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Showing 40 articles found for "Addie"

VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF EDUCAPLAY PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS V SEKOLAH DASAR

Rohmawati, Adhi Ajeng, Wiratama, Novialita Angga, Cacik, Sri
Abstract: Penelitian ini bertujuan untuk menganalisis tingkat validitas media pembelajaran interaktif berbasis Educaplay pada mata pelajaran Pendidikan Pancasila untuk siswa kelas V Sekolah Dasar. Metode yang digunakan adalah penelitian… litian dan pengembangan (Research and Development atau R&D) dengan mengacu pada model ADDIE yang meliputi tahapan analysis, design, development, implementation, dan evaluation. Namun, penelitian ini hanya dilaksanakan hingga tahap development. Data dianalisis menggunakan teknik deskriptif kuantitatif melalui perhitungan persentase kelayakan berdasarkan hasil penilaian para validator. Hasil validasi menunjukkan bahwa media memperoleh skor kelayakan sebesar 100% dari ahli media, 96% dari ahli materi, dan 82% dari ahli bahasa. Rata-rata keseluruhan hasil validasi mencapai 93% yang termasuk dalam kategori "Sangat Valid". Temuan tersebut mengindikasikan bahwa media pembelajaran interaktif Educaplay layak digunakan dalam pembelajaran Pendidikan Pancasila di kelas V Sekolah Dasar. Selain memenuhi aspek kelayakan, media ini juga berpotensi meningkatkan keterlibatan peserta didik, menciptakan suasana belajar yang lebih interaktif dan menyenangkan, serta membantu guru menyampaikan materi secara lebih efektif dan menarik.

PENGEMBANGAN BAHAN AJAR BERBASIS CERITA BERGAMBAR UNTUK MENINGKAT PEMAHAMAN BELAJAR BAHASA INDONESIA PADA KELAS II DI SD NEGERI 95 PALEMBANG

Yuyun Desti, Liza Murniviyanti, Aldora Pratama
Abstract: The development of illustrated story-based teaching materials to improve understanding of learning Indonesian in class II, has the goal of knowing the development of understanding of learning Indonesian that is valid, practical… actical and effective. The type of research used by researchers in developing teaching materials based on picture stories is research and development, development refers to the ADDIE model consisting of analysis design, development, implementation, and evaluation. The research subjects were class IIA and IIB students of Public Elementary School 95 Palembang with a total of 36 students. The data collection techniques used in the study were questionnaires and documentation, based on the results of expert validator research from the three fields, namely media, material, and language where the validator in In this development, there are 2 validators covering the three fields, so the validator percentage results from the two experts are 3.80 which are categorized as "valid". Then the teacher's response practicality test obtained a percentage result of 87.49%, categorized as "very practical", then the one to one trial obtained a percentage value of 87.49% categorized as very practical, then the small group trial obtained a percentage value of 79.27 %. And the last test of the potential effect test obtained a percentage value of 90.00% which was categorized as very effective.  

PENGEMBANGAN MEDIA INTERAKTIF BERBASIS PBL UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA FASE B

Helsa Qaira Sukmarani, Rosiana Mufliva, Riyadi, Diki, Isna Soffi Aristin Rohiman
Abstract: Problem-solving ability is a skill that every individual must possess. Mathematical problem-solving is one of the skills that must be mastered in everyday life. This research aims to develop interactive learning media based… sed on PBL to enhance students' mathematical problem-solving abilities. This research uses the Design and Development (D&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique in this study used a questionnaire with a Likert scale. The research results indicate that the PBL-based interactive media is suitable for use, with validation from subject matter experts at 97.2%, media experts at 97.6%, and product trials at 87.5%. The improvement in problem-solving skills was also measured through the N-Gain test, with an N-Gain result of 1, indicating a high criterion. The improvement in students' mathematical problem-solving skills increased after using PBL-based interactive media. This demonstrates the importance of media in delivering education. Media designed according to students' needs effectively and efficiently can enhance students' interest, motivation, and understanding in learning.

POP-UP BOOK: “DONGENG PETUALANGAN LILY DAN CELENGAN AJAIB” SEBAGAI MEDIA LITERASI FINANSIAL UNTUK ANAK USIA DINI USIA 5-6 TAHUN

