Abstract:The international language nowadays is English. To make learning more enjoyable and fun for students, the right approach is required. The researcher aims to explain the drilling method to enhance the students’ English skills.…
skills. In this research, the researchers used a qualitative descriptive study as the research methodology. The study takes place at the LKP YHSUA Training Institute for Self-Development, involving 20 students. The data was collected through observation, interview, and documentation. The data analysis was done through data collection, reduction, display, and drawing conclusions. The results showed that the drilling method used became the suitable method that has a significant effect on the young learners’ mastery of the four English skills. In addition, the young learners can pronounce, read, write, and listen to the whole lessons and games given through the use of the drilling method combined with printed stories through learning process. Besides that, teaching and learning process becomes more fun. Overall, the drilling method has proven to be an effective approach for teaching the four English skills to students.
Abstract:This community service program aimed to enhance the English language skills of elementary school students on Tegal Island, Lampung Province, through the implementation of a Contextual Teaching and Learning (CTL) approach.…
. Limited English proficiency among local children has long hindered effective communication with foreign visitors and restricted opportunities for community-based tourism development. To address this challenge, the program incorporated basic English vocabulary related to the beach environment into interactive activities, such as songs, games, visual aids, and direct exploration of local surroundings. These methods were designed to provide authentic, engaging, and memorable language learning experiences tailored to the learners’ environment. A pre-test and post-test design was employed to evaluate the program’s effectiveness. The results demonstrated a substantial improvement in students’ vocabulary mastery, with mean scores rising from 61.36 on the pre-test to 89.73 on the post-test. Statistical analysis using a paired sample t-test revealed a significance value of 0.000 (p < 0.05), confirming that CTL significantly enhanced vocabulary acquisition. The normalized gain (N-Gain) indicated a high level of progress among participants, showing consistent improvement across all learners. Beyond cognitive gains, qualitative observations indicated that students exhibited greater confidence, motivation, and environmental awareness as they linked English lessons to familiar contexts. This program illustrates that CTL offers a practical, low-cost, and highly effective strategy for empowering youth in remote island communities. By contextualizing English instruction in real-life settings, CTL not only fosters academic achievement but also supports community engagement, cultural pride, and sustainable human resource development in rural tourism areas.
Abstract:The type of research used is class action research. Data collection techniques used are observation, documentation, tests. Data analysis techniques used are data collection, data reduction, data presentation, and conclusion.…
ion. It can be concluded that the application of murottal method in RA Perwinda 4 Madining, Soppeng, proved effective in improving the ability to read and memorize the Qur'an children through an interactive and fun approach. The use of murottal audio from famous reciters/qariahs helps the child hear and imitate the correct recitation as per Tajweed, while the combination with creative methods like hand gestures and hijaiyah card games keeps their engagement. The study showed a significant increase in the ability to memorize short Surahs, from an average of 21.9% in the pre-cycle to 85.9% in the second cycle. This approach also supports the natural formation of Islamic character, making the murottal method an effective and innovative strategy in learning the Qur'an at an early age.
Abstract:The unrestricted use of mobile phones by elementary school children to access social media and online games can be disastrous for them. This greatly affects their literacy skills, leading to suboptimal development of the…
four language skills: listening, speaking, reading, and writing. This community service program aims to raise awareness and motivate the students of TPQ Bustanul Ulum Sejati to improve their literacy skills. The method used in this community service activity was lectures and discussions. The activity received a positive response from the TPQ Bustanul Ulum Sejati students and their parents. The program was conducted through material presentations and discussions using a relaxed conversational approach, making the activity feel less formal and more comfortable. This atmosphere allowed all the students to express their opinions without hesitation. This activity left a positive impression on the participants about the importance of literacy and avoiding excessive use of mobile phones to access social media and online games.
Abstract:Bullying cases in Indonesia occupy the top ranking. Bullying behavior often occurs when someone has shortcomings, both physically and mentally. The impact of bullying on students is in the form of decreased appetite, headaches,…
daches, embarrassment, and feeling afraid to socialize in social environments. Increasing students' understanding regarding bullying behavior can reduce bullying cases. Bullying can start from uncontrolled levels of aggressive behavior during childhood. However, this can be prevented by increasing supervision of negative associations from children and friends, starting from modeling good things, filtering out children's friends who have a positive effect. The aim of this intervention is to provide students with understanding and knowledge regarding bullying, its types, etc. Bullying affects both boys and girls. The method based on this intervention consists of 4 stages, namely needs assessment for the Counseling Guidance teacher, distribution of bullying questionnaires to students, Focus Group Discussion (FGD) with students, provision of materials and games in team building. The series of activities were attended by 40 students consisting of 20 men and 20 women from several representatives of departments at Bina Sriwijaya Indonesia Palembang Vocational School. The results of the intervention activities that have been implemented are that students feel openness in terms of both thoughts and feelings regarding bullying behavior. The service activities at Bina Sriwijaya Indonesia Palembang Vocational School have had a very good impact on the entire school community, especially students, subject teachers, guidance and counseling teachers and all staff and equipment at the school. The Principal welcomed and looked forward to further positive activities at Bina Sriwijaya Indonesia Palembang Vocational School. From the results of a questionnaire conducted on community service participants, 87.5% of students strongly agreed with socialization activities to overcome bullying and 12.5% agreed.
