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Showing 1664 articles found for "Isti"

HEURISTIC GREEDY ALGORITHM FOR OPTIMAL TOURIST ROUTE RECOMMENDATION IN PATI REGENCY

Mohammad Ilham Kurnia, Alif Catur Murti, Rizkysari Mei Maharani
Abstract: Abstract: Tourism in Pati Regency currently lacks an integrated digital information system, resulting in suboptimal dissemination of information and trip planning. To address this issue, a tourism website for Pati Regency… y was developed, equipped with a recommended tourist route feature. This study aims to design and develop a web-based tourism information system that provides destination information based on categories, media galleries, and promotional YouTube videos, as well as a Patiways feature that allows users to select multiple tourist destinations. The system then calculates the most efficient visiting order using a greedy heuristic algorithm, based on the selected starting point. The system was developed using the Waterfall method, consisting of analysis, design, implementation, and testing phases. The system design is illustrated through UML diagrams such as Use Case, Activity, and Class Diagrams. With this system, the distribution of tourism information becomes more effective, and tourists can plan trips with optimized routes. Additionally, the website is expected to serve as a digital promotion medium that contributes to increasing tourist visits to Pati Regency. Keywords: heuristic greedy; recommendation route; tourism; waterfall   Abstrak: Pariwisata di Kabupaten Pati saat ini belum memiliki sistem informasi digital yang terintegrasi, sehingga penyebaran informasi dan perencanaan perjalanan wisata masih belum optimal. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan sebuah website pariwisata Kabupaten Pati yang dilengkapi dengan fitur rekomendasi rute wisata terbaik. Penelitian ini bertujuan untuk merancang dan membangun sistem informasi pariwisata berbasis web yang mampu menyajikan informasi destinasi wisata berdasarkan kategori, galeri media, serta video promosi YouTube. Selain itu, sistem ini dilengkapi dengan fitur unggulan bernama Patiways yang memungkinkan pengguna memilih beberapa destinasi wisata dan secara otomatis memperoleh urutan kunjungan paling efisien menggunakan algoritma heuristik greedy berdasarkan titik awal perjalanan. Pengembangan sistem dilakukan menggunakan metode Waterfall yang meliputi tahapan analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Perancangan sistem direpresentasikan menggunakan diagram UML, meliputi Use Case Diagram, Activity Diagram, dan Class Diagram. Dengan adanya sistem ini, diharapkan penyebaran informasi pariwisata menjadi lebih efektif, wisatawan dapat merencanakan perjalanan dengan rute yang optimal, serta website dapat berfungsi sebagai media promosi digital yang berkontribusi terhadap peningkatan kunjungan wisatawan ke Kabupaten Pati. Kata kunci: heuristik greedy; pariwisata; rekomendasi rute; waterfall

IMAGE PROCESSING SYSTEM FOR SEMICONDUCTOR CHIP COUNTING AT PT ELEKTRONIK INDONESIA

Hasbullah, Hasbullah, Gunawan, Agus Indra, Setiawardhana
Abstract: Abstract: Conventional semiconductor chip counting at PT Elektronik Indonesia relies on manual weighing, which is prone to human error and inefficiency. This study proposes a desktop-based counting system using a digital… scanner and image processing. The novelty lies in integrating horizontal-vertical projection with probabilistic Hough transform to robustly detect grid lines, form square cells, and enable accurate unit estimation via average intensity analysis, eliminating the need for reference weighing. Experiments on 15 actual chip images yielded an error rate of 0.009519% and up to 73.674%time efficiency gains compared to the manual method. The system reduces operator dependency, minimizes errors, and accelerates counting, providing a practical machine vision solution for semiconductor production.             Keywords: chip counting; image processing; probabilistic hough transform; grid line detection; time effeciency.     Abstrak: Penghitungan chip semikonduktor konvensional di PT Elektronik Indonesia bergantung pada penimbangan manual, yang rentan terhadap kesalahan manusia dan kurang efisien. Penelitian ini mengusulkan sistem penghitungan berbasis desktop menggunakan scanner digital dan pengolahan citra. Kebaruan terletak pada integrasi proyeksi horizontal-vertikal dengan probabilistic Hough transform untuk mendeteksi garis grid secara kuat, membentuk sel persegi, serta memungkinkan estimasi unit akurat melalui analisis intensitas rata-rata, sehingga menghilangkan kebutuhan penimbangan referensi. Eksperimen pada 15 citra chip aktual menghasilkan tingkat kesalahan 0,009519% dan peningkatan efisiensi waktu hingga 73,674% dibandingkan metode manual. Sistem ini mengurangi ketergantungan operator, meminimalkan kesalahan, dan mempercepat penghitungan, menyediakan solusi machine vision praktis untuk produksi semikonduktor.   Kata kunci: penghitungan chip; pengolahan citra; probabilistic Hough transform; deteksi garis grid; efisiensi waktu.