Sherly Karlina Nurocmah, Yudithia Dian Putra, Munaisra Tri Tirtaningsih
Abstract: Penguatan literasi finansial pada anak usia dini menjadi salah satu fondasi penting untuk membentuk perilaku pengelolaan keuangan yang bijak sejak awal, namun pada praktiknya, pembelajaran literasi finansial di Lembaga PAUD… AUD masih disampaikan secara verbal, bersifat abstrak, dan minim penggunaan media yang menarik sehingga anak mengalami kesulitan dalam memahami konsep kebutuhan dan keinginan. Penelitian ini bertujuan mengembangkan Pop-Up Book: “Dongeng Petualangan Lily dan Celengan Ajaib” sebagai media pembelajaran literasi finansial untuk usia 5-6 tahun. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan implementasi, dan evaluasi. Data diperoleh melalui observasi, wawancara, validasi ahali, serta ujian coba skala kecil dan besar. Hasil validasi menunjukkan bahwa media memperoleh nilai 92,5% dari ahli materi (sangat valid), 95% dari ahli media (sangat valid), dan 96,25% dari ahli pengguna (sangat praktis). Uji coba pembelajaran menunjukkan peningkatan pemahaman anak terhadap konsep kebutuhan dan keinginan, meningkatnya antusiasme, serta keterlibatan aktif selama proses pembelajaran berlangsung. Dengan demikian, media pop-up book dinilai layak, menarik, dan efektif digunakan dalam pembelajaran literasi finansial di PAUD.

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK INTERAKTIF BERBASIS PENDEKATAN MATEMATIKA RELISTIK UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA PADA MATERI HIMPUNAN di KELAS VII SMP N 1 SOSA

Asmaul Khoiriah Hutauruk, Mariam Nasution, Lili Nur Indah Sari
Abstract: Penelitian ini dilatar belakangi oleh kurangnya penggunaan perangkat pembelajaran seperti LKPD di sekolah tersebut, di SMP Negeri 1 Sosa lebih sering menggunakan buku pegangan guru dan buku paket, serta rendahnya pemahaman… an konsep matematika siswa khususnya pada pokok bahasan pada materi himpunan. Penelitian ini bertujuan untuk validitas, praktikalitas dan efektifitas lembar kerja peserta didik berbasis pendekatan matematika realistik untuk meningkatkan pemahaman konsep matematis siswa pada materi himpunan di kelas VII SMP Negeri 1 Sosa. Penelitian ini merupakan researh and development (R&D). Model Pengembangan yang digunakan dipenelitian ini adalah ADDIE yang melalui lima tahap diantaranya, analysis, design development, implementation, and evaluation. Validasi LKPD terdiri dari validasi ahli teknologi pendidikan atau desain, ahli materi dan ahli bahasa. Di uji coba di kelas VII SMP Negeri 1 Sosa, subjek uji coba dilakukan di SMP Negeri 1 Sosa yang berjumlah 25 siswa. Ahli desain atau teknologi pendidikan terdiri dari 2 validator, ahli materi 3 orang dan ahli bahasa 2 orang. Hasil dari penelitian  ini yaitu LKPD yang dikembangkan memenuhi kriteria kelayakan dari hasil persetase keseluruhan validasi terbesar 79,91% berada dikategori valid. Kepraktisan dari seluruh aspek ditunjukkan dengan nilai 78,18% berada dikategori praktis. Kemudian nilai evektifits dari seluruh nilai hasil belajar siswa ditunjukkan dengan nilai 61,27% nilai ini didapat dari nilai rata-rata keseluruhan hasil beajar siswa selalu dikali seratus persen dikategorikan efektif. Dengan demikian dapat dinyatakan bahwa LKPD sudah layak, menarik dan mampu menigkatkan kemampuan pemahaman konsep matematis siswa.

DEVELOPMENT OF ISLAMIC RELIGIOUS EDUCATION TEACHING MATERIALS AQIDAH AKHLAK ELEMENT BASED ON RELIGIOUS MODERATION AT SMA NEGERI 1 PANYABUNGAN SELATAN

Dakran, Anhar, Zainal Efendi Hasibuan
Abstract: This study aims to develop Islamic Religious Education (IRE) teaching materials in the element of Aqidah and Akhlak based on religious moderation for eleventh-grade high school students. The background of this research lies… ies in the limited availability of teaching materials that systematically integrate religious moderation values, whereas such values are crucial in shaping students’ character to become faithful, virtuous, and tolerant individuals in a pluralistic society. The research method employed is Research and Development (R&D), adopting the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the trial involved material experts, media experts, Islamic Education teachers, and grade XI students. The research instruments included validation questionnaires, practicality questionnaires, and learning achievement tests. The collected data were analyzed using both quantitative descriptive and qualitative methods. The results indicate that the developed IRE teaching materials based on religious moderation are highly valid, with an average validity percentage of 89.58%. In terms of practicality, both teachers and students responded positively, categorizing the product as very practical and easy to use in the learning process. Regarding effectiveness, the use of these teaching materials successfully improved students’ learning outcomes, shown by the N-Gain score categorized as moderate, with 100% learning mastery achieved during the field trial. Therefore, this development contributes significantly to providing relevant, innovative, and contextual teaching media. The teaching materials not only facilitate cognitive competency achievement but also instill the values of religious moderation oriented toward strengthening faith, cultivating morality, and fostering tolerance, justice, and balance. This study is expected to serve as an alternative solution for curriculum development in Islamic Religious Education at the secondary level and as a reference for teachers in creating more meaningful learning

