Abstract:Abstract: This study examines the types of verbal humour and their translation strategies in the Indonesian subtitles of the film Unfrosted. This study uses a descriptive qualitative method to analyze 30 dialogue samples…
containing verbal humour expressions. The results of this study indicate six types of verbal humour out of the twelve types identified in Shade's theory (1996). The findings of this study reveal six types of verbal humour out of the twelve types identified in Shade's theory (1996). The most frequent type is wit, followed by sarcasm and satire, while irony, parody, and farce are the least frequent, with only one occurrence each. This study also identifies four out of ten translation strategies from Gottlieb's theory (1991) applied in the film, with paraphrase being the most dominant, followed by condensation and transfer, and the least frequent expansion strategy, which is two times. This study concludes that studying various types of verbal humour is very important because there are multicultural differences in conveying humorous meanings. This study emphasizes that various translation strategies must successfully maintain the meaning of humour. This study provides valuable insights into the field of linguistics, into the types of verbal humour and translation strategies in film subtitles.
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Keywords: Verbal humour; translation strategies; subtitling; audiovisual translation;
               linguistics
Abstract:Abstract: The aim of this study was to ascertain whether the guided inquiry model, with the aid of interactive video, increased the level of learning independence among grade V students at SDN Jatijajar 01. This study was…
s designed using a quasi-experimental methodology. With samples of grade V students from SDN Jatijajar 01 and SDN Jatijajar 02, the study's population consisted of SDN Jatijajar students. Questionnaires, observation sheets, unstructured interviews, and documentation were among the methods utilized to collect data. The Normality Test, Homogeneity Test, Independent Sample T-test, Simple Linear Regression Test, and Paired Sample T-test were among the data analysis methods employed. The findings of this investigation show that: (1) With the help of interactive videos, students' learning independence varies in the guided inquiry approach. H0 is rejected while Ha is accepted based on the Independent Sample T-test findings, which indicate a significance value of 0.001 <0.05. (2) Students' learning independence is impacted by the guided inquiry model with interactive video assistance. The significance value, which is 0.001 <0.05, indicates that Ha is accepted and H0 is rejected. (3) Using guided inquiry models with the use of interactive films increases students' learning freedom. With a significant value of 0.001 <0.05 from the paired sample t-test, Ha is accepted and H0 is denied. It is clear that the interactive video-assisted guided inquiry methodology works well to help pupils at Jatijajar 01 State Elementary School become more independent learners.
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Keyword: Guided Inquiry; Interactive Video; Learning Independence.
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Abstrak: Tujuan penelitian adalah untuk mengidentifikasi tingkat kemandirian belajar yang meningkat melalui penggunaan model inkuiri terbimbing berbantuan video interaktif oleh siswa kelas V di SDN Jatijajar 01. Penelitian ini dilakukan dengan populasi siswa SDN Jatijajar, dengan sampel siswa kelas V dari SDN Jatijajar 01 dan SDN Jatijajar 02. Desain penelitian ini adalah Quasi Eksperimen. Angket, wawancara tidak terstruktur, lembar observasi, dan dokumentasi adalah metode pengumpulan pada data. Analisis data juga menggunakan uji normalitas, homogenitas, uji sampel T bebas, uji regresi pada linier sederhana, dan uji sampel T berurutan. Penelitian ini menemukan bahwa: (1) Terdapat perbedaan dalam kemandirian belajar siswa dalam model inkuiri terbimbing berbantuan video interaktif. Hasil Uji Sampel pada Independen T juga menunjukkan bahwa nilai signifikansi 0.001 di bawah 0,05 menunjukkan bahwa H0 ditolak dan Ha diterima, (2) Terdapat juga pengaruh model inkuiri pada terbimbing berbantuan video interaktif terhadap kemandirian belajar siswa, dan (3) Terdapat peningkatan dalam kemandirian belajar siswa dalam model inkuiri terbimbing berbantuan video interaktif. Dengan nilai signifikansi 0.001 < 0,05, uji sampel ganda t menunjukkan bahwa H0 ditolak dan Ha juga diterima. Model inkuiri terbimbing berbantuan video interaktif meningkatkan kemandirian belajar siswa SD Negeri Jatijajar 01.
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Kata kunci: Inkuiri Terbimbing; Video Interaktif; Kemandirian Belajar.
