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Showing 150 articles found for "Experiences"

Pengelolaan Kegugupan Berbicara Di Depan Umum Bagi Anak-Anak Sekolah Di Panti Asuhan Holy Angel, Bekasi

Christanti, Maria Febiana, Mardani, Puri Bestari, MBP, Ratu Laura
Abstract: This manuscript presents the outcome of community service activities for children at Holy Angel orphanage who experiences nervousness when public speaking. The team focuses on middle and high school participants who often… n make presentations in front of the class. In the previous community service, we discussed training regarding increasing students' self-confidence. The team complemented the idea of public communication on intrapersonal strength, namely managing nervousness with an emphasis on practice, preparation, and the ability to overcome nervousness constructively. The team believes that knowledge of managing nervousness from an early age can help children in orphanages get used to facing various kinds of audiences in the future. This service method is tests, lectures and practice which include assignments and simulations. The result of this activity is that children can overcome nervousness by means of positive self-motivation, regular breathing, good script preparation and analyzing the audience.   Keywords: public communication, public speaking, nervous management, communication anxiety

Workshop Peningkatan Softskill Pengenalan dan Pemanfaatan Internet Of Things (IOT) Siswa SMK Negeri 1 Air Joman

Nata, Andri, Iqbal, Muhammad, Ramadhani, Andrew
Abstract: This workshop aims to enhance the soft skills of vocational high school students through the introduction and utilization of Internet of Things (IoT). Participants will be acquainted with the fundamental concepts of IoT… and how this technology can enrich their interpersonal abilities. The workshop focuses on developing communication skills, teamwork, and problem-solving through the implementation of simple IoT projects. Additionally, participants will understand the positive impact of IoT usage in daily life and the industrial sector. Active learning methods, such as group discussions and project simulations, will provide practical experiences that enrich students' understanding of these concepts. Thus, it is anticipated that this workshop will significantly contribute to equipping vocational high school students with relevant soft skills, supporting their readiness to face challenges in the future.             Keywords: Internet of Things; arduino; kodular

Optimalisasi E-Learning Melalui Implementasi Microservice Untuk Peningkatan Skalabilitas Dan Efisiensi Pembelajaran Online

Iqbal, Muhammad, Handoko, Wiwin, Syahputra, Abdul Karim
Abstract: The increased use of technology in education has encouraged the development of e-learning platforms that can provide effective and affordable learning experiences. However, the scalability and viability of e-learning platforms… tforms is often a challenge in the face of an increasing number of users and workloads. In this dedication, we propose the use of mi-croservice architecture in e-learning platforms to optimize scalability and maintain platform viability. We design and implement a microservice-based e-learning platform consisting of independent microservices, such as user management, course management, content management, and grading systems. We implement standardized API mechanisms for interactions between these microservices. We also vertically increase CPU capacity on each microservice instance to address increased workloads. We also observed that the use of microservices architecture makes it easy to maintain, develop, and integrate new features into the platform. In this overall dedication, we show that the implementation of microservices on e-learning platforms is able to provide optimal scalability and maintain the continuity of the platform in the face of increasing user needs Keywords: e-learning; microservice; skalabilitas; kinerja; monolitik    Abstract: Peningkatan penggunaan teknologi dalam pendidikan telah mendorong perkembangan platform e-learning yang dapat memberikan pengalaman pembelajaran yang efektif dan terjangkau. Namun, skalabilitas dan kelangsungan platform e-learning sering menjadi tantangan dalam menghadapi peningkatan jumlah pengguna dan beban kerja. SMK Swasta As-Syifa Kisaran menggunakan platform E-learning berbasis monolitik yang menyebabkan semakin banyak aktivitas platform digunakan semakin berat. Beberapa tahapan dilakukan dimulai dengan identifikasi masalah, perencanaan dan desain program, pelaksanaan, evaluasi dan analisis, serta penyusunan dan publikasi laporan. Arsitektur monolitik sebelumnya yang diterapkan perlu diperbaharui dengan arsitektur microservice bertujuan untuk mengoptimalkan skalabilitas dan menjaga kelangsungan platform E-Learning. Permasalahan pada penggunaan traffic yang tinggi dan berfokus pada satu server semakin lama semakin membebani server. Berdasarkan masalah tersebut maka layanan dipecah menjadi beberapa layanan webservice menggunakan arsitektur microservice yang terdiri dari layanan-microservice independen, seperti manajemen pengguna, kursus, konten, dan sistem penilaian. Peningkatan kapasitas CPU secara vertikal diperlukan sehingga microservice dapat mengatasi peningkatan beban kerja server. Hasil implementasi microservice yang diterapkan pada platform e-learning SMK As-Syifa mampu memberikan skalabilitas yang optimal untuk kelangsungan platform dalam menghadapi peningkatan kebutuhan pengguna            Kata kunci: e-learning; microservice; scalability; performance; monolitik

