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Showing 99 articles found for "Thinking"

Analisis Penggunaan Media Pembelajaran PhET pada Materi Gelombang Berjalan dan Stasioner: A Review Literatur

Lia Koryataini, Maimon Sumo, Lutfiyatul Minnah, Sunariatus Solehah, Anni Rop Atun Khoiroh
Abstract: Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things… that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.

Perkembangan Individu dalam Menghadapi Perkembangan Ilmu Pengetahuan

Wardatuz Zahroh, Maimon Sumo, Maysarotul Sholehah, Umamah
Abstract: The development of science is very rapid. Competition is increasingly fierce and people are required to have high intellectual abilities in facing the challenges of the global world. In fact, the progress of a nation will… l be recognized by the world, one factor is how the majority of people in a country master, develop and utilize science and technology. The purpose of writing this literature review is none other than to explain in detail the development of individuals in facing developments in science, which has so far become a topic of discussion in the world of education. This research uses a descriptive qualitative method, namely research in the form of a literature study which aims to analyze, evaluate, identify, observe, find and determine relevant research topics. The results of data analysis conclude that science and technology are human achievements that must be utilized in understanding and practicing something. In line with this principle, science is actually a process experienced by individuals in their development. The poorer the knowledge, the narrower the insight in understanding something, the narrower a person's thinking about a science. In conclusion, development is a skill in the structure and function of the body or an increase in more complex abilities in a regular and predictable pattern as a result of experience and the maturation process. Development is also very closely related to social, motor, intellectual and emotional abilities. So it becomes very necessary how a learning design is formed to provide freedom to be creative on an ongoing basis in order to optimize and develop students work.

Pelatihan Pengolahan Bakso Berbasis Sumber Daya Lokal Untuk Meningkatkan Konsumsi Protein Hewani di Lampung Selatan

Damayanti, Aprilia Firdha, Nadhifah, Amalia Mar'atun, Prabandari, Yunilla, Zukryandry, Marni, Husniati, Wibisono, Randi Anggit, Puspasari, Kiki
Abstract: Abstract: The fisheries and livestock sectors in South Lampung Regency are among the main contributors to the local economy. However, this abundance of resources does not ensure adequate animal protein intake for the local… al community. Low public awareness of animal protein consumption, limited knowledge of processing and value, and suboptimal utilization of local food resources in South Lampung mean that most fisheries and livestock products are still sold fresh. Lecturers in the Agricultural Technology Department, Politeknik Negeri Lampung, conducted outreach and training on the handling and processing of fisheries and livestock products to broaden the horizons of agricultural representatives in South Lampung Regency. The program included outreach and training on the importance of animal protein, selecting high-quality, fresh ingredients, and implementing hygiene principles in the production process. Participants also learned skills in meatball making, packaging, and proper storage. This program is expected to enhance the community's thinking skills, creativity, and skills, increase animal protein consumption, and boost community income by processing local food sources into superior products that are characteristic of South Lampung Regency. Keywords: meatball; food diversification; added value; community service; animal protein   Abstrak: Sektor perikanan dan peternakan di Kabupaten Lampung Selatan merupakan salah satu kontributor utama bagi ekonomi lokal. Namun faktanya, melimpahnya sumber daya tersebut tidak menjadikan asupan protein hewani masyarakat sekitarnya tercukupi dengan baik. Rendahnya kesadaran masyarakat untuk mengonsumsi protein hewani, terbatasnya pengetahuan masyarakat mengenai pengolahan dan nilai tambah,  serta belum optimalnya pemanfaatan sumber pangan lokal di Lampung Selatan menyebabkan sampai saat ini kebanyakan hasil perikanan dan peternakan masih dijual dalam bentuk segar. Sosialisasi dan pelatihan mengenai penanganan hingga pengolahan hasil perikanan dan peternakan dilakukan oleh Dosen Jurusan Teknologi Pertanian, Politeknik Negeri Lampung, untuk membuka wawasan bagi perwakilan usaha tani di Kabupaten Lampung Selatan. Kegiatan yang dilakukan terdiri dari tahap sosialisasi dan pelatihan tentang pentingnya protein hewani, pemilihan bahan baku yang baik dan segar, serta proses produksi yang menerapkan prinsip higienitas. Peserta juga mendapatkan keterampilan membuat bakso, proses pengemasan, dan penyimpanan yang baik. Melalui program ini diharapkan dapat meningkatkan kemampuan berpikir, kreativitas dan keterampilan masyarakat, meningkatkan angka konsumsi protein hewani, dan meningkatkan pendapatan masyarakat melalui pengolahan sumber pangan lokal menjadi produk unggulan dan ciri khas Kabupaten Lampung Selatan. Kata kunci: bakso; diversifikasi olahan; nilai tambah; pengabdian; protein hewani

