Abstract:Abstract: Distance learning media is very much needed during the current Covid-19 epidemic. Limitations of teacher-student interaction, which requires changing face-to-face learning patterns to online (online), are one of…
f the obstacles to the teaching and learning process in schools, especially at SMK Setia Janji range. E-learning is a distance learning media that can be used in online learning processes (in a network) online. This community service discusses how the implementation of Edmodo E-learning for teachers of SMK Setia Janji in Kisaran as a daily activity of using Edmodo in the classroom to practice and register to take this application in class to provide information about the use of technology to teachers as targets in learning activities for students in the class. The method used is by means of training, with reference to the laboratory model as the development of E-learning in using Edmodo in the classroom. Community service at SMK Setia Janji aims to assist teachers in providing effective and efficient learning media online. In addition, students have motivation in using Edmodo because this program is attractive to teachers and students whose applications are: quizzes, assignments, and managing communication with students, coworkers, and parents..
Keywords: appliciation; edmodo; E-learning
Abstrak: Media pembelajaran jarak jauh sangat di butuhkan pada masa pendemi Covid-19 saat ini. Keterbatasan Interaksi guru dengan siswa yang mengharuskan merubah pola pembelajaran tatap muka menjadi daring (dalam jaringan) online, menjadi salah satu hambatan proses belajar mengajar di sekolah, khususnya di SMK Setia Janji kisaran. E-learning merupakan salah satu media pembelajaran jarak jauh yang dapat di gunakan dalam peroses pembelajaran secara daring (dalam jaringan) online. Pengabdian kepada masyarakat ini membahas tentang bagaimana implementasi E-learning Edmodo bagi guru SMK Setia Janji di Kisaran sebagai kegiatan sehari-hari penggunaan Edmodo di kelas mempraktekkan dan mendaftar untuk mengikuti aplikasi ini di kelas memberikan informasi tentang pemanfaatan teknologi kepada guru sebagai sasaran dalam kegiatan pembelajaran bagi siswa didalam kelas. Metode yang digunakan dengan cara pelatihan, dengan acuan laboratory model sebagai pengembangan E-learning dalam menggunakan Edmodo di kelas. Pengabdian kepada masyarakat di SMK Setia janji bertujuan untuk membantu guru dalam memberikan media pembelajaran yang efiktif dan efisien secara online, Selain itu siswa memiliki motivasi dalam menggunakan Edmodo karena program ini menarik bagi guru dan siswa yang aplikasinya adalah: kuis, tugas, dan mengatur komunikasi dengan siswa, rekan kerja, dan orang tua
Kata kunci: aplikasi; Edmodo; E-learning
Abstract:Abstract: Technology information using the internet can benefit educators and provide information to students to transfer knowledge has a very high potential. The purposes of these community service are: (1) to expand the…
e insight, knowledge, and experience directly about the model of blended learning for teachers, especially teachers of Sma Katolik 1 Kabanjahe; (2) Teachers can use elearning moodle learning technology. The techniques that are planned to shape the motivation and participation of educators ranging from the benefits of blended learning, and the application of blended learning so that educators in directly implementing it in the classroom. The implementation method starts in a structured manner starting from the initial discussion about blended learning, taking the results of the initial questionnaire, then giving independent tasks to the teachers. This community service was attended by 12 teachers at SMA Katolik 1 Kabanjahe, Kab. Karo. North Sumatra. The important conclusion of this community service is the awareness and ability of educators in using information technology, especially blended learning can increase motivation to educators to provide maximum learning to learners.
Keywords: blended learning; moodle; teaching technology
Abstrak: Teknologi informasi dengan menggunakan internet dapat menguntungkan para pendidik dalam memberikan informasi kepada peserta didik. Pengetahuan tentang teknologi informasi mempunyai potensi yang sangat tinggi. Tujuan dari penulisan: (1) memperluas wawasan, pengetahuan dan pengalaman secara langsung tentang model pembelajaran blended learning untuk guru guru khususnya Guru SMA Katolik 1 Kabanjahe; (2) Guru–guru dapat menggunakan teknologi pembelajaran elearning moodle. Teknik yang direncanakan untuk membentuk motivasi dan partisipasi tenaga pendidik mulai dari keuntungan blended learning, dan pengaplikasian blended learning sehingga tenaga pendidik dalam langsung mengimplementasikannya di dalam kelas. Metode pelaksanaan dimulai secara terstruktur mulai dari diskusi awal tentang blended learning, mengambil hasil kuesioner awal, selanjutnya memberikan tugas mandiri kepada guru–guru. Pelaksanaan pengabdian kepada masyarakat ini diikuti oleh 12 guru di SMA Katolik 1 Kabanjahe, kab. Karo. Sumatera Utara. Kesimpulan penting dari pengabdian ini adalah adanya kesadaran dan kemampuan pendidik dalam menggunakan teknologi informasi khususnya blended learning dapat meningkatkan motivasi kepada tenaga pendidik untuk memberikan pembelajaran yang maksimal kepada peserta didik.