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Abstract:Abstract: This study aims to analyze the influence of macroeconomic factors on improving the performance of sharia insurance in Indonesia in the period 2015-2022. The methodology used is a quantitative approach with panel…
l data analysis, involving independent variables such as Gross Domestic Product (GDP), inflation, interest rates, unemployment rates, and exchange rates, as well as dependent variables in the form of sharia insurance performance measured by total asset indicators. The study uses a panel data regression model, including Pooled Ordinary Least Squares (POLS), Fixed Effects Model (FEM), and Random Effects Model (REM), with statistical tests such as the Chow Test, Hausman Test, and LM Test to determine the best model. The results of the study show that GDP and exchange rates have a significant positive effect on sharia insurance performance, while inflation and unemployment rates have a negative impact. Interest rates do not show a significant effect, reflecting people's preferences for sharia-based products that are more influenced by spiritual awareness than interest rate conditions. This study emphasizes the importance of macroeconomic stability and transparent management of sharia funds to support the development of the sharia insurance industry in Indonesia..
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Keyword: sharia insurance;panel data;macroeconomic factors.
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Abstrak: Penelitian ini bertujuan untuk menganalisis pengaruh faktor-faktor makroekonomi terhadap peningkatan kinerja asuransi syariah di Indonesia pada periode 2015-2022. Metodologi yang digunakan adalah pendekatan kuantitatif dengan analisis data panel, melibatkan variabel independen seperti Produk Domestik Bruto (PDB), inflasi, suku bunga, tingkat pengangguran, dan nilai tukar, serta variabel dependen berupa kinerja asuransi syariah yang diukur melalui indikator total aset. Penelitian menggunakan model regresi data panel, meliputi Pooled Ordinary Least Squares (POLS), Fixed Effects Model (FEM), dan Random Effects Model (REM), dengan uji statistik seperti Uji Chow, Uji Hausman, dan Uji LM untuk menentukan model terbaik. Hasil penelitian menunjukkan bahwa PDB dan nilai tukar memiliki pengaruh positif signifikan terhadap kinerja asuransi syariah, sementara inflasi dan tingkat pengangguran berdampak negatif. Suku bunga tidak menunjukkan pengaruh signifikan, mencerminkan preferensi masyarakat terhadap produk berbasis syariah yang lebih dipengaruhi oleh kesadaran spiritual dibandingkan kondisi suku bunga. Penelitian ini menegaskan pentingnya stabilitas makroekonomi dan pengelolaan dana syariah yang transparan untuk mendukung perkembangan industri asuransi syariah di Indonesia.
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Kata kunci: asuransi syariah;data panel;faktor makroekonomi.
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Abstract:Abstract: This study aims to determine the effectiveness of the Time Token learning model on the speaking skills of students at SMK XYZ Palembang. The research method used is a quasi-experimental study. The results showed…
d that the average value of the initial test of the experimental class was 49.55 and the control class was 47.75, while the average value of the final test of the experimental class was 72.55 and the control class was 64.19. Thus, Ha which reads "There is a difference in speaking skills between students taught using the Time Token model and students taught using the conventional model (µ1 ≠µ2)" is accepted. With the acceptance of Ha, it is concluded that the Time Token model is effective for the speaking skills of students at SMK XYZ Palembang.
Keyword: Time Token; speaking skills.
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Abstrak: Penelitian ini bertujuan untuk mengetahui keefektifan model pembelajaran Time Token terhadap keterampilan berbicara siswa SMK XYZ Palembang. Metode penelitian yang digunakan adalah eksperimen semu. Hasil penelitian menunjukkan bahwa nilai rata-rata tes awal kelas eksperimen 49,55 dan kelas kontrol 47,75, sedangkan nilai rata-rata tes akhir kelas eksperimen 72,55 dan kelas kontrol 64,19. Dengan demikian, Ha yang berbunyi “Ada perbedaan keterampilan berbicara antara siswa yang diajar menggunakan model Time Token dengan siswa yang diajar menggunakan model konvensional (µ1 ≠µ2)†diterima. Dengan diterimanya Ha, maka disimpulkan bahwa model Time Token efektif terhadap keterampilan berbicara siswa SMK XYZ Palembang.
Kata kunci: Time Token; keterampilan berbicara.
