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Showing 135 articles found for "Subjects"

THE EFFECTIVENESS OF GAMIFIED LEARNING ENVIRONMENTS IN IMPROVING LITERACY SKILLS AMONG PRIMARY SCHOOL STUDENTS

Sarah Nasution, Sri Handayani Hsb, Anita Adinda
Abstract: This study aims to analyze the effectiveness of gamified learning environments in improving literacy skills among primary school students. Gamification, which incorporates game elements such as points, badges, levels, and… d challenges into the learning process, is considered capable of enhancing motivation and student engagement—particularly in literacy learning, which young learners often perceive as less appealing. This research employed a mixed-methods design involving students from both lower and upper primary grades as research subjects. Quantitative data were collected through literacy tests and motivation questionnaires, while qualitative data were gathered through observations and interviews. The findings reveal that gamified learning environments significantly improve students’ reading comprehension, vocabulary mastery, and reading interest. Moreover, game elements such as challenges and rewards positively influence students’ learning motivation and persistence in completing literacy tasks. These results highlight gamification as an effective and innovative approach to enhancing literacy skills, making it a valuable strategy for integration into primary school instruction.

UTILIZING INTERACTIVE TECHNOLOGY AND ARTIFICIAL INTELLIGENCE FOR 21ST-CENTURY TEACHERS

Syaddam Rijali, Rahmy Febriani Ritonga, Riski Ananda Nasution, Anita Adinda
Abstract: This study aims to describe the utilization of interactive technology and artificial intelligence (AI) to enhance the competencies of 21st-century teachers within the Educational Coordination Office of Pangkatan Sub-District,… rict, Labuhanbatu Regency, North Sumatra Province. The research employed a descriptive qualitative method with a field study approach through a six-day workshop. The subjects of this study consisted of 20 elementary school teachers who participated in training sessions on Quizizz, Wordwall, and the use of AI tools such as ChatGPT in the learning process. Data were collected through observation, interviews, pre-test and post-test assessments, as well as documentation, and were analyzed through data reduction, data presentation, and conclusion drawing. The findings indicate a significant improvement in teachers’ understanding and skills in integrating interactive technology and AI into the learning process. The average pre-test score of 70.00% increased to 89.00% in the post-test, indicating a 19.00% improvement in competency. In addition, teachers successfully developed gamification-based learning media using Quizizz and Wordwall, and utilized artificial intelligence to efficiently design teaching materials and evaluation tasks. The workshop activities also fostered teachers’ motivation, creativity, and digital awareness regarding the importance of innovation in 21st-century education.This study affirms that the integration of interactive technology and AI not only enhances teachers’ pedagogical competencies but also contributes to the development of a more adaptive, collaborative, and digitally relevant learning ecosystem aligned with the needs of the modern era.

THE INFLUENCE OF IN DEPTH LEARNING ON STUDENTS MOTIVATION AND LEARNING INDEPENDENCE AT PADANGSIDIMPUAN STATE ELEMENTARY SCHOOL 200306

Siti Rahma Sianipar, Hairul Idris, Hamka
Abstract: Abstract This study aims to analyze the effect of the implementation of immersive learning on student motivation and learning independence at Padangsidimpuan Public Elementary School 200306. The background of this research… arch stems from the need to provide a learning process that is not only oriented towards final results, but also encourages students to understand the meaning of learning, think critically, and take responsibility for their learning process. The research method used was a quantitative approach with a quasi-experimental design. The study subjects included 50 fifth-grade students divided into an experimental group and a control group. Data collection instruments included a learning motivation questionnaire, a learning independence observation sheet, and documentation of learning outcomes. Data were analyzed using a t-test to determine significant differences between the two groups.   The results showed that the implementation of immersive learning had a positive and significant impact on increasing student motivation and learning independence. Students participating in immersive learning demonstrated greater enthusiasm, active question-asking, and the ability to manage assignments independently compared to those in the control group. These findings indicate that immersive learning strategies can be an effective alternative in developing reflective, independent, and problem-solving-oriented learners. Thus, the implementation of immersive learning in elementary schools needs to be continuously strengthened through teacher training, the development of teaching materials, and a learning culture that fosters students' ongoing curiosity.    