Sosialisasi Pemanfaatan Teknologi Informasi Internet Berbasis Media Sosial Sebagai Usaha dan Transaksi

Yenni, Yusli, Utnasari, Intan, Rahmawati, Mega
Abstract: Abstract: Information technology era requires speed and processing to obtain information. Users are required to quickly obtain and process information as needed. The use of the internet covers many fields of education but… t the use of the internet also covers the scope of business and transactions. Development of internet technology is widely used in business and sales transactions. Because the internet can create new entrepreneurs. Internet-based social media is an application service that is widely used as a means for the purpose of publishing a service or product. In the implementation of the service, the pre-test method was used which was given to the mothers of the village of RT 03 RW 01 by giving a questionnaire to measure their understanding of social media. Furthermore, given the delivery of material on understanding social media and the internet. The next method is carried out in practice to implement it. This will provide benefits in understanding social media and the internet for business ventures, both businesses that are established individually or in groups. Because social media can be used as a promotional media, see market developments, provide experiences for consumers and serve as social media for competitors. The results obtained from this service, the community / village mothers have business facilities, namely using the social media Facebook. With this media, the native mothers of the village can promote or sell their products there..   Keywords: internet; social media; transactions     Abstrak: Era teknologi informasi memerlukan kecepatan dan pemrosesan untuk mendapatkan informasi. Pengguna dituntut untuk lebih cepat memperoleh dan mengolah informasi sesuai kebutuhan. Penggunaan internet mencangkup banyak bidang pendidikan tetapi penggunaan internet juga mencangkup lingkup bidang usaha dan transaksi.Perkembagan teknologi internet banyak digunakan dalam bidang usaha dan transaksi penjualan. Kerena internet bisa menciptakan para enterpreneur yang baru. Internet berbasis media sosial merupakan suatu layanan aplikasi yang banyak dimanfaatkan sebagai sarana untuk tujuan mempublikasikan suatu jasa atau produk. Dalam pelaksanaan pengabdian digunakan metode pra test yang diberikan kepada ibu-ibu tiban kampung RT 03 RW 01 dengan memberikan koesioner untuk mengukur pemahaman tentang media social. Selanjutnya diberikan penyampaian materi tentang pemahaman media social dan internet. Metode selanjutnya di lakukan pelaksaan prakterk untuk mengimplemantasikannya.  Hal ini akan memberikan pemanfaatand dalam pemahaman media social dan internet  untuk usaha bisnis, baik usaha yang didirikan secara individual maupun kelompok. Karena media sosial dapat dijadikan suatu media promosi, melihat perkembangan pasar, memberikan pengalaman bagi konsumen dan sebagai media sosial kompetitor. Hasil yang didapat dari pengabdian ini, masyarakat/ibu-ibu tiban kampung mempunyai sarana usaha yaitu menggunakan media sosial facebook. Dengan media tersebut ibu-ibu tiban kampung dapat mempromosikan atau menjual produknya di sana.   Kata kunci : media sosia; internet; transaksi