Abstract:Abstract: Tujuan penelitian ini adalah untuk mengetahui peningkatan Prestasi siswa kelas VII MTS Swasta Menaming materi Sistem Komputer pelajaran Teknologi Informasi dan Komunikasi (TIK) dengan menggunakan Model Learning…
Together. Pendekatan yang digunakan adalah pendekatan kualitatif dengan desain Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas VII berjumlah 30 orang siswa. Berdasarkan hasil analisis data dengan cara membandingkan hasil observasi dan tes pada siklus I dan siklus II. Hasil penelitian menunjukkan bahwa peningkatan dari siklus I ke siklus II sebanyak 30,00%. Dimana pada siklus I ketuntasan yang diperoleh 63,33% dengan jumlah siswa 19 orang, sedangkan pada siklus II jumlah persentase ketuntasan adalah 93,33% dengan jumlah siswa meningkat menjadi 28 orang yang tuntas dalam belajar. Jadi, dari hasil siklus I dan siklus II, penelitian sudah selesai, karena ketidak tuntasan pada siklus I sudah diperbaiki pada siklus II. Oleh karena itu, penerapan model pembelajaran Kooperatif Learning model Learning Together dapat meningkatkan hasil belajar.
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Keyword: Learning Together; Prestasi; TIK.
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Abstrak: The purpose of this study was to determine the improvement in the achievement of class VII students of MTS Swasta Menaming in the Computer System material of Information and Communication Technology (ICT) lessons using the Learning Together Model. The approach used is a qualitative approach with a Classroom Action Research design. The subjects of this study were 30 class VII students. Based on the results of data analysis by comparing the results of observations and tests in cycles I and II. The results showed that the increase from cycle I to cycle II was 30.00%. Where in cycle I the completeness obtained was 63.33% with 19 students, while in cycle II the percentage of completeness was 93.33% with the number of students increasing to 28 students who completed learning. So, from the results of cycles I and II, the study has been completed, because the incompleteness in cycle I has been corrected in cycle II. Therefore, the application of the Cooperative Learning learning model Learning Together model can improve learning outcomes..
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Kata kunci: Learning Together; Achievement; ICT
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Abstract:Abstract: Leave is one of the entitlements provided by companies to employees. Matters related to leave and permissions are also regulated under Law No. 13 of 2003 concerning employment. Currently, the leave application…
process for employees at the Ministry of Religious Affairs in Tebing Tinggi is still conducted manually. Checking remaining leave balances, submitting leave requests, and approving leave are done in a hierarchical manner and still rely on paper-based leave archives. This leave management process has several weaknesses. Employees are unable to check their remaining leave balance, and another drawback is that the leave application process is inefficient and ineffective. The purpose of this study is to address the shortcomings of the current system while simplifying and accelerating the employee leave application process. In designing this leave application, the author uses modeling tools such as flow maps. The system approach method follows an object-oriented methodology, including Use Case Diagrams, Activity Diagrams, Class Diagrams, and Deployment Diagrams, along with database system design and user interface design.
 Keyword: Application; Employee Leave; Ministry of Religious Affairs; WebÂ
Abstrak: Cuti merupakan salah satu kewajiban perusahaan yang diberikan kepada karyawan. Hal mengenai perizinan dan cuti tersebut juga telah diatur dalam Undang-Undang No. 13 tahun 2003 tentang ketenagakerjaan. Proses aplikasi pengajuan cuti karyawan Kementerian Agama Tebing Tinggi saat ini masih dilakukan secara manual, pengecekan sisa cuti, pengajuan cuti dan persetujuan cuti dilakukan secara berjenjang dan masih mengandalkan arsip cuti berupa kertas. Proses pengelolaan cuti tersebut memiliki beberapa kelemahan. Pegawai tidak bisa mengetahui sisa hak cuti pribadi dan kelemahan yang lain adalah proses pengajuan cuti kurang efektif dan efisien. Tujuan dari penulisan ini adalah untuk memperbaiki kekurangan yang ada pada sistem yang berjalan saat ini serta mempermudah dan mempercepat proses pengajuan cuti karyawan. Pada perancangan aplikasi cuti ini penulis menggunakan alat pemodelan berupa flow map, metode pendekatan sistem menggunakan metode berorientasi objek yaitu Use Case Diagram, Activity Diagram, Class Diagram dan Deployment Diagram, rancangan sistem basis data dan rancangan antarmuka pengguna.