PELATIHAN MENULIS BAHASA INGGRIS EFEKTIF BERBASIS TEKNOLOGI DI LKP MUTIARA INFORMATIKA

Syahputra, Abdul Karim, Adimas, Adi Mas Afandi, Akmal, Akmal, Difki , Difki Putra Ramadhan
Abstract: Abstract: This training was organized to address the challenges faced by students at LKP Mutiara Informatika in Kisaran in producing coherent and accurate English writing. English writing skills are essential in the global… al era but are often hindered by limitations in grammar, vocabulary, and structure. This community service program aimed to enhance students' writing abilities through the utilization of Artificial Intelligence (AI). The training method included interactive sessions, demonstrations of popular AI tools (e.g., Grammarly, ChatGPT, and Gemini), and hands-on practice in composing paragraphs and essays. The results showed a significant improvement in the students' grammatical accuracy, vocabulary richness, and coherence. The training also boosted the participants' confidence in writing. Implicitly, this program contributes to workforce readiness and digital literacy, offering a training model that can be replicated in other institutions. However, ongoing challenges must be addressed, particularly the risk of over-reliance on AI and the importance of further training to preserve authenticity and critical thinking in writing.          Keywords: artificial intelligence (AI); writing skills; english language   Abstrak: Pelatihan diselenggarakan untuk mengatasi tantangan peserta didik LKP Mutiara Informatika di Kisaran dalam menghasilkan tulisan Bahasa Inggris yang koheren dan akurat. Keterampilan menulis Bahasa Inggris esensial di era global, namun seringkali terhambat oleh keterbatasan tata bahasa, kosakata, dan struktur. Kegiatan pengabdian masyarakat ini bertujuan meningkatkan kemampuan menulis peserta didik melalui pemanfaatan Kecerdasan Buatan (AI). Metode pelatihan meliputi sesi interaktif, demonstrasi penggunaan tools AI populer (misalnya, Grammarly, ChatGPT, dan Gemini), serta praktik langsung penyusunan paragraf dan esai. Hasilnya menunjukkan peningkatan signifikan pada akurasi tata bahasa, kekayaan kosakata, dan koherensi tulisan peserta didik. Pelatihan ini juga membangun kepercayaan diri peserta dalam menulis. Secara implisit, program ini berkontribusi pada kesiapan tenaga kerja dan penguasaan teknologi digital, serta menawarkan model pelatihan yang dapat direplikasi di institusi lain. Namun, tantangan berkelanjutan perlu diwaspadai, terutama risiko ketergantungan berlebih pada AI dan pentingnya pelatihan lanjutan untuk menjaga otentisitas dan pemikiran kritis dalam menulis. Kata kunci: kecerdasan buatan (AI); keterampilan menulis; bahasa inggris

Computational Thinking (Clothing) Untuk Pembelajaran Informatika Di SMP Negeri 1 Kalimanah