KNOWLEDGE MANAGEMENT SYSTEM USING KNOWLEDGE SHARING FOR SUSTAINABLE BATAM TOURISM

Noviardi, Refli, Mahmudah Burhan, Rifa’atul, Dwiakila Ramadhan, Achiles, Adias Fahli, Ryadi, Raynold, Raynold
Abstract: Abstract: The development of sustainable tourism in Batam City faces several challenges. Knowledge and information related to tourism remain scattered among various stakeholders, resulting in suboptimal coordination. Knowledge… wledge sharing and collaboration among stakeholders remain limited, so best practices and experiences have not been fully leveraged. A Knowledge Management System (KMS) based on knowledge sharing is needed to support information exchange and the development of sustainable tourism. The methodology used in this study is the Knowledge Management System Life Cycle (KMSLC) approach combined with Design Thinking. The research steps included an evaluation of the existing infrastructure, the formation of a knowledge management team, knowledge collection, the design of a KMS prototype, and the development of that prototype. The results of the study indicate that a knowledge-sharing-based Knowledge Management System (KMS) prototype was successfully developed to meet the needs of tourists and tourism stakeholders in Batam City. The system built is capable of facilitating the management, storage, and exchange of knowledge among stakeholders in a more integrated manner. The implementation of the KMS also enhances collaboration and supports the decision-making process in the development of tourism products and services. These findings indicate that a KMS can serve as an effective solution in supporting sustainable tourism development in Batam City.             Keywords: tourism, KMLC, Batam City, design thinking, knowledge management.   Abstrak: Pengembangan pariwisata berkelanjutan di Kota Batam menghadapi beberapa tantangan. Pengetahuan dan informasi terkait pariwisata masih tersebar di berbagai pemangku kepentingan sehingga koordinasi belum berjalan secara optimal. Berbagi pengetahuan dan kolaborasi antar pemangku kepentingan masih terbatas, sehingga pengalaman dan praktik terbaik belum dimanfaatkan secara maksimal. Diperlukan Sistem Manajemen Pengetahuan (KMS) berbasis knowledge sharing untuk mendukung pertukaran informasi dan pengembangan pariwisata berkelanjutan. Metodologi yang digunakan dalam penelitian ini adalah pendekatan Siklus Hidup Sistem Manajemen Pengetahuan (KMSLC) yang dikombinasikan dengan Design Thinking. Langkah-langkah penelitian mencakup evaluasi infrastruktur yang sudah ada, pembentukan tim manajemen pengetahuan, pengumpulan pengetahuan, perancangan prototipe KMS, serta pengembangan prototipe KMS tersebut. Hasil penelitian menunjukkan bahwa prototipe Knowledge Management System (KMS) berbasis knowledge sharing berhasil dikembangkan sesuai dengan kebutuhan wisatawan dan pemangku kepentingan pariwisata di Kota Batam. Sistem yang dibangun mampu memfasilitasi pengelolaan, penyimpanan, dan pertukaran pengetahuan antar pemangku kepentingan secara lebih terintegrasi. Implementasi KMS juga meningkatkan kolaborasi dan mendukung proses pengambilan keputusan dalam pengembangan produk dan layanan pariwisata. Temuan ini menunjukkan bahwa KMS dapat menjadi solusi yang efektif dalam mendukung pengembangan pariwisata yang berkelanjutan di Kota Batam.   Kata kunci: pariwisata,  KMLC,  Kota Batam, desain thinking, manajemen pengetahuan.

DEVELOPMENT OF AN AUGMENTED REALITY APPLICATION FOR LEARNING THE VOLUME AND SURFACE AREA OF THREE-DIMENSIONAL SHAPES

Sapta, Andy, Pakpahan, Sondang Purnamasari
Abstract: This study focuses on the development of an Augmented Reality (AR)–based learning application designed to assist students in understanding the mathematical concepts of volume and surface area of three-dimensional geometric… tric shapes. The development process adopted the Multimedia Development Life Cycle (MDLC) model, which consists of six systematic stages: concept, design, material collecting, assembly, testing, and distribution. The research concentrated on the development and expert validation stages. Validation results from content and media experts indicate that the application meets pedagogical and technical feasibility standards. The content expert confirmed that the materials align with the national mathematics curriculum and are presented in a clear, contextual, and accurate manner, while the media expert highlighted the user-friendly interface, interactive features, and visual appeal of the application. Theoretically, this AR-based medium bridges the gap between abstract mathematical concepts and concrete visualization by enabling students to interact directly with virtual 3D objects. Practically, the application enhances learning motivation and engagement by providing dynamic, interactive experiences. Overall, this research contributes to the advancement of educational technology by offering a systematic model for developing AR-based learning media that support active and meaningful learning in the digital era.