Abstract:Keberhasilannya proses belajar mengajar sangat ditentukan oleh seorang guru yang melakukan transfer ilmu (knowledge transfer) melalui proses pembelajrannya,dalam hal ini strategi pembelajaran menjadi penting dalam proses…
belajar tersebut. Banyak pembelajaran pembelajaran di kelas yang dilakukan oleh para gura, pembelajaran yang sering digunakan dalam proses pembelajaran tersebut, antara lain:Pembelajaran Ceramah, Pembelajaran Tanya jawab, Pembelajaran diskusi, Pembelajaran pemberian tugas, Pembelajaran demontrasi, Pembelajaran karyawisata, Kerja kelompok (inquiri), Pembelajaran bermain peran, Pembelajaran dialog, Pembelajaran bantah membantah, dan Pembelajaran bercerita. Berdasarkan pertimbangan di atas, maka perlu dikembangkan suatu metode pembelajaran yang mampu melibatkan peran serta siswa secara menyeluruh sehingga kegiatan belajar mengajar tidak hanya didominasi oleh siswa-siswa tertentu saja. Selain itu, melalui pemilihan metode pembelajaran tersebut diharapkan sumber informasi yang diterima siswa tidak hanya dari guru melainkan juga dapat meningkatkan peran serta dan keaktifan siswa dalam mempelajari dan menelaah ilmu yang ada terutama mata pelajaran Bahasa Inggris. Berdasarkan latar belakang masalah di atas maka dirumuskanlah judul penelitian tindakan kelas ini sebagai berikut: “Peningkatan hasil belajar bercakap cakap bahasa inggris melalui pembelajaran dengan media games puzzle pada siswa kelas V SD YPPGI NOKAPAKA Tahun Pelajaran 2023/2024”, Berdasarkan yang ada maka rumusan masalah dari penelitian ini adalah, Bagaimana aktivitas siswa dalam pembelajaran dengan media games puzzle untuk peningkatan hasil belajar bercakap cakap bahasa inggris pada siswa kelas V SD YPPGI NOKAPAKA serta Apakah pembelajaran dengan media games puzzle dapat meningkatkan kepahaman siswa kelas V SD YPPGI NOKAPAKA tentang memberi informasi dalam Bahasa Inggris, Penelitian ini menggunakan pendekatan kualitatif, yaitu suatu bentuk kajian yang bersifat reflektif oleh pelaku tindakan yang dilakukan untuk meningkatkan kemantapan rasional dan juga menggunakan penelitian tindakan kelas yaitu tindakan-tindakan mereka dalam melaksanakan tugas serta Games Puzzle merupakan bentuk permainan yang menantang daya kreatifitas dan ingatan siswa lebih mendalam dikarenakan munculnya motivasi untuk senantiasa mencoba memecahkan masalah, namun tetap menyenangkan sebab bisa di ulang-ulang
Abstract:Traditional games play a crucial role in enriching character values and culture among children. In this paper, the involvement of traditional games in fostering social interaction, strengthening cultural identity, and shaping…
aping children's characters is explored extensively. Despite the rapid advancement of technology shifting the popularity of modern games, traditional games still hold irreplaceable values. Through the analysis of various traditional games such as hide and seek, tag, hopscotch, stilts, and fortresses, values like honesty, teamwork, responsibility, and patriotism are identified as integral parts of children's play experiences. This research emphasizes the importance of introducing traditional games in the context of character education, considering their role in shaping personalities and reinforcing cultural identities. Through a descriptive qualitative approach, this study delves into the depth of values embedded in traditional games and highlights the urgency of preserving this cultural heritage amidst globalization. The research findings indicate that traditional games not only provide entertainment but also serve as effective learning tools in shaping children's characters. Therefore, efforts to promote and introduce traditional games to children are crucial in maintaining the continuity of cultural heritage and fostering positive values in society.
Abstract:Abstract Nowadays, smartphones are not only used for work, but rather as entertainment for children and teenagers, for example online games. The existence of online games has a big impact on teenagers. If you cannot control…
ntrol yourself, you can lose track of time and forget other activities. If online games are overused, it will have detrimental effects. on teenagers’ emotional development. This research aims to analyze the consequence of Mobile Legends addiction to online games on the emotional level of high school students. A literature study was the research methodology employed in this study. Documentation of pertinent journals was the method of data collection employed. Based on the research findings, there appears to be an addictive influence due to playing Mobile Legends the emotional impact of online games of high school students. High school students who are still teenagers have unstable emotions. Addiction to video games can be harmful to students’ emotional levels, namely students become irritable, speak harshly, get easily stressed, anxious and aggressive. Parental war is very important to shield kids from developing a gaming addiction.
