Abstract:Evaluasi kinerja pegawai honorer di instansi publik seringkali bergantung pada penilaian linguistik yang subjektif, sehingga memicu bias penilai dan keterbatasan akuntabilitas. Untuk mengatasi masalah tersebut, penelitian…
n ini mengusulkan model hibrida Fuzzy-Weighted Product. Logika Fuzzy diterapkan untuk mentransformasikan istilah linguistik menjadi Triangular Fuzzy Numbers (TFN) dan skor tegas (crisp), sementara metode Weighted Product digunakan untuk mengagregasikan skor tersebut berdasarkan bobot multi-kriteria. Model ini dievaluasi melalui studi kasus yang melibatkan sepuluh pegawai honorer berdasarkan lima kriteria: disiplin, tanggung jawab, kualitas kerja, kerja sama, dan inisiatif. Hasil eksperimen menunjukkan bahwa model hibrida ini berhasil meminimalkan subjektivitas penilai dan menghasilkan perengkingan yang dapat direproduksi secara matematis. Analisis sensitivitas mengonfirmasi stabilitas hasil peringkat akhir, sehingga model Hibrida Fuzzy Weighted Product yang diusulkan ini sangat sesuai untuk digunakan sebagai kerangka kerja utama dalam sistem pendukung keputusan untuk penilaian kinerja di sektor publik.
Performance evaluation of honorary employees in public institutions often relies on subjective linguistic assessments, leading to evaluator bias and limited accountability. To address this, this paper proposes a Hybrid Fuzzy-Weighted Product (Fuzzy-Weighted Product) model. Fuzzy Logic is adopted to transform linguistic terms into Triangular Fuzzy Numbers (TFN) and crisp scores, while the Weighted Product method aggregates these scores based on multi-criteria weights. The model was evaluated using a case study of ten honorary employees across five criteria: discipline, responsibility, work quality, cooperation, and initiative. The experimental results demonstrate that the hybrid model successfully minimizes evaluator subjectivity and delivers mathematically reproducible rankings. A sensitivity analysis confirms the stability of the final rankings, making the proposed Hybrid Fuzzy–Weighted Product model highly suitable as a core framework for decision-support systems in public sector performance appraisal.
Abstract:This research aim For knowThe Influence of the Project Based Learning Model on Learning Outcomes PPKN On Students of Class IV of UPTD SD Negeri 122350 Pematangsiantar.Research design implementedis Pre-Experimental …
is Pre-Experimental Designs method is appropriate with limitations amount samples to be researched.This research will was held at the UPTD of State Elementary School 122350 Pematangsiantar.The time study implemented in the even semester May of the Year Academic Year 2023/2024. Based on results research and discussion that has been put forward can taken conclusion that from pretest results,obtained the average value is 46.35 which is classified as in category low.While average value of results Study posttest students, namely 85.52, which indicates that results after given treatment increase with such a range big.From the average pretest and posttest scores there are difference of 39.17 and based on hypothesis test results with level significant = 0.05 and ttable of 2.034, thitung of 14.737. With thus thitung> ttable 14.737> 2.034, then can concluded that there is the influence of the Project Based Learning Model on results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.Maka based on Hypothesis Test Results is rejected and accepted which indicates that existence the influence of the Project Based Learning Model is significant to results learning PPKN for students Class IV of UPTD SD Negeri 122350 Pematangsiantar.
Abstract:The purpose of this study was to determine the effect of quiziz-based interactive media on Civics learning outcomes in class III of UPTD SD Negeri 124392 Pematangsiantar. This study was quantitative with a one-group pretest-posttest…
est-posttest design. The sample of this study was all students of class III of UPTD SD Negeri 124392 Pematangsiantar in the 2025/2026 academic year, totaling 25 people. The research instrument used in this study was a learning outcome test instrument, the data obtained were analyzed using statistical analysis techniques. Data from the initial conditions before the treatment was carried out until after the treatment was carried out showed an increase in student learning outcomes. Before the treatment, the average score was 68 and after the treatment, the average score was 84. It can be concluded that the student learning outcomes before the treatment were given were still not reaching the KKTP, namely 25 students (100%) and after the treatment, student learning outcomes increased, namely 26 students (100%) had scores above the KKTP. Based on the results of the hypothesis test with a significance level of 0.05 and a t table of 2.060, the calculated t is 11.238. Thus, t count > t table 11.238 > 2.060, it can be concluded that there is an influence of Quiziz-based interactive media on Civics learning outcomes in grade III at the UPTD of SD Negeri 124392 Pematangsiantar
Abstract:This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic…
academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects
Abstract:Pemilihan kendaraan bermotor merupakan keputusan kompleks yang melibatkan berbagai kriteria teknis seperti transmisi mesin, kapasitas mesin (CC), tahun keluaran, dan jenis bahan bakar. Masalah muncul ketika konsumen kesulitan…
litan memilih kendaraan terbaik karena banyaknya pilihan dan perbedaan spesifikasi. Untuk mengatasi hal tersebut, penelitian ini menggunakan metode EDAS (Evaluation Based on Distance from Average Solution) sebagai pendekatan objektif berbasis multikriteria. Data diperoleh melalui survei dan penilaian masyarakat terhadap 10 merek kendaraan, kemudian dihitung rata-rata solusi (AV), jarak positif (PDA), jarak negatif (NDA), normalisasi, dan skor akhir (Appraisal Score/AS). Hasil analisis menunjukkan bahwa Royal Enfield (A9) menjadi alternatif terbaik dengan skor 0,74716, diikuti oleh Yamaha (A6) dengan skor 0,55006, dan TVS (A10) dengan skor 0,52727. Peringkat tersebut dipengaruhi oleh kombinasi kapasitas mesin besar dan tahun produksi terbaru. Metode EDAS terbukti efektif sebagai alat bantu pengambilan keputusan sistematis dalam pemilihan kendaraan bermotor
Abstract:Penelitian pengembangan ini dilatarbelakangi oleh rendahnya tingkat pemahaman karir pada siswa sekolah dasar yang disebabkan karena kurangnya bahan ajar mengenai informasi karir serta kurangnya ketertarikan siswa terhadap…
p media yang diberikan oleh guru. Berdasarkan permasalahan tersebut, peneliti mengembangkan media yang berkaitan dengan informasi karir yaitu Pop-up Scrapbook Career. Media yang dikembangkan bertujuan untuk meningkatkan pemahaman karir siswa sehingga tercapainya tugas perkembangan siswa sekolah dasar pada tahap pertumbuhan karir fase fantasi yaitu kesadaran karir. Metode penelitian yang dilakukan menggunakan metode penelitian dan pengembangan (research and development) dengan model ADDIE (analysis, design, development, implementation and evaluation). Hasil penelitian yang diperoleh mengenai gambaran pemahaman karir pada siswa kelas v (lima) SDN Cipocok Jaya 2 kategori tinggi sebesar 58%, kategori sedang sebesar 21% dan kategori rendah sebesar 21%. Kemudian hasil uji kelayakan media sebesar 98% dan dikategorikan sangat layak. Hal tersebut dapat dikatakan bahwa media Pop-up Scrapbook Career layak digunakan untuk meningkatkan pemahaman karir siswa. Setelah media dinyatakan layak, kemudian dilakukannya uji coba dengan skala terbatas pada peserta didik. Hasil uji coba terbatas memperoleh hasil N-Gain Score sebesar 57% dengan kategori cukup efektif.