SENTIMENT ANALYSIS OF CUSTOMER REVIEWS ON E-COMMERCE APPLICATIONS: LAZADA, TOKOPEDIA, AND BLIBLI

Ihza, Andika, Arifin, Muhammad, Setiawan, Arif
Abstract: Abstract: The rapid growth of e-commerce in Indonesia has increased consumer interactions with digital platforms, particularly Lazada, Tokopedia, and Blibli, resulting in a large volume of customer reviews that reflect consumer… onsumer experiences and perceptions but have not been optimally utilized in business decision-making. The main issue addressed in this study is how to process customer review data to generate meaningful information regarding consumer opinions. This research aims to apply web scraping techniques to collect customer review data and conduct sentiment analysis to identify trends in consumer opinions across the three e-commerce platforms. The dataset consists of 3,000 customer reviews, with 1,000 reviews collected from each platform, covering aspects such as shopping experience, service quality, delivery process, and customer satisfaction. The research methodology includes data collection through web scraping, text preprocessing for data cleaning and normalization, sentiment analysis using machine learning approaches, and visualization of sentiment results. The findings indicate differences in the distribution of positive, negative, and neutral sentiments across platforms, reflecting variations in consumer experiences and service strategies. These results demonstrate that sentiment analysis based on customer reviews can serve as strategic input to improve service quality, business performance, and marketing strategies in Indonesia’s e-commerce sector.   Keywords: customer reviews; digital services; e-commerce; sentiment analysis; web scarping Abstrak: Pertumbuhan pesat e-commerce di Indonesia meningkatkan interaksi konsumen dengan platform digital, khususnya Lazada, Tokopedia, dan Blibli, yang menghasilkan ulasan pelanggan dalam jumlah besar sebagai cerminan pengalaman dan persepsi konsumen, namun belum dimanfaatkan secara optimal dalam pengambilan keputusan bisnis. Permasalahan utama penelitian ini adalah bagaimana mengolah data ulasan tersebut agar dapat memberikan informasi yang bermakna mengenai opini konsumen. Penelitian ini bertujuan menerapkan web scraping untuk mengumpulkan data ulasan pelanggan serta melakukan analisis sentimen guna mengidentifikasi tren opini konsumen pada ketiga platform e-commerce tersebut. Data yang digunakan berjumlah 3.000 ulasan pelanggan, dengan masing-masing platform diwakili oleh 1.000 ulasan yang mencakup pengalaman berbelanja, kualitas layanan, proses pengiriman, dan tingkat kepuasan pelanggan. Metode penelitian meliputi pengambilan data menggunakan web scraping, pra-pemrosesan teks untuk pembersihan dan normalisasi data, analisis sentimen dengan pendekatan pembelajaran mesin, serta visualisasi hasil sentimen. Hasil penelitian menunjukkan adanya perbedaan distribusi sentimen positif, negatif, dan netral pada setiap platform, yang mencerminkan variasi pengalaman konsumen dan strategi layanan. Temuan ini menunjukkan bahwa analisis sentimen berbasis ulasan pelanggan dapat menjadi masukan strategis untuk meningkatkan kualitas layanan, kinerja bisnis, dan strategi pemasaran e-commerce di Indonesia.   Kata kunci: customer reviews; digital services;e-commerce;sentiment analysis;web scarping

