Abstract:The purpose of developing an Android-based Gauss Jordan application is as an alternative in effective and practical Linear Algebra learning. The method for developing this research is R&D (Research and Development) research…
rch with the ADDIE development model. Data collection techniques used are material validation sheets and application display; practicality sheet; test sheets (pretest and posttest); and student opinion sheets. The application developed in application design is with figma.com and for software development using visual studio code. Questionnaire instruments and questions on systems of linear equations were given to 22 TI21A4 students in the Linear Algebra course. Based on the data that has been obtained and processed, the score for improving student learning outcomes is 0.71 which is considered effective. The improvement is classified as high and includes effective, and the average score of the practicality assessment is 4.2 which is included in the high category. This application also received a positive response from students who have used it, so the Gauss Jordan 3x3 application is suitable for use in learning and determining solutions to linear equations.
Abstract:Perkembangan teknologi kecerdasan buatan atau Artificial Intelligence (AI) telah memberikan dampak transformasi yang masif di berbagai sektor, termasuk pendidikan. Guru dituntut untuk beradaptasi dengan alat digital guna…
menciptakan suasana belajar interaktif bagi siswa generasi Z dan Alpha. Pengabdian kepada Masyarakat (PkM) ini bertujuan memberikan solusi atas keterbatasan literasi digital guru di SD Brainfor Islamic School melalui pelatihan intensif pemanfaatan Generative AI. Fokus kegiatan meliputi penggunaan AI Teks (ChatGPT, Notion AI) untuk administrasi, serta AI Multimodal (Gemini AI, Canva AI, Suno AI) untuk pembuatan RPP, ilustrasi kelas, dan musik edukatif. Metode pelaksanaan menggunakan pendekatan Participatory Action Learning System (PALS) yang terdiri dari tahap sosialisasi, pelatihan hands-on, dan evaluasi. Hasil kegiatan menunjukkan lonjakan rata-rata pemahaman peserta dari 35% pada tahap pre-test menjadi 88% pada tahap post-test. Seluruh peserta berhasil menghemat 50% waktu penyusunan administrasi dan menghasilkan minimal satu produk media pembelajaran interaktif secara mandiri. Pemanfaatan AI terbukti mereduksi kebosanan belajar siswa dan sangat membantu guru berinovasi.
The development of Artificial Intelligence (AI) technology has brought massive transformation in various sectors, including education. Teachers are required to adapt to digital tools to create interactive learning environments for Generation Z and Alpha students. This Community Service (PkM) aims to provide a solution to the limited digital literacy of teachers at SD Brainfor Islamic School through intensive training on Generative AI. The focus includes the use of Text AI (ChatGPT, Notion AI) for administration, and Multimodal AI (Gemini AI, Canva AI, Suno AI) for creating lesson plans, class illustrations, and educational music. The implementation method uses the Participatory Action Learning System (PALS) approach consisting of socialization, hands-on training, and evaluation stages. The results showed a surge in participants' average understanding from 35% in the pre-test to 88% in the post-test. All participants successfully saved 50% of their administration time and independently produced at least one interactive learning media product. The use of AI is proven to reduce student boredom and greatly helps teachers innovate.
Abstract:This research aim For knowThe Influence of the Project Based Learning Model on Learning Outcomes PPKN On Students of Class IV of UPTD SD Negeri 122350 Pematangsiantar.Research design implementedis Pre-Experimental …
is Pre-Experimental Designs method is appropriate with limitations amount samples to be researched.This research will was held at the UPTD of State Elementary School 122350 Pematangsiantar.The time study implemented in the even semester May of the Year Academic Year 2023/2024. Based on results research and discussion that has been put forward can taken conclusion that from pretest results,obtained the average value is 46.35 which is classified as in category low.While average value of results Study posttest students, namely 85.52, which indicates that results after given treatment increase with such a range big.From the average pretest and posttest scores there are difference of 39.17 and based on hypothesis test results with level significant = 0.05 and ttable of 2.034, thitung of 14.737. With thus thitung> ttable 14.737> 2.034, then can concluded that there is the influence of the Project Based Learning Model on results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.Maka based on Hypothesis Test Results is rejected and accepted which indicates that existence the influence of the Project Based Learning Model is significant to results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.
Abstract:This research is motivated by the lack of descriptive text writing skills of students in high classes, namely grade IV of Elementary School. The purpose of the study was to describe the improvement of descriptive text writing…
iting skills in learning Indonesian through the application of image media in using the problem based learning (PBL) model in grade IV of SDN 55 Air Pacah, Padang City. This type of research is Classroom Action Research (CAR). The research instruments used were teacher activity observation sheets, student activity observation sheets, and student writing skill assessment sheets. The percentage of teacher activity obtained in Cycle I was 80% and increased in Cycle II with a percentage of 92.5%. The average observation of student activities in Cycle I was 72.5% and increased in Cycle II with an average of 85%. The completion of student writing skill learning outcomes in Cycle I was 44% with an average learning outcome of 62, increasing to 84% in Cycle II with an average learning outcome of 78. Based on the results of this assessment, it can be concluded that the Problem Based Learning (PBL) model can improve students' descriptive text writing skills
Abstract:Diabetes mellitus merupakan penyakit kronis yang ditandai dengan peningkatan kadar gula darah akibat gangguan produksi atau kerja insulin. Penatalaksanaan diabetes tidak hanya bergantung pada terapi farmakologi, tetapi juga…
uga dipengaruhi oleh pengaturan pola makan dan aktivitas fisik. Penelitian ini bertujuan untuk menganalisis perencanaan serta implementasi program diet dan aktivitas fisik pada penderita diabetes mellitus melalui pendekatan studi kasus. Metode penelitian menggunakan pendekatan deskriptif dengan desain studi kasus pada satu pasien diabetes mellitus tipe 2. Intervensi yang diberikan berupa pengaturan diet berbasis prinsip 3J (jumlah, jenis, dan jadwal makan) serta aktivitas fisik rutin. Hasil penelitian menunjukkan adanya penurunan kadar gula darah dari 245 mg/dL menjadi 165 mg/dL dalam waktu 4 minggu. Penurunan ini menunjukkan bahwa intervensi yang diberikan efektif dalam membantu pengendalian kadar gula darah serta meningkatkan kepatuhan pasien terhadap pola hidup sehat.
