Abstract:This study aims to analyze students’ experiences in conducting self-assessment using the Duolingo Speak application in speaking skills learning at a higher education institution in Indonesia. The focus of this research covers…
covers five main aspects, namely: students’ self-assessment strategies, increased speaking confidence, improved vocabulary mastery, challenges encountered while using Duolingo Speak, and the enhancement of learner autonomy. This study employs a qualitative approach with a case study method, which aims to gain an in-depth understanding of students’ experiences in utilizing Duolingo Speak as a self-assessment tool in speaking learning. Data were collected through semi-structured interviews and documentation involving five students selected through purposive sampling, namely students who had used Duolingo Speak for at least one semester. The data were analyzed using thematic analysis through data organization, coding, theme identification, and conclusion drawing. The findings show that the use of Duolingo Speak provides positive learning experiences for students. The application helps students apply various self-assessment strategies, increases speaking confidence, enriches vocabulary mastery, and fosters learner autonomy. However, several challenges were also found, such as limitations in speech recognition accuracy and feedback that is not yet sufficiently detailed to support optimal reflective learning. Overall, Duolingo Speak can serve as an effective supporting tool in speaking skills instruction when combined with structured self-assessment guidance from lecturers, thereby enhancing the effectiveness of English as a Foreign Language (EFL) learning.
Abstract:Penelitian ini bertujuan untuk mengetahui pengaruh Daya Tarik Wisata (X1), Customer Experience (X2), dan Kualitas Layanan (X3) terhadap Minat Berkunjung Kembali (Y) wisatawan di Curug Sanghyang Kenit, baik secara parsial…
maupun simultan. Daya Tarik Wisata berpengaruh positif dan signifikan terhadap Minat Berkunjung Kembali wisatawan di Curug Sanghyang Kenit, dengan koefisien jalur sebesar 0,434 dan hubungan korelasi pada kategori kuat (r = 0,622). Variabel ini memberikan kontribusi pengaruh langsung terbesar di antara ketiga variabel bebas, yang menunjukkan bahwa keindahan alam, keunikan atraksi, aksesibilitas, dan fasilitas pendukung wisata merupakan faktor paling dominan dalam mendorong minat wisatawan untuk berkunjung kembali.Customer Experience berpengaruh positif dan signifikan terhadap Minat Berkunjung Kembali wisatawan di Curug Sanghyang Kenit, dengan koefisien jalur sebesar 0,348 dan hubungan korelasi pada kategori kuat (r = 0,602). Pengalaman sensorik, emosional, kognitif, dan sosial yang dirasakan wisatawan selama berkunjung terbukti turut menentukan besarnya minat mereka untuk berkunjung kembali. Kualitas Layanan berpengaruh positif dan signifikan terhadap Minat Berkunjung Kembali wisatawan di Curug Sanghyang Kenit, dengan koefisien jalur sebesar 0,291 dan hubungan korelasi pada kategori sedang (r = 0,456). Meskipun memberikan kontribusi pengaruh langsung yang relatif paling kecil dibandingkan dua variabel lainnya, kualitas layanan tetap merupakan faktor yang berperan penting, terutama pada dimensi empathy yang masih perlu ditingkatkan. Daya Tarik Wisata, Customer Experience, dan Kualitas Layanan secara simultan berpengaruh positif dan signifikan terhadap Minat Berkunjung Kembali wisatawan di Curug Sanghyang Kenit, dengan koefisien determinasi (R²) sebesar 0,612 atau 61,2%. Nilai ini menunjukkan bahwa ketiga variabel bebas mampu menjelaskan variasi Minat Berkunjung Kembali sebesar 61,2%, sedangkan sisanya sebesar 38,8% dipengaruhi oleh faktor-faktor lain di luar model penelitian ini, seperti harga, promosi, citra destinasi, dan kepuasan wisatawan.