DEVELOPMENT OF VIRTUAL REALITY APPLICATION FOR DESKTOP COMPUTER ASSEMBLY

Sapta, Andy, Mansur, Hamsi, Hakim, Abdul, Agung, Muhammad, Dalu, Zaudah Cyly Arrum
Abstract: Abstract: Both hardware and software technologies offer their advantages in helping to facili- tate student learning activities. Virtual reality technology allows users to interact directly with  the virtual reality environment,… ironment, giving the effect of a pleasant learning sensation because it pro- vides direct experience for students to actively do desktop computer assembly practicum inde- pendently and guided. This research is R & D (Research and Development), which aims to pro- duce a product as a desktop computer assembly virtual reality learning application. This re- search procedure adapts the Lee & Owens development model. The subjects of this research  were students at the Open University, Makassar State University, and Lambung Mangkurat  University. The results showed that using Virtual Reality in desktop computer assembly can  provide extraordinary experiences to users, bridging the gap between the real and virtual worlds.  This is achieved through specially designed hardware to create a virtual environment that re- sembles the actual reality or even creates an entirely new reality.  Keywords: desktop computer; assembly; virtual reality       Abstrak: Teknologi perangkat keras (hardware) maupun lunak (software) menawarkan  keunggulannya dalam membantu memfasilitasi aktivitas belajar dan pembelajaran ma- hasiswa. Teknologi virtual reality memiliki kemampuan bagi penggunanya untuk dapat  melakukan interaksi langsung dengan lingkungan realitas maya, memberi efek sensasi  pembelajaran yang menyenangkan karena memberikan pengalaman langsung bagi ma- hasiswa untuk aktif melakukan pratikum perakitan computer desktop secara mandiri  maupun terbimbing. Penelitian ini adalah R & D (Research and Development) yang ber- tujuan untuk menghasilkan suatu produk yaitu berupa aplikasi pembelajaran virtual real- ity perakitan computer desktop. Prosedur penelitian ini mengadaptasi model pengem- bangan Lee & Owens. Subjek penelitian ini adalah mahasiswa pada Universitas Ter- buka,  Universitas  Negeri  Makassar,  dan  Unibversitas  Lambung  Mangkurat.  Hasil  penelitian diperoleh bahwa penggunaan Virtual Reality dalam perakitan computer desk- top mampu memberikan pengalaman luar biasa kepada pengguna, menjembatani jurang  antara dunia nyata dan dunia maya. Hal ini dicapai melalui penggunaan perangkat keras  yang dirancang khusus untuk menciptakan lingkungan virtual yang menyerupai realitas  sebenarnya atau bahkan menciptakan realitas yang sama sekali baru.  Kata kunci: computer desktop; perakitan; virtual reality   

COMPARING THE WMA AND SES METHODS FOR FORECASTING STOCK PRODUCT OF MS GLOW PUTRI

Nurhamidah, Nurhamidah, Sembiring, Muhammad Ardiansyah, Lubis, Iin Almeina
Abstract: Abstract: Ms Glow Putri Shop is a business that operates in the beauty sector, selling beauty products, namely skincare and bodycare, which are useful for maintaining healthy body and facial skin. However, Ms Glow Putri… currently often experiences problems, namely tight competition and inventory management that is less effective in terms of sales numbers. Every month reaching ±1300 products, Ms Glow Putri also often experiences shortages and build-ups in skincare and bodycare stocks. This can reduce customer confidence so that Ms Giow Putri often experiences losses in the form of finance and other things, so this method is needed to predict some skincare and other stock supplies. bodycare provided in the following month. This method uses the Weighted Moving Average and Single Exponentiation Smoothing methods to predict supplies of skincare and bodycare stocks. The results of research on Ms GIow daughter using the Weight Moving Average Method with a weight of 5 with a MAPE of 1.08% and the SingIe Exponentiation Smooting Method with an Alpha of 0.1, namely 0.84%, then the comparison between the two methods can be stated that the SES method is the best method good, because it has the lowest error.       Keywords: forecasting; ms glow putri; ses and wma   Abstrak: Toko Ms Glow Putri adalah usaha yang bergerak di bidang kecantikan, menjual produk kecantikan yaitu skincare dan bodycare berguna untuk menjaga agar kesehatan kulit tubuh dan wajah tetap terjaga. Namun Ms Glow Putri saat ini sering kali mengalami permasalahan yaitu persaingan yang ketat dan manajemen persediaan yang kurang efektif dengan jumlah penjualanan. Setiap bulan mencapai ±1300 produk maka Ms Glow Putri juga sering mengalami kekurangan dan penumpukan pada stok skincare dan bodycare ini dapat mengurangi kepercayaan pelanggan sehingga Ms Glow Putri sering mengalami kerugian berupa finance dan lainnya maka perlu metode ini untuk memprediksi beberapa persediaan stok skincare dan bodycare yang disediakan pada priode di buIan berikutnya. Metode ini menggunakan metode Weighted Moving Averege dan Single Exponential Smoothing untuk memprediksi persediaan pada stok skincare maupun bodycare. HasiI penelitian pada Ms GIow Putri dengan mengggunakan Metode Weight Moving Averege dengan bobot 5 dengan MAPE 1,08% dan Metode Single Exponential Smooting dengan Alpha 0,1 yaitu 0,84% maka perbandingan antara dua metode tersebut dapat dinyatakan bahwa metode SES adaIah metode paling baik karena memiliki error terendah.  Kata kunci: ms glow putri; peramalan; ses dan wma  