DEVELOPMENT OF DEEP LEARNING LEARNING APPROACH IN IMPROVING CRITICAL THINKING SKILLS AND MASTERY OF LANGUAGE CONCEPTS IN GRADE IV STUDENTS OF SDN 16 BANGKALA

basra, Basrawati, Munirah, Haslinda
Abstract: This research aims to develop Indonesian learning tools based on the Deep Learning approach  to improve critical thinking skills and mastery of language concepts of elementary school students. The research was carried out&#8230; ut at SDN 16 Bangkala, Jeneponto Regency, in the odd semester of the 2025/2026 school year with 25 subjects in grade IV. The development model used is the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Data collection techniques include observation, interviews, questionnaires, and learning outcome tests. The validation results of three experts showed that the teaching modules developed were classified as very valid with an average feasibility level of 89%. The implementation of learning using Deep Learning syntax (Engage, Explore, Explain, Elaborate, Evaluate) shows an increase in student activity and involvement in the learning process. Based on the results of the data analysis, the average value of critical thinking skills increased from 61.2 to 83.6 with an N-Gain of 0.58 (medium-high category), while the mastery of language concepts increased from 63.4 to 86.8 with an N-Gain of 0.63 (high category). The results of the t-test showed p < 0.05 which means that there was a significant increase after the implementation of Deep Learning-based learning. Thus, it can be concluded that the Indonesian teaching module based  on the Deep Learning approach  is effective in improving students' critical thinking skills and mastery of language concepts. This approach is able to create learning that is aware, meaningful, and fun, and in line with the principles of the Independent Curriculum which emphasizes differentiated and student-centered learning.

DEVELOPMENT OF E-LAPD LEARNING MEDIA TO IMPROVE STUDENTS' METACOGNITIVE SKILLS ON THE MATERIAL ON REACTION RATE FACTORS

Ma’wa , Asya Firosul, Hidayah , Rusly
Abstract: This study aims to determine the metacognitive skills of students after using E-LAPD learning media on the material of reaction rate factors. The subjects of this study were students of class XI-2 SMAN 1 Sidayu Gresik. This&#8230; his study used the R&D (Research and Development) research method with the ADDIE model which was limited to the development stage. Data collection in this study used pretest-posttest test instruments and a questionnaire in the form of a metacognitive inventory questionnaire. The results showed that the value of students' metacognitive skills based on metacognitive skills-based tests for the planning indicator was 90.91%; the monitoring indicator was 80.68%; and the evaluation indicator was 86.36%. These results were supported by the acquisition of the metacognitive inventory given at the end of the meeting for the planning indicator of 93.18%; the monitoring indicator was 88.64%; and the evaluation indicator was 89.02%. Overall, students' metacognitive skills increased significantly.  

DEVELOPMENT OF A MATHEMATICS LEARNING MODULE WITH THE MISSOURI MATHEMATICS PROJECT (MMP) MODEL ON THE TOPIC OF ALGEBRAIC FUNCTION LIMITS FOR GRADE XI MA AL-JUNAIDIYAH, DISTRICT MANDAILING NATAL

Febri Tanjung, A. Naashir M. Tuah Lubis, Sakinah Siregar
Abstract: This research is driven by the limited use of mathematics learning tools such as teaching modules in schools. At MA Al-Junaidiyah in Mandailing Natal Regency, learning still largely relies on textbooks based on the 2006&#8230; curriculum, resulting in low student achievement in mathematics, particularly in the topic of algebraic function limits. This study aims to determine the validity, practicality, and effectiveness of a Mathematics Learning Module developed using the Missouri Mathematics Project (MMP) Model for the topic of Algebraic Function Limits for Grade XI students at MA Al-Junaidiyah. The research follows the Research and Development (R&D) methodology with the ADDIE development model comprising five stages: Analysis, Design, Development, Implementation, and Evaluation. Module validation involved experts in content, media, and language. The trial was conducted with 23 students of class XI-2. Two validators were assigned for each area. Results showed that the module achieved an overall validity score of 84.29%, categorized as valid. Its practicality reached 89.75%, categorized as practical. Student learning effectiveness reached 47%, showing the module is effective in improving learning outcomes. Therefore, the module is deemed feasible, engaging, and beneficial for enhancing student achievement.

Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Informatika Kelas VII di SMP Negeri 2 Kota Pontianak

Ferry Marlianto, Henny Puspitasari, Meli Hawani Septiani, Nia Naniati, Feronika Mila, Mursidarti, Kiki Rianti
Abstract: The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or&#8230; s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.