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Showing 331 articles found for "Tool"

MANAJEMEN VISUAL DISCOURSE PADA BISNIS INDUSTRI EKONOMI KREATIF UMKM DESA SUKAJADI KEC. LEMAHSUGIH KAB. MAJALENGKA

Ardiansah, Dian, Setiawan, Wahdan Budi
Abstract: The seminar titled Visual Discourse in Marketing UMKM Products held in Sukajadi Village, Lemahsugih District, aimed to enhance local entrepreneurs’ understanding of visual communication strategies in product marketing. This… This initiative responded to the limited use of visual elements such as packaging design, symbols, and graphic narratives that reflect local identity and influence consumer perception. Through a participatory approach, participants were introduced to the basics of visual discourse, practiced culturally rooted design techniques, and simulated digital promotional content. Monitoring was conducted through direct observation and feedback, while evaluation involved pre-tests, post-tests, and analysis of participants’ design outputs. Results showed a significant improvement in visual literacy and readiness to redesign product packaging more effectively. The seminar laid a foundation for building a creative and context-sensitive UMKM ecosystem, where visual elements serve as key tools to strengthen product identity, cultural relevance, and market competitiveness.

MENGEMBANGKAN KAMPUNG PENGRAJIN TOSAN AJI DI DESA PASIR WETAN, BANYUMAS

Wijarnako, Beny R., Wakhudin, Wakhudin, Aryani, Ine Kusuma
Abstract: This Science and Technology for the Community aims to develop the Tosan Aji Craftsman Village in Pasir Wetan Village, Banyumas. Building a craftsman village is increasingly urgent to preserve the ancestral heritage of Khudi,… udi, a tool and heirloom typical of the Banyumas people, so that it continues to exist, even to be developed as an economically valuable heritage. This Science and Technology for the Community uses a participatory action research approach by involving craftsmen, community leaders, and the village government. Data collection techniques were carried out using field observation techniques and in-depth interviews with craftsmen. The community also conducted workshops and mentoring training. The IbM results show that, to revive the Tosan Aji MSME, craftsmen need training in contemporary tosan aji making techniques that combine contemporary equipment with modern equipment. Craftsmen need assistance in creating e-commerce and digital promotional content. It is possible for these Tosan Aji craftsmen to become more advanced if their lives are packaged in an educational tourism package that includes a tosan aji making workshop, even the creation of a mini museum.

OPTIMALISASI PENINGKATAN PENJUALAN SAYUR HIDROPONIK MELALUI PELATIHAN STRATEGI PEMASARAN DIGITAL DENGAN MEDIA SOSIAL TIKTOK

Aida Vitria, Abdurrahim, Ana Sofia Herawati, Purboyo, Amalia Wahyuni, Siti Zainab
Abstract: The digital marketing strategy training activity using the TikTok social media platform for hydroponic farmers in Pandahan Village aims to enhance their capability in digitally marketing hydroponic vegetable products. This… is training was designed to provide both theoretical understanding and practical hands-on experience in creating creative content, utilizing TikTok Shop, and TikTok Ads as promotional tools. The training results demonstrated a significant increase in participants' knowledge and skills in leveraging TikTok features for digital marketing. The implementation carried out by the participants successfully expanded their market reach and increased consumer interaction through their TikTok accounts. Despite challenges related to the need for ongoing mentoring, this activity has had a tangible positive impact on the development of local hydroponic businesses. This training is expected to become a starting point for business actors to continue innovating and optimizing digital marketing strategies to face the dynamics of the modern market.

INTEGRATION OF POWTOON LEARNING MEDIA WITH THE RESPONSIBILITY OF STUDENTS IN THE GEN Z ERA

Kadhapy, Moh., paputungan, frezy, B. Jassin, Iwan
Abstract: Digitalization in education continues to increase, particularly in the use of learning media. However, various challenges associated with the emergence of eras based on birth years often lead to differing perspectives on… improving the quality of education today. The process of integrating Powtoon learning media with a sense of responsibility in Gen Z students requires a comprehensive effort, considering that the assessment indicators for this attitude are crucial for learners in the modern era. Gen Z students (born 1997-2012) are digital natives who are pragmatic, creative, and highly dependent on technology for learning and personal branding. They favor visual-interactive methods, care about mental health/the environment, and focus on practical career outcomes (side hustles), but are prone to distraction and anxiety. Meanwhile, types of student attitude assessments generally include direct observation by lecturers, self-assessment, peer assessment, and daily journal entries. Aspects assessed include discipline, responsibility, honesty, cooperation, politeness, and initiative. This technique often uses a Likert scale or descriptive rubric. Therefore, it is crucial to pay attention to these items in the learning process at university. Powtoon is a web-based online animation and presentation creation platform that allows users to create engaging visual content, such as explainer videos, without requiring advanced graphic design skills. This application uses drag-and-drop features, ready-to-use templates, animated characters, and is supported by AI-based tools. This research uses a descriptive method, namely a research approach that aims to describe, explain, or map the characteristics of a phenomenon, situation, or population systematically, factually, and accurately based on data collected during the study. The results show the successful integration of Powtoon learning media with the responsible attitude of Gen Z students, evidenced by the existence of an orderly, understandable learning process and a high quality of understanding.