SENTIMENT ANALYSIS OF PUBLIC OPINION ON SOCIAL MEDIA X TOWARDS ETHNIC ROHINGYA IN INDONESIA

Amalia, Ayu, Damayanti, Damayanti
Abstract: Abstract: Rohingya refugees continue to arrive in Aceh by sea by boat. Based on data from the United Nations High Commissioner for Refugees (UNCHR), as of December 10 2023, 1,543 Rohingya refugees had landed in Aceh since… e mid-November 2023. The increasing number of refugees arriving has caused resistance from local residents. This rejection was the result of the bad experiences of Acehnese people with Rohingya refugees. The main problem of this research is that analyzing public opinion on Rohingya ethnicity in Indonesia is still done manually by looking at tweets one by one. The solution to overcome this is to analyze opinions using data crawling with the Naïve Bayes algorithm. The purpose of this research is to determine public opinion on Twitter media regarding refugee refugees. The method used in this research is the Naïve Bayes algorithm method. The results of the research show that the Naïve Bayes algorithm can classify public opinion sentiment on Twitter social media towards the Rohingya Ethnic in Indonesia into positive sentiment. and negative with a total accuracy of 70%. So, the words "Rohingya Ethnicity in Indonesia" tend to be accepted by the X community with the arrival of Rohingya refugees in Indonesia.             Keywords: rohingya; twitter; naïve bayes; opinion     Abstrak: Pengungsi Rohingya terus berdatangan ke Aceh melalui jalur laut dengan menggunakan perahu. Berdasarkan hasil data United Nations High Commissioner for Refugees (UNCHR), per 10 Desember 2023 sebanyak 1.543 pengungsi Rohingya datang ke dalam wilayah Aceh. Meningkatnya jumlah pengungsi yang datang menimbulkan perlawanan dari warga setempat. Penolakan ini imbas dari pengalaman buruk warga Aceh terhadap pengungsi Rohingya. Permasalahan utama penelitian ini yaitu menganalisis opini publik terhadap Etnis Rohingya di Indonesia masih secara manual dengan melihat tweet satu persatu. Solusi mengatasi hal tersebut maka analisis opini menggunakan crawling data dengan algoritma Naïve Bayes. Tujuan penelitian ini untuk mengetahui opini publik pada media twitter terkait pengungsi Rohingya. Metode yang digunakan dalam penelitian ini yaitu metode algoritma Naïve Bayes. Hasil penelitian menunjukan bahwa pada algoritma Naïve Bayes dapat mengklasifikasikan sentimen dengan total akurasi 70%. Maka “Etnis Rohingya di Indonesia” cenderung dapat diterima oleh masyarakat X dengan datangnya pengungsi Rohingya di Indonesia.   Kata kunci: rohingnya; twitter; naïve bayes; opini