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Showing 670 articles found for "Well"

PENGENALAN INTERNET DAN JARINGAN PADA SISWA SMAN 1 AIR JOMAN

Dristyan, Febri, Syahputra, Herman, Syahputra, Gunawan
Abstract: Abstract: Community Service Activities in the form of internet and network training in SMA Negeri 1 Air Joman aims to increase students' knowledge of network technology and the benefits of internet and encourage students… to be able to independently manage network and internet. The training method used is the form of training in the classroom by using lecture, discussion and question and answer methods as well as network practice directly. The lecture method used is intended to provide a theoretical explanation of internet and network material. Discussion methods are used to explore students' understanding of the material given in the lecture. Practice method is used to show directly how to make a network cable. Benefits derived from this training activity is the students are able to make a network connection with cable and know the benefits of the internet. Keywords: Internet, Networking, Community Service, students Abstrak: Kegiatan Pengabdian Pada Masyarakat berupa pelatihan internet dan  jaringan di SMA Negeri 1 Air Joman bertujuan untuk meningkatkan pengetahuan siswa terhadap teknologi jaringan dan manfaat dari internet serta mendorong   siswa agar mampu dengan mandiri mengelola jaringan dan internet. Metode pelatihan yang digunakan adalah bentuk pelatihan di dalam kelas dengan menggunakan metode ceramah, diskusi dan Tanya jawab serta praktek jaringan secara langsung. Metode ceramah yang digunakan dimaksudkan untuk memberikan penjelasan secara teori terhadap materi internet dan jaringan. Metode diskusi digunakan untuk menggali pemahaman siswa terhadap materi yang diberikan secara ceramah. Metode praktek digunakan untuk menunjukan langsung cara membuat kabel jaringan. Manfaat yang diperoleh dari kegiatan pelatihan ini adalah siswa mampu membuat koneksi jaringan dengan kabel serta mengetahui manfaat dari internet. Kata kunci:Internet, Jaringan, PKM, siswa

PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS ANIMASI PADA SMK NEGERI 1 AIR JOMAN – KISARAN

Andriyani, Suci, Christy, Tika
Abstract: Abstract: Teachers as educators in general must be able to pass on information and knowledge to students with a clear method and with sufficient acceptability, so that the learning process can run well. For an educator the… he need for mastery of technology is something that must be mastered in order to support the learning process. In this devotion activity was given training learning and making animation-based learning media to teachers in SMK N 1 Air Joman which was held on December 20 and 21, 2017. it is hoped that the learning and teaching activities will become more interesting and interactive.  Keywords: animation,learning media, teachers Abstrak: Guru sebagai pendidik pada umumnya harus dapat meneruskan informasi dan pengetahuan kepada peserta didik dengan metode yang jelas dan dengan akseptabilitas yang cukup, sehingga proses pembelajaran dapat berjalan dengan baik. Bagi seorang pendidik kebutuhan akan penguasaan teknologi merupakan hal yang harus dikuasai guna mendukung proses pembelajaran. Pada kegiatan pengabdian ini diberikan pembelajaran pelatihan dan pembuatan media pembelajaran berbasis animasi kepada guru-guru di SMK N 1 Air Joman yang dilaksanakan pada tanggal 20 dan 21 desember 2017.Dari hasil evaluasi pembelajaran dinilai bahwa pembelajaran ini memberikan manfaat dalam menambah pengetahuan baru bagi guru dan diharapakan kegiatan belajar dan mengajar menjadi lebih menarik dan interaktif.  Kata Kunci: animasi, media pembelajaran, guru-guru