COMPARISON OF CLUSTERING MODELS FOR GROUPING LIFESTYLE PATTERNS AND OBESITY FACTORS

Al Mas Ud, Khalid, Fathoni, Fathoni, Muhammad Kurniawan, Hafiz
Abstract: Abstract: Obesity is an escalating global health concern, with unhealthy lifestyle patterns contributing significantly to its development. This study aims to evaluate and compare three clustering techniques for categorizing… ing lifestyle patterns and obesity-related factors: K-Means, Agglomerative Clustering, and Gaussian Mixture Model (GMM). The data used in this study is sourced from the Food Nutrition dataset, which includes variables such as dietary habits, physical activity, and socio-economic status. The three clustering methods were assessed using evaluation metrics such as Silhouette Score, Davies-Bouldin Index (DBI), and Calinski-Harabasz Index (CHI). The findings revealed that K-Means exhibited the best performance in terms of cluster separation with a Silhouette Score of 0.5559, while GMM showed better flexibility in handling more complex data. Although Agglomerative Clustering produced acceptable results, it had a higher overlap between clusters compared to the other methods. This study offers valuable insights into selecting the most appropriate clustering technique based on the data characteristics.             Keywords: agglomerative; clustering; GMM; k-means; lifestyle patterns; obesity   Abstrak: Obesitas menjadi masalah kesehatan yang semakin meningkat di seluruh dunia, dengan pola hidup yang tidak sehat berperan besar dalam perkembangannya. Penelitian ini bertujuan untuk membandingkan tiga metode clustering dalam mengelompokkan pola gaya hidup dan faktor yang memengaruhi obesitas, yaitu K-Means, Agglomerative Clustering, dan Gaussian Mixture Model (GMM). Data yang digunakan diperoleh dari dataset Food Nutrition yang mencakup informasi terkait pola makan, aktivitas fisik, serta faktor sosial-ekonomi. Ketiga metode tersebut diuji dengan menggunakan beberapa metrik evaluasi, seperti Silhouette Score, Davies-Bouldin Index (DBI), dan Calinski-Harabasz Index (CHI). Hasil penelitian menunjukkan bahwa K-Means memiliki kinerja terbaik dalam hal pemisahan klaster, dengan nilai Silhouette Score sebesar 0.5559, sementara GMM lebih fleksibel dalam menangani data yang lebih kompleks. Meskipun Agglomerative Clustering memberikan hasil yang dapat diterima, tumpang tindih antar klaster lebih besar dibandingkan dengan kedua metode lainnya. Penelitian ini memberikan pemahaman yang lebih baik mengenai pemilihan metode clustering yang tepat berdasarkan karakteristik data yang digunakan.   Kata kunci: agglomerative; clustering; GMM; k-means; obesitas; pola gaya hidup

