Abstract:This article aims to analyze the scientific content in the field of Ancient Mesopotamian ziggurat architecture presented in the History textbook of the 2009 School-Based Curriculum by Tarunasena M. This study uses a qualitative…
itative approach with a content analysis method to examine historical discourse related to the development of science, technology, and civilization in Mesopotamia, especially in the Sumerians, Assyrians, and Chaldeans. The results of the Analysis show that the narrative in the textbook has included a representation of the progress of Mesopotamian civilization through orderly urban planning, the use of clay building materials, mastery of arithmetic and geometry, metal processing, the construction of ziggurats as religious and political symbols, the establishment of libraries as centers of knowledge, and the creation of monumental architectural works such as the Hanging Gardens of Babylon. These findings indicate that textbooks play an important role in transmitting to students the values of scientific progress, innovation, and the heritage of civilization.
Abstract:Solving problems requires the ability to recall the information needed and represented both visually and verbally. This information is obtained, managed and recalled through a system called learning style. This research…
was conducted at Asy-Syifa Al-Inayah Middle School, Jambi City, with the aim of obtaining a description of student representation in solving mathematical problems. Subjects in this study were selected using purposive sampling based on visual, auditory and kinesthetic learning styles. It is hoped that this research will provide benefits in improving mathematics learning. The results of the research show that the representation of auditory students and visual students in solving mathematical problems each fulfills three indicators, while kinesthetic students only fulfill two indicators of mathematical representation. In presenting information, visual and auditory subjects each tend to present it in the form of images (geometry or number patterns) and create situations based on the problem given. Meanwhile, kinesthetic subjects tend to only create images to clarify problems and facilitate their resolution. In solving problems, both visual and auditory subjects are able to solve problems by making patterns based on the problem given and making conclusions from a pattern. It's just that auditory subjects can shorten problem solving steps by using mathematical expressions. Meanwhile, kinesthetic subjects experience problems in solving combinatorics problems, where they are unable to present images or patterns that can help solve the problem.
Abstract:This study aims to identify the dominant error patterns of students in geometry learning based on Newman's Error Analysis (NEA) and to examine their implications for readiness to understand Non-Euclidean Geometry. The method…
thod employed is a Systematic Literature Review (SLR) of 10 empirical articles published between 2019 and 2026. Data were extracted based on the five stages of NEA — reading, comprehension, transformation, process skill, and encoding — and subsequently analyzed through narrative synthesis, percentage comparison, and descriptive effect size. The results indicate that comprehension errors and encoding errors are the most dominant categories, with the highest percentages of 56.92% and 50%, respectively, followed by transformation errors, which consistently fall within a moderate effect range (20–40%), while reading errors and process skill errors are classified as low. The primary causes of errors include weak understanding of geometric concepts, inability in spatial visualization, limited mathematical language, and lack of procedural precision. The findings contribute as a diagnostic foundation for designing more effective geometry learning, while simultaneously serving as a conceptual bridge toward higher-level geometry