INTEGRATION OF TECHNOLOGY IN THE IMPLEMENTATION OF TECHNICAL GUIDANCE FOR VILLAGE/SUB-DISTRICT COOPERATIVES IN MERAH PUTIH GORONTALO

Paputungan, Frezy, Khotimah, Husnul, Ibura, Irvan
Abstract: Technology is an applied science that encompasses a set of tools, systems, methods, and skills used by humans to solve problems and make work easier. The word comes from the Greek 'techne' (art, craft, skill) and 'logos'… (science). Some examples of technology vary from simple tools such as prehistoric axes to complex systems such as the internet, which enable humans to innovate and improve the quality of life. The method used in this study is library research, which collects and analyzes various related literature to explore the concept of technology, and the integration model in the implementation of KDKMP technical guidance in Gorontalo, as well as the role of the cooperative office and facilitators in its implementation. The findings indicate that the management and implementation of KKDMP Technical Guidance runs smoothly and with quality thanks to the use of technology. In addition, cooperative facilitators who pass the 2025 test from the Ministry of Cooperatives are expected to be able to implement practices in accordance with the implementation journal and applicable regulations effectively. The Red and White Cooperative is a government program to establish village/sub-district-based economic institutions that aim to improve the welfare and independence of the community through the principles of mutual cooperation and kinship. This cooperative functions as a joint forum for carrying out various local economic efforts, such as providing basic necessities, savings and loan services, and strengthening MSMEs, so as to encourage food security and shorten the supply chain. The Red and White Cooperative Program (Kopdes Merah Putih) is a national initiative to establish cooperatives in every village and sub-district to strengthen the local economy and improve community welfare through the principles of mutual cooperation.

RESILIENSI AKADEMIK SISWA PONDOK PESANTREN

Jalal, Novita Maulidya
Abstract: This study aims to examine the academic resilience of Islamic boarding school students through a library research approach by reviewing national and international literature related to personal, social, spiritual, and pedagogical… dagogical factors that shape students’ academic endurance. Findings indicate that academic resilience among santri develops through the interaction of self-efficacy, intrinsic motivation, self-regulation skills, and social support from peers, teachers, and dormitory caregivers. The disciplined, communal, and religious environment of pesantren strengthens adaptive coping mechanisms, particularly in managing academic pressure, demanding study schedules, and religious obligations. International literature highlights that interpersonal support and religious culture enhance students’ psychological resilience and academic engagement. Moreover, spiritual routines such as prayer and scriptural study function as emotional regulation tools that promote mental stability. The review also reveals that pesantren’s intensive instructional methods foster long-term academic perseverance, although they may increase stress when not accompanied by adequate social support. Overall, this study underscores that academic resilience among santri is a product of the holistic ecology of Islamic boarding school education. Therefore, strengthening resilience requires integrated strategies that simultaneously develop psychological, social, and spiritual capacities.   Keywords : Academic Resilience, Islamic Boarding School,Students

