Abstract:Micro, Small, and Medium Enterprises (MSMEs), especially canteen businesses, play an important role in supporting local economic activities due to their high daily transaction intensity. However, many MSME canteens still…
face problems in transaction recording, inventory management, and sales reporting because these activities are carried out manually. This community service activity aims to improve business management efficiency through digitalization assistance using the Sales Master application. The methods used include initial surveys, digitalization socialization, application usage training, hands-on assistance, and evaluation. The results show that MSME actors experienced improvements in transaction recording accuracy, inventory control, and accessibility of sales reports. The implementation of the Sales Master application positively impacts operational efficiency and supports the independence of local MSMEs.
Abstract:Science education at the elementary school level has an important role in shaping scientific thinking and improving students' understanding of natural concepts, one of which is the human respiratory system. In this case,…
the lungs become organ vital Which worthy introduced through method interesting and applicable learning. This study aims to describe how the understanding of fifth grade students of SDN 188 Pekanbaru can be improved through project-based experiments on how the lungs work. This experimental method is designed with an active and contextual learning approach, where students are directly involved in the process of making a lung model using simple tools and materials. The results show that student involvement in experiment based on project capable increase enthusiasm learning and conceptual understanding significantly. In addition, this activity also trains critical thinking skills, teamwork, and scientific communication. These findings underscore the importance of integrating a project-based experimental approach in learning Science. Through activity This, Teacher No only teach theory, but also provide meaningful learning experiences that can improve students' overall learning outcomes.
Abstract:This study aims to examine how digital technology plays a role in preserving local wisdom in the Cirendeu Traditional Village from the perspective of students of the Independent Student Exchange Program (PMM) 3, Universitas…
tas Pendidikan Indonesia (UPI). The research method used is descriptive qualitative with data collection techniques through interviews, observations, and literature studies. The results of the study indicate that digital technology has a significant role in the documentation, education, and promotion of local culture in the Cirendeu Traditional Village through social media, websites, and other digital-based applications. The obstacles faced in the implementation of digital technology are the limited infrastructure and digital literacy of the local community. Therefore, collaboration is needed between students, academics, and the community in developing more effective strategies to utilize digital technology in preserving local culture
Abstract:Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan aplikasi ChetGPT terhadap hasil belajar siswa pada mata pelajaran Sistem Digital di Sekolah Menengah Kejuruan Angkola Timur. Metode yang digunakan adalah pendekatan…
ndekatan kuantitatif dengan analisis data menggunakan perangkat lunak SPSS. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan dalam hasil belajar siswa setelah menggunakan ChetGPT, dengan rata-rata nilai pra-tes sebesar 68,5 meningkat menjadi 84 pada pasca-tes. Uji normalitas menunjukkan bahwa data berdistribusi normal, dan analisis uji t menunjukkan nilai signifikansi dua-tailed sebesar 0,000, yang lebih kecil dari 0,05, mengindikasikan adanya pengaruh signifikan dari perlakuan yang diberikan. Selain itu, analisis korelasi antara nilai pra-tes dan pasca-tes menunjukkan koefisien korelasi sebesar 0,568 dengan signifikansi 0,043. Penelitian ini menyimpulkan bahwa penggunaan ChetGPT sebagai media pembelajaran dapat meningkatkan pemahaman dan motivasi siswa dalam belajar, serta memberikan dampak positif terhadap hasil belajar mereka. Oleh karena itu, disarankan agar guru memanfaatkan teknologi seperti ChetGPT dalam proses pembelajaran, terutama untuk mata pelajaran yang memerlukan pemahaman mendalam.
