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SCHOOL-PARENT COMMUNICATION PRACTICES FROM AN ISLAMIC PERSPECTIVE AND THEIR IMPACT ON STUDENT LEARNING OUTCOMES

Muhibbudin Irsyad, Devi Sulaeman, Mia Audina Musyadad, Agus, Asep, Asep Supriatna
Abstract: Education is an ecosystem involving various elements, with the family as its primary foundation. Schools then act as strategic partners, continuing, strengthening, and developing the educational process in a systematic and… nd structured manner. Effective and valuable communication is believed to be able to build sustainable educational synergy. This study aims to analyze school-parent communication practices from an Islamic perspective and their impact on student learning outcomes at Nurul Hidayah Elementary School in Kutawaluya District. The study used a qualitative approach with a case study. Data were collected through observation, in-depth interviews, and documentation studies, then analyzed interactively through the stages of reduction, presentation, and drawing conclusions. The results indicate that communication practices occur formally and informally, are integrated with the values of trust and deliberation, and encourage active parental involvement in home learning support. Dialogic and persuasive communication contributes to improved student discipline, learning readiness, and responsibility. Integrating Islamic values into communication practices strengthens collaborative relationships between schools and families. The implications of this research emphasize the importance of developing an Islamic values-based educational communication model as a strategy to strengthen school-parent partnerships in improving student learning outcomes.

INTEGRATION OF THE QUIZIZZ PLATFORM IN THE EVALUATION OF ISLAMIC VALUE-BASED LEARNING IN ELEMENTARY SCHOOLS

Faisal Asha, Devi Sulaeman, Mia Audina Musyadad, Vina Febiani Musyadad, Asep, Asep Supriatna
Abstract: Digital transformation in elementary education demands technology integration that is not only oriented towards learning effectiveness but also towards strengthening character values. Learning evaluation, as a crucial part… rt of the educational process, needs to be designed adaptively without neglecting the internalization of Islamic values. This study aims to analyze and describe the integration of the Quizizz platform in evaluating Islamic value-based learning at SDN Palumbonsari I, East Karawang District. The study used a qualitative approach with a case study type. Data were collected through participatory observation, in-depth interviews, and documentation, then analyzed interactively through reduction, presentation, and drawing conclusions. The results show that the integration of Islamic values ​​was carried out systematically through three stages: evaluation planning by incorporating value indicators into learning tools, implementation of values ​​in question design and digital feedback, and post-evaluation reflection in class. Digital features were utilized not only to display scores but also to convey moral messages that support Islamic character formation. In practice, digital evaluation functions as a cognitive measurement instrument as well as a means of habituating values. The implications of this research confirm that the use of digital platforms in evaluation can be directed as a medium for internalizing values ​​if it is designed in a structured manner and supported by the teacher's pedagogical commitment.

STRATEGI INOVATIF UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI SD DI GAG PAPUA BARAT DAYA PERSPEKTIF MAHASISWA PMM

Anisa
Abstract: Abstract   his study aims to analyze teachers’ strategies in implementing the Contextual Teaching and Learning (CTL) approach to improve the quality of learning at Southwest Papua, as well as to examine the contribution… bution of students from the Independent Student Exchange Program (PMM) in supporting the process. The research method employed is a literature review using the Publish or Perish application.The findings indicate that teachers play a crucial role in planning, implementing, and managing classrooms through contextual strategies that connect learning materials with the local environment and students’ real-life experiences. The application of CTL has been proven to enhance students’ motivation, active participation, and learning outcomes. In addition, PMM students provide practical suggestions such as the use of interactive methods including small group discussions, collective reflection, and projects based on everyday experiences.   Keywords: Teacher Strategies, Learning Quality, Elementary School.   Penelitian ini bertujuan untuk menganalisis strategi guru dalam menerapkan pendekatan Contextual Teaching and Learning (CTL) guna meningkatkan kualitas pembelajaran di Papua Barat Daya, serta meninjau kontribusi mahasiswa Program Pertukaran Mahasiswa Merdeka (PMM) dalam mendukung proses tersebut. Metode penelitian menggunakan kajian literatur (literature review) dengan menggunakan Publish or Perish. Hasil penelitian menunjukkan bahwa guru berperan penting dalam merencanakan, melaksanakan, dan mengelola kelas dengan strategi kontekstual yang mengaitkan materi ajar dengan lingkungan lokal dan pengalaman nyata siswa. Penerapan CTL terbukti meningkatkan motivasi, partisipasi aktif, serta hasil belajar siswa. Selain itu, mahasiswa PMM memberikan saran praktis berupa penggunaan metode interaktif seperti diskusi kelompok kecil, refleksi bersama, dan proyek berbasis pengalaman sehari-hari.   Kata Kunci: Strategi Guru, Kualitas Pembelajaran, Sekolah Dasar    

UPAYA PENINGKATAN MOTIVASI BELAJAR PADA MATAPELAJARAN IPAS MENGGUNAKAN MODEL PJBL BERBANTUAN MEDIA INTERAKTIF FLAT PANEL (IFP) PASA SISWA KELAS V UPT SD NEGERI 03 PEKONINA