Kata kunci: blended learning; moodle; teknologi pembelajaran
Abstract:Abstract: The aim of this Community Service is to provide IT-based English language learning media training using Microsoft PowerPoint and make simple videos. This dedication was given to Early Childhood Education Teachers…
rs in the Buntu Pane District. The dedication session consisted of distributing material to participants, stages of making Microsoft PowerPoint, and making simple videos. The model used is the training model, delivering material, question and answer session, and direct practice. In general, participants claimed that the training schedule was appropriate, time was shared (delivering material, demonstrations, questions and answers, and direct practice). The participants of the activity were satisfied with the topic presented and felt that most of the expectations and objectives of the service had been fulfilled. The evaluation results showed that the material presented could be well followed.
Keywords: english language; microsoft powerpoint; early childhood education teachers
Abstrak: Tujuan dari Pengabdian Masyarakat ini adalah memberikan pelatihan media pembelajaran bahasa inggris berbasis IT menggunakan Mcrosoft PowerPoint dan membuat video sederhana. Pengabdian ini diberikan kepada Guru Guru PAUD ( Pendidikan Anak Usia Dini ) Se-Kecamatan Buntu Pane. Sesi Pengabdian terdiri dari membagikan materi kepada peserta, tahapan-tahapan membuat Microsoft PowerPoint, dan membuat video sederhana. Model yang digunakan adalah model pelatihan, menyampaikan materi, sesi tanya jawab, dan praktek langsung. Secara umum, peserta mengklaim bahwa jadwal pelatihan sudah tepat, pembagian waktu ( menyampaikan materi, demonstrasi, tanya jawab, dan praktek langsung). Peserta kegiatan puas dengan topik yang disajikan dan merasa bahwa sebagian besar harapan dan tujuan pengabdian sudah terpenuhi. Hasil evaluasi menunjukkan bahwa materi yang disampaikan dapat diikuti dengan baik.
Kata kunci: bahasa inggris; microsoft powerpoint; guru pendidikan anak usia dini (PAUD)
Abstract:Abstract: Along development process of teaching activities in classroom has many challenges and demands. The increasing number information channels that can be accessed by students so that teacher often lags far behind the…
he updated information that has been received. Therefore teacher is forced to compensate by looking for various additional information. One of the learning strategies that has not been widely applied today is the e-learning strategy. Edmodo is a paid e-learning website that can be utilized teachers implementing learning strategies. But there are still many teachers who do not know and utilize it to fullest helping learning process in the classroom. The method used this training is lecture, discussion and direct practice. The lecture method and discussion are used to convey information relating the theories and benefits of applying edmodo. With direct practice, teachers will be more understanding in applying edmodo. It is expected that after this training, teachers are able compile learning materials in e-learning online so that teachers are not only fixated on conventional learning models. After that, the teacher can implement e-learning in the class he is teaching. Starting from listening material, making assignments given through assignments and online quizzes for the subjects they teach.
Keywords: Learning Strategy, e-Learning, Edmodo
Abstrak: Seiring perkembangan zaman proses kegiatan mengajar di kelas memiliki banyak tantangan dan tuntutan. Semakin banyaknya jalur informasi yang dapat diakses oleh siswa sehingga tidak jarang guru tertinggal jauh dari updatenya informasi yang sudah diterima oleh siswa. Oleh karena itu guru dipaksa harus mengimbanginya dengan mencari berbagai informasi tambahan. Salah satu strategi belajar yang belum banyak diterapkan saat ini adalah strategi belajar e-learning. Edmodo merupakan website e-learning tidak berbayar yang dapat dimanfaatkan oleh guru dalam menerapkan strategi belajar e-learning. Namun masih banyak guru yang belum mengetahui dan memanfaatkannya secara maksimal dalam membantu proses belajar mengajar di kelas. Metode yang digunakan dalam pelatihan ini yaitu ceramah, diskusi dan praktek langsung. Metode ceramah dan diskusi digunakan untuk menyampaikan informasi yang berkaitan dengan teori-teori dan manfaat menerapkan edmodo. Dengan praktek langsung, guru-guru akan lebih memahami dalam menerapkan edmodo. Diharapkan setelah diadakan pelatihan ini, guru-guru SMA IT Plus Bazma Brilliant mampu menyusun materi pembelajaran secara e-learning online sehingga guru tidak hanya terpaku pada model pembelajaran konvensional saja. Setelah itu, guru dapat mengimplementasikan pembelajaran e-learning di dalam kelas yang diampunya. Mulai dari menguploud materi, membuat tugas yang diberikan melalui fitur assignment dan kuis online untuk mata pelajaran yang diajarnya.
