Abstract:Abstract: Both hardware and software technologies offer their advantages in helping to facili- tate student learning activities. Virtual reality technology allows users to interact directly with the virtual reality environment,…
ironment, giving the effect of a pleasant learning sensation because it pro- vides direct experience for students to actively do desktop computer assembly practicum inde- pendently and guided. This research is R & D (Research and Development), which aims to pro- duce a product as a desktop computer assembly virtual reality learning application. This re- search procedure adapts the Lee & Owens development model. The subjects of this research were students at the Open University, Makassar State University, and Lambung Mangkurat University. The results showed that using Virtual Reality in desktop computer assembly can provide extraordinary experiences to users, bridging the gap between the real and virtual worlds. This is achieved through specially designed hardware to create a virtual environment that re- sembles the actual reality or even creates an entirely new reality.
Keywords: desktop computer; assembly; virtual reality
Abstrak: Teknologi perangkat keras (hardware) maupun lunak (software) menawarkan keunggulannya dalam membantu memfasilitasi aktivitas belajar dan pembelajaran ma- hasiswa. Teknologi virtual reality memiliki kemampuan bagi penggunanya untuk dapat melakukan interaksi langsung dengan lingkungan realitas maya, memberi efek sensasi pembelajaran yang menyenangkan karena memberikan pengalaman langsung bagi ma- hasiswa untuk aktif melakukan pratikum perakitan computer desktop secara mandiri maupun terbimbing. Penelitian ini adalah R & D (Research and Development) yang ber- tujuan untuk menghasilkan suatu produk yaitu berupa aplikasi pembelajaran virtual real- ity perakitan computer desktop. Prosedur penelitian ini mengadaptasi model pengem- bangan Lee & Owens. Subjek penelitian ini adalah mahasiswa pada Universitas Ter- buka, Universitas Negeri Makassar, dan Unibversitas Lambung Mangkurat. Hasil penelitian diperoleh bahwa penggunaan Virtual Reality dalam perakitan computer desk- top mampu memberikan pengalaman luar biasa kepada pengguna, menjembatani jurang antara dunia nyata dan dunia maya. Hal ini dicapai melalui penggunaan perangkat keras yang dirancang khusus untuk menciptakan lingkungan virtual yang menyerupai realitas sebenarnya atau bahkan menciptakan realitas yang sama sekali baru.
Kata kunci: computer desktop; perakitan; virtual reality
Abstract:Abstract : Waste management in Sei Beluru Village faces challenges due to population growth and increasing waste volume. This research aims to design and implement an automatic waste bin system based on microcontroller using…
sing Arduino Uno. The research uses experimental method with hardware and software development stages including system design, component integration, and testing. The developed system integrates HCSR-04 sensors for waste volume detection, infrared sensors for object presence detection, and servo motors for automatic opening-closing mechanism. Test results show that the system successfully detects waste levels with high accuracy and operates the opening-closing mechanism effectively. The implementation of this system proves effective in optimizing waste management in Sei Beluru Village by reducing physical interaction and preventing waste accumulation.
Keywords : arduino uno; HCSR-04 sensor; automatic waste bin; HCSR-04 sensor; microcontroller; waste management.
Abstract : Waste management in Sei Beluru Village faces challenges due to population growth and increasing waste volume. This research aims to design and implement an automatic waste bin system based on microcontroller using Arduino Uno. The research uses experimental method with hardware and software development stages including system design, component integration, and testing. The developed system integrates HCSR-04 sensors for waste volume detection, infrared sensors for object presence detection, and servo motors for automatic opening-closing mechanism. Test results show that the system successfully detects waste levels with high accuracy and operates the opening-closing mechanism effectively. The implementation of this system proves effective in optimizing waste management in Sei Beluru Village by reducing physical interaction and preventing waste accumulation.
Keywords : arduino uno; HCSR-04 sensor; automatic waste bin; HCSR-04 sensor; microcontroller; waste management.
Abstract:Toko Anekatex is a business engaged in fashion for women, men, children, as well as school uniforms, pajamas, and other robes located on Jalan Dr. Sutomo No. 41 Kisaran city. In maintaining more advanced competitiveness,…
the company must continue to develop technology, another thing that needs to be considered in making the company more advanced is the relationship with customers which is also an important thing to always maintain. In an effort to manage good relationships with potential customers and customers, companies use Customer Relationship Management (CRM). CRM is a service to customers that is personal, with the aim of providing consistent experience, so that it can provide customer satisfaction, and also get good relationships in the long term. By implementing a good E-CRM, companies will more easily interact with potential customers and customers and provide information according to their needs Customers can also obtain the information they need more quickly and easily. By implementing Customer Relationship Management (CRM) carried out at Anekatex Stores as an effort to improve customer strategies are well proven by the series of processes above and with this application to increase buybacks from total sales every month.