NAÏVE BAYES-BASED STUDENT ACHIEVEMENT PREDICTION SYSTEM

Angreani, Fadillah, Pratiwi, Heny, Saad, Muhammad Ibnu
Abstract: Abstract: SMP Muhammadiyah 5 Samarinda still relies on manual evaluation with limited data analysis tools in predicting student academic achievement. This study aims develop a system for predicting the learning achievement… nt of students at SMP Muhammadiyah 5 Samarinda using the Naive Bayes classification method. The dataset used consists of 192 student exam scores covering academic scores, attendance, parents’ education and income, and living conditions as independent variables, while the dependent variable is the achievement label (achieved or not achieved). The preprocessing stage includes label normalization, feature selection, and median imputation to handle missing data. The dataset was divided into 75% training data and 25%. The model was implemented as a pipeline consisting of a median imputer and a Gaussian Naive Bayes classifier. The evaluation results showed that the model achieved an accuracy of 79.2%, with a perfect recall value (1.00) in the high-achieving class and (0.64) in the low-achieving class. This shows that the model is quite effective in identifying high-achieving students. The trained model was then integrated into a Flask-based web application, which enables online predictions through a simple form interface, facilitating contextual interpretation. This system is expected to assist in educational decision-making by helping teachers identify students’ achievement levels early on and design more targeted learning interventions. Keywords: academic performance; educational data mining; naive bayes; prediction system; student achievement     Abstrak: SMP Muhammadiyah 5 Samarinda masih bergantung pada evaluasi manual dengan  alat analisis data terbatas dalam melakukan prediksi prestasi akademik siswa. Penelitian ini bertujuan mengembangkan sistem prediksi prestasi belajar siswa SMP Muhammadiyah 5 Samarinda menggunakan metode klasifikasi Naive Bayes. Dataset yang digunakan terdiri atas 192 data nilai ujian siswa yang mencakup skor akademik, kehadiran, pendidikan dan pendapatan orang tua, serta kondisi tempat tinggal sebagai variabel independen, sedangkan variabel dependen berupa label prestasi (berprestasi atau tidak berprestasi). Tahap preprocessing meliputi normalisasi label, seleksi fitur, serta imputasi median untuk menangani data yang hilang. Dataset dibagi menjadi 75% data latih dan 25%. Model diimplementasikan dalam bentuk pipeline yang terdiri atas median imputer dan Gaussian Naive Bayes classifier. Hasil evaluasi menunjukkan bahwa model mencapai akurasi sebesar 79,2%, dengan nilai recall sempurna (1,00) pada kelas berprestasi dan lebih rendah (0,64) pada kelas tidak berprestasi. Hal ini menunjukkan bahwa model cukup efektif dalam mengidentifikasi siswa berprestasi. Model yang telah dilatih kemudian diintegrasikan ke dalam aplikasi web berbasis Flask, yang memungkinkan prediksi secara daring melalui antarmuka formulir sederhana untuk mendukung interpretasi kontekstual. Sistem ini diharapkan dapat membantu untuk pengambilan keputusan dalam pendidikan dengan membantu guru mengidentifikasi tingkat prestasi siswa sejak dini dan merancang intervensi pembelajaran yang lebih terarah.   Kata kunci: prestasi akademik; penambangan data Pendidikan; naive bayes; sistem prediksi; prestasi siswa

GRAFANA-BASED DOMAIN EXPIRATION AND SSL CERTIFICATE MONITORING SYSTEM FOR PREVENTIVE SECURITY

Asyiyah, Nur, Putra Pratama, Hafiyyan
Abstract: Abstract: Manual management of domain validity periods and SSL certificates is prone to human error and can cause service disruptions, as was the case at PT XYZ. A reactive approach that relies on vendor notifications has… s proven to be insufficient to ensure operational continuity. This research aims to design and implement an automated monitoring system to transform this manual approach into a preventive and proactive security framework. The method used is the implementation of an open-source stack consisting of Prometheus to collect metrics from specialized exporters (Blackbox and Domain Exporter), and Grafana for informative centralized dashboard visualization. The system is also integrated with early warning notifications via Telegram for rapid incident response. The result is a functional system with a centralized dashboard that visually displays the remaining validity period of assets using color markers (green for safe status, yellow for early warning, and red for critical status). System testing showed very high accuracy, reaching 100% for domains (MAE 0 days) and 99.45% for SSL certificates (MAE 1.0 days). This system has successfully transformed manual processes into automated and preventive ones, significantly mitigating the risk of human error and ensuring the reliability of digital services.             Keywords: domain; grafana; monitoring; prometheus; SSL certificate.     Abstrak: Pengelolaan manual masa berlaku domain dan sertifikat SSL rentan terhadap human error dan dapat menyebabkan gangguan layanan, seperti yang pernah terjadi di PT XYZ. Pendekatan reaktif yang mengandalkan notifikasi vendor terbukti tidak lagi memadai untuk menjamin kontinuitas operasional. Penelitian ini bertujuan merancang dan mengimplementasikan sistem pemantauan otomatis untuk mentransformasi pendekatan manual tersebut menjadi kerangka kerja keamanan yang preventif dan proaktif. Metode yang digunakan adalah implementasi stack open-source yang terdiri dari Prometheus untuk mengumpulkan metrik dari exporter spesialis (Blackbox dan Domain Exporter), serta Grafana untuk visualisasi dasbor terpusat yang informatif. Sistem ini juga diintegrasikan dengan notifikasi peringatan dini melalui Telegram untuk respons insiden yang cepat. Hasilnya adalah sebuah sistem fungsional dengan dashboard terpusat yang menampilkan sisa masa berlaku aset secara visual menggunakan penanda warna (hijau untuk status aman, kuning untuk peringatan dini, dan merah untuk status kritis). Pengujian sistem menunjukkan akurasi yang sangat tinggi, mencapai 100% untuk domain (MAE 0 hari) dan 99.45% untuk sertifikat SSL (MAE 1.0 hari). Sistem ini berhasil mengubah proses manual menjadi otomatis dan preventif, secara signifikan memitigasi risiko human error dan menjamin keandalan layanan digital.   Kata kunci: domain; grafana; pemantauan; prometheus; sertifikat SSL.