Nugroho, Arief Kelik, Permadi, Ipung, Afuan, Lasmedi
Abstract: Abstract: Computational thinking (CT) basically defines the abstract accurately and covers various kinds of skills in understanding problems and determining appropriate solutions according to the rules of computing in computer… mputer science. Understanding the terminology of accuracy is used in computer science fundamentally to understand problems and find solutions that are built from these problems in a logical, structured, and systematic manner. Junior high school 1 Kalimanah is a school with a good ranking in the district because almost every year it always ranks in the top ten on the achievement index of its graduates. The condition of the students of Junior high school 1 Kalimanah is very diverse in economic background, some come from families of employees, farmers, laborers, or others. With a variety of existing economic backgrounds, the issue of ownership of computer equipment is also very limited, not all have computers/or mobile devices/smartphones. The method of application in service activities is carried out by exploration by asking questions, then elaborating and confirming by asking questions. The activity plan is carried out by providing programming learning at the intermediate level to provide motivation to learn logically and systematically so that computational computer-based learning is expected to provide a learning experience for students, especially computer programming experience, bridging the school in selecting outstanding students in the programming field. computer.           Keywords: computational thinking; functionality; Computer science; logical; systematic   Abstrak: Kajian ilmu dalam ilmu komputer adalah mengindentifikasi dengan akurat definisi, prosedure dan fungsionalitas. Pemahaman terminologi keakuratan digunakan dalam ilmu komputer secara mendasar untuk memahami masalah dan menemukan solusi yang dibangun dari masalah tersebut secara logis, terstruktus dan sistematis. Computational thinking (CT) pada dasarnya mendefinisikan abstrak secara tepat dan mengkover berbagai macam ketrampilan-ketrampilan dalam memahami masalah dan menentukan solusi yang tepat sesuai dengan kaidah komputasi dalam ilmu komputer. SMPN 1 Kalimanah merupakan sekolah dengan peringkat baik di wilayah kabupaten karena hampir setiap tahun selalu menempati rangking sepuluh besar pada indeks prestasi lulusannya. Kondisi siswa SMP N 1 Kalimanah sangat  beragam latar belakang ekonomi, ada yang berasal dari keluarga pegawai, petani, buruh atau yang lainnya. Dengan beragam latar ekonomi yang ada, maka dalam masalah kepemilikan perangkat komputer juga sangat terbatas tidak semua memiliki komputer/atau perangkat mobile/smartphone. Metode penerapan dalam kegiatan pengabdian dilakukan dengan eksplorasi dengan memberikan pertanyaaan  kemudian elaborasi dan konfirmasi yakni memberi pertanyaan-pertanyaan. Kegiatan dilakukan dengan memberikan pembelajaran pemrograman pada level tingkat menengah untuk memberi motivasi belajar secara logis dan sistematis, sehingga dengan pembelajaran berbasis komputer secara komputasi diharapkan memberi pengalaman belajar bagi siswa khususnya pengalaman pemrograman komputer, menjembatani pihak sekolah dalam menyeleksi siswa-siswa berprestasi dalam bidang pemrograman komputer. Kata kunci: computational thinking; fungsionalitas; ilmu komputer; logis; sistematis 