Abstract:Abstract: Information content that meets user needs is an important aspect of a website. Quality testing, especially for sites that have never been tested, is necessary to ensure effectiveness. This research uses observation…
tion techniques, questionnaires, and literature studies related to the Webqual method and the End-User Computing Satisfaction (EUCS) variable. The variables used include Usability, Information Quality, Service Interaction Quality, User Satisfaction, and Content. The Webqual model is applied in this research through a questionnaire, which produces various data from respondents. The data is then processed and analyzed to produce accurate statistical data. From this research, the results of the questionnaire show that Service Interaction Quality has a low percentage, namely 72.72% (X3.2), where the full percentage is 100%. Apart from that, User Satisfaction also has a low percentage, namely 70.90% (Y.1). This shows that the Quality of Service Interaction has less than a positive effect on User Satisfaction. Therefore, improvements are needed in the Quality of Service Interaction section on the PT Yudo Indonesia website so that User Satisfaction also increases, especially in the aspects of security and meeting user needs.
Keywords: EUCS; website quality; webqual
Abstrak: Konten informasi yang memenuhi kebutuhan pengguna adalah aspek penting dari sebuah situs web. Uji kualitas, terutama untuk situs yang belum pernah diuji, diperlukan untuk memastikan efektivitasnya. Penelitian ini menggunakan teknik observasi, kuesioner, dan studi literatur terkait metode Webqual dan variabel End-User Computing Satisfaction (EUCS). Variabel yang digunakan antara lain Usability (Kualitas Kegunaan), Information Quality (Kualitas Informasi), Service Interaction Quality (Kualitas Interaksi Layanan), User Satisfaction (Kepuasan Pengguna), dan Content (Konten). Model Webqual diterapkan dalam penelitian ini melalui kuesioner, yang menghasilkan berbagai data dari responden. Data tersebut kemudian diolah dan dianalisis untuk menghasilkan data statistik yang akurat. Dari penelitian ini, hasil kuesioner menunjukkan bahwa Service Interaction Quality (Kualitas Interaksi Layanan) memiliki persentase yang rendah, yaitu 72,72% (X3.2), di mana persentase penuhnya adalah 100%. Selain itu, User Satisfaction (Kepuasan Pengguna) juga memiliki persentase rendah, yaitu 70,90% (Y.1). Hal ini menunjukkan bahwa Kualitas Interaksi Layanan kurang berpengaruh positif terhadap Kepuasan Pengguna. Oleh karena itu, diperlukan peningkatan pada bagian Kualitas Interaksi Layanan di situs web PT Yudo Indonesia agar Kepuasan Pengguna juga meningkat, terutama pada aspek keamanan dan pemenuhan kebutuhan pengguna.
Kata kunci: EUCS; kualitas website; webqual
Abstract:Abstract: The PMKS Orphan Data Collection System is specifically designed to collect data on orphans in Central Lombok Regency. Although it has been around since its creation, there has been no assessment made of the quality…
lity of this system. Therefore, this study aims to analyze the quality of the PMKS Data Collection Information System for Orphans using the WebQual 4.0 method and Importance Performance Analysis (IPA). This study aims to identify factors that affect system service quality, focusing on four WebQual 4.0 variables, namely usability, information quality, service interaction, and User Satisfaction. Data was collected through distributing questionnaires and analyzed using IPA methods to assess users' views and expectations of the system. The results of the analysis showed that overall, the quality of this system was rated very good with the Webqual Index score reaching a score of 77%. However, there are certain areas that still need improvement, the PMKS Data Collection System for Orphans has a con- formity rate of 98% and an average gap value (GAP) - 0.06929. Priority is directed at quadrant I and quadrant 3. Improvement recommendations can be made by prioritizing indicators found in quadrants I and III based on the results of the IPA analysis. Thus, effective improvement efforts can be directed to improve the quality of the PMKS Data Collection System for Orphans in accord with user expectations.