Kata kunci: Strategi Belajar, e-Learning, Edmodo
Abstract:Abstract: The purpose of this social service is to provide learning media training based on the presentation application, Sparcol and Powtoon. This activity was given to teachers in Elementary School 9 Purwodadi. The social…
ial service session consists of installing an application, creating an account, adding images and text, changing the background, and saving the results that have been made. The model used is a workshop model with lectures, demonstrations, question and answer and direct practice methods. Evaluation is done by distributing information and motivation questionnaires to participants and product checklists. In general, participants claimed that the training schedule was right, the time sharing (lectures, demonstrations, question-answer and direct practice) was also felt positively by the participants. Participants are satisfied with the topic presented and feel that most of the expectations and objectives of the social service are fulfilled. Evaluation results indicate that the material delivered can be followed well.
Keyword: Powtoon Training, Sparcol Training, Elementary School
Abstrak: Tujuan dari pengabdian ini adalah memberikan pelatihan media pembelajaran berbasis aplikasi presentasi Sparcol dan Powtoon. Kegiatan pengabdian ini diberikan kepada guru-guru SD Negeri 9 Purwodadi. Sesi pengabdian terdiri dari instal aplikasi, membuat akun, menambah gambar dan teks, merubah background, dan menyimpan hasil yang telah dibuat. Model yang digunakan adalah model lokakarya dengan ceramah, demonstrasi, tanya jawab dan metode praktik langsung. Evaluasi dilakukan dengan menyebarkan angket informasi dan motivasi kepada peserta dan daftar periksa produk. Secara umum, peserta mengklaim bahwa jadwal pelatihan sudah tepat, pembagian waktu (ceramah, demonstrasi, tanya jawab dan praktik langsung) juga dirasakan positif oleh peserta. Peserta puas dengan topik yang disajikan dan merasa bahwa sebagian besar harapan dan tujuan pengabdian terpenuhi. Hasil evaluasi menunjukkan bahwa materi yang disampaikan dapat diikuti dengan baik.
Kata Kunci: Pelatihan Powtoon, Pelatihan Sparcol, Sekolah Dasar
Abstract:Some housewives in Batam City do not work, relying solely on income from their husbands. During this time, housewives use their free time to socialize and have a good time with their neighbors without producing anything…
useful, so it's time to take advantage of these habits in order to produce something to support their family's economy. In order for income housewives to have new knowledge and abilities, crafting activities are carried out by using patchwork. This training is carried out to use patchwork to have more selling value such as hijab accessories. This training was carried out twice, which was given the understanding of housewives about the use of patchwork and then given the practice of learning by doing. In the implementation of the service carried out by practicing directly how to make a brooch with several models of patchwork. Aside from the guidance of making brooches from patchwork, researchers also provide assistance in managing financial management, so that in the future it can be used as a home business that can help support the family's economy. From the results of the evaluation at the service of the mothers, thousands of households have been able to make patchwork brooches with several variations and models
Abstract:Abstract: The increasing use of the Maxim ride-hailing application in Manokwari highlights the need to understand the factors influencing user acceptance and satisfaction. However, the growing number of users does not necessarily…
cessarily reflect a high level of technology acceptance and user satisfaction. This study aims to examine the effects of performance expectancy, effort expectancy, facilitating conditions, and habit on behavioral intention, as well as the effect of behavioral intention on user satisfaction among Maxim users in Manokwari. A quantitative approach based on the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) was employed. Data were collected through questionnaires using a purposive sampling technique from 156 valid respondents and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4.0. The results show that performance expectancy (β = 0.343, p < 0.001), effort expectancy (β = 0.191, p = 0.002), facilitating conditions (β = 0.142, p = 0.029), and habit (β = 0.359, p < 0.001) positively and significantly influence behavioral intention. Furthermore, behavioral intention positively and significantly affects user satisfaction (β = 0.771, p < 0.001). These findings confirm the applicability of the UTAUT2 model and provide practical insights for Maxim management and application developers to improve service quality and user satisfaction.