ANALYSIS OF MAXIM APPLICATION ACCEPTANCE AND SATISFACTION USING THE UTAUT2 MODEL IN MANOKWARI

Tedang, Vilna Wati, Marini, Lion Ferdinand, Kweldju, Alex De
Abstract: Abstract: The increasing use of the Maxim ride-hailing application in Manokwari highlights the need to understand the factors influencing user acceptance and satisfaction. However, the growing number of users does not necessarily&#8230; cessarily reflect a high level of technology acceptance and user satisfaction. This study aims to examine the effects of performance expectancy, effort expectancy, facilitating conditions, and habit on behavioral intention, as well as the effect of behavioral intention on user satisfaction among Maxim users in Manokwari. A quantitative approach based on the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) was employed. Data were collected through questionnaires using a purposive sampling technique from 156 valid respondents and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4.0. The results show that performance expectancy (β = 0.343, p < 0.001), effort expectancy (β = 0.191, p = 0.002), facilitating conditions (β = 0.142, p = 0.029), and habit (β = 0.359, p < 0.001) positively and significantly influence behavioral intention. Furthermore, behavioral intention positively and significantly affects user satisfaction (β = 0.771, p < 0.001). These findings confirm the applicability of the UTAUT2 model and provide practical insights for Maxim management and application developers to improve service quality and user satisfaction.   Keywords: behavioral intention; effort expectancy; facilitating conditions; habit; performance expectancy; user satisfaction.     Abstrak: Meningkatnya penggunaan aplikasi transportasi daring Maxim di Manokwari mendorong perlunya memahami faktor-faktor yang memengaruhi penerimaan teknologi dan kepuasan pengguna. Namun, peningkatan jumlah pengguna belum tentu mencerminkan tingginya tingkat penerimaan teknologi dan kepuasan pengguna. Penelitian ini bertujuan menganalisis pengaruh performance expectancy, effort expectancy, facilitating conditions, dan habit terhadap behavioral intention, serta pengaruh behavioral intention terhadap user satisfaction pada pengguna aplikasi Maxim di Manokwari. Penelitian ini menggunakan pendekatan kuantitatif berdasarkan model Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). Data dikumpulkan melalui kuesioner menggunakan teknik purposive sampling terhadap 156 responden dan dianalisis menggunakan Partial Least Squares Structural Equation Modeling (PLS-SEM) dengan SmartPLS 4.0. Hasil penelitian menunjukkan bahwa performance expectancy (β = 0,343; p < 0,001), effort expectancy (β = 0,191; p = 0,002), facilitating conditions (β = 0,142; p = 0,029), dan habit (β = 0,359; p < 0,001) berpengaruh positif dan signifikan terhadap behavioral intention. Selanjutnya, behavioral intention berpengaruh positif dan signifikan terhadap user satisfaction (β = 0,771; p < 0,001). Temuan ini menegaskan penerapan model UTAUT2 serta memberikan masukan bagi manajemen Maxim dan pengembang aplikasi untuk meningkatkan kualitas layanan dan kepuasan pengguna.   Kata kunci: behavioral intention; effort expectancy; facilitating conditions; habit; performance expectancy; user satisfaction.  

FORENSIC ANALYSIS OF MITM ATTACK ON ‘AISYIYAH UNIVERSITY YOGYAKARTA NETWORK USING NIST METHOD

Ridwan, Virgiawan aqil, Firdonsyah, Arizona
Abstract: Abstract: Man-in-the-Middle (MITM) attacks are a threat that can occur on public wireless networks, including campus Wi-Fi environments. This study aims to analyze MITM attacks on the Wi-Fi network at Universitas ‘Aisyiyah&#8230; iyah Yogyakarta using the National Institute of Standards and Technology (NIST) digital forensics methodology. The study applied the four NIST phases: collection, examination, analysis, and reporting. The digital evidence analyzed included packet capture (PCAP) files, as well as digital traces such as browser history, cookies, and cache data obtained from the victim’s device. The analysis process utilized Wireshark, the SQLite Database Browser, and ChromeCacheView to identify suspicious activity and correlate the discovered digital traces. The results of the study show that the MITM attack was successfully reconstructed through the correlation of digital traces, leading to the identification of ARP spoofing and DNS spoofing originating from a device with the IP address 192.168.200.12 and the MAC address a0:47:d7:73:ef:fb. The correlation of digital traces in the victim’s network and system traffic revealed communication redirection and web access manipulation. This study concludes that the NIST method is capable of reconstructing MITM attacks and identifying digital evidence from activity traces on both the network and the system.             Keywords: ARP spoofing; digital forensics; DNS spoofing; MITM; NIST     Abstrak: Serangan Man-in-the-Middle (MITM) merupakan ancaman yang dapat terjadi pada jaringan nirkabel publik, termasuk lingkungan WiFi kampus. Penelitian ini bertujuan menganalisis serangan MITM pada jaringan WiFi Universitas ‘Aisyiyah Yogyakarta menggunakan metode forensik digital National Institute of Standards and Technology (NIST). Penelitian menerapkan empat tahapan NIST, yaitu collection, examination, analysis, dan reporting. Bukti digital yang dianalisis meliputi file packet capture (PCAP), jejak digital berupa history browser, cookies, dan cache yang diperoleh dari perangkat korban. Proses analisis menggunakan Wireshark, SQLite Database Browser, dan ChromeCacheView untuk mengidentifikasi aktivitas mencurigakan serta mengorelasikan jejak digital yang ditemukan. Hasil penelitian menunjukkan bahwa serangan MITM berhasil direkonstruksi melalui korelasi jejak digital yang mengarah pada identifikasi ARP spoofing dan DNS spoofing dari perangkat dengan alamat IP 192.168.200.12 dan MAC address a0:47:d7:73:ef:fb. Korelasi jejak digital pada lalu lintas jaringan dan sistem korban menunjukkan adanya pengalihan komunikasi serta manipulasi akses web. Penelitian ini menyimpulkan bahwa metode NIST mampu merekonstruksi serangan MITM dan mengidentifikasi bukti digital dari jejak aktivitas pada jaringan maupun sistem.   Kata kunci: ARP spoofing; DNS spoofing; forensik digital; MITM; NIST