ANALYSIS OF THE ACCEPTANCE OF THE SINAGA ATTENDANCE APPLICATION AT SMA NEGERI 1 JATILAWANG USING THE TECHNOLOGY ACCEPTANCE MODEL (TAM)

Sabaniyah, Arbangi Puput, Yunita, Ika Romadhoni, Subarkah, Pungkas
Abstract: This study analyzes the acceptance of teachers and ASN employees of the SINAGA (Sistem Informasi Layanan Kepegawaian) attendance application at SMA Negeri 1 Jatilawang using a modified Technology Acceptance Model (TAM).… The model was extended by incorporating two external variables: Information Quality and Complexity. This explanatory quantitative research employed the Structural Equation Modeling–Partial Least Square (SEM-PLS) method involving 60 respondents who are civil servants, consisting of teachers and administrative staff. The results reveal that Information Quality has a positive and significant influence on both Perceived Usefulness (PU) and Perceived Ease of Use (PEOU), while Complexity does not show a significant effect on either variable. Furthermore, PEOU and PU have a positive impact on Attitude Toward Use (ATU), which subsequently affects Behavioral Intention to Use (BIU). Behavioral intention, in turn, strongly influences Actual Use (AU). These findings indicate that teachers’ acceptance of the SINAGA digital attendance system in educational settings is primarily driven by information quality and users’ positive attitudes rather than by system complexity. Theoretically, this study contributes to the expansion of TAM application in the educational context. Practically, it provides valuable insights for improving the effectiveness of SINAGA implementation through better information quality and enhanced user experience.         

A COMPARATIVE ANALYSIS OF OPTIMIZED NEURAL NETWORK AND LARGE-SCALE LANGUAGE MODELS FOR MUSIC GENRE CLASSIFICATION

Marzuqi, Ahmad Naufal Luthfan, Nastiti , Vinna Rahmayanti Setyaning
Abstract: Abstract: The rapid growth of the digital music industry requires accurate music genre classification systems to enhance user experience in streaming services. This study compares a domain-specific Long Short-Term Memory… (LSTM) network with three Large Language Models (LLMs)—HuBERT, WavLM, and WAV2Vec 2.0—for Music Genre Classification (MGC). The LSTM model was trained using Mel-spectrograms transformed from the GTZAN dataset, while the LLMs were fine-tuned using a smaller set of raw audio samples due to computational constraints. All models were tested on datasets with identical genre labels to ensure a fair evaluation. Results show that the LSTM model achieved the highest accuracy of 97.10%, outperforming HuBERT (86.00%), WavLM (83.00%), and WAV2Vec 2.0 (80.00%). The LSTM demonstrated superior generalization and stability without overfitting, while the LLMs struggled to differentiate between genres with similar acoustic characteristics. These findings indicate that general-purpose pre-trained models, although powerful, are less effective in music-specific tasks due to domain mismatch. Therefore, incorporating music-specific features and architectures remains essential for achieving higher accuracy and reliability in automatic genre classification systems. Keywords: audio large language models; comparative deep learning; music genre classification.   Abstrak: Pertumbuhan industri musik digital yang pesat menuntut sistem klasifikasi genre musik yang akurat untuk meningkatkan pengalaman pengguna dalam layanan streaming. Penelitian ini dilatarbelakangi oleh perkembangan pesat model pembelajaran mendalam, khususnya jaringan LSTM dan model bahasa berskala besar LLM seperti HuBERT, WavLM, dan WAV2Vec 2.0, yang telah menunjukkan kemampuan representasi audio yang kuat. Tujuan penelitian ini ini membandingkan jaringan Long Short-Term Memory (LSTM) khusus domain dengan tiga model Large Language Models (LLM)—HuBERT, WavLM, dan WAV2Vec 2.0—untuk tugas Klasifikasi Genre Musik (MGC). Metode penelitian melibatkan pelatihan LSTM menggunakan data Mel-spectrogram hasil transformasi dari dataset GTZAN, sementara LLM disesuaikan (fine-tuning) menggunakan data audio mentah dalam jumlah lebih kecil karena keterbatasan komputasi. Seluruh model diuji pada dataset dengan label genre yang sama untuk memastikan evaluasi yang adil. Hasil penelitian menunjukkan bahwa model LSTM mencapai akurasi tertinggi sebesar 97,10%, sedangkan model HuBERT, WavLM, dan WAV2Vec 2.0 masing-masing memperoleh 86,00%, 83,00%, dan 80,00%. Model LSTM menunjukkan kemampuan generalisasi yang lebih baik tanpa overfitting, sedangkan model LLM cenderung kesulitan membedakan genre dengan karakteristik akustik yang mirip. Kesimpulan penelitian ini adalah ketidaksesuaian domain secara signifikan membatasi performa model umum saat diterapkan pada tugas berbasis musik. Oleh karena itu, penggunaan fitur dan arsitektur khusus musik sangat penting dalam membangun sistem klasifikasi genre yang lebih akurat. Kata kunci: klasifikasi genre musik; model bahasa besar; perbandingan pembelajaran mendalam.

