pariwisata di Kota Batam. Sistem yang dibangun mampu memfasilitasi pengelolaan, penyimpanan, dan pertukaran pengetahuan antar pemangku kepentingan secara lebih terintegrasi. Implementasi KMS juga meningkatkan kolaborasi dan mendukung proses pengambilan keputusan dalam pengembangan produk dan layanan pariwisata. Temuan ini menunjukkan bahwa KMS dapat menjadi solusi yang efektif dalam mendukung pengembangan pariwisata yang berkelanjutan di Kota Batam.   Kata kunci: pariwisata,  KMLC,  Kota Batam, desain thinking, manajemen pengetahuan.

DEVELOPMENT OF AN AUGMENTED REALITY APPLICATION FOR LEARNING THE VOLUME AND SURFACE AREA OF THREE-DIMENSIONAL SHAPES

Sapta, Andy, Pakpahan, Sondang Purnamasari
Abstract: This study focuses on the development of an Augmented Reality (AR)–based learning application designed to assist students in understanding the mathematical concepts of volume and surface area of three-dimensional geometric… tric shapes. The development process adopted the Multimedia Development Life Cycle (MDLC) model, which consists of six systematic stages: concept, design, material collecting, assembly, testing, and distribution. The research concentrated on the development and expert validation stages. Validation results from content and media experts indicate that the application meets pedagogical and technical feasibility standards. The content expert confirmed that the materials align with the national mathematics curriculum and are presented in a clear, contextual, and accurate manner, while the media expert highlighted the user-friendly interface, interactive features, and visual appeal of the application. Theoretically, this AR-based medium bridges the gap between abstract mathematical concepts and concrete visualization by enabling students to interact directly with virtual 3D objects. Practically, the application enhances learning motivation and engagement by providing dynamic, interactive experiences. Overall, this research contributes to the advancement of educational technology by offering a systematic model for developing AR-based learning media that support active and meaningful learning in the digital era.

OPTIMIZATION OF FAST-MOVING DRUG INVENTORY USING THE WEIGHTED PRODUCT METHOD AT ANNISA DRUGSTORE

Dayanti, Rafika, Mulyani, Neni, Muhazir, Ahmad
Abstract: Abstract: Managing fast-moving drug inventory requires accurate supplier selection to ensure product availability and minimize the risk of overstock and out-of-stock conditions. At Annisa Pharmacy, the supplier selection… process has traditionally relied on experience and subjective judgment, which may lead to less optimal decisions. This study aims to design and implement a Decision Support System (DSS) for selecting fast-moving drug suppliers using the Weighted Product (WP) method. The WP method is applied because it is capable of processing multiple criteria simultaneously through structured weighting, including demand frequency, delivery lead time, remaining shelf life, purchase price, and profit margin. The system is developed as a web-based application using PHP and MySQL. The results show that the implementation of the Weighted Product method successfully produces preference values and accurate supplier rankings, enabling the system to correctly determine the most optimal fast-moving drug supplier based on the defined criteria. Therefore, the developed system can assist the owner of Annisa Pharmacy in making more precise, objective, and structured inventory procurement decisions. Keywords: decision support system; drug inventory; supplier selection; weighted product.   Abstrak: Pengelolaan stok obat fast moving di Toko Obat Annisa memerlukan ketepatan dalam menentukan supplier agar ketersediaan obat tetap terjaga dan risiko overstock maupun out of stock dapat diminimalkan. Selama ini, proses pemilihan supplier masih dilakukan secara konvensional berdasarkan pengalaman, sehingga berpotensi menghasilkan keputusan yang kurang optimal. Penelitian ini bertujuan untuk merancang dan mengimplementasikan Sistem Pendukung Keputusan (SPK) pemilihan supplier obat fast moving menggunakan metode Weighted Product (WP). Metode WP digunakan karena mampu mengolah beberapa kriteria secara simultan melalui pembobotan yang terstruktur, meliputi frekuensi permintaan, lead time, sisa masa kedaluwarsa, harga beli, dan margin keuntungan. Sistem dikembangkan berbasis web menggunakan bahasa pemrograman PHP dan basis data MySQL. Hasil penelitian menunjukkan bahwa penerapan metode Weighted Product mampu menghasilkan nilai preferensi dan perankingan supplier secara objektif, sehingga sistem berhasil menentukan supplier obat fast moving yang paling optimal sesuai dengan kriteria yang telah ditetapkan. Dengan demikian, sistem yang dibangun dapat membantu pemilik Toko Obat Annisa dalam mengambil keputusan pengadaan stok obat secara lebih tepat, objektif, dan terstruktur. Kata kunci: sistem pendukung keputusan; toko obat; pemilihan pemasok; weighted product