ANALYTIC NETWORK PROCESS IN DETERMINING RECIPIENTS OF EDUCATION GRANTS NORTH SUMATRA PROVINCE

Putri, Adelia Fariza, Fakhriza, M
Abstract: This study aims to apply the Analytic Network Process (ANP) method as a decision support tool in determining the eligibility of education grant recipients in North Sumatra Province. The background of this research arises&#8230; from the large number of grant applicants compared to the available budget, as well as the absence of clear and objective evaluation standards. The ANP method was chosen because it allows the interdependence between assessment criteria such as institutional feasibility, performance and achievement, social and educational impact, and accountability and transparency to be analyzed comprehensively. Data were obtained through interviews, documentation, and observation at the North Sumatra Provincial Education Office. The results of the ANP model show that the criterion with the highest weight is accountability and transparency (0.44), followed by social and educational impact (0.31). Among the three alternatives, community-based education foundations (A2) obtained the highest total weight (0.30), indicating that they are the most eligible recipients of education grants. The implementation of the ANP-based decision support system produces valid and consistent ranking results (CR < 0.1), enabling faster, fairer, and more transparent decision-making. Therefore, the ANP method contributes significantly to improving governance, objectivity, and accountability in the distribution of education grants in North Sumatra Province.

ANALYSING STUDENT MENTAL HEALTH THROUGH K-MEANS CLUSTERING AND MULTI-STAGE SAMPLING METHODS

Rahmat Hidayat, Dede Pratama
Abstract: Abstract: Mental health is an essential aspect of overall well-being, particularly for university students vulnerable to emotional strain. This study aims to identify clusters of student mental health trends using the K-Means&#8230; Means clustering technique. The research involved 60 students from four academic programs at the Faculty of Science and Technology, selected using stratified and cluster sampling techniques. Data were collected using a modified Mental Health Inventory (MHI). The results revealed distinct commonalities among majors: the Statistics program was predominantly defined by the depressed cluster at 53.3%, while Mathematics followed at 40% within the same cluster. In contrast, Biology students predominantly fell under the neu-tral/stable cluster (66.7%), whilst Information Systems students exhibited an even distribution (33.3% per cluster) without a dominant trend. The clustering quality was evaluated using the Silhouette Coefficient, yielding a range of 0.39 to 0.60. Biology (0.60) and Statistics (0.54) exhibited a reasonable structure, but Information Systems (0.39) and Mathematics (0.34) demonstrated a deficient structure. In conclusion, K-Means effectively discerns mental health patterns, providing a data-driven basis for targeted psychological interventions in educational settings. Keywords: biology; information systems; k-means; mathematics; mental health; silhouette coefficient; statistics   Abstrak: Kesehatan mental merupakan komponen vital dari kesejahteraan total, terutama bagi maha-siswa yang rentan terhadap stres emosional. Penelitian ini bertujuan untuk mengidentifikasi kelompok tren kesehatan mental mahasiswa melalui penerapan metode pengelompokan K-Means. Studi ini mencakup 60 mahasiswa dari empat program studi di Fakultas Sains dan Teknologi, yang dipilih melalui metode pengambilan sampel bertingkat dan kelompok. Data dikumpulkan dengan menggunakan Inventaris Kesehatan Mental (MHI) yang dimodifikasi. Temuan menunjukkan kesamaan yang jelas di antara jurusan: program studi Statistika terutama ditandai oleh kelompok depresi (53,3%), diikuti oleh Matematika dengan 40% dalam kelompok depresi. Sebaliknya, mahasiswa Biologi terutama termasuk dalam kelompok netral/stabil (66,7%), sedangkan mahasiswa Sistem Informasi memiliki distribusi yang merata (33,3% per kelompok) tanpa pola yang dominan. Kualitas pengelompokan dinilai dengan Koefisien Sil-houette, menghasilkan rentang 0,39 hingga 0,60. Biologi (0,60) dan Statistika (0,54) memiliki struktur sedang, sedangkan Sistem Informasi (0,39) dan Matematika (0,34) menunjukkan struktur yang buruk. Kesimpulannya, K-Means secara akurat mengidentifikasi tren kesehatan mental, menawarkan landasan berbasis data untuk terapi psikologis yang ditargetkan di ling-kungan pendidikan. Kata kunci: biologi; kesehatan mental; K-Means; matematika; silhouette coefficient; sistem in-formasi; statistika