COMPARATIVE ANALYSIS OF MACHINE LEARNING ALGORITHMS FOR COSMETIC SALES PREDICTION ON TOKOPEDIA

Sahira, Mutia, Tania, Ken Ditha, Afrina, Mira
Abstract: Abstract: The rapid growth of the cosmetics industry on e-commerce platforms has intensified competition, creating a critical need for effective, data-driven marketing strategies. This study aims to conduct a comparative… analysis of machine learning algorithms to predict the sales categories (High, Medium, Low) of cosmetic products on the Tokopedia marketplace. Four classification models; Random Forest, XGBoost, Logistic Regression, and Naive Bayes were trained and evaluated on data collected via web scraping. The methodology incorporates the Synthetic Minority Over-sampling Technique (SMOTE) to address significant class imbalance and GridSearchCV for hyperparameter optimization to ensure a fair and robust comparison. The experimental results conclusively show that the Random Forest model achieved the best performance, yielding the highest F1-Score Macro Average of 0.75 and an accuracy of 85.3%. The superior model was subsequently implemented in a simple recommendation system to simulate optimal discount strategies, demonstrating its practical utility in providing actionable insights for business decisions. Keywords: classification; comparative analysis; machine learning; sales prediction; SMOTE   Abstrak: Pertumbuhan pesat industri kosmetik pada platform e-commerce telah membuat persaingan ketat, sehingga menciptakan kebutuhan krusial akan strategi pemasaran yang efektif dan berbasis data. Penelitian ini bertujuan untuk melakukan analisis komparatif terhadap algoritma machine learning untuk memprediksi kategori penjualan (Tinggi, Sedang, Rendah) produk kosmetik di marketplace Tokopedia. Empat model klasifikasi, yaitu Random Forest, XGBoost, Regresi Logistik, dan Naive Bayes, dilatih dan dievaluasi menggunakan data yang dikumpulkan melalui web scraping. Metodologi penelitian ini menerapkan Synthetic Minority Over-sampling Technique (SMOTE) untuk mengatasi ketidakseimbangan kelas yang signifikan dan GridSearchCV untuk optimisasi hyperparameter guna memastikan perbandingan yang adil. Hasil eksperimen menunjukkan bahwa model Random Forest mencapai performa terbaik, dengan menghasilkan F1-Score Macro Average tertinggi sebesar 0,75 dan akurasi 85,3%. Model unggul ini kemudian diimplementasikan dalam sebuah sistem rekomendasi sederhana untuk menyimulasikan strategi diskon yang optimal, yang menunjukkan kegunaan praktisnya dalam memberikan wawasan yang dapat ditindaklanjuti untuk pengambilan keputusan bisnis. Kata kunci: analisis komparatif; klasifikasi; machine learning; prediksi penjualan; SMOTE

