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Showing 91 articles found for "Component"

THE DESIGN OF A STOCK TAKING INVENTORY APPLICATION BASED ON ANDROID

Haerani, Reni, Desianasari, Pegie
Abstract: Abstract.  The stocktaking activities at the company take a relatively long time depending on the number of goods and assets owned. As a result, the company can only carry out stock taking at the end of the day or in a non-peak… non-peak season. This condition resulted in the company’s being disorganized in doing stocktaking. This study aims to create an application that can facilitate the management of stocktaking inventory of goods. The system development method uses the SDLC (System Development Life Cycle) model. Which has the stages of planning, system analysis, system design, system implementation, system testing and system maintenance. Application improvement starts from system preparation to detailed system design terms, including database design, input output design, and Android-based technology. The information system is built using Android Studio using the Java programming language. This study resulted in a stock-taking application for inventory that stores information about stock taking inventory by displaying features of stock ownership data, inventory items, updating item data, and stocktaking inventory reports. It is hoped that PT. Barata Indonesia (Persero)Turbine Component Division will quickly, effectively, and efficiently in data processing stocktaking inventory of existing goods and compiling reports per period systematically.   Keywords: Android; Inventory; Stocktaking   Abstrak- Aktivitas stock opname dalam perusahaan memakan waktu yang relatif lama bergantung menurut banyaknya barang dan aset yang dimiliki, sebagai akibatnya perusahaan hanya bisa melaksanakan stock opname waktu  akhir atau dalam keadaan tidak ramai (non-peak season).  Kondisi ini mengakibatkan perusahaan tidak tertib dalam mengerjakan stock opname. Penelitian ini bertujuan menciptakan aplikasi yang bisa memudahkan manajemen stock opname persediaan barang. Metode pengembangan sistem menggunakan model SDLC (System Development Life Cyle) dimana mempunyai tahapan-tahapan Perencanaan, Analisis Sistem, Perancangan Sistem, Implementasi Sistem, Pengujian sistem dan Perawatan sistem. Perbaikan aplikasi dimulai dari persiapan sistem sampai termin  desain sistem yang rinci, meliputi rancangan database,  input output, sampai teknologi berbasis android. Sistem informasi dibangun menggunakan  android studio menggunakan bahasa pemrograman java. Penelitian ini menghasilkan sebuah aplikasi stock opname persediaan barang yang menaruh informasi tentang stock opname persediaan barang  dengan menampilkan fitur data stock opname, persediaan barang, update data barang dan report stock opname persediaan barang. Diharapkan bisa  dipakai  pihak PT. Barata Indonesia (Persero) Divisi Komponen Turbin secara cepat, efektif  dan efisien  pada pengolahan data stock opname  persediaan barang yang terdapat dan menyusun laporan per periode secara sistematis. Kata Kunci : Android; Persediaan Barang; Stock Opname  

RFE, BOXCOX, AND PCA COMPARISON FOR MULTICLASS CLASSIFI-CATION SUPPORT VECTOR MACHINE OPTIMIZATION

Wardhana, Indrawata, Isnaini, Vandri Ahmad, Wirman, Rahmi Putri
Abstract: Abstract: The technique of multiclass classification based on SVMs has been widely used. SVM optimization will be accomplished by examining the extraction features of Principal Component Analysis (PCA), Box-Cox Transformation,… ation, and Recursive Feature Elimination (RFE). The dataset contains 13,611 rows and 17 variables, generated from the UCI repository's multiclass dry bean data. Barbunya, Bombay, Cal, Dermas, Horoz, Seker, and Sira are just a few of the dry bean kinds available. The dataset was tested using SVM Linear kernel and SVM Radial Basis.According to the results, the combination of scale-center-BoxCox-SVM Radial extraction achieves the maximum accuracy of 93.16 percent and the shortest processing time of 6.10 minutes. 96.00 percent, 100 percent, 96.71 percent, 95.16 percent, 97.60 percent, 97.74 percent, and 91.95 percent, according to bean class.RFE-SVM Radial has a 91.18 percent accuracy and a processing time of 6.55 minutes. BoxCox outperforms conventional techniques in terms of prediction accuracy while requiring less training time.             Keywords: Bean, PCA, BoxCox, SVM, RFE     Abstrak: Klasifikasi Multikelas menggunakan SVM telah banyak digunakan. Pada penelitian ini akan diuji fitur ekstraksi Principal Component Analysis, Box Cox Transformation dan fitur eliminisi Recursive Feature Elimination untuk mendapatkan optimasi SVM. Dataset berasal dari data multikelas kacang kering UCI repository dengan jumlah 13.611 baris dan 17 variabel. Kelas kacang kering yakni :  Barbunya, Bombay, Cal, Dermas, Horoz, Seker dan Sira. Dataset diuji menggunakan kernel SVM Linier dan SVM Radial Basis. Didapatkan hasil, bahwa kombinasi fitur ekstraksi : scale-center-BoxCox-SVM Radial memiliki akurasi terbaik yakni 93,16% dan waktu proses 6,10 menit. Klasifikasi berdasarkan kelas kacang berturut-turut 96,00%,100%, 96,71%, 95,16%, 97,60%, 97,74% dan 91,95%. RFE- SVM Radial hanya memberikan akurasi sebesar 91,18 % dengan waktu proses sebesar 6.55 menit. Penggunaan BoxCox dibandingkan dengan lainnya, memberikan hasil prediksi lebih baik dan namun tidak mempercepat waktu pelatihan.   Kata kunci: BoxCox; Kacang; PCA; RFE; SVM