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Kata kunci: Aplikasi; Cuti Pegawai; Kementerian Agama; Web
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Abstract:Abstract: Electronic Medical Records (EMR) is a computerized recording of patient illnesses and problems. This is stated in PMK No. 24 of 2022 which states that Medical Records need to be organized electronically. However,…
r, in its implementation, various problems were found such as format incompatibility, network system disruptions, unavailability of features that meet user needs, and displays that are not easy to understand. As well as the unavailability of SOPs that serve as guidelines for users, and lack of training in the Use of EMR. This study aims to see the effect of Technology and Training Aspects on the Use of EMR at Patria IKKT General Hospital. The type of research used is quantitative research and uses a cross-sectional design. The population in this study were Professional Care Providers (PPA) and Medical Supporters in outpatient care and the sample in this study was 53 respondents with a total sampling technique. Data collection used a questionnaire with a Likert scale. The data analysis technique used multiple linear analysis tests. The results of the study explain that there is a significant influence on the System Quality variable on the Use of RME with a p-value of 0.002 <0.05, the Information Quality variable has a significant effect on the Use of RME with a p-value of 0.000 <0.05 and the Training variable has a significant effect on the Use of RME with a p-value of 0.018 <0.05. While the Service Quality variable does not have a significant effect on the Use of RME with a p-value of 0.132> 0.05.
 Keyword: Electronic Medical Records, HOT-Fit, System Quality, Information Quality, Service Quality, Training, System UsersÂ
Abstrak: Rekam Medis Elektronik (RME) adalah pencatatan penyakit dan permasalahan pasien yang terkomputerisasi. Hal tersebut tertuang dalam PMK No 24 Tahun 2022 yang menyatakan bahwa Rekam Medis perlu diselenggarakan secara elektronik. Namun dalam pelaksanaannya masih kurang optimal, terdapat berbagai permasalahan yang ditemukan seperti ketidaksesuaian format, gangguan sistem jaringan, ketidaksediaan fitur yang memadai kebutuhan pengguna, dan tampilan tidak mudah dipahami. Serta belum tersedianya SOP yang menjadi panduan bagi pengguna, dan kurangnya pelatihan Penggunaan RME. Penelitian ini bertujuan melihat pengaruh dari Aspek Teknologi dan Pelatihan Terhadap Penggunaan RME di RS Umum Patria IKKT. Jenis Penelitian yang digunakan ialah penelitian kuantitatif dan menggunakan desain cross sectional. Populasi dalam penelitian ini adalah Profesional Pemberi Asuhan (PPA) dan Penunjang Medis di rawat jalan dan sampel dalam penelitian ini sebanyak 53 responden dengan teknik total sampling. Pengumpulan data menggunakan kuesioner dengan skala likert. Teknik analisis data menggunakan uji analisis linier berganda. Hasil penelitian menjelaskan bahwa terdapat pengaruh signifikan pada variabel Kualitas Sistem terhadap Penggunaan RME dengan nilai p–value 0.002 < 0.05, Variabel Kualitas Informasi berpengaruh signifikan terhadap Penggunaan RME dengan nilai p–value 0.000 < 0.05 dan variabel Pelatihan berpengaruh signifikan terhadap Penggunaan RME dengan nilai p –value 0.018 < 0.05. Sedangkan pada variabel Kualitas Layanan tidak berpengaruh signifikan terhadap Penggunaan RME dengan nilai p–value 0.132 > 0.05.
Kata kunci: Rekam Medis Elektronik, HOT-Fit, Kualitas Sistem, Kualitas Informasi, Kualitas Layanan, Pelatihan, Pengguna Sistem
Abstract:Abstract: The EMR system in the Esa Unggul University Laboratory supports Health Information Management students but has access limitations. Users can only access the patient registration feature, while other features require…
quire a license, which hampers the learning process. The EMR UI design is a fundamental step in system development. The UI design method used in this study is User-Centered Design (UCD), producing 10 key features including registration, initial nursing assessment, examination, laboratory, radiology, pharmacy, cashier, coding, and reporting. Design evaluation, using Heuristic Evaluation (HE), involved 4 evaluators. The severity score of 1.3, categorized as a "Cosmetic Problem," indicates minor design issues that do not significantly affect users and therefore do not require immediate correction if time is limited.