DEVELOPING LEARNING MATERIALS ORIENTED TO A REALISTIC MATHEMATICS EDUCATION APPROACH INTEGRATED WITH ETHNOMATHEMATICS TO ENHANCE STUDENTS’ MATHEMATICAL PROBLEM-SOLVING SKILLS

Embin Nasution, Ahmad Nizar Rangkuti, Mariam Nasution
Abstract: This research aims to develop a mathematics learning device oriented toward the Realistic Mathematics Education (RME) approach based on Ethnomathematics to improve students’ mathematical problem-solving skills at MTs Negeri… egeri 3 Tapanuli Selatan. The study employed a Research and Development (R&D) design using the 4-D model, which consists of four stages: defining, designing, developing, and disseminating. The research subjects were 36 seventh-grade students in the second semester of the 2022/2023 academic year. The instruments used included expert validation sheets, teacher and student practicality questionnaires, classroom observation sheets, and mathematical problem-solving tests. The results revealed that the developed learning device achieved an average expert validation score of 4.25 in the very valid category in terms of content, language, and presentation. The practicality test showed that the teacher’s response reached 89% and the students’ response reached 91%, categorized as very practical, indicating that the device was easy to use and engaging for students. The effectiveness test showed an average N-Gain score of 0.52 (moderate category) with 86.11% of students achieving mastery learning, signifying that the learning device was effective in enhancing students’ mathematical problem-solving abilities. The integration of the realistic mathematics approach with local cultural elements (ethnomathematics) successfully created meaningful and contextual learning experiences while fostering students’ appreciation for their cultural heritage. Therefore, the developed learning device is feasible to be implemented as an innovative mathematics learning medium based on cultural contexts in junior high schools and madrasah.

THE EFFECT of TOMATO JUICE AND DRAGON FRUIT JUICE ON 2-HOUR POST PRANDIAL BLOOD GLUCOSE LEVELS IN TYPE 2 DIABETES MELITUS PATIENTS IN BAKULAN VILLAGE, KEMANGKON DISTRICT

Frizka Mawar Mayssiana, Dwi Astuti, Eko Julianto
Abstract: Background: Type 2 diabetes mellitus is a chronic metabolic disorder characterized by elevated blood glucose levels due to insulin resistance or impaired insulin secretion. One effort to help lower blood glucose levels is… s through complementary therapy using natural ingredients such as tomato juice and dragon fruit juice, which contain various active compounds such as lycopene, fiber, vitamin C, and antioxidants.Objective: To determine the effect of tomato juice and dragon fruit juice on 2-hour post prandial blood glucose levels in type 2 diabetes mellitus patients. Methods: This research is a case study with two subjects who met the inclusion criteria. The intervention was administered for 7 days, during which subjects consumed tomato juice and dragon fruit juice. Blood glucose levels were measured before and after the intervention using an Easy Touch device. Results: The study showed a decrease in blood glucose levels after administration of both juices. This indicates that the combination of tomato juice and dragon fruit juice can significantly lower blood glucose levels. Conclusion: Administering tomato juice and dragon fruit juice can be an effective complementary therapy in lowering blood glucose levels in patients with type 2 diabetes mellitus.

THE EFFECT OF USING ATLAS TEACHING AIDS ON STUDENTS LEARNING INTEREST IN SOCIAL STUDIES (IPS) LESSON IN GRADE 5 AT MADRASAH IBTIDAIYAH MIFTAH ASSA’ADAH, SOUTH TANGERANG, BANTEN

Putri, Lutfia Anita, Muhtadi, Mohammad, Munawaroh, Laila
Abstract: This study aims to determine the effect of using atlas teaching aids on students’ learning interest in Social Studies (IPS) subject in Grade V at MI Miftah Assa’adah, South Tangerang. The research method used is an experimental&#8230; xperimental method with a Nonequivalent Control Group Design. The research subjects consisted of two classes: a control class that used conventional teaching methods, and an experimental class that used atlas teaching aids during the learning process. The results of the study showed that the control class obtained an average final score of 52.13, while the experimental class obtained an average final score of 59.04. An independent t-test on the post-test data showed a significance value (2-tailed) of 0.001 < 0.005, which means there is a significant difference in students’ learning interest between those who used atlas teaching aids and those who were taught using conventional methods. Therefore, it can be concluded that the use of atlas teaching aids has a positive and significant effect on increasing students’ learning interest in the Social Studies subject in Grade V at MI Miftah Assa’adah, South Tangerang.

OVERVIEW OF GIVING BOILED SOURSOP LEAF WATER TO REDUCE GOUT ARTHRITIS LEVELS IN ELDERLY PATIENTS IN KARANGJAMBU VILLAGE, KARANGJAMBU DISTRICT, PURBALINGGA REGENCY

Saifuloh, Sofyan, Fida Dyah Puspasari, Priyatin Sulistyowati, Eko Julianto
Abstract: Background: Gout arthritis is a degenerative disease commonly experienced by the elderly due to elevated uric acid levels in the blood. One safe non-pharmacological treatment alternative is the use of herbal remedies such&#8230; h as soursop leaves (Annona muricata L), which contain active compounds like flavonoids and alkaloids that may reduce uric acid levels. Objective: To describe the effect of boiled soursop leaf water on reducing uric acid levels in elderly patients with gout arthritis in Karangjambu Village, Karangjambu Subdistrict, Purbalingga Regency. Method: This study employed a case study method. Subjects were given an intervention of 200 ml of boiled soursop leaf water daily (100 ml in the morning and 100 ml in the evening) for seven consecutive days. Uric acid levels were measured before and after the intervention. Results: After seven days of soursop leaf water administration, uric acid levels decreased from an average of 8.7–9.0 mg/dl to 5.5–5.8 mg/dl. This suggests that the active compounds in soursop leaves are effective in inhibiting xanthine oxidase and promoting uric acid excretion through urine. Conclusion: Boiled soursop leaf water is effective in lowering uric acid levels in elderly patients with gout arthritis and can serve as a safe and practical complementary non-pharmacological therapy within the community.