PERANCANGAN ENTERPRISE ARCHITECTURE LAYANAN SPBE (E-GOVERNMENT) DI LINGKUNGAN PEMKAB SUKABUMI

Wulandari, Devita, Gumilang, Soni Fajar Surya, Mulyana, Rahmat
Abstract: Abstract: To increase the Electronic-Based Government System (SPBE) maturity level and comply with Presidential Regulation no. 95 of 2018, the Sukabumi Regency Government needs to standardize the SPBE design to be implemented… ented appropriately integrated with utilizing technological advances optimally. One of the frameworks used to design the SPBE architecture is using the Enterprise Architecture (EA). EA aims to meet the gap between the needs of stakeholders and the availability of government administration services. The journal's focus on the design of this SPBE EA is on the SPBE Service Domain in the Electronic-Based Government Administration Service. The design is carried out using a combination of references to the SPBE Presidential Regulation and the National SPBE Master Plan Attachment and one of the main components of the EA framework, namely TOGAF ADM. This design produces an output in the form of an Electronic-Based Government Administration Service Catalog. It is expected to be used as a reference in developing technology in the Regency Government Sukabumi both from practical contributions and academic contributions. Keywords: Enterprise Architecture; Service Architecture; SPBE; TOGAF ADM     Abstrak: Dalam rangka meningkatkan tingkat kematangan Sistem Pemerintah Berbasis Elektronik (SPBE) dan mematuhi Peraturan Presiden No. 95 Tahun 2018, Pemerintah Kabupaten Sukabumi perlu melakukan standarisasi terhadap perancangan SPBE agar dapat terimplementasi dan terintegrasi dengan baik dalam memanfaatkan kemajuan teknologi secara optimal. Salah satu kerangka kerja yang bisa digunakan untuk merancang Arsitektur SPBE yaitu menggunakan Enterprise Architecture (EA). EA bertujuan untuk memenuhi kesenjangan antara kebutuhan pemangku kepentingan dengan ketersediaan layanan administrasi pemerintahan. Fokus jurnal pada perancangan EA SPBE ini yaitu pada Domain Layanan SPBE di bagian Layanan Administrasi Pemerintahan Berbasis Elektronik. Perancangan yang dilakukan memanfaatkan kombinasi antara referensi pada Perpres SPBE dan Lampiran Rencana Induk SPBE Nasional serta salah satu komponen utama framework EA yaitu TOGAF ADM. Perancangan ini menghasilkan keluaran berupa Katalog Layanan Administrasi Pemerintahan Berbasis Elektronik dan diharapkan dapat dijadikan sebagai acuan dalam melakukan pengembangan teknologi di Pemkab. Sukabumi baik dari kontribusi praktis maupun kontribusi akademik.      Kata kunci: Arsitektur Layanan; Enterprise Architecture; SPBE; TOGAF ADM