Abstract:Abstract: The purpose of this service program (PKM) that we have held in Taman Sari Hijau Housing aims to study the extent of the ability or competence of elementary school children in English in the housing. With a quota…
a of 30 students, we came to the conclusion that most of the students, apart from the lack of access to English content, we also found a lack of interest in English, so the PKM that we conducted was not only about studying partner problems, but also introducing them to English and teaching with more effective methods, and the results showed that children do need a more "fun" approach than memorizing standard vocabulary, so they can use the vocabulary they have learned with more confidence.
Keywords: community service; english language proficiency; interest in learning; fun learning methods
Abstrak: Program pengadian kepada masyarakat (PKM) yang diselenggarakan di Perumahan Taman Sari Hijau berdasarkan pada kebutuhan dan peningkatan kemauan belajar dan juga minat dalam meningkatkan kemampuan Bahasa Inggris di lingkungan tersebut. Terdapat 30 anak-anak pada jenjang Sekolah Dasar yang menjadi peserta kegiatan ini. Berdasarkan hasil obeservasi awal ditemukan bahwa masih kurangnya akses terhadap konten pembelajaran berbahasa Inggris dan juga masih kurangnya minat anak-anak untuk belajar Bahasa Inggris. Dalam pelaksanaannya, kegiatan PKM ini dilaksanakan dengan mempelajari permasalahan mitra dan kemudian memperkenalkan dan mengimplemnetasikan pembelajaran Bahasa Inggris dengan metode yang lebih efektif. Metode yang digunakan adalah Total Physical Response (TPR) yang diterapkan melalui tahapan kegiatan yang terstruktur, dimulai dari pengenalan kosakata sederhana, demonstrasi gerakan oleh pengajar, hingga praktik langsung oleh siswa melalui permainan edukatif (games). Hasil dari kegiatan ini menunjukkan bahwa anak-anak memang membutuhkan pendekatan yang lebih “menyenangkan” dari pada penghafalan kosakata yang baku, sehingga mereka dapat menggunakan kosakata yang telah mereka pelajari dengan lebih percaya diri.
Kata kunci: pengabdian kepada Masyarakat (PKM); kemampuan bahasa inggris; minat belajar; metode pembelajaran menyenangkan
Abstract:Abstract: The literacy and numeracy achievements of elementary school students in Indonesia still face various challenges, despite showing an upward trend based on the results of the National Assessment. One cause is the…
implementation of conventional and less interactive learning models. This community service activity aims to develop and train the use of the interactive Learning Management System (LMS) kelaspetualang.com integrated with Scratch-based educational games to support literacy and numeracy learning at SD Negeri 067240 Medan. The implementation method used an interactive workshop based on practice-based learning that included needs analysis, material development, training, implementation, mentoring, and evaluation. The activity participants consisted of 20 teachers. The evaluation was conducted using a 1–5 Likert scale questionnaire to measure understanding, interest, and effectiveness of the activity. The results of the activity showed that 18 teachers successfully developed and uploaded game-based teaching materials to the LMS, while two teachers experienced technical difficulties with the device. The evaluation results showed a very good level of understanding and enthusiasm, especially regarding interest in developing game-based learning media, although further mentoring is still needed on technical aspects. This activity has been proven to improve teachers' digital competence and literacy and has the potential to enrich literacy and numeracy learning in an innovative way.
Keywords: educational; games; scratch; literacy; numeracy
Abstrak: Capaian literasi dan numerasi siswa sekolah dasar di Indonesia masih menghadapi berbagai tantangan, meskipun menunjukkan tren peningkatan berdasarkan hasil Asesmen Nasional. Salah satu penyebabnya adalah penerapan model pembelajaran yang masih konvensional dan kurang interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan dan melatih pemanfaatan Learning Management System (LMS) interaktif kelaspetualang.com yang terintegrasi dengan game edukatif berbasis Scratch guna mendukung pembelajaran literasi dan numerasi di SD Negeri 067240 Medan. Metode pelaksanaan menggunakan workshop interaktif berbasis practice-based learning yang meliputi analisis kebutuhan, pengembangan materi, pelatihan, implementasi, pendampingan, dan evaluasi. Peserta kegiatan terdiri atas 20 guru. Evaluasi dilakukan menggunakan kuesioner skala Likert 1–5 untuk mengukur pemahaman, minat, dan efektivitas kegiatan. Hasil kegiatan menunjukkan bahwa 18 guru berhasil mengembangkan dan mengunggah materi ajar berbasis game ke dalam LMS, sementara dua guru mengalami kendala teknis perangkat. Hasil evaluasi menunjukkan tingkat pemahaman dan antusiasme yang sangat baik, terutama pada minat pengembangan media pembelajaran berbasis game, meskipun masih diperlukan pendampingan lanjutan pada aspek teknis. Kegiatan ini terbukti meningkatkan kompetensi dan literasi digital guru serta berpotensi memperkaya pembelajaran literasi dan numerasi secara inovatif.
Kata kunci: pendidikan; permainan; Scratch; literasi; numerasi.