Keywordss: analysis; Imprtance Performance Analysis (IPA); orphans; PMKS; WebQual 4.0
Abstrak: Sistem Pendataan PMKS Anak Yatim-Piatu dirancang khusus untuk mengumpulkan data anak yatim di Kabupaten Lombok Tengah. Meskipun telah ada sejak pembuatannya, belum ada penilaian yang dilakukan terhadap kualitas sistem ini. Karena itu, penelitian ini bertujuan untuk menganalisis kualitas Sistem Informasi Pendataan PMKS Anak Yatim-Piatu dengan menggunakan metode WebQual 4.0 dan Importance Performance Analysis (IPA). Penelitian ini memiliki tujuan untuk mengidentifikasi faktor-faktor yang memengaruhi kualitas layanan sistem, dengan fokus pada empat variabel WebQual 4.0, yaitu usability, information quality, service interaction, dan User Satisfaction. Data dikumpulkan melalui menyebarkan kuesioner dan dianalisis dengan metode IPA untuk menilai pandangan dan harapan pengguna terhadap sistem. Hasil analisis menunjukkan bahwa secara keseluruhan, kualitas sistem ini dinilai sangat baik dengan nilai Webqual Index mencapai skor 77%. Namun, terdapat area tertentu yang masih memerlukan perbaikan, Sistem Pendataan PMKS Anak Yatim-Piatu memiliki tingkat kesesuaian sebesar 98% dan nilai rata-rata kesenjangan (GAP) -0.06929. Prioritas perbaikan diarahkan pada kuadran I dan kuadran 3. Rekomendasi perbaikan dapat dilakukan dengan memprioritaskan indikator yang ditempatkan pada kuadran I dan III berdasarkan hasil analisis IPA. Dengan demikian, upaya perbaikan yang efektif dapat diarahkan untuk meningkatkan kualitas Sistem Pendataan PMKS Anak Yatim-Piatu sesuai dengan harapan pengguna.
Kata kunci : anak yatim-piatu; analisis; Importance Performance Analisis (IPA); PMKS; WebQual
Abstract:Abstract: Halodoc is an ICT that supports access to health service facilities, with various facilities such as consultations with doctors, purchasing medicines, making appointments with hospitals, as well as several other…
r health support facilities. This research is based on calculations using the Customer Satisfaction Index (CSI) method to determine the overall level of customer satisfaction with an approach that considers the level of importance of product or service attributes as measured by an importance scale (Importance), a satisfaction/performance level scale (Performance) and the question indicators include usability, information quality, interaction quality, then the satisfaction level criteria are obtained with a CSI value of 61.29%, meaning that the patient gives the criteria as being quite satisfied with Halodoc services. Keywords: CSI, halodoc, patient
Abstrak: Halodoc merupakan TIK yang mendukung akses fasilitas pelayanan kesehatan, dengan berbagai fasilitas yang dimiliki seperti konsultasi dengan dokter, pembelian obat, buat janji dengan rumah sakit, serta beberapa fasilitas pendukung kesehatan lainnya. Penelitian ini berdasarkan perhitungan menggunakan metode Customer Satisfaction Index (CSI) untuk menentukan tingkat kepuasan pelanggan secara menyeluruh dengan pendekatan yang mempertimbangkan tingkat kepentingan dari atribut-atribut produk atau jasa yang diukur dengan skala tingkat kepentingan (Importance), skala tingkat kepuasan/kinerja (Performance) dan indikator pertanyaan meliputi usability, information quality, interaction quality maka diperoleh kriteria tingkat kepuasan dengan nilai CSI 61.29% artinya bahwa pasien memberikan kriteria cukup puas terhadap layanan Halodoc.
Kata kunci: CSI, halodoc, pasien
Abstract:Abstract: Covid-19 cases started showing up in Indonesia in early March 2020, and they have since spread to several other areas. The number of corona virus infections from different Indonesian provinces plays a significant…
nt role in the decision-making process based on this data visualization. By creating a Business Intelligence system to display the results of the number of confirmed cases, deaths, and recoveries from various provinces in Indonesia, the goal of this project is to visualize data on corona virus cases. The Corona Virus Dataset in Indonesia from www.kaggle.com is processed using Grafana in this article. The findings of this article are presented as dashboard reports that include data on confirmed cases, fatalities, and recoveries in different Indonesian provinces. These reports can be utilized to help make decisions. With Grafana's interactive dashboard features, the data display resulting from routine analysis results can be engaging.
Keywords: Business Intelligence, OLAP, Covid 19
Abstrak: Kasus Covid-19 mulai muncul di Indonesia pada awal Maret 2020, dan sejak itu menyebar ke beberapa daerah lain. Keputusan berdasarkan visualisasi data sering kali mencakup statistik jumlah kasus virus corona dari berbagai provinsi di Indonesia. Dengan membuat sistem Business Intelligence untuk menampilkan temuan jumlah kasus terkonfirmasi, kematian, dan pemulihan dari berbagai provinsi di Indonesia, tujuan penelitian ini adalah untuk memvisualisasikan data kasus virus corona. Postingan ini menggunakan Grafana untuk menangani dataset virus corona Indonesia dari www.kaggle.com. Temuan artikel ini disajikan sebagai laporan dalam bentuk dasbor yang mencakup data jumlah kasus terkonfirmasi, kematian, dan pemulihan di berbagai provinsi di Indonesia. Dengan pengaturan dashboard interaktif Grafana, mungkin akan menarik untuk melihat data yang dihasilkan dari hasil analisis standar yang ditampilkan.