ILUSTRASI 3D HARDWARE PADA KOMPUTER UNTUK MATAKULIAH PRAKTIKUM PENGANTAR TERKNOLOGI INFORMASI

Ciptahadi, Gus Oka
Abstract: Abstract: Practicum Introduction to Information Technology is a general course that is always present at every IT campus in Indonesia. To give an introduction to hard ware to students, each lecturer always requires a long… g time, because they have to open (CPU) the Central Processing Unit and release other components to be explained by students. Inefficient time in opening and releasing computer hardware components when the course is taking place is the main problem that will be solved by researchers in this study. Plus the computer components that will be explained are quite small, making students unable to see it clearly when in the teaching and learning process. The offered solution, utilizing a technology based on 3D animation. Where this 3D animation technology will provide a more realistic appearance. As in the study entitled SINDO JOURNALIST 3D FILM ANIMATION in the journal Art Design and Culture volume 2. No. 1 March 2017, which researchers have reviewed, also explained that the use of 3D design technology can produce vivid and real visuals that are close to their original form [1]. The method in developing 3D animation in this study uses the Reseach and Development (R&D) Method. Conclusions from this study, researchers have succeeded in making a 3D animation-based information media about the introduction of computer hardware for the Introduction to Information Technology Practicum, with the process of animation results that have been tested using blackbox test.             Keywords: animation; hardware; research and development     Abstrak: Mata kuliah praktikum Pengantar Teknologi Informasi adalah matakuliah umum yang selalu terdapat pada setiap kampus IT di Indonesia. Untuk memberikan pengenalan hardware kepada peserta didik, setiap dosen selalu membutuhkan waktu yang cukup lama, dikarenakan harus membuka (CPU) Central Processing Unit dan melepaskan komponen lainnya agar dapat dijelaskan oleh peserta didik. Tidak efisiennya waktu  dalam membuka dan melepaskan komponen hardware komputer ketika matakuliah berlangsung menjadi permasalahan utama yang akan diselesaikan peneliti dalam penelitian kali ini. Ditambah lagi komponen komputer yang akan dijelaskan cukup kecil, membuat peserta didik tidak dapat melihatnya dengan jelas ketika dalam proses belajar mengajar. Solusi yang ditawarkan, memanfaatkan sebuah teknologi berbasis 3D animasi. Dimana teknologi 3D animasi ini akan memberikan tampilan yang lebih realistis. Metode didalam pengembangan animasi 3D pada penelitian ini menggunakan Metode Reseach and Development (R&D). Simpulan dari penelitian ini, peneliti sudah berhasil membuat sebuah media informasi berbasis animasi 3D tentang pengenalan hardware komputer untuk matakuliah Praktikum Pengantar Teknologi Informasi, dengan proses hasil animasi yang sudah diuji dengan menggunakan blackbox testing.   Kata kunci: animasi; hardware; reseach and development.

PENERAPAN METODE BACKPROPAGATION UNTUK MEMPREDIKSI JUMLAH KUNJUNGAN WISATAWAN BERDASARKAN TINGKAT HUNIAN HOTEL

Aulia, Romy
Abstract: Tourism is one of the most important factors for the revenue of an area. To attract the interest of tourists takes some supporting factors, one of which is the hotel or the guesthouse. In the process of prediction of tourists… rists visit, required data the number of tourists staying in order to predict for the next time. The prediction method used in this system is a method of Backpropagation Neural Network based on time series data forecasting component variansi random or random process beginning with autocorrelation for determination of input variables. Method of Backpropagation itself is known quite well used in the forecasting of time series data. The result of the method of Backpropagation is a number of predictions that tourists visit can be a reference for related officials in taking decisions for the period ahead.  

Effectiveness Of Using The Self-Registration Platform Machines (Apm) At Wava Husada Kepanjen Hospital

Fita Rusdian Ikawati, Farma Duana, Silfina Choirun Nisa
Abstract: The self-registration machine helps patients register them selves. The use of APM machines at Wava Husada Hospital has not been carried out properly for several reasons, such as Man, Method and Machine. The aim of this research… esearch is to evaluate the performance of APM users to identify the components and effects to increase the effectiveness of APM. Qualitative research methodologies were used in this study. Data was obtained from APM officers and medical records officers. The results of the research show that the presence of APM officers has helped the patient registration process, but there are several things that make the use of APM less effective at Wava Husada Hospital, namely in terms of staff, the lack of APM officers, in terms of the method of using APM is not carried out in accordance with the SOP, in terms of Machine errors or loading often occur. Consequently, there are too many patients, the registration process is thrown off, services are provided non-procedurally, and registration is completed by hand. Efforts made by officers to ensure that the use of APM runs well are adding APM officers, training APM officers on APM use, and improving internet quality so it doesn't load frequently.