HEURISTIC GREEDY ALGORITHM FOR OPTIMAL TOURIST ROUTE RECOMMENDATION IN PATI REGENCY

Mohammad Ilham Kurnia, Alif Catur Murti, Rizkysari Mei Maharani
Abstract: Abstract: Tourism in Pati Regency currently lacks an integrated digital information system, resulting in suboptimal dissemination of information and trip planning. To address this issue, a tourism website for Pati Regency&#8230; y was developed, equipped with a recommended tourist route feature. This study aims to design and develop a web-based tourism information system that provides destination information based on categories, media galleries, and promotional YouTube videos, as well as a Patiways feature that allows users to select multiple tourist destinations. The system then calculates the most efficient visiting order using a greedy heuristic algorithm, based on the selected starting point. The system was developed using the Waterfall method, consisting of analysis, design, implementation, and testing phases. The system design is illustrated through UML diagrams such as Use Case, Activity, and Class Diagrams. With this system, the distribution of tourism information becomes more effective, and tourists can plan trips with optimized routes. Additionally, the website is expected to serve as a digital promotion medium that contributes to increasing tourist visits to Pati Regency. Keywords: heuristic greedy; recommendation route; tourism; waterfall   Abstrak: Pariwisata di Kabupaten Pati saat ini belum memiliki sistem informasi digital yang terintegrasi, sehingga penyebaran informasi dan perencanaan perjalanan wisata masih belum optimal. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan sebuah website pariwisata Kabupaten Pati yang dilengkapi dengan fitur rekomendasi rute wisata terbaik. Penelitian ini bertujuan untuk merancang dan membangun sistem informasi pariwisata berbasis web yang mampu menyajikan informasi destinasi wisata berdasarkan kategori, galeri media, serta video promosi YouTube. Selain itu, sistem ini dilengkapi dengan fitur unggulan bernama Patiways yang memungkinkan pengguna memilih beberapa destinasi wisata dan secara otomatis memperoleh urutan kunjungan paling efisien menggunakan algoritma heuristik greedy berdasarkan titik awal perjalanan. Pengembangan sistem dilakukan menggunakan metode Waterfall yang meliputi tahapan analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Perancangan sistem direpresentasikan menggunakan diagram UML, meliputi Use Case Diagram, Activity Diagram, dan Class Diagram. Dengan adanya sistem ini, diharapkan penyebaran informasi pariwisata menjadi lebih efektif, wisatawan dapat merencanakan perjalanan dengan rute yang optimal, serta website dapat berfungsi sebagai media promosi digital yang berkontribusi terhadap peningkatan kunjungan wisatawan ke Kabupaten Pati. Kata kunci: heuristik greedy; pariwisata; rekomendasi rute; waterfall

DEVELOPMENT OF A QR CODE-BASED WEBAR TO DIGITIZE LOCAL WISDOM AS AN EFFORT TO INCREASE TOURIST ATTRACTION IN BORDER AREAS