ANALISIS PERSEPSI MAHASISWA TERHADAP EFEKTIVITAS PENGGUNAAN CANVA DALAM MENDESAIN PRESENTASI KULIAH

Mutiara Putri, Zarra Hanura IL, Jesi Alexander Alim, Mitha Dwi Anggriani
Abstract: This study aims to explore students’ perceptions of the effectiveness of using canva in designing lecture presentations. The background of this study stems from the rapid development of digital technology that encourages… es the use of design applications as a means of supporting the learning process. The research method used was a quantitative survey involving 30 students as respondents who were selected purposively, namely those who had direct experience using canva. The data collection instrument was a Likert scale questionnaire with 20 statements covering aspects of ease of use, time efficiency, quality and creativity, academic benefits, collaboration, limitations, and satisfaction levels. The results showed that the majority of students had a positive view of using canva. This application was considered easy to operate even without in-depth design skills, helping to speed up the preparation of presentations, while also improving the quality and creativity of the display. In addition, canva is considered to provide real academic benefits, support collaboration, and encourage the exploration of diverse visual styles. However, there are still a number of weaknesses, such as the limitations of the free version, visual designs that are considered less suitable for formal academic contexts, and a small number of students who feel that their creative space is limited. From this research, it can be concluded that canva can be used as an alternative medium to support the learning process in higher education, particularly in developing students' presentation skills. Lecturers and educational institutions can also utilize canva as an innovative learning tool that encourages creativity, collaboration, and improves the quality of material delivery. In addition, the results of this study can be used as a basis for developing policies on the use of digital media in academic activities that are more effective and relevant to students' needs. Abstrak Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa mengenai efektivitas penggunaan canva dalam merancang presentasi perkuliahan. Latar belakang kajian ini berangkat dari pesatnya perkembangan teknologi digital yang mendorong pemanfaatan aplikasi desain sebagai sarana penunjang proses pembelajaran. Metode penelitian yang digunakan adalah survey kuantitatif yang melibatkan 30 mahasiswa sebagai responden yang dipilih secara purposive, yakni mereka yang memiliki pengalaman langsung menggunakan canva. Instrumen pengumpulan data berupa angket skala Likert dengan 20 butir pernyataan yang mencakup aspek kemudahan penggunaan, efisiensi waktu, kualitas dan kreativitas, manfaat akademik, kolaborasi, keterbatasan, serta tingkat kepuasan. Hasil penelitian memperlihatkan bahwa mayoritas mahasiswa memiliki pandangan positif terhadap penggunaan canva. Aplikasi ini dinilai mudah dioperasikan meskipun tanpa keahlian desain yang mendalam, membantu mempercepat penyusunan presentasi, sekaligus meningkatkan mutu dan kreativitas tampilan. Selain itu, canva dianggap memberi manfaat akademik nyata, mendukung kerja sama, dan mendorong eksplorasi gaya visual yang beragam. Meski demikian, masih ditemukan sejumlah kelemahan, seperti keterbatasan fitur versi gratis, desain visual yang dinilai kurang sesuai untuk konteks akademik formal, serta sebagian kecil mahasiswa yang merasa ruang berkreasi mereka terbatasi. Dari penelitian ini dapat ditemukan bahwa canva dapat dijadikan media alternatif untuk menunjang proses pembelajaran di perguruan tinggi, khususnya dalam pengembangan keterampilan presentasi mahasiswa. Dosen dan institusi pendidikan juga dapat memanfaatkan canva sebagai sarana pembelajaran inovatif yang mendorong kreativitas, kolaborasi, serta peningkatan kualitas penyampaian materi. Selain itu, hasil penelitian ini dapat menjadi dasar bagi pengembangan kebijakan penggunaan media digital dalam kegiatan akademik yang lebih efektif dan relevan dengan kebutuhan mahasiswa.

PENGGUNAAN APLIKASI COREl DRAW SEBAGAI MEDIA EDITING DIKALANGAN MAHASISWA

M.Aidil Akbar, Sendy Pramana, M.Fauzi, Ainun Harahap, Raja Sakti Arief Daulay
Abstract: This socialization activity aimed to introduce the use of CorelDRAW as a graphic editing tool among university students. CorelDRAW was chosen because it is easy to use, flexible, and supports various design needs such as… logo creation, posters, flyers, and visual illustrations. The activity was conducted using a descriptive qualitative approach with a participatory method, where students not only received material but also practiced directly. The program involved 12 students and took place at Universitas Pangeran Antasari. The results showed that most participants understood the material well, particularly in recognizing the interface and basic vector drawing techniques. This activity proved to be helpful in improving students' communicative visual design skills to support both academic and organizational purposes.

LANGUAGE AS A DIPLOMATIC TOOL: ANALYZING THE ROLE OF BAHASA INDONESIA IN GLOBAL LEGAL NEGOTIATIONS

Sudarsana, I Wayan Alit, Manual Selvaraj Bexci
Abstract: This study explores how Bahasa Indonesia operates as a diplomatic instrument in global legal negotiations, positioning it as a culturally embedded yet strategically functional tool in the international legal arena. Using… doctrinal legal research, the article examines treaties, legal frameworks, and diplomatic practices involving Indonesia to uncover the mechanisms through which language contributes to legal engagement and negotiation. The findings underscore the role of Bahasa Indonesia not only as a medium of communication but also as a conveyor of legal identity, national values, and negotiation strategy. The research concludes that linguistic representation in international law fosters legal pluralism and enhances the legitimacy and inclusiveness of global legal norms.  

Effectiveness Of Game-Based Learning Methods

Muda, Amelia, Jassin, Iwan
Abstract: This study aims to evaluate the effectiveness of game based-learning methods in improving students’ learning motivation in elementary schools.In this digital era,the use of technology in education is increasing,including… ng the integration of educational games as a learning tool. This method is expected to make the teaching and learning process more interestin and interactive,so that it can also increase students’ learning motivation. This study uses a quantitative approach with an experimental design to measure changes in students’ learning motivation before and after implementation of game based-learning methods.