Media dan Sumber Belajar dalam Pembelajaran

Ajri Widiastuti, Asriani, Bagus Sajiwo, Endang Widiana, Muhammad Nur Habibi Barus
Abstract: Learning media is a container for messages that can clarify the presentation of roles and information, increase teaching intensity, and simplify the learning process. Learning resources can be grouped into message components,… ents, people components, tool components, and technical components. Learning resources can also be used as learning media, which can increase and direct student attention, have more direct interaction between students and learning resources, and help students learn individually according to their abilities and interests. Learning media can be grouped into four groups, namely media resulting from print technology, media resulting from audio-visual technology, media resulting from computer-based technology, and media resulting from a combination of print and computer technology. The selection of learning resources and teaching materials must be based on the goals to be achieved, and teaching materials must include exercises that can explore students' thinking abilities. Learning media is part of learning resources and at the same time an integral part of educational technology that needs to be utilized and utilized.

Integrating Media and Technology in PAI Learning

M. Sauqi Iza Masruri, Arif Andika
Abstract: After the end of the Covid 19 epidemic in 2021, PAI learning is still seen as a boring lesson because there is still a lot of conventional use of the scavenger. It encourages PAI teachers to quickly transform using learning… ing based on media and technology integration. The purpose of writing this article is to show the meaning of Media and technology integration in PAI learning that is useful in making PAI training that has been conventional to be innovative, creative and effective. The results of this research are: 1) Media and technology integration refers to the integration or integration of learning media and technology (application-application learning) either in the form of tools, materials, or other elements that help students in understanding learning materials. The main purpose of this integration is to facilitate students in receiving information/material in PAI learning. 2)Media and technology integration in PAI learning plays a role and function in combining media and technology with PAI subjects to improve quality and quality in the teaching process. 4) Factors driving the use of media and technology in PAI learning highlight the need for innovative and technology-based approaches to address the challenges of diversity, embrace the digital revolution, integrate religion and science, overcome the lack of PAI, and improve the curriculum component. 5) Real examples of the integration of media and technology through various types of applications such as Kahoot, youtube, whatsaap, flipbook and so on proved to have a huge influence and give positive impact sharing in the world of Islamic Religious Education.

Economic Operation of Hybrid Power Plant The Wind In Bantul D.I. Yogyakarta

Winardi, Bambang, Imam Santoso, Aris Triwiyatno
Abstract: Hybrid Power Plants (PLTH) are power plants consisting of PLTS with wind turbines. The Bayu Baru PLTH must be regularly evaluated because the PLTH components are susceptible to damage. This evaluation aims to ensure that… electrical energy continuity is maintained. PLTH performance can be measured through the performance of each generation component. The performance of PLTH solar panels and wind turbines can be measured from the output power of these components. With HOMER software simulation, you can calculate the economic level of a hybrid generating system based on the lowest NPC value. Simulation results with HOMER software show that the most economical generating components in PLTH are wind turbines with a capacity of 5kW and 2.5kW based on LCOE values ​​of $0.190 and $0.171/kWh.

PENGARUH LEVERAGE, PERTUMBUHAN PENJUALAN, DAN MARKET SHARE TERHADAP NILAI PERUSAHAAN (Studi Pada Perusahaan Industri Automotive and Component Yang Terdaftar di  Bursa Efek Indonesia Tahun 2019-2023)

Anggriani Nur Hadra Randi, Mulyati Akib
Abstract: Penelitian ini bertujuan untuk mengkaji secara empiris faktor-faktor yang mempengaruhi Nilai Perusahaan pada perusahaan Industri Automotive and Component yang terdaftar di Bursa Efek Indonesia. Penelitian ini diuji dengan… n Tiga variabel independen yaitu Leverage, Pertumbuhan Penjualan, dan Market Share. Objek pada penelitian ini adalah perusahaan Industri automotive and component yang terdaftar di Bursa Efek Indonesia dengan menggunakan teknik purposive sampling. Penulis memilih 13 perusahaan sebagai sampel. Penelitian ini menggunakan analisis regresi data panel diperoleh dari laporan keuangan dan Indonesian Capital Market Directory (ICMD). Periode penelitian selama lima tahun. Penelitian ini menggunakan data sekunder dengan bantuan aplikasi Eviews 12. Hasil Penelitian menemukan bahwa, Leverage, Pertumbuhan Penjualan,  memiliki pengaruh signifikan terhadap Nilai perusahaan, sedangkan Market Share memiliki pengaruh yang tidak signifikan terhadap Nilai Perusahaan .