Keywords: behavioral intention; effort expectancy; facilitating conditions; habit; performance expectancy; user satisfaction.
Abstrak: Meningkatnya penggunaan aplikasi transportasi daring Maxim di Manokwari mendorong perlunya memahami faktor-faktor yang memengaruhi penerimaan teknologi dan kepuasan pengguna. Namun, peningkatan jumlah pengguna belum tentu mencerminkan tingginya tingkat penerimaan teknologi dan kepuasan pengguna. Penelitian ini bertujuan menganalisis pengaruh performance expectancy, effort expectancy, facilitating conditions, dan habit terhadap behavioral intention, serta pengaruh behavioral intention terhadap user satisfaction pada pengguna aplikasi Maxim di Manokwari. Penelitian ini menggunakan pendekatan kuantitatif berdasarkan model Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). Data dikumpulkan melalui kuesioner menggunakan teknik purposive sampling terhadap 156 responden dan dianalisis menggunakan Partial Least Squares Structural Equation Modeling (PLS-SEM) dengan SmartPLS 4.0. Hasil penelitian menunjukkan bahwa performance expectancy (β = 0,343; p < 0,001), effort expectancy (β = 0,191; p = 0,002), facilitating conditions (β = 0,142; p = 0,029), dan habit (β = 0,359; p < 0,001) berpengaruh positif dan signifikan terhadap behavioral intention. Selanjutnya, behavioral intention berpengaruh positif dan signifikan terhadap user satisfaction (β = 0,771; p < 0,001). Temuan ini menegaskan penerapan model UTAUT2 serta memberikan masukan bagi manajemen Maxim dan pengembang aplikasi untuk meningkatkan kualitas layanan dan kepuasan pengguna.
Kata kunci: behavioral intention; effort expectancy; facilitating conditions; habit; performance expectancy; user satisfaction.
Abstract:Abstract: Digital technology has expanded the usage of mobile apps like M-Tix for movie ticket booking. The success of an app depends on its features, user experience, and technical acceptability. The User Experience Questionnaire…
stionnaire (UEQ) and Technology acceptability Model (TAM) will be used to examine how user experience affects technology acceptability and M-Tix application usage in Manokwari Regency. Quantitative methods were used with 149 respondents. SmartPLS 4 was used to analyse data using PLS-SEM. Researchers found that Hedonic Quality positively impacts Perceived Usefulness (β=0.288; p=0.005). Pragmatic Quality significantly impacts Perceived Ease of Use (β=0.651; p<0.001) and Usefulness (β=0.372; p=0.002). Additionally, Perceived Ease of Use (β=0.180; p=0.043) and Usefulness (β=0.453; p<0.001) favourably impact Behavioural Intention. However, Perceived Ease of Use does not substantially impact Perceived Usefulness (β=0.105; p=0.265). These data show that user experience is crucial to technological adoption and M-Tix application usage.
Keywords: m-tix; PLS-SEM; technology acceptance model (TAM); user experience; user experience questionnaire (UEQ).
Abstrak: Teknologi digital telah memperluas penggunaan aplikasi seluler seperti M-Tix untuk pemesanan tiket film. Keberhasilan suatu aplikasi bergantung pada fitur-fiturnya, pengalaman pengguna, dan penerimaan teknis. Kuesioner Pengalaman Pengguna (UEQ) dan Model Penerimaan Teknologi (TAM) akan digunakan untuk meneliti bagaimana pengalaman pengguna memengaruhi penerimaan teknologi dan penggunaan aplikasi M-Tix di Kabupaten Manokwari. Metode kuantitatif digunakan dengan 149 responden. SmartPLS 4 digunakan untuk menganalisis data menggunakan PLS-SEM. Peneliti menemukan bahwa Kualitas Hedonik berdampak positif pada Kegunaan yang Dirasakan (β=0,288; p=0,005). Kualitas Pragmatis berdampak signifikan pada Kemudahan Penggunaan yang Dirasakan (β=0,651; p<0,001) dan Kegunaan (β=0,372; p=0,002). Selain itu, Kemudahan Penggunaan yang Dirasakan (β=0,180; p=0,043) dan Kegunaan (β=0,453; p<0,001) berdampak positif terhadap Niat Perilaku. Namun, Kemudahan Penggunaan yang Dirasakan tidak berdampak signifikan terhadap Kegunaan yang Dirasakan (β=0,105; p=0,265). Data ini menunjukkan bahwa pengalaman pengguna sangat penting untuk adopsi teknologi dan penggunaan aplikasi M-Tix.