Abstract:Penelitian ini bertujuan untuk mengeksplorasi pengaruh penggunaan aplikasi Canva sebagai media pembelajaran terhadap minat belajar siswa pada mata pelajaran komputer di SMK Swasta Muhammadiyah 13 Sibolga. Pendidikan di era…
ra digital menghadapi tantangan besar dalam menarik minat siswa, khususnya dalam pembelajaran yang cenderung monoton dengan pendekatan konvensional. Salah satu solusi yang diajukan adalah penggunaan aplikasi desain grafis Canva yang memungkinkan siswa untuk menciptakan karya visual seperti poster, presentasi, dan infografis, guna mendukung pemahaman mereka terhadap materi pelajaran komputer. Penelitian ini menggunakan metode kuantitatif dengan instrumen angket untuk mengukur minat belajar siswa setelah menggunakan aplikasi Canva. Sampel penelitian terdiri dari 19 siswa kelas XI Teknik Komputer dan Jaringan yang dipilih dengan teknik total sampling. Data yang terkumpul dianalisis dengan statistik deskriptif dan inferensial menggunakan SPSS, untuk menguji pengaruh penggunaan Canva terhadap minat belajar siswa. Hasil diharapkan dapat memberikan wawasan mengenai peran teknologi dalam pendidikan serta memberikan rekomendasi bagi guru dalam mengoptimalkan media pembelajaran guna meningkatkan motivasi dan minat belajar siswa.
Kata Kunci: Aplikasi Canva, Minat Belajar, Mata Pelajaran Komputer
Abstract:Penelitian ini bertujuan untuk menilai dampak penggunanaan aplikasi Microsoft powerpoint terhadap hasil belajar siswa pada mata pelajaran Sistem Digital di kelas X TKJ SMK Swasta Taruna Kota Padangsidimpuan. Penelitian ini…
ni menggunakan metode eksperimen dengan desain pretest-posttest. Sampel penelitian terdiri seluruh siswa X TKJ 1 yang terdiri dari 13 siswa. Data diperoleh melalui angket yang berisi 10 item pertanyaan yang mengukur pemahaman siswa, serta tes hasil belajar. Pengolahan data dilakukan dengan menggunakan SPSS versi 27 untuk menghitung nilai rata-rata dam uji-t melihat perbedaan signifikan antara hasil pretest dan posttest. Hasil penelitian ini menunjukkan bahwa penggunaan Microsoft PowerPoint dapat menjadi media pembelajaran yang efektif dalam meningkatkan pamahaman siswa pada mata pelajaran Sistem Digital.
Abstract:Penelitian ini bertujuan untuk mengetahui pengaruh literasi ekonomi terhadap perilaku konsumtif karyawan SPBU Shell PD Tri Mutiara Kirana di wilayah Jakarta Selatan. Populasi dalam penelitian ini adalah karyawan SPBU Shell…
hell PD Tri Mutiara Kirana di wilayah Jakarta Selatan yang berjumlah 71 karyawan. Karena populasinya kurang dari 100, maka teknik sampling yang digunakan dalam penelitian ini adalah teknik sampling jenuh, sampel dalam penelitian ini adalah semua anggota populasi yang berjumlah 71 karyawan. Teknik pengumpulan data berupa angket literasi ekonomi dan angket perilaku konsumtif. Penelitian ini merupakan penelitian kuantitatif , metode penelitian in menggunakan metodologi asosisi. Teknik analisis data yang digunakan adalah analisi regresi linier sederhana dengan bantuan program SPSS versi 25. Hasil penelitian ini menunjukan bahwa: (1) terdapat pengaruh yang signifikan antara literasi ekonomi terhadap perilaku konsumtif karyawan SPBU Shell PD Tri Mutiara Kirana di wilayah Jakarta Selatan dengan thitung sebesar sebesar 4,025 dengan nilai signifikansi sebesar 0,000, ttabel sebesar 1.997 dan koefisien regresi (b1) sebesar - 0,528. Karena nilai signifikansi < 0,05 (0,000 < 0,05) dan nilai thitung lebih besar dari nilai ttabel (4,025 > 1,997) maka dapat disimpulkan H1 ditolak dan H0 diterima. (2) Hasil dari analisis regresi linier sederhana diperoleh persamaan regresi Y = 83,231 – 0,528X. Nilai koefisien variabel literasi ekonomi (X) bernilai negatif yaitu sebesar - 0,528. Arah regresi negatif berarti terjadi pengaruh negatif variabel literasi ekonomi terhadap perilaku konsumtif. Dimana setiap kenaikan 1 (satu) point pada nilai X (Literasi Ekonomi) nilai Y (Perilaku Konsumtif) akan menurun sebesar 0,528. (3) Nilai R2 sebesar 0,190 hal ini memberikan pengertian bahwa 19 % perilaku konsumtif karyawan ditentukan oleh literasi ekonomi sedangkan sisanya 81 % merupakan kontribusi dari variabel lain yang tidak diteliti oleh peneliti.