MENINGKATKAN KREATIFITAS DAN INOVASI MELALUI PERMAINAN MAKE SOMETHING BEAUTIFUL

Nuraini, Paramita, Subiyanto, Subiyanto, Yuhenita, Nofi Nur
Abstract: Abstract: The low creativity of students at Muhammadiyah High School in Magelang is the background in this service. This lack of creativity is related to creativity in thinking and creativity. Many students do not participate… ipate in teaching and learning activities as much as passive and monotonous students in learning. This dedication uses innovative Guidance Counseling media that is using the game "Make Something Beautiful". The target of this service is Muhammadiyah 1 High School students in Magelang City. Assistance is done by devotees to monitor the extent to which this dedication can increase student creativity. in the first stage which covers the Importance of Creativity for Students and Impacts for someone who lacks creativity, students begin to understand the importance of creativity and innovation in this 4.0 era. Keywords: innovation creativity; make something beautiful.    Abstrak: Rendahnya kreativitas siswa di SMA Muhammadiyah Magelang ini terkait degan kreativitas berpikir dan kreativitas bersikap. Banyak siswa yang kurang berpartisipasi dan kepercayaan diri dalam kegiatan belajar mengajar seperti halnya siswa pasif dan monoton dalam pembelajaran. Pengabdian ini menggunakan media Bimbingan Konseling yang inovatif yakni mengggunakan permainan “Make Something Beautiful”. Target dari pengabdian ini adalah siswa SMA Muhammadiyah 1 Kota Magelang. Pendampingan dilakukan pengabdi untuk memantau sejauh mana pengabdian ini dapat meningkatkan kreatifitas siswa. pada tahap pertama yang meliputi Pentingnya Kreatifitas Bagi siswa dan Dampak Bagi seseorang yang tidak memiliki kreatifitas, siswa mulai memahami pentingnya kreatifitas dan inovasi dalam era 4.0 ini. Kata kunci: inovasi ; kreativitas; make something beautiful.

PELATIHAN PENYUSUNAN SOAL HIGHER ORDER THINKING SKILLS (HOTS) DI SMK PEMBANGUNAN DENPASAR

Ayuningsih, Ni Putu Meina, Dwijayani, Ni Made, Ciptahadi, Ketut Gus Oka
Abstract: Abstract: The low HOTS (Higher Order Thinking Skills) students based on the results of PISA 2015 in mathematics shows the characteristics of mathematics learning are still familiar with Lower Order Thinking Skills (LOTS)… questions. Based on this, HOTS math problems need to be developed at the Vocational high school education level. The difficulty of the teacher in applying HOTS questions is due to the lack of information obtained by the teacher and the lack of sharing activities to compile HOTS questions. The purpose of this community service activity is to provide training for vocational mathematics teachers in making HOTS questions. This community service activity is in the form of training for Mathematics Teachers of Denpasar Development Vocational School and involving all teachers of mathematics subjects. The partner in this dedication activity named I Made Surya Mega Widiastha, S.Pd is one of the mathematics teachers at the Denpasar Development Vocational School. The implementation of community service activities is carried out through three stages, namely planning, implementation, and reflection. Based on the results of the questionnaire given to the partners and to the school, the results of the service have been able to run well.             Keywords: Dedication, Mathematics, Training, Hots     Abstrak: Rendahnya HOTS (Higher Order Thinking Skills) siswa berdasarkan hasil PISA 2015 dalam matematika  menunjukkan karakteristik pembelajaran matematika masih terbiasa dengan soal-soal Lower Order Thinking Skills (LOTS). Berdasarkan hal tersebut, perlu dikembangkan soal matematika HOTS di jenjang pendidikan sekolah menengah Kejuruan. Kesulitan guru dalam menerapkan soal-soal HOTS dikarenakan kurangnya informasi yang diperoleh guru serta minimnya kegiatan sharing untuk menyusun soal HOTS. Tujuan kegiatan pengabdian masyarakat ini untuk memberikan pelatihan bagi guru matematika SMK dalam membuat soal-soal HOTS. Kegiatan pengabdian masyarakat ini berupa pelatihan kepada guru matematika SMK Pembangunan Denpasar dan melibatkan semua guru mata pelajaran matematika. Mitra pada kegiatan pengabdian ini bernama I Made Surya Mega Widiastha, S.Pd merupakan salah satu guru matematika di SMK Pembangunan Denpasar. Pelaksanaan kegiatan pengabdian masyarakat ini dilakukan melalui tiga tahapan, yaitu perencanaan, implementasi, dan refleksi. Berdasarkan hasil kuisioner yang diberikan kepada pihak mitra maupun ke pihak sekolah diperoleh hasil pengabdian sudah dapat berjalan dengan baik.   Kata kunci: Pengabdian, Matematika, Pelatihan, Hots