Kata kunci: Business Intelligence, OLAP, Covid 19
Abstract:Abstract: The advancement of information technology is progressively exerting significant impact across diverse aspects of life, including business. PT Semen Baturaja Tbk is developing a marketplace platform called Build…
Id to meet community's needs for high-quality construction materials and services, also aims to enhance company's product sales and brand recognition. A system with quality provides ease of use in order to achieve customer satisfaction. Build Id merchant for architects website requires user-friendly design recommendations to increase the user experience when it gets distributed to the market. To achieve this goal, Task-Centered System Design (TCSD) method is being used to focused the design process. TCSD is a method in Human Computer Interaction (HCI) used to identify task and user requirements. The method consists of 4 stages, namely, identification, user-centered requirements analysis, design through scenarios, and walkthrough evaluation. In this study, identification was carried out by conducting system observations and interviews with Build Id team at Digital Marketing Unit of PT Semen Baturaja Tbk and architect as the prospective system users. The interface design results were evaluated using System Usability Scale (SUS) and received final score of 69.615, indicating that the interface design made using TCSD method is feasible for users to use.
Keywords: Interface; System Usability Scale; Task-Centered System Design
Abstrak: Perkembangan teknologi informasi kian berpengaruh besar dalam berbagai bidang kehidupan, termasuk di dunia bisnis. PT Semen Baturaja Tbk mengembangkan suatu sistem dalam bentuk marketplace dengan nama Build Id, dengan tujuan untuk memenuhi kebutuhan bahan bangunan dan jasa konstruksi yang berkualitas bagi masyarakat, serta memperluas penjualan produk dan branding merk dari PT Semen Baturaja Tbk ini sendiri. Sistem yang berkualitas memberikan kemudahan dan kenyamanan dalam penggunaannya demi mewujudkan kepuasan pelanggan. Build Id merchant untuk arsitek memerlukan rekomendasi desain atau prototype user interface yang user friendly demi meningkatkan pengalaman pengguna ketika didistribusikan ke pasaran nantinya. Metode Task-Centered System Design (TCSD) digunakan untuk membantu proses perancangan lebih terarah. TCSD adalah metode dalam Human Computer Interaction (HCI) yang digunakan untuk mengidentifikasi kebutuhan task dan pengguna. Metode TCSD terdiri dari 4 tahap yaitu, identification, user-centered requirements analysis, design through scenario, dan walkthrough evaluation. Identifikasi dalam penelitian ini dilakukan dengan observasi dan wawancara bersama tim Build Id dan calon pengguna sistem yaitu arsitek. Hasil dari rancangan interface kemudian dievaluasi menggunakan System Usability Scale (SUS) dengan hasil skor akhir 69,615, menunjukkan rancangan interface yang dibuat dengan metode TCSD ini layak untuk digunakan pengguna.
Kata kunci: Interface; System Usability Scale; Task-Centered System Design
Abstract:Abstract: The implementation of Enterprise Architecture (EA) in Banjarmasin city's tourism sector is essential to improve the effectiveness of information provided to tourists accessing electronic-based services. Unfortunately,…
nately, there are some crucial challenges to the fundamental requirements of EA in the tourism sector. There is still partial implementation, a lack of understanding of the technological advances used in Banjarmasin city tourism promotion, a lack of understanding of the implementation in an application architecture framework design and the technology to be used, not having good documentation in the design of application systems and slow services in tourism promotion. There is no certainty of normative standardization for system development operating procedures. This research aims to design the Zachman Framework (ZF) Application architecture as an Enterprise Architecture Planning (EAP) methodology, to visualize spatial data. This application is designed to assist users in displaying spatial data in the form of interactive maps that can be accessed via the internet. The software development method used is the iterative and incremental method with the Zachman Framework approach to application design. Data was collected through surveys and interviews at the Department of Culture, Youth, Sports and Tourism (DISBUDPORAPAR) of Banjarmasin City, with the current number of tourism data being 55 tourist attractions. This application can later be used to introduce tourist attractions in Banjarmasin City to the wider community, including tourists visiting this city.