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Keyword: User Interface, User Centered Deisgn, Electronic Medical Record Abstrak: RME yang ada pada Laboratorium Universitas Esa Ungul untuk mendukung pembelajaran mahasiswa Manajemen Informasi Kesehatan. memiliki keterbatasan akses, yaitu user hanya dapat membuka fitur pendaftaran pasien saja sehingga dalam mengakses fitur-fitur lainnya perlu adanya lisensi sehingga kegitan pembelajaran menjadi tidak optimal. Perancangan UI RME merupakan hal yang paling dasar dalam pengembangan suatu sistem. Metode perancangan UI yang digunakan pada penelitian ini adalah User Centered Design (UCD) dan menghasilkan 10 fitur desain UI RME diantaranya pendaftaran, asesmen awal keperawatan, pemeriksaan, laboratorium, radiologi, farmasi, kasir, kodefikasi, dan pelaporan. Evaluasi desain dilakukan menggunakan Heuristic Evaluation (HE) menggunakan kuesioner penilaian 10 prinsip antarmuka yang diberikan kepada 4 evaluator. Hasil evaluasi diperoleh nilai severity adalah 1.3 dengan kategori “Cosmetic Problem†menunjukkan desain yang dibuat terdapat masalah pada desain sistem namun tidak terlalu mempengaruhi pengguna sehingga perbaikan tidak terlalu dibutuhkan jika waktu yang dimiliki terbatas.
Kata Kunci: Antarmuka, User Centered Design, Rekam Medis Elektronik
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Abstract:Abstract: Modern education integrates technology to enhance learning methods and 21st century skills. In this context, the application of decision support systems (DSS) such as Fuzzy Mamdani and Weighted Product (WP) is…
important to increase efficiency and objectivity in student majors. This research focuses on the implementation of SPK at SMAN 1 Barumun, Padang Lawas Regency, with the aim of overcoming challenges in assessing complex criteria and uncertainty in decision making. The Fuzzy Mamdani method was chosen because of its ability to handle uncertain data and ambiguity, while WP was used to combine criteria weights in the evaluation. The web-based system being developed is expected to increase the accuracy and efficiency of student majors. Comparison with previous research that only used WP shows that this approach offers a more comprehensive solution by integrating both SPK methods. This research aims to provide more accurate recommendations and support the optimal development of student potential, as well as improve the majoring process with a more sophisticated and efficient system.
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Keyword: Decision Support Systems, Departments, Students, Fuzzy Mamdani, Weighted Product
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Abstrak: Pendidikan modern mengintegrasikan teknologi untuk meningkatkan metode pembelajaran dan keterampilan abad ke-21. Dalam konteks ini, penerapan sistem pendukung keputusan (SPK) seperti Fuzzy Mamdani dan Weighted Product (WP) menjadi penting untuk meningkatkan efisiensi dan objektivitas dalam penjurusan siswa. Penelitian ini fokus pada implementasi SPK di SMAN 1 Barumun Kabupaten Padang Lawas, dengan tujuan mengatasi tantangan dalam penilaian kriteria kompleks dan ketidakpastian dalam pengambilan keputusan. Metode Fuzzy Mamdani dipilih karena kemampuannya dalam menangani data yang tidak pasti dan ambiguitas, sementara WP digunakan untuk menggabungkan bobot kriteria dalam evaluasi. Sistem berbasis web yang dikembangkan diharapkan dapat meningkatkan akurasi dan efisiensi penjurusan siswa. Perbandingan dengan penelitian sebelumnya yang hanya menggunakan WP menunjukkan bahwa pendekatan ini menawarkan solusi yang lebih komprehensif dengan mengintegrasikan kedua metode SPK. Penelitian ini bertujuan untuk memberikan rekomendasi yang lebih akurat dan mendukung perkembangan potensi siswa secara optimal, serta meningkatkan proses penjurusan dengan sistem yang lebih canggih dan efisien.
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Kata kunci: Sistem Pendukung Keputusan, Jurusan, Siswa, Fuzzy Mamdani,                   Weighted Product Â
Abstract:Abstract: The purpose of this study was to determine learning achievement, learning motivation, and the relationship between the two. This study was conducted at Santa Maria Kabanjahe Private High School. Based on the results…
sults of the study, the posttest learning achievement value of the experimental class was 85.417 with a gain of 0.810, so it is included in the moderate category. While the learning achievement value of the control class was 77.083 with a gain of 0.709, so it is included in the high category. After being given treatment, the learning motivation value of the experimental class was 78.955 with a gain of 0.342, so it is included in the moderate category. These results correlate with learning motivation, with an r count of 0.794 and an r table of 0.349. In the control class it was 75.635 with a gain of 0.309, so it is included in the moderate category. Based on the results of the study, students who were taught using the Teams Games Tournament learning model with Interactive Wordwall media had better learning outcomes and motivation compared to students who were taught using the traditional method with Interactive Wordwall media.
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Keywords: Reaction Rate, Teams Games Tournament, Learning Outcomes, Learning
              Motivation, Wordwall