KNOWLEDGE MANAGEMENT SYSTEM USING KNOWLEDGE SHARING FOR SUSTAINABLE BATAM TOURISM

Noviardi, Refli, Mahmudah Burhan, Rifa’atul, Dwiakila Ramadhan, Achiles, Adias Fahli, Ryadi, Raynold, Raynold
Abstract: Abstract: The development of sustainable tourism in Batam City faces several challenges. Knowledge and information related to tourism remain scattered among various stakeholders, resulting in suboptimal coordination. Knowledge… wledge sharing and collaboration among stakeholders remain limited, so best practices and experiences have not been fully leveraged. A Knowledge Management System (KMS) based on knowledge sharing is needed to support information exchange and the development of sustainable tourism. The methodology used in this study is the Knowledge Management System Life Cycle (KMSLC) approach combined with Design Thinking. The research steps included an evaluation of the existing infrastructure, the formation of a knowledge management team, knowledge collection, the design of a KMS prototype, and the development of that prototype. The results of the study indicate that a knowledge-sharing-based Knowledge Management System (KMS) prototype was successfully developed to meet the needs of tourists and tourism stakeholders in Batam City. The system built is capable of facilitating the management, storage, and exchange of knowledge among stakeholders in a more integrated manner. The implementation of the KMS also enhances collaboration and supports the decision-making process in the development of tourism products and services. These findings indicate that a KMS can serve as an effective solution in supporting sustainable tourism development in Batam City.             Keywords: tourism, KMLC, Batam City, design thinking, knowledge management.   Abstrak: Pengembangan pariwisata berkelanjutan di Kota Batam menghadapi beberapa tantangan. Pengetahuan dan informasi terkait pariwisata masih tersebar di berbagai pemangku kepentingan sehingga koordinasi belum berjalan secara optimal. Berbagi pengetahuan dan kolaborasi antar pemangku kepentingan masih terbatas, sehingga pengalaman dan praktik terbaik belum dimanfaatkan secara maksimal. Diperlukan Sistem Manajemen Pengetahuan (KMS) berbasis knowledge sharing untuk mendukung pertukaran informasi dan pengembangan pariwisata berkelanjutan. Metodologi yang digunakan dalam penelitian ini adalah pendekatan Siklus Hidup Sistem Manajemen Pengetahuan (KMSLC) yang dikombinasikan dengan Design Thinking. Langkah-langkah penelitian mencakup evaluasi infrastruktur yang sudah ada, pembentukan tim manajemen pengetahuan, pengumpulan pengetahuan, perancangan prototipe KMS, serta pengembangan prototipe KMS tersebut. Hasil penelitian menunjukkan bahwa prototipe Knowledge Management System (KMS) berbasis knowledge sharing berhasil dikembangkan sesuai dengan kebutuhan wisatawan dan pemangku kepentingan pariwisata di Kota Batam. Sistem yang dibangun mampu memfasilitasi pengelolaan, penyimpanan, dan pertukaran pengetahuan antar pemangku kepentingan secara lebih terintegrasi. Implementasi KMS juga meningkatkan kolaborasi dan mendukung proses pengambilan keputusan dalam pengembangan produk dan layanan pariwisata. Temuan ini menunjukkan bahwa KMS dapat menjadi solusi yang efektif dalam mendukung pengembangan pariwisata yang berkelanjutan di Kota Batam.   Kata kunci: pariwisata,  KMLC,  Kota Batam, desain thinking, manajemen pengetahuan.