Kurniati, Zakiatun Hidayah, Neng Eris Sundari
Abstract: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) melalui penerapan model Project Based Learning (PjBL) yang dibantu media Interaktif Flat Panel… l (IFP) pada siswa kelas V UPT SD Negeri 03 Pekonina. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus; setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas V (n = 24). Instrumen pengumpulan data meliputi angket motivasi pra-dan pasca tindakan, lembar observasi keaktifan, catatan lapangan, dan wawancara guru. Analisis data dilakukan secara kuantitatif deskriptif untuk angket dan kualitatif untuk observasi/wawancara. Hasil penelitian menunjukkan adanya peningkatan motivasi belajar yang bermakna setelah penerapan PjBL berbantuan IFP—ditandai oleh peningkatan persentase siswa yang menunjukkan motivasi tinggi, peningkatan partisipasi aktif, dan kualitas produk proyek IPAS. Temuan ini sejalan dengan penelitian-penelitian terkini tentang efektivitas PjBL dan peran IFP dalam meningkatkan keterlibatan dan motivasi siswa.

PENINGKATAN MOTIVASI BELAJAR SISWA KELAS V MELALUI MODEL GBL BERBANTUAN MEDIA WORDWALL PADA PEMBELAJARAN BAHASA INDONESIA DI SD 28 RAWANG

Danis Fatturrahman, Dhiya Alifah Salwa, Elsa Safitri, Ilham Fajar, Mhd Ghaza Alfindo, Nike Helvi, Ade Marlia
Abstract: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa kelas V SD 28 Rawang pada pembelajaran Bahasa Indonesia melalui penerapan model pembelajaran Game Based Learning (GBL) berbantuan media Wordwall. Metode… penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam empat siklus, dan masing-masing siklus terdiri dari empat pertemuan. Subjek penelitian adalah 28 siswa kelas V. Instrumen penelitian meliputi lembar observasi motivasi belajar, angket motivasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan model GBL berbantuan Wordwall dapat meningkatkan motivasi belajar siswa secara signifikan. Rata-rata skor motivasi meningkat dari kategori rendah pada siklus I menjadi tinggi pada siklus IV. Dengan demikian, media Wordwall dalam pendekatan GBL efektif untuk meningkatkan motivasi belajar siswa pada mata pelajaran Bahasa Indonesia.

PENINGKATAN HASIL BELAJAR DAN MOTIVASI BELAJAR DENGAN MENGGUNAKAN MODEL PEMBELAJARAN INQUIRY BASED LEARNING (IBL) BERBANTUAN SMARTBOARD TV PADA MATA PELAJARAN IPAS PADA SISWA KELAS IV-A UPT SD NEGERI 05 PASAR MUARA LABUH KECAMATAN SUNGAI PAGU KABUPATEN SO

Nabilah Syarifah, Melda Oktaviani, Fitri Rahma Dini, Ade Marlia
Abstract: Penelitian ini bertujuan untuk meningkatkan hasil belajar dan motivasi belajar siswa pada mata pelajaran IPAS melalui penerapan model pembelajaran Inquiry Based Learning (IBL) berbantuan SmartBoard TV. Penelitian ini merupakan… upakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing siklus terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas IV-A UPT SD Negeri 05 Pasar Muara Labuh Kecamatan Sungai Pagu Kabupaten Solok Selatan yang berjumlah 26 orang. Teknik pengumpulan data menggunakan tes hasil belajar, lembar observasi motivasi belajar, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan model IBL berbantuan SmartBoard TV dapat meningkatkan hasil belajar siswa dari siklus I ke siklus II, serta meningkatkan motivasi belajar siswa secara signifikan. Dengan demikian, model Inquiry Based Learning berbantuan SmartBoard TV efektif digunakan dalam pembelajaran IPAS di sekolah dasar.

MENINGKATKAN KEMAMPUAN VISUAL PERSEPTUAL ANAK USIA 5-6 TAHUN MELALUI PEMBELAJARAN BERBASIS SMARTBOARD DI TK SARANTAU SASURAMBI

Sikma, Monica, Rio Tri Putra, Sri Suhartika, Ade Marlia
Abstract: Visual perceptual ability is one of the important aspects of cognitive development in early childhood. This ability is related to children’s capacity to recognize, differentiate, interpret, and understand information received… eceived through vision. It includes the recognition of shapes, colors, sizes, patterns, and visual relationships, which are essential for children’s learning readiness. This study aims to improve the visual perceptual abilities of children aged 5–6 years at TK Sarantau Sasurambi through smartboard-based learning. The research employed a Classroom Action Research (CAR) method conducted in several cycles, namely planning, action, observation, and reflection. The research subjects were children aged 5–6 years. The research instruments included observation sheets of visual perceptual abilities (visual discrimination, visual memory, matching, sequencing, spatial relations, and eye–hand coordination), observation sheets on the use of the smartboard, and field notes. The results showed an improvement in visual perceptual abilities from the pre-cycle to Cycle I and Cycle II. Children’s mastery in the pre-cycle reached only 45%, increased to 65% in Cycle I, and reached 88% in Cycle II. The use of smartboards proved effective as it offers interactive and engaging visual learning experiences and facilitates children’s direct manipulation of objects. Therefore, smartboard-based learning is highly effective in improving the visual perceptual abilities of children aged 5–6 years.