USE OF TASK-CENTERED SYSTEM DESIGN IN THE INTERFACE DESIGN OF THE POPULATION DEMOGRAPHIC DATA INFORMATION SYSTEM

Muhammad Azmi Zaky, Allsela Meiriza, Dinda Lestarini, Pacu Putra, Nabila Rizki Oktadini
Abstract: Abstract: The rapid development of information and communication technology has prompted the government to provide digital-based services, including in the management of demographic data. This study aims to apply the Task-Centered… k-Centered System Design (TCSD) method in designing the Muara Enim Regency Demographic Data Information System. The TCSD method was chosen to ensure that the prototype design process was systematic and focused on user needs and tasks. The research stages included identification, user-centered needs analysis, scenario-based design, and walkthrough evaluation. The designed prototype supports several main tasks, including viewing demographic statistics, searching for specific data, submitting data download requests, and contacting the admin. The evaluation was conducted through online usability testing using the Maze platform with the System Usability Scale (SUS) instrument involving 13 respondents. The evaluation results showed an average SUS score of 78.5, which falls into the “good” category. This confirms that the interface design has met usability standards, is user-friendly, and is capable of supporting user needs in accessing and managing demographic data. Thus, the application of the TCSD method has proven to be effective in producing an interface design that is focused on user tasks and can be the basis for further system development. Keywords: system usability scale; task centered system design; user interface

DEVELOPMENT OF A QR CODE-BASED WEBAR TO DIGITIZE LOCAL WISDOM AS AN EFFORT TO INCREASE TOURIST ATTRACTION IN BORDER AREAS

P, Noviyanti, Mira, Alexander Jerry
Abstract: Abstract: Current technological developments play a crucial role in driving the tourism industry, one of which is the utilization of technology. However, tourist attractions in border areas face challenges such as limited&#8230; d access to digital information and a lack of interactive media to present local wisdom such as history, customs, and culture. This study aims to develop and implement a QR Code-based Web-based Augmented Reality (WebAR) to digitize local wisdom at tourist attractions, making information more engaging and accessible to tourists. The research methodology adopted three approaches: UCD (User-Centered Design), Agile methods, and TAM (Technology Acceptance Model). This platform contains the local wisdom of two tourist villages in the border area, namely Sebujit Village and Jagoi Babang Village. The results of testing and evaluation using multiple linear regression and SEM-PLS methods on 45 respondents showed that the WebAR technology acceptance model was significant (F = 6.583; p < 0.001). User Attitude (ATU) is a key variable that significantly influences Intention to Use (BI) (β=0.429; p=0.001), while Ease of Use (PEOU) and Benefit (PU) indirectly influence BI through ATU. As additional validation, the classification test yielded an accuracy of 88.90% and an F1-score of 0.941, confirming that QR Code-based WebAR is effective and well-received as a digital information and promotion medium for local wisdom in border areas. Keywords: border areas; local wisdom; qr code; tourist attractions; web augmented reality.   Abstrak: Perkembangan teknologi saat ini memiliki peran penting dalam mendorong industri pariwisata, salah satunya dengan pemanfaatan teknologi. Namun, objek wisata di daerah perbatasan menghadapi tantangan seperti keterbatasan akses informasi digital dan kurangnya media interaktif untuk menyajikan kearifan lokal seperti sejarah, adat istiadat, dan budaya. Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan Web-based Augmented Reality (WebAR) berbasis QR Code untuk digitalisasi kearifan lokal objek wisata, menjadikan informasi lebih menarik dan mudah diakses bagi wisatawan. Metodologi penelitian mengadopsi tiga pendekatan, UCD (User-Centered Design), metode Agile, dan TAM (Technology Acceptance Model). Platform ini memuat kearifan lokal dua desa wisata di daerah perbatasan, yaitu Desa Sebujit dan Desa Jagoi Babang. Hasil pengujian dan evaluasi dengan metode regresi linier berganda dan SEM-PLS pada 45 responden menunjukkan bahwa model penerimaan teknologi WebAR ini signifikan (F = 6.583; p < 0.001). Sikap Pengguna (ATU) menjadi variabel kunci yang berpengaruh signifikan terhadap Niat Penggunaan (BI) (β=0.429; p=0.001), sementara Kemudahan Penggunaan (PEOU) dan Manfaat (PU) memengaruhi BI secara tidak langsung melalui ATU. Sebagai validasi tambahan, uji klasifikasi menghasilkan akurasi 88,90% dan F1-score 0,941, yang menegaskan bahwa WebAR berbasis Kode QR efektif dan dapat diterima dengan baik sebagai media informasi dan promosi digital kearifan lokal di wilayah perbatasan. Kata Kunci: daerah perbatasan; kearifan lokal; qr code; web augmented reality.