IMPLEMENTATION OF DESIGN THINKING SIAKAD MOBILE DESIGN WITH ADVANCED SUS ANALYSIS

Elydiya Yahya, Diva, Muqtadir, Asfan, Nurlifa, Alfian
Abstract: Abstract: The development of information technology has begun to enter the world of education, especially universities, one of which is the academic information system because with this system it greatly influences the learning… earning process and also in the delivery of information. A web-based academic information system is very adequate, but there are several obstacles such as in learning that does not require a laptop device, it will be very disruptive if the implementation of attendance and others is done on a mobile phone but with a web view. So this research aims to design a mobile-based UI/UX academic information system application with the hope that it can be an alternative in accessing the use of academic information systems for lecturers and students can also be accessed anytime and anywhere through mobile phones with a comfortable display. This study also tested the UI/UX design prototype to assess its feasibility. This test uses the system usability scale (SUS) method with  a convident interval validation of 95% to determine the lower and upper limits of the SUS value. For the final score of SUS obtained was 78.75, and in the 95% CI test a Lower CI of 66.27 was produced, and for the Upper CI of 91.23 so that it was given a grade of B. It can be concluded that the design developed in this study is worthy of further development. Keywords: academic information systems; design thinking; system usability scale   Abstrak: Perkembangan teknologi informasi sudah mulai masuk kedalam dunia pendidikan terutama perguruan tinggi, salah satunya sistem informasi akademik karena dengan adanya sistem ini sangat mempengarusi proses pembelajaran dan juga dalam penyampaian informasi. Sistem informasi akademik berbasis web sudah sangat memadai namun ada beberapa kendala seperti dalam pembelajaran yang tidak memerlukan perangkat laptop akan sangat menganggu jika pelaksanaan absensi dan lainya dilakukan pada ponsel tapi dengan tampilan web. Sehingga penelitian ini bertujuan untuk merancang UI/UX aplikasi sistem informasi akademik berbasis mobile dengan harapan dapat menjadi alternatif dalam akses penggunaan sistem informasi akademik bagi dosen dan mahasiswa juga dapat diakses kapan saja dan dimana saja melalui ponsel dengan tampilan yang nyaman. Penelitian ini juga melakukan pengujian terhadap prototype desain UI/UX untuk menilai kelayakannya. Pengujian ini menggunaka metode system usability scale (SUS) dengan validasi convident interval 95% untuk mengetahui batas bawah dan batas atas nilai SUS. Untuk nilai akhir SUS yang didapatkan adalah 78,75, dan dalam pengujian CI 95 % dihasilkan CI Lower 66,27, dan untuk CI Upper 91,23 Sehingga mendapat grade B. Dapat disumpulkan bahwa desain yang dikembangkan dalam penelitian ini layak untuk dikembangkan lebih lanjut.   Kata kunci: sistem informasi akademik; desain thinking; system usability scale

PROTOTYPE OF RICE FIELD IRRIGATION SYSTEM USING ARDUINO UNO MICROCONTROLLER AND TELEGRAM

Maulana, Kevin, Ritzkal, Hendri Hendrawan, Ade
Abstract: Abstract: In agriculture, irrigation systems are vital for enhancing water management and maximising plant growth. Effective irrigation management involves distributing sufficient quantities of water evenly to condition… soil fertility for plants. This study aims to design a prototype that can be monitored via the Telegram app. The research methodology employs a thinking framework approach. The system is implemented using an Arduino Uno microcontroller and supporting devices, including an ESP8266 Wi-Fi module, an ultrasonic sensor, a soil moisture sensor, a stepper motor and a servo motor. Telegram serves as the monitoring tool, sending notifications connected to the Arduino via a Wi-Fi network. Test results showed that the system operates effectively: the HC-SR04 ultrasonic sensor functions as a water level reader, and the stepper motor opens and closes the water gate. Soil moisture monitoring uses a soil moisture sensor to measure the water content in the soil. If the sensor detects dry soil conditions or a moisture level below 60%, the servo motor will rotate 15° to close the water channel. Conversely, if the sensor detects wet or moist soil conditions, the servo motor will rotate 0° to close the water channel. Keywords: arduino uno; irrigation system; soil moisture; ultrasonic sensor;