Hypertension is one of the most common noninfectious diseases that affects the elderly. Hypertension is also a leading cause of serious complications such as stroke, heart failure, and kidney disease. Non-pharmacological approaches such as the Mindfulness-Based Stress Reduction (MBSR) method have been proven effective in lowering blood pressure by reducing stress and increasing self-awareness. This study aims to determine the effect of relaxation therapy with the MBSR method on reducing blood pressure among elderly patients with hypertension. This research employed a quantitative approach with a quasi-experimental design. The design used was a pre-test post-test design. The sample consisted of 30 elderly selected using purposive sampling based on inclusion and exclusion criteria. The study was conducted from April 14th to June 3rd, 2025. The intervention given was an MBSR treatment program for two months, eight sessions, including mindfulness meditation, breathing exercises, and relaxation techniques. Blood pressure measurements were taken before and after the intervention. The data were analyzed using the paired t-test. The results showed a significant decrease in systolic blood pressure of P< 0.000 and diastolic blood pressure with P < 0.011 after intervention. The average reduction in systolic blood pressure was 5.13 mmHg, and in diastolic blood pressure was 4.63 mmHg. These findings indicate that the MBSR therapy is effective in helping elderly individuals manage hypertension through stress reduction and enhanced self-awareness
Abstract:The purpose of this study was to determine the effect of quiziz-based interactive media on Civics learning outcomes in class III of UPTD SD Negeri 124392 Pematangsiantar. This study was quantitative with a one-group pretest-posttest…
est-posttest design. The sample of this study was all students of class III of UPTD SD Negeri 124392 Pematangsiantar in the 2025/2026 academic year, totaling 25 people. The research instrument used in this study was a learning outcome test instrument, the data obtained were analyzed using statistical analysis techniques. Data from the initial conditions before the treatment was carried out until after the treatment was carried out showed an increase in student learning outcomes. Before the treatment, the average score was 68 and after the treatment, the average score was 84. It can be concluded that the student learning outcomes before the treatment were given were still not reaching the KKTP, namely 25 students (100%) and after the treatment, student learning outcomes increased, namely 26 students (100%) had scores above the KKTP. Based on the results of the hypothesis test with a significance level of 0.05 and a t table of 2.060, the calculated t is 11.238. Thus, t count > t table 11.238 > 2.060, it can be concluded that there is an influence of Quiziz-based interactive media on Civics learning outcomes in grade III at the UPTD of SD Negeri 124392 Pematangsiantar
Abstract:This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic…
academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects
Abstract:Pemilihan kendaraan bermotor merupakan keputusan kompleks yang melibatkan berbagai kriteria teknis seperti transmisi mesin, kapasitas mesin (CC), tahun keluaran, dan jenis bahan bakar. Masalah muncul ketika konsumen kesulitan…
litan memilih kendaraan terbaik karena banyaknya pilihan dan perbedaan spesifikasi. Untuk mengatasi hal tersebut, penelitian ini menggunakan metode EDAS (Evaluation Based on Distance from Average Solution) sebagai pendekatan objektif berbasis multikriteria. Data diperoleh melalui survei dan penilaian masyarakat terhadap 10 merek kendaraan, kemudian dihitung rata-rata solusi (AV), jarak positif (PDA), jarak negatif (NDA), normalisasi, dan skor akhir (Appraisal Score/AS). Hasil analisis menunjukkan bahwa Royal Enfield (A9) menjadi alternatif terbaik dengan skor 0,74716, diikuti oleh Yamaha (A6) dengan skor 0,55006, dan TVS (A10) dengan skor 0,52727. Peringkat tersebut dipengaruhi oleh kombinasi kapasitas mesin besar dan tahun produksi terbaru. Metode EDAS terbukti efektif sebagai alat bantu pengambilan keputusan sistematis dalam pemilihan kendaraan bermotor
Abstract:Penelitian ini bertujuan untuk membangun sebuah aplikasi yang dapat meramalkan persediaan kue di masa yang akan datang pada rumah Difa sehingga permasalahan yang terjadi selama ini seperti kesalahan dalam mempersiapkan persediaan…
ersediaan kue berakibat pada kerugian yang cukup membuat pemilik usaha kue ini mengeluh. Kekecewaan pelanggan disebabkan stok kue sudah habis tidak dapat dihindari dan sebaliknya jika persediaan kue berlebih maka akan mengakibatkan kerugian karena modal yang digunakan tidak Kembali. Adapun metode yang diterapkan pada proses peramalan ini adalah menggunakan Weighted Moving Average yang dapat membantu merekomendasikan berapa jumlah persediaan yang dapat disediakan dimasa yang akan datang dengan tingkat kesalahan dibawah 5%. Untuk menunjang penelitian ini berjalan dengan baik, maka data yang dibutuhkan adalah data pengguna, data periode, data kue, dan data penjualan kue.