P, Noviyanti, Mira, Alexander Jerry
Abstract: Abstract: Current technological developments play a crucial role in driving the tourism industry, one of which is the utilization of technology. However, tourist attractions in border areas face challenges such as limited&#8230; d access to digital information and a lack of interactive media to present local wisdom such as history, customs, and culture. This study aims to develop and implement a QR Code-based Web-based Augmented Reality (WebAR) to digitize local wisdom at tourist attractions, making information more engaging and accessible to tourists. The research methodology adopted three approaches: UCD (User-Centered Design), Agile methods, and TAM (Technology Acceptance Model). This platform contains the local wisdom of two tourist villages in the border area, namely Sebujit Village and Jagoi Babang Village. The results of testing and evaluation using multiple linear regression and SEM-PLS methods on 45 respondents showed that the WebAR technology acceptance model was significant (F = 6.583; p < 0.001). User Attitude (ATU) is a key variable that significantly influences Intention to Use (BI) (β=0.429; p=0.001), while Ease of Use (PEOU) and Benefit (PU) indirectly influence BI through ATU. As additional validation, the classification test yielded an accuracy of 88.90% and an F1-score of 0.941, confirming that QR Code-based WebAR is effective and well-received as a digital information and promotion medium for local wisdom in border areas. Keywords: border areas; local wisdom; qr code; tourist attractions; web augmented reality.   Abstrak: Perkembangan teknologi saat ini memiliki peran penting dalam mendorong industri pariwisata, salah satunya dengan pemanfaatan teknologi. Namun, objek wisata di daerah perbatasan menghadapi tantangan seperti keterbatasan akses informasi digital dan kurangnya media interaktif untuk menyajikan kearifan lokal seperti sejarah, adat istiadat, dan budaya. Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan Web-based Augmented Reality (WebAR) berbasis QR Code untuk digitalisasi kearifan lokal objek wisata, menjadikan informasi lebih menarik dan mudah diakses bagi wisatawan. Metodologi penelitian mengadopsi tiga pendekatan, UCD (User-Centered Design), metode Agile, dan TAM (Technology Acceptance Model). Platform ini memuat kearifan lokal dua desa wisata di daerah perbatasan, yaitu Desa Sebujit dan Desa Jagoi Babang. Hasil pengujian dan evaluasi dengan metode regresi linier berganda dan SEM-PLS pada 45 responden menunjukkan bahwa model penerimaan teknologi WebAR ini signifikan (F = 6.583; p < 0.001). Sikap Pengguna (ATU) menjadi variabel kunci yang berpengaruh signifikan terhadap Niat Penggunaan (BI) (β=0.429; p=0.001), sementara Kemudahan Penggunaan (PEOU) dan Manfaat (PU) memengaruhi BI secara tidak langsung melalui ATU. Sebagai validasi tambahan, uji klasifikasi menghasilkan akurasi 88,90% dan F1-score 0,941, yang menegaskan bahwa WebAR berbasis Kode QR efektif dan dapat diterima dengan baik sebagai media informasi dan promosi digital kearifan lokal di wilayah perbatasan. Kata Kunci: daerah perbatasan; kearifan lokal; qr code; web augmented reality.