Abstract:The principal purpose of this study was to find out; (1) Is there students interested in watching Harry Potter and philosopher’s stone by J.K rowling movie (X) in their listening comprehension (Y), (2) Is there any correlation…
orrelation between students‘ interested in watching Harry Potter and the philosopher’s stone by J.K Rowling movie (X) to listening comprehension (Y). It was carried out to the class XI Science students of SMA Mutiara Palabuhanratu. In this research, a quantitative method is used with the Pearson product moment correlation study to answer the research problem. The population of this research is the students of SMA Mutiara Palabuhanratu class XI IPA for the academic year 2021/2022, totaling 30 students. The sample used is the total population. Tests and questionnaires were used to collect data. After getting the data, the researcher corrected and analyzed the test results. Data analysis using Pearson Product Moment Correlation. The results of the study indicate that the level of significance between the variables X and Y based on the results of the correlation value above rcount = 0.481 rtable (5%) (df = n-2 = 30-2 = 28) rtable = 0.374. So it is clearly stated that rcount is higher than rtable or 0.05 <0.374. The result of the correlation coefficient between the two variables is 0.481. That result indicated that there was a medium correlation between students’ interested s in watching Harry Potter movie and their listening comprehension. This statement was proved based on the result rxy was higher than the rtable (0,481 ≥ 0,374 in significant level 5%) it showed that the null hypothesis (Ho) “There is no relationship between students’ interested in watching Harry Potter movie and their listening comprehension” is rejected and the alternative hypothesis (H1), “There is a positive relationship between students’ interested in watching Harry Potter movie and their listening comprehension” is accepted.
Abstract:Character education in elementary schools plays a crucial role in shaping the morals and personalities of the younger generation, especially amidst the rapid development of technology and increasingly complex global challenges.…
lenges. This study aims to identify the challenges and opportunities in implementing character education through a qualitative descriptive approach via literature review. Based on the analysis of literature, including books, journals, and scientific articles, it was found that the main challenges in character education include the negative impact of technological advancements, social and economic inequality, lack of teacher training, and limited parental involvement. On the other hand, the modern era also presents significant opportunities, such as utilizing technology for interactive learning, integrating local, national, and global values through digital media, and fostering collaboration among schools, families, and communities. Additionally, the development of relevant and flexible curricula is also an important factor in supporting character education. Although the challenges are considerable, character education in elementary schools can be optimized by implementing innovative strategies, strengthening collaboration among various stakeholders, and wisely utilizing technology. This research offers recommendations to educators, policymakers, and the community to work together in supporting the achievement of character education goals, so that the younger generation can grow with integrity and adaptability to the changing times.
Abstract:Abstract To improve Social Sciences (IPS) learning outcomes, interesting learning media such as comics are needed which are the focus of research. The research will examine how the use of comics as learning media can influence…
fluence student learning outcomes. This research uses literature studies to collect and analyze various appropriate data related to the use of comics in social studies learning in junior high schools. The research results show that the use of comic media improves student learning outcomes, especially in social studies learning compared to the use of other learning media. Apart from learning outcomes, student motivation also increases significantly in social studies learning because comics make it easier for students to understand the information in them.