Abstract:The development of adaptive and multisensorial learning media is a critical aspect in supporting the success of inclusive education, particularly for visually impaired students who face challenges in comprehending abstract…
ct concepts in science subjects. These limitations necessitate innovative learning media capable of optimizing information processing through alternative sensory modalities, namely auditory and tactile. Audio-tactile media represents an innovation that simultaneously integrates sound and touch stimulation to facilitate multisensorial conceptual understanding and enhance the cognitive construction of visually impaired students. This study employs a qualitative descriptive approach utilizing observation, in-depth interviews, and documentation techniques to evaluate the effectiveness of audio-tactile media in the context of science learning within inclusive classrooms. The results indicate that audio-tactile media significantly improves conceptual understanding, learning motivation, and active participation among visually impaired students. Additionally, this media strengthens social interaction among students and supports teachers in delivering material inclusively and responsively to individual learner needs. The novelty of this research lies in the application of learning media that combines two sensory modalities as an innovative pedagogical strategy to overcome cognitive barriers caused by visual impairment, while simultaneously enriching the multisensorial learning experience. These findings contribute significantly to the development of an adaptive, inclusive, and equitable science learning model for students with special needs. Accordingly, audio-tactile media is recommended as an effective alternative to create an inclusive and high-quality learning environment.
Abstract:Abstract: The Reading And Interaction Console With Kinetic Intelligence – Braille prototype aims to introduce an innovative educational technology for blind students at SLB Negeri Kota Tanjungbalai. The school, under the…
he authority of the Province of North Sumatra, has 111 students across elementary, junior high, and senior high school levels. SLBN Tanjungbalai is led by Mrs. Resti, S.Pd., supported by 13 teachers and 1 administrative staff member. This media integrates an interactive kinesthetic system, binary Braille sensors, and artificial intelligence (AI) capable of recognizing Braille letter patterns based on tactile input and providing real-time voice feedback. Braille letters are converted into six-dot binary codes (Braille-cell), such as A (100000), B (110000), C (100100), D (100110), up to Z (101011). These binary combinations are detected by tactile sensors or push buttons, then processed by an ESP32S connected to a 2004 LCD with I2C, a DFPlayer Mini, and a speaker to produce the corresponding letter sounds. The socialization activity was conducted at SDLB Negeri Kota Tanjungbalai, involving companion teachers and eight blind students. The activities included device demonstration, usage training, and interactive trials. The results show positive responses from both teachers and students, as the media enhances motivation, accuracy, and speed in learning Braille letters. RICKI-Braille proved to be more interactive and adaptive compared to conventional Braille learning media.
Keywords: Braille; visually impaired; inclusive learning media; assistive technology inclusive education;
Abstrak: Media Reading And Interaction Console With Kinetic Intelligence – Braille versi prototipe bertujuan memperkenalkan inovasi teknologi pendidikan bagi peserta didik tunanetra di SLB Negeri Kota Tanjungbalai. Sekolah yang berada di bawah naungan Provinsi Sumatera Utara ini memiliki 111 siswa dari jenjang SD, SMP, hingga SMA. SLBN Tanjungbalai dipimpin oleh Ibu Resti, S.Pd., dengan dukungan 13 guru dan 1 tenaga tata usaha. Media ini memadukan sistem kinestetik interaktif, sensor Braille biner, dan kecerdasan buatan (AI) yang mampu mengenali pola huruf Braille berdasarkan input titik-titik taktil, kemudian memberikan umpan balik suara secara real-time. Huruf Braille dikonversi menjadi kode biner enam titik (Braille-cell), misalnya A (100000), B (110000), C (100100), D (100110), dan seterusnya hingga Z (101011). Sensor taktil atau push button membaca kombinasi biner tersebut, lalu memprosesnya melalui ESP32S yang terhubung dengan LCD 2004 + I2C, DFPlayer Mini, dan speaker untuk menghasilkan suara huruf yang sesuai. Sosialisasi dilakukan di SDLB Negeri Kota Tanjungbalai dengan melibatkan guru pendamping dan delapan siswa tunanetra. Kegiatan mencakup demonstrasi alat, pelatihan penggunaan, serta uji coba interaktif. Hasilnya, guru dan siswa memberikan respons positif karena media ini meningkatkan motivasi, ketepatan, dan kecepatan belajar huruf Braille. RICKI-Braille terbukti lebih interaktif dan adaptif dibanding media Braille konvensional.
Kata kunci: Braille; tunanetra; media pembelajaran inklusif; teknologi asistif; pembelajaran inklusif
Abstract:Penanaman nilai-nilai akhlak sejak dini merupakan fondasi utama pembentukan karakter anak. Nilai-nilai tasawuf seperti syukur, sabar, jujur, dan cinta kasih memiliki potensi besar untuk dikenalkan pada anak, namun sering…
dianggap abstrak dan sulit dipahami. Pengabdian masyarakat ini bertujuan untuk mengembangkan dan mengimplementasikan model “Fun Learning Tasawuf” yang menggunakan pendekatan multisensori (visual, auditori, kinestetik, taktil) untuk menyampaikan nilai-nilai akhlak tasawuf kepada anak usia dini. Kegiatan dilaksanakan di PAUD Mawar, Kota Malang, dengan melibatkan 25 anak usia 4-6 tahun, 5 guru, dan 15 orang tua. Metode pelaksanaan berupa pelatihan guru, pembuatan media pembelajaran multisensori (seperti sensory box “Syukur”, puzzle “Sabar”, lagu “Ikhlas”), serta pembelajaran langsung berbasis bermain. Hasil evaluasi menunjukkan peningkatan antusiasme dan pemahaman anak terhadap konsep nilai-nilai tasawuf yang diajarkan. Anak-anak mampu mengidentifikasi dan mempraktikkan nilai-nilai tersebut dalam aktivitas sederhana. Diskusi menggarisbawahi bahwa pendekatan multisensori yang menyenangkan efektif menjembatani konsep spiritual yang abstrak menjadi pengalaman konkret bagi anak. Model ini juga meningkatkan kemampuan pedagogis guru dalam mengajarkan nilai-nilai moral. Disimpulkan bahwa “Fun Learning Tasawuf” merupakan model inovatif yang layak dikembangkan untuk pendidikan karakter anak usia dini berbasis kearifan spiritual Islam.