Keywords: enterprise architecture (ea), tourism, zachman framework (zf)
Abstrak: Penerapan Enterprise Architecture (EA) disektor pariwisata kota Banjarmasin amatlah penting untuk meningkatkan efektivitas informasi yang diberikan kepada wisatawan yang mengakses layanan berbasis elektronik. Sayangnya, ada beberapa tantangan krusial terhadap persyaratan mendasar EA di sektor pariwisata. Masih ada yang diimplitasikan seara parsial, kurangnya pemahaman dalam kemajuan teknologi yang digunakan pada promosi pariwisata kota Banjarmasin, kurangnya pemahaman akan implimentasi dalam sebuat perancangan kerangka kerja arsitektur aplikasi dan teknologi yang akan digunakan, tidak memiliki dokumentsai yang baik dalam perancangan sistem aplikasi serta pelayanan yang lambat dalam promosi pariwisata. Belum adanya kepastian standarisasi normatif untuk prosedur operasi pengembangan sistem. Penelitian ini bertujuan untuk merancang arsitektur Aplikasi Bakunjangan Zachman Framework (ZF) sebagai metodologi Enterprise Architecture Planning (EAP), untuk memvisualisasikan data spasial. Aplikasi ini dirancang untuk membantu pengguna dalam menampilkan data spasial dalam bentuk peta interaktif yang dapat diakses melalui internet. Metode pengembangan perangkat lunak yang digunakan adalah metode iteratif dan inkremental dengan pendekatan Zachman Framework untuk perancangan aplikasi. Data dikumpulkan melalui survey dan wawancara pada Dinas Kebudayaan, Kepemudaan, Olahraga dan Pariwisata (DISBUDPORAPAR) Kota Banjarmasin, dengan jumlah data pariwisata saat ini yakni 55 tempat wisata. Aplikasi ini nanti dapat digunakan untuk memperkenalkan objek wisata di Kota Banjarmasin kepada masyarakat luas, termasuk wisatawan yang berkunjung ke kota ini.
Kata kunci: enterprise architecture (ea), pariwisata, zachman framework (zf)
Abstract:Abstract: Technology is able to digitize human work that was originally manual to become automatic and of course takes less time and better accuracy compared to results done by humans. But there are still many companies…
that have not implemented this technology. The use of the AngularJS framework in web application development has proven to be effective in enhancing the user experience and ease of development. In addition, the application of Agile methods in the application development process can provide the flexibility and adaptability needed to deal with frequent changes in requirements. This study aims to investigate the implementation of the AngularJS framework in the design of a web-based acceptance system application using the Agile method. The results of the study show that the implementation of the AngularJS framework in the design of web-based acceptance system applications provides significant benefits. In conclusion, the implementation of the AngularJS framework in the design of web-based acceptance system applications using Agile methods can improve efficiency, quality, and user experience. Using AngularJS enables the development of responsive and interactive applications, while the Agile method facilitates adaptation to changing customer needs. Therefore, the use of AngularJS with an Agile approach should be carefully considered by organizations wishing to develop successful web-based acceptance system applications.
Keyword s: Admissions, Agile, AngularJS, Web
Abstract: Teknologi mampu mendigitalisasi pekerjaan manusia yang awalnya manual menjadi otomatis dan tentunya memakan waktu yang lebih singkat dan akurasi yang lebih baik dibandingkan dengan hasil yang dikerjakan oleh manusia. Tetapi masih banyak perusahaan perusahaan yang belum menerapkan teknologi ini. Penggunaan framework AngularJS dalam pengembangan aplikasi web telah terbukti efektif dalam meningkatkan pengalaman pengguna dan kemudahan pengembangan. Selain itu, penerapan metode Agile dalam proses pengembangan aplikasi dapat memberikan fleksibilitas dan adaptabilitas yang diperlukan untuk menghadapi perubahan persyaratan yang sering terjadi. Penelitian ini bertujuan untuk menginvestigasi implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web menggunakan metode Agile. Hasil penelitian menunjukkan bahwa implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web memberikan manfaat yang signifikan. Dalam kesimpulannya, implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web menggunakan metode Agile dapat meningkatkan efisiensi, kualitas, dan pengalaman pengguna. Penggunaan AngularJS memungkinkan pengembangan aplikasi yang responsif dan interaktif, sementara metode Agile memfasilitasi adaptasi terhadap perubahan kebutuhan pelanggan. Oleh karena itu, penggunaan AngularJS dengan pendekatan Agile harus dipertimbangkan secara cermat oleh organisasi yang ingin mengembangkan aplikasi sistem penerimaan berbasis web yang sukses.
Keywords: Admisi, Agile, AngularJS, Web