PREDICTION OF STROKE USING LOGISTIC REGRESSION WITH A MACHINE LEARNING APPROACH

Rana Aphrodita, Ishiqa, Nur Fajri, Ika, Nugroho, Agung
Abstract: Abstract: Stroke is one of the leading causes of death and disability in various parts of the world, including in Indonesia. Along with the development of digital technology, the use of Machine Learning in the health sector&#8230; tor is growing, one of which is in an effort to predict the occurrence of stroke. This study aims to implement the Logistic Regression algorithm in predicting the likelihood of a person having a stroke based on data from the Brain Stroke dataset. The research process includes data preprocessing (missing value handling, normalization, and label encoding), dividing the data into 80% training data and 20% test data, as well as model training. The model was then evaluated using several measures such as accuracy, precision, recall, F1-score, and ROC-AUC, as well as a confusion matrix. The results of the study showed that Logistic Regression was able to provide stroke classification results with an accuracy of 82.4%, precision of 80.1%, recall of 78.6%, F1-score of 79.3%, and a ROC-AUC value of 0.87. Then, the model is integrated into applications that use Streamlit, so it can be used interactively to predict stroke risk in new data. The results of this study show that the combination of Machine Learning and web-based applications has the potential to support efforts to detect early stroke risk.             Keywords: logistic regression; machine learning; prediction; streamlit; stroke.     Abstrak: Stroke adalah salah satu penyebab utama kematian dan kecacatan di berbagai belahan dunia, termasuk di Indonesia. Seiring perkembangan teknologi digital, penggunaan Machine Learning dalam bidang kesehatan semakin berkembang, salah satunya dalam upaya memprediksi terjadinya penyakit stroke. Penelitian ini bertujuan untuk mengimplementasikan algoritma Logistic Regression dalam memprediksi kemungkinan seseorang mengalami stroke berdasarkan data dari dataset Brain Stroke. Proses penelitian meliputi preprocessing data (penanganan missing value, normalisasi, dan label encoding), membagi data menjadi 80% data latih dan 20% data uji, serta pelatihan model. Model kemudian dievaluasi menggunakan beberapa ukuran seperti akurasi, precision, recall, F1-score, dan ROC-AUC, serta confusion matrix. Hasil penelitian menunjukkan bahwa Logistic Regression mampu memberikan hasil klasifikasi penyakit stroke dengan akurasi sebesar 82,4%, precision 80,1%, recall 78,6%, F1-score 79,3%, dan nilai ROC-AUC sebesar 0,87. Kemudian, model tersebut diintegrasikan ke dalam aplikasi yang menggunakan Streamlit, sehingga dapat digunakan secara interaktif untuk memprediksi risiko stroke pada data baru. Hasil penelitian ini menunjukkan bahwa kombinasi Machine Learning dan aplikasi berbasis web berpotensi mendukung upaya deteksi dini risiko stroke.   Kata kunci: logistic regression; machine learning; prediksi; streamlit; stroke.

SELECTION OF POSYANDU CADRES IN LUBUK KILANGAN DISTRICT USING THE OPTIMAL HYBRID AHP–TOPSIS METHOD

Christy, Tika, Safaria, Sayendra
Abstract: Abstract: Posyandu cadres play an important role in supporting community health services at the village and sub-district levels. However, the selection process for the best cadres is often carried out subjectively without&#8230; t clear and standardized criteria. This condition can lead to a decline in service quality and reduced cadre motivation. Therefore, a decision support system is needed to provide assessments that are objective, measurable, and accountable. This study aims to optimize the Posyandu cadre selection process in Lubuk Kilangan District through the development of a decision support system based on a hybrid method: Analytical Hierarchy Process (AHP) and Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). The AHP method is applied to determine the weight of each selection criterion based on its level of importance through pairwise comparisons. Subsequently, TOPSIS is used to rank candidates according to their proximity to the ideal solution. The methodology includes a literature review, primary data collection through interviews and questionnaires with stakeholders (community health centers, cadres, and village officials), as well as the implementation and testing of the AHP–TOPSIS–based system.             Keywords: Posyandu, Cadre, AHP, TOPSIS, Decision Support System     Abstrak: Kader Posyandu memiliki peran penting dalam mendukung layanan kesehatan masyarakat di tingkat desa dan kelurahan. Namun, proses pemilihan kader terbaik masih sering dilakukan secara subjektif tanpa acuan kriteria yang jelas dan terstandarisasi. Kondisi ini dapat mengakibatkan penurunan kualitas pelayanan serta rendahnya motivasi kader. Oleh karena itu, dibutuhkan suatu sistem penunjang keputusan yang mampu memberikan hasil penilaian yang objektif, terukur, dan dapat dipertanggungjawabkan. Penelitian ini bertujuan untuk mengoptimalkan proses pemilihan kader Posyandu di Kecamatan Lubuk Kilangan melalui pengembangan sistem penunjang keputusan berbasis metode hybrid Analytical Hierarchy Process (AHP) dan Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). Metode AHP digunakan untuk menetapkan bobot masing-masing kriteria pemilihan kader berdasarkan tingkat kepentingan melalui perbandingan berpasangan. Selanjutnya, metode TOPSIS digunakan untuk melakukan pemeringkatan calon kader berdasarkan kedekatannya terhadap solusi ideal. Metode yang digunakan dalam penelitian ini mencakup studi literatur, pengumpulan data primer melalui wawancara dan kuesioner kepada stakeholder terkait (puskesmas, kader, dan perangkat desa), serta implementasi dan pengujian sistem berbasis AHP-TOPSIS.   Kata kunci: Posyandu, Kader, AHP, TOPSIS, Sistem Pendukung Keputusan