Kata kunci: m-tix; PLS-SEM; technology acceptance model (TAM); user experience; user experience questionnaire (UEQ).
Abstract:Abstract: Choosing the right elementary school is a crucial milestone for a child's future. However, the large number of school options in Asahan Regency with diverse criteria such as accreditation, facilities, fees, curriculum,…
riculum, and accessibility often makes it difficult for parents. Decision-making tends to be based on subjective word-of-mouth recommendations, which risks triggering bias. This research aims to develop an adaptive and objective web-based elementary school selection Decision Support System (DSS) framework to minimize such bias. The system is designed using a hybrid model that combines the Simple Multi-Attribute Rating Technique (SMART) method as a dynamic criteria weighting engine based on parents' preferences, and the Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) method to rank ten alternative schools. System testing was conducted through black-box testing functionality and empirical accuracy testing using Spearman Rank Correlation involving 40 respondents. The black-box testing results confirmed that all main system operations ran perfectly with a 100% success rate. Validity testing demonstrated very high accuracy, with a Spearman correlation coefficient of 0.89, demonstrating significant alignment between the system's recommendations and actual choices on the ground. Thus, the SMART-TOPSIS framework has proven reliable as a data-driven approach to helping parents choose the best elementary school.
Keywords: decision support system; elementary school; SMART; TOPSIS
Abstrak: Memilih sekolah dasar yang tepat merupakan tonggak awal krusial bagi masa depan anak. Namun, banyaknya pilihan sekolah di Kabupaten Asahan dengan keberagaman kriteria seperti akreditasi, fasilitas, biaya, kurikulum, dan aksesibilitas sering kali menyulitkan orang tua. Pengambilan keputusan pun cenderung didasarkan pada rekomendasi subjektif dari mulut ke mulut, yang berisiko memicu bias. Penelitian ini bertujuan mengembangkan kerangka kerja Sistem Pendukung Keputusan (SPK) pemilihan sekolah dasar berbasis web yang adaptif dan objektif guna meminimalkan bias tersebut. Sistem dirancang menggunakan model hibrida yang mengombinasikan metode *Simple Multi-Attribute Rating Technique* (SMART) sebagai mesin pembobotan kriteria dinamis sesuai preferensi orang tua, serta metode *Technique for Order of Preference by Similarity to Ideal Solution* (TOPSIS) untuk memeringkat sepuluh sekolah alternatif. Pengujian sistem dilakukan melalui uji fungsionalitas *black-box testing* dan uji akurasi empiris menggunakan Korelasi Peringkat Spearman dengan melibatkan 40 responden. Hasil *black-box testing* mengonfirmasi seluruh operasi utama sistem berjalan sempurna dengan tingkat keberhasilan 100%. Uji validitas menunjukkan akurasi sangat tinggi dengan koefisien korelasi Spearman sebesar 0,89, membuktikan keselarasan signifikan antara rekomendasi sistem dan pilihan nyata di lapangan. Dengan demikian, kerangka SMART-TOPSIS ini terbukti andal sebagai pendekatan berbasis data untuk membantu orang tua memilih sekolah dasar terbaik.
Kata kunci: sekolah dasar; sistem pendukung keputusan; SMART; TOPSIS
Abstract:This study focuses on the development of an Augmented Reality (AR)–based learning application designed to assist students in understanding the mathematical concepts of volume and surface area of three-dimensional geometric…
tric shapes. The development process adopted the Multimedia Development Life Cycle (MDLC) model, which consists of six systematic stages: concept, design, material collecting, assembly, testing, and distribution. The research concentrated on the development and expert validation stages. Validation results from content and media experts indicate that the application meets pedagogical and technical feasibility standards. The content expert confirmed that the materials align with the national mathematics curriculum and are presented in a clear, contextual, and accurate manner, while the media expert highlighted the user-friendly interface, interactive features, and visual appeal of
the application. Theoretically, this AR-based medium bridges the gap between abstract mathematical concepts and concrete visualization by enabling students to interact directly with
virtual 3D objects. Practically, the application enhances learning motivation and engagement by providing dynamic, interactive experiences. Overall, this research contributes to the
advancement of educational technology by offering a systematic model for developing AR-based learning media that support active and meaningful learning in the digital
era.