Abstract:Romantic relationships are one form of interpersonal relationship that can influence the emotional and psychological conditions of university students. Romantic relationships can provide emotional support, comfort, attention,…
tion, a place to share problems, and motivation. However, problems within romantic relationships, such as lack of communication, dishonesty, betrayal, and lack of family approval, can also become sources of emotional and psychological pressure. This study aims to describe the dynamics of romantic relationships and their impact on the mental health of UIN Palopo students. This study employed a qualitative method with a descriptive approach. The informants consisted of four UIN Palopo students selected using purposive sampling. The informants consisted of one male student and three female students from the Islamic Guidance and Counseling, Islamic Religious Education, and Islamic Education Management study programs, all of whom were eighth-semester students. Data were collected through observation, interviews, and documentation. Data were analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the dynamics of romantic relationships experienced by students developed through several stages, namely introduction, emotional closeness, commitment, conflict, and the end of the relationship. Communication, attention, trust, openness, and emotional attachment were important elements in the development and maintenance of relationships. Romantic relationships had positive impacts in the form of emotional support, comfort, attention, a place to share stories and problems, and increased motivation. Meanwhile, negative impacts included sadness, disappointment, feelings of loss, stress, anxiety, frustration, mood changes, difficulty regulating emotions, decreased appetite, loss of motivation, and reduced social interaction. Thus, romantic relationships can have both positive and negative impacts on students' mental health depending on the dynamics and experiences that occur within the relationship.
Abstract:Level design is one of the key components in determining the gameplay experience in 2D platformer games. However, manual level design is time-consuming and difficult to scale. Graph theory can be used to represent the abstract…
stract structure of a level, with nodes as spatial units and edges as paths connecting those spaces. The problem is that this graph structure cannot always be directly translated into a valid and playable physical layout due to platformer constraints, such as jump height, safe distance, and gravity. This research proposes a chunk-based transformation approach, in which each graph node is represented as a fixed-size level chunk containing a platform layout, obstacles, and entry and exit points. The transformation of the graph into a physical level is carried out through the selection, arrangement, and alignment of chunks based on the graph’s topology. This study aims to design a framework for transforming an abstract graph G=(V,E) into a chunk-based 2D platformer level layout. The method used is qualitative-descriptive, involving the formulation of a graph model, rules for mapping and arranging chunks, and playability criteria. The results of the study reveal three main stages: mapping vertices to corresponding chunks, arranging chunks according to the graph’s structure, and validating reachability using an automatic path-finding agent.
Abstract:Penelitian ini bertujuan untuk mendeskripsikan upaya guru dalam mengatasi kesulitan belajar siswa inklusi di SMP Negeri 12 Solok Selatan. Penelitian menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui…
i observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa guru melakukan berbagai upaya untuk membantu siswa inklusi dalam proses pembelajaran. Upaya tersebut meliputi pemberian bimbingan dan motivasi belajar, penerapan pendekatan individual untuk membangun komunikasi yang efektif, pemberian dukungan emosional dan psikologis, pelibatan orang tua melalui konsultasi maupun kunjungan rumah, serta mendorong siswa melakukan refleksi dan menemukan strategi belajar yang sesuai dengan kebutuhan mereka. Berbagai upaya tersebut dilakukan secara bertahap dan berkelanjutan dengan melibatkan kerja sama antara guru mata pelajaran, guru bimbingan dan konseling, orang tua, serta teman sebaya. Hasil penelitian menunjukkan bahwa pendekatan yang bersifat personal dan kolaboratif dapat membantu siswa inklusi lebih percaya diri, aktif dalam pembelajaran, serta memperoleh dukungan yang sesuai dengan karakteristik dan kebutuhan belajarnya.
This study aims to describe teachers' efforts in overcoming the learning difficulties experienced by inclusive students at SMP Negeri 12 Solok Selatan. The research employed a qualitative approach, with data collected through observation, interviews, and documentation. The findings revealed that teachers implemented various strategies to support inclusive students in the learning process. These efforts included providing guidance and learning motivation, applying individualized approaches to establish effective communication, offering emotional and psychological support, involving parents through consultations and home visits, and encouraging students to reflect on and develop learning strategies that suit their needs. These initiatives were carried out gradually and continuously through collaboration among subject teachers, counseling teachers, parents, and peers. The study indicates that personal and collaborative approaches can help inclusive students become more confident, actively participate in classroom learning, and receive support that aligns with their individual characteristics and learning needs. Therefore, the role of teachers is essential in creating an inclusive learning environment that supports the academic and personal development of students.