THE EFFECT OF GIVING GREEN BETEL LEAF EXTRACT ON THE GROWTH OF Bacteroides IN VAGINAL SECRET CULTURE

Nuraini, Deswinda Fadhilah, Yanti, Ni Luh Gede Puspita, Parwati, Putu Ayu, Prihatiningsih, Diah
Abstract: Green betel leaves contain compounds that can treat vaginal discharge, especially those caused by bacteria. To determine the effect of green betel leaf extract on the growth of Bacteroides in vaginal secretion cultures,&#8230; this study used a quantitative experimental method, where vaginal secretion samples were taken from the subjects and then tested quantitatively. There were two data collection techniques used in this study: using a questionnaire and testing vaginal secretion samples with green betel leaf extract. The test for using was diffusion (paper disc) for the antibacterial test. The media used was MHA. The positive control used was a blank disc, the extract concentration series used were 20%, 25% and 30%. The diameter of the inhibition zone was observed and then analyzed. The results of the t-test analysis showed that the significance value was 0.00 <0.05, so H0 was rejected Ha was accepted or it could be concluded that there was a difference in the effect of giving green betel leaf extract on the growth of Bacteroides in vaginal secretion culture. Antibacterial activity test of green betel leaves (Piper betle L) against Bacteroides bacteria that cause Bacterial Vaginosis, namely resistant at a concentration of 20%, intermediate at a concentration of 25% and sensitive at a concentration of 30%. Green betel leaf extract (Piper betle L) has inhibitory power against Bacteroides bacteria that cause Bacterial Vaginosis. Can increase the concentration series of methanol extract of green betel leaves, find the minimum bactericidal concentration (MBC) and the maximum inhibitory concentration (MIC) of green betel leaf extract against Bacteroides bacteria that cause Bacterial Vaginosis

THE IMPLEMENTATION OF THE INSIDE OUTSIDE CIRCLE (IOC) LEARNING MODEL IN AKIDAH AKHLAK SUBJECT TO IMPROVE THE LEARNING ACTIVITIES OF GRADE VII STUDENTS AT SMP NEGERI 1 NOLING

Mesi
Abstract: This thesis discusses the implementation of the Inside Outside Circle (IOC) learning model to improve the learning activities of Grade VII-1 students. In the initial condition, students showed low learning activity, as reflected&#8230; eflected in their behavior during lessons. The purpose of this study is to analyze the implementation of the Inside Outside Circle (IOC) learning model in enhancing the learning activities of Grade VII students at SMP Negeri 1 Noling. This research employed Classroom Action Research (CAR) using the Spencer Kagan model. The study was conducted in two cycles involving 21 students as research subjects. Data collection techniques included observation, teacher observation sheets, student observation sheets, and student activity sheets, which were then analyzed both quantitatively and qualitatively. The findings revealed an increase in the average student learning activity score from 43.40% in Cycle I to 92.15% in Cycle II. This study demonstrates that the implementation of the Inside Outside Circle (IOC) learning model is effective in improving the learning activities of Grade VII students at SMP Negeri 1 Noling.

DEVELOPMENT OF E-LAPD LEARNING MEDIA TO IMPROVE STUDENTS' METACOGNITIVE SKILLS ON THE MATERIAL ON REACTION RATE FACTORS

Ma’wa , Asya Firosul, Hidayah , Rusly
Abstract: This study aims to determine the metacognitive skills of students after using E-LAPD learning media on the material of reaction rate factors. The subjects of this study were students of class XI-2 SMAN 1 Sidayu Gresik. This&#8230; his study used the R&D (Research and Development) research method with the ADDIE model which was limited to the development stage. Data collection in this study used pretest-posttest test instruments and a questionnaire in the form of a metacognitive inventory questionnaire. The results showed that the value of students' metacognitive skills based on metacognitive skills-based tests for the planning indicator was 90.91%; the monitoring indicator was 80.68%; and the evaluation indicator was 86.36%. These results were supported by the acquisition of the metacognitive inventory given at the end of the meeting for the planning indicator of 93.18%; the monitoring indicator was 88.64%; and the evaluation indicator was 89.02%. Overall, students' metacognitive skills increased significantly.