DIGITAL FORENSIC INVESTIGATION ON STORAGE MEDIA BASED ON NIST WITH FORENSIC PROCESS METHODS

Gunawan, Indra, Satria Tambunan, Heru, Ahmad, Abdullah
Abstract: Abstract: Storage media is an inseparable tool in everyday life. With storage media, users can store important data, both personal and workplace. In addition, in many cases, Indonesian law uses storage media as evidence.… The Electronic Information and Transactions Law (UU ITE) regulates how the provision of digital evidence can be strong evidence in court. This study examines the forensics of digital evidence on storage media with four test scenarios. Digital forensic processing uses forensic processes based on the National Institute of Standards and Technology (NIST) guidelines. This study produces an analysis in which evidence processed with scenarios 1 and 4 is valid digital evidence to be submitted to court, while evidence 2 and 3 is invalid evidence. The results of this digital evidence can be used for investigations under the ITE law.   Keywords: autopssy; digital forensics; storage media; FTK Imager.     Abstrak: Media Penyimpanan merupakan alat yang tak terpisahkan dari kehidupan sehari-hari. Dengan Media Penyimpanan, pengguna dapat menyimpan data penting, baik pribadi maupun tempat kerja. Selain itu, dalam banyak kasus, hukum Indonesia menggunakan Media Penyimpanan sebagai alat bukti. Undang-Undang Informasi dan Transaksi Elektronik (UU ITE) mengatur bagaimana penyediaan alat bukti digital menjadi alat bukti yang kuat di pengadilan. Penelitian ini mengkaji forensik terhadap alat bukti digital pada Media Penyimpanan dengan empat skenario pengujian. Pemrosesan forensik digital menggunakan proses forensik berdasarkan panduan National Institute of Standards and Technology (NIST). Penelitian ini menghasilkan analisis di mana alat bukti yang diproses dengan skenario 1 dan 4 merupakan alat bukti digital yang sah untuk diajukan ke pengadilan, sedangkan alat bukti 2 dan 3 merupakan alat bukti yang tidak sah. Hasil dari barang bukti digital ini, dapat digunakan untuk penyelidikan didalam undang-undang ITE.   Kata kunci: otopsi; forensik digital; media penyimpanan; FTK Imager

COMPARISON OF CLUSTERING MODELS FOR GROUPING LIFESTYLE PATTERNS AND OBESITY FACTORS

Al Mas Ud, Khalid, Fathoni, Fathoni, Muhammad Kurniawan, Hafiz
Abstract: Abstract: Obesity is an escalating global health concern, with unhealthy lifestyle patterns contributing significantly to its development. This study aims to evaluate and compare three clustering techniques for categorizing… ing lifestyle patterns and obesity-related factors: K-Means, Agglomerative Clustering, and Gaussian Mixture Model (GMM). The data used in this study is sourced from the Food Nutrition dataset, which includes variables such as dietary habits, physical activity, and socio-economic status. The three clustering methods were assessed using evaluation metrics such as Silhouette Score, Davies-Bouldin Index (DBI), and Calinski-Harabasz Index (CHI). The findings revealed that K-Means exhibited the best performance in terms of cluster separation with a Silhouette Score of 0.5559, while GMM showed better flexibility in handling more complex data. Although Agglomerative Clustering produced acceptable results, it had a higher overlap between clusters compared to the other methods. This study offers valuable insights into selecting the most appropriate clustering technique based on the data characteristics.             Keywords: agglomerative; clustering; GMM; k-means; lifestyle patterns; obesity   Abstrak: Obesitas menjadi masalah kesehatan yang semakin meningkat di seluruh dunia, dengan pola hidup yang tidak sehat berperan besar dalam perkembangannya. Penelitian ini bertujuan untuk membandingkan tiga metode clustering dalam mengelompokkan pola gaya hidup dan faktor yang memengaruhi obesitas, yaitu K-Means, Agglomerative Clustering, dan Gaussian Mixture Model (GMM). Data yang digunakan diperoleh dari dataset Food Nutrition yang mencakup informasi terkait pola makan, aktivitas fisik, serta faktor sosial-ekonomi. Ketiga metode tersebut diuji dengan menggunakan beberapa metrik evaluasi, seperti Silhouette Score, Davies-Bouldin Index (DBI), dan Calinski-Harabasz Index (CHI). Hasil penelitian menunjukkan bahwa K-Means memiliki kinerja terbaik dalam hal pemisahan klaster, dengan nilai Silhouette Score sebesar 0.5559, sementara GMM lebih fleksibel dalam menangani data yang lebih kompleks. Meskipun Agglomerative Clustering memberikan hasil yang dapat diterima, tumpang tindih antar klaster lebih besar dibandingkan dengan kedua metode lainnya. Penelitian ini memberikan pemahaman yang lebih baik mengenai pemilihan metode clustering yang tepat berdasarkan karakteristik data yang digunakan.   Kata kunci: agglomerative; clustering; GMM; k-means; obesitas; pola gaya hidup