Abstract:Penelitian ini bertujuan untuk menganalisis perilaku konsumen dalam keputusan pembelian cinderamata di kawasan Wisata Ke'te Kesu' Kabupaten Toraja Utara. Industri pariwisata budaya telah bertransformasi menjadi industri…
berbasis pengalaman yang mengedepankan nilai emosional, simbolik, dan kultural. Dalam konteks ini, pembelian cinderamata tidak hanya berfungsi sebagai barang konsumsi, tetapi juga sebagai simbol kenangan, identitas budaya, dan representasi pengalaman wisata. Penelitian menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui wawancara mendalam, observasi, dan dokumentasi terhadap lima wisatawan sebagai informan kunci dan lima pelaku UMKM sebagai informan pendukung. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa keputusan pembelian cinderamata di kawasan Wisata Ke'te Kesu' dipengaruhi oleh empat faktor utama, yaitu faktor budaya, sosial, pribadi, dan psikologis. Faktor budaya dan psikologis merupakan faktor yang paling dominan karena wisatawan memandang cinderamata sebagai representasi budaya Toraja yang autentik dan memiliki makna simbolik. Proses keputusan pembelian berlangsung melalui lima tahapan: pengenalan kebutuhan, pencarian informasi, evaluasi alternatif, keputusan pembelian, dan perilaku pasca pembelian. Wisatawan melakukan pertimbangan terhadap harga, kualitas, keunikan, dan nilai budaya produk sebelum memutuskan membeli. Pengalaman wisata yang positif memberikan pengaruh terhadap kepuasan wisatawan dan mendorong niat membeli ulang serta rekomendasi kepada orang lain. Penelitian ini menyimpulkan bahwa keputusan pembelian cinderamata di kawasan Wisata Ke'te Kesu' tidak hanya dipengaruhi oleh kebutuhan fungsional, tetapi juga oleh nilai budaya, pengalaman emosional, dan persepsi wisatawan terhadap keaslian produk budaya Toraja.
Abstract is a brief summary of the paper to help readers quickly determine the main research problem, solutions to solving This study aims to analyze consumer behavior in purchasing decisions of souvenirs at the Ke'te Kesu' Tourism Area in North Toraja Regency. The cultural tourism industry has transformed into an experience-based industry that prioritizes emotional, symbolic, and cultural values. In this context, souvenir purchases serve not only as consumer goods but also as symbols of memories, cultural identity, and representations of tourist experiences. This research employs a qualitative descriptive approach with data collection techniques through in-depth interviews, observation, and documentation involving five tourists as key informants and five MSME actors as supporting informants. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results show that souvenir purchasing decisions at the Ke'te Kesu' Tourism Area are influenced by four main factors: cultural, social, personal, and psychological factors. Cultural and psychological factors are the most dominant because tourists perceive souvenirs as authentic representations of Toraja culture with symbolic meaning. The purchase decision process occurs through five stages: need recognition, information search, alternative evaluation, purchase decision, and post-purchase behavior. Tourists consider price, quality, uniqueness, and cultural value before deciding to purchase a product. Positive tourism experiences influence tourist satisfaction and encourage repeat purchase intentions and recommendations to others. This study concludes that souvenir purchasing decisions at the Ke'te Kesu' Tourism Area are not only influenced by functional needs but also by cultural values, emotional experiences, and tourists' perceptions of the authenticity of Toraja cultural products.
Abstract:Pasar Bawah merupakan salah satu aset kultural dan ekonomi penting di Kota Pekanbaru, Riau, yang dikenal sebagai sentra penjualan barang-barang antik, kerajinan, dan berbagai produk impor unik. Namun, potensi Pasar Bawah…
sebagai destinasi wisata belanja belum sepenuhnya tergarap optimal. Penelitian ini bertujuan untuk merumuskan strategi pengembangan Pasar Bawah agar dapat meningkatkan daya tariknya sebagai tujuan wisata belanja, sekaligus berkontribusi pada peningkatan ekonomi lokal dan pelestarian nilai historisnya. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan pengumpulan data melalui observasi, wawancara mendalam dengan pedagang, pengelola pasar, dinas pariwisata, serta analisis dokumen terkait. Fokus analisis mencakup aspek Aksesibilitas, Atraksi (produk dan pengalaman), Amenitas (fasilitas pendukung), dan Ancillary (kelembagaan dan promosi). Hasil penelitian menunjukkan bahwa tantangan utama dalam pengembangan Pasar Bawah meliputi: (1) Tata kelola lingkungan yang kurang teratur, terutama masalah kebersihan dan penataan pedagang; (2) Kurangnya integrasi antara pasar dengan paket wisata kota; dan (3) Keterbatasan fasilitas pendukung pariwisata seperti area parkir yang memadai dan pusat informasi. Strategi pengembangan yang diusulkan mencakup: (1) Revitalisasi fisik pasar dengan mempertahankan arsitektur historisnya, perbaikan sanitasi, dan penataan zona belanja; (2) Peningkatan experience value melalui festival belanja tematik, pertunjukan seni budaya lokal, dan promosi produk unggulan khas Riau; (3) Penguatan kelembagaan melalui pembentukan Badan Pengelola Pasar Bawah yang kolaboratif antara pemerintah, pedagang, dan pelaku pariwisata; dan (4) Promosi digital terintegrasi yang menargetkan wisatawan domestik dan mancanegara.