STUDI LITERATUR: PENGGUNAAN MODEL PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN PEMBELAJARAN IPA DI SD/MI

Ana Mariana, Berliana Novia Fitri Yani, Eka Lina Yunita, Oktavia Kharisma Pertiwi, Umi Samsiyah
Abstract: Penelitian ini bertujuan untuk mendeskripsikan penggunaan model Problem Based Learning (PBL) dalam meningkatkan pembelajaran Ilmu Pengetahuan Alam (IPA) di Sekolah Dasar/Madrasah Ibtidaiyah (SD/MI). Model PBL dipilih karena… ena mampu melatih siswa berpikir kritis, kreatif, dan mandiri melalui pemecahan masalah yang kontekstual dengan kehidupan sehari-hari. Penelitian ini menggunakan metode deskriptif kualitatif dengan teknik studi pustaka dari berbagai sumber seperti jurnal, buku, dan artikel ilmiah yang relevan. Hasil penelitian menunjukkan bahwa penerapan model PBL dapat meningkatkan pemahaman konsep IPA, keterampilan berpikir ilmiah, serta partisipasi aktif siswa dalam proses pembelajaran. Selain itu, guru berperan penting dalam merancang masalah yang menantang dan membimbing siswa untuk menemukan solusi secara kolaboratif. Dengan demikian, model PBL dapat menjadi alternatif efektif dalam meningkatkan kualitas pembelajaran IPA di SD/MI.

PENINGKATAN MOTIVASI BELAJAR MATEMATIKA MELALUI MODEL GAME BASED LEARNING PADA SISWA KELAS 5 SD NEGERI 11 LUBUK JAYA

Alan Gustian, Lusti, Dinda, Febi Yutiasari, Jerina Farda Hazma, Sofi Desrienti, Syarifah Tri Amelia, Ade Marlia
Abstract: Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan peningkatan motivasi belajar matematika siswa kelas 5 SD 11 Lubuk Jaya setelah penerapan model pembelajaran Game Based Learning (GBL). Motivasi belajar matematika… matika siswa seringkali rendah karena persepsi bahwa pelajaran tersebut sulit dan membosankan. GBL diyakini mampu menciptakan lingkungan belajar yang menyenangkan, interaktif, dan menantang, sehingga mendorong keterlibatan aktif siswa. Metode yang digunakan adalah penelitian tindakan kelas (PTK) dalam dua siklus, dengan subjek penelitian 11 siswa kelas 5. Data dikumpulkan melalui angket motivasi belajar (pre-test dan post-test setiap siklus), observasi aktivitas siswa, dan catatan lapangan. Hasil penelitian menunjukkan adanya peningkatan motivasi belajar matematika yang signifikan dari pra-siklus hingga Siklus II. Peningkatan ini ditandai dengan meningkatnya antusiasme siswa dalam mengikuti pelajaran, tingginya partisipasi dalam memecahkan masalah, dan meningkatnya skor rata-rata angket motivasi. Penelitian ini menyimpulkan bahwa model Game Based Learning efektif dalam meningkatkan motivasi belajar matematika siswa kelas 5 SD 11 Lubuk Jaya

MENINGKATKAN MOTIVASI BELAJAR SISWA MELALUI PENGGUNAAN SMARTBOARD DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SDN 07 MUDIAK LAWE KECAMATAN SUNGAI PAGU KABUPATEN SOLOK SELATAN

Arum Edwi Jandri, Anggara, Deka, Mulia Nopemberi, Nabila Ramadhani, Nita Ardila, Zahara Putri Yuni, Ade Marlia
Abstract: This study aims to analyze the effectiveness of using a Smartboard in increasing students' enthusiasm for learning in the Pancasila Education subject in grade V of SDN 07 Mudiak Lawe, Sungai Pagu District, South Solok Regency.… gency. From initial observations, it was seen that students' enthusiasm for learning tended to be low, as seen from their inactive attitudes, little interaction, and easily distracted when teachers used less diverse learning methods. To address this, a Smartboard was proposed as an innovative solution. This tool is an interactive whiteboard that uses multimedia and audiovisual technology, so it can combine teaching materials with images, videos, and animations to make learning more interesting and diverse. The method used in this study was the correlation method, namely a quantitative method that studies the relationship between the use of Smartboard interactive features and the level of student enthusiasm for learning. The results showed that the use of Smartboard in learning was proven to be able to increase student enthusiasm for learning. After implementing the Smartboard, students appeared more active and enthusiastic during the learning process, so that their enthusiasm for learning increased and reduced boredom. The implementation of Smartboard involves game-based learning methods such as Duck Race Games and Wordwall, which successfully trigger students' curiosity, focus, and enthusiasm, and encourage them to actively participate in answering questions and interacting in class.