Abstract:Background: Joint pain is a common health problem experienced by older adults due to degenerative processes in the musculoskeletal system. This condition can cause limitations in daily activities and decrease quality of…
life. One non-pharmacological therapy that can be used to reduce joint pain is a warm ginger compress because it has anti-inflammatory effects and provides warmth to the painful area. Objective: To determine the effect of warm ginger compress therapy on reducing joint pain levels in older adults. Methods: This study used a descriptive case study design involving two older adults with joint pain in Kampung Guwosari, RT 02/RW 27, Jebres, Surakarta. The intervention was conducted for 3 consecutive days, once daily for 15–20 minutes. Pain levels were measured using the Numeric Rating Scale (NRS). Results: Respondent 1 experienced a decrease in pain scale from 7 to 4, while Respondent 2 experienced a decrease from 4 to 2 after receiving warm ginger compress therapy for 3 days. Conclusion: Warm ginger compress therapy can help reduce joint pain levels in older adults and can be used as a simple, safe, and affordable non-pharmacological therapy.
Abstract:Various phenomena related to the implementation of integrity in the public sector demonstrate the importance of strengthening integrity values within organizations. One approach is through organizational culture, including…
ng the implementation of transaction practices through an Warung Kejujuran. This study aimed to explore auditors’ experiences in conducting transactions at an Warung Kejujuran. The study employed a qualitative approach using Moustakas’ transcendental phenomenology. Data were obtained through in-depth interviews and documentation involving auditors at the Jombang Regency Inspectorate who had experience interacting with the Warung Kejujuran. Data were analyzed through epoche, phenomenological reduction, imaginative variation, and the synthesis of meaning and essence, supported by NVivo for data organization, coding, and identification of thematic patterns. The findings indicate that transaction practices at the Warung Kejujuran provide auditors with experiences of applying integrity values through independent decision-making in the absence of direct supervision. These experiences are reflected in self-control as a basis for honest action and in the fulfillment of obligations as an element of an auditor’s moral responsibility. Thus, the essence of auditors’ experiences in transaction practices at the Warung Kejujuran lies in their ability to conduct transactions independently through self-control and fulfillment of moral obligations in situations with limited external supervision.
Abstract:Fashion sellers on TikTok Shop increasingly rely on live streaming marketing to engage Generation Z consumers, although how well this approach translates into repeat purchases remains underexplored, particularly the extent…
nt to which customer experience functions as a psychological link between the two. This study examines how live streaming marketing influences repurchase intention through customer experience as a mediating variable, focusing on Generation Z fashion consumers who use TikTok Shop in Makassar City. A quantitative design was applied, drawing on a purposive sample of 280 respondents, with data analyzed through SEM-PLS using SmartPLS 4. Findings reveal that live streaming marketing has a positive and significant influence on customer experience, whereas its direct effect on repurchase intention is not significant. Customer experience, in turn, positively and significantly affects repurchase intention and fully mediates the link between live streaming marketing and repurchase intention. These patterns suggest that Generation Z consumers remain skeptical of direct marketing cues and instead give greater weight to personal experience quality when deciding to repurchase. The study extends the Stimulus-Organism-Response framework to the live commerce setting and offers practical guidance for sellers to redirect marketing efforts from promotional intensity toward building immersive, personalized shopping experiences.