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Showing 1070 articles found for "Development"

Development of an Integrated Hybrid (Manual-Digital) Electronic Medical Record System at Damai Clinic

Rina Rohhi, ayyaf Zufar Robbani, Gian Dwi Sapta
Abstract: The advancement of information technology has accelerated digital transformation in healthcare, particularly through the implementation of Electronic Medical Records (EMRs). However, many healthcare facilities still use… hybrid systems that combine manual and digital record-keeping without proper integration, resulting in inefficient patient data management. This study aims to develop an integrated hybrid Electronic Medical Record system at Damai Clinic to improve healthcare services and patient data management. A descriptive research method with a system development approach was employed through system analysis, problem identification, and system design. The results indicate that the proposed system successfully integrates patient registration, medical examination, pharmacy services, payment, and reporting into a single system. The hybrid implementation allows paper-based records to remain as supporting archives while electronic records become the primary source of patient information. The developed system is expected to improve service efficiency, reduce documentation errors, enhance data security, and support digital transformation in healthcare facilities.

VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF EDUCAPLAY PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS V SEKOLAH DASAR

Rohmawati, Adhi Ajeng, Wiratama, Novialita Angga, Cacik, Sri
Abstract: Penelitian ini bertujuan untuk menganalisis tingkat validitas media pembelajaran interaktif berbasis Educaplay pada mata pelajaran Pendidikan Pancasila untuk siswa kelas V Sekolah Dasar. Metode yang digunakan adalah penelitian… litian dan pengembangan (Research and Development atau R&D) dengan mengacu pada model ADDIE yang meliputi tahapan analysis, design, development, implementation, dan evaluation. Namun, penelitian ini hanya dilaksanakan hingga tahap development. Data dianalisis menggunakan teknik deskriptif kuantitatif melalui perhitungan persentase kelayakan berdasarkan hasil penilaian para validator. Hasil validasi menunjukkan bahwa media memperoleh skor kelayakan sebesar 100% dari ahli media, 96% dari ahli materi, dan 82% dari ahli bahasa. Rata-rata keseluruhan hasil validasi mencapai 93% yang termasuk dalam kategori "Sangat Valid". Temuan tersebut mengindikasikan bahwa media pembelajaran interaktif Educaplay layak digunakan dalam pembelajaran Pendidikan Pancasila di kelas V Sekolah Dasar. Selain memenuhi aspek kelayakan, media ini juga berpotensi meningkatkan keterlibatan peserta didik, menciptakan suasana belajar yang lebih interaktif dan menyenangkan, serta membantu guru menyampaikan materi secara lebih efektif dan menarik.

IMPLEMENTATION OF CHILD-FRIENDLY EDUCATIONAL MANAGEMENT TO DEVELOP INDEPENDENCE AND STUDENT CREATIVITY

Asep Supriatna, Agus Jaenal, Cindy Febrianthy, Saepudin, Susilawati
Abstract: Student independence and creativity are two important aspects in educational development that need to be developed to prepare students to face future challenges. These two aspects can develop well through the implementation… ion of child-friendly educational management, which creates an environment that supports active learning and character development. This research aims to determine the impact of implementing child-friendly education management on student independence and creativity at Integrated Islamic Elementary School (SDIT) Buah Hati. This research uses quantitative methods with descriptive research design. Data collection techniques were carried out through observation, questionnaires and interviews with students and teachers. The data sources for this research are fifth grade students and teachers at SDIT Buah Hati. The collected data was analyzed using descriptive statistical techniques to describe current conditions. The research results showed a significant increase in the aspects of independence, creativity, time discipline, ability to work together, and students' self-confidence after implementing child-friendly education management. Student independence increased by 20%, creativity increased by 20%, and time discipline and the ability to work together also showed significant improvements. The implication of this research is that the implementation of child-friendly educational management is effective in increasing student independence and creativity. Therefore, schools are expected to implement child-friendly principles in every aspect of learning to support maximum student development.

MENINGKATKAN KEMAMPUAN VISUAL PERSEPTUAL ANAK USIA 5-6 TAHUN MELALUI PEMBELAJARAN BERBASIS SMARTBOARD DI TK SARANTAU SASURAMBI

Sikma, Monica, Rio Tri Putra, Sri Suhartika, Ade Marlia
Abstract: Visual perceptual ability is one of the important aspects of cognitive development in early childhood. This ability is related to children’s capacity to recognize, differentiate, interpret, and understand information received… eceived through vision. It includes the recognition of shapes, colors, sizes, patterns, and visual relationships, which are essential for children’s learning readiness. This study aims to improve the visual perceptual abilities of children aged 5–6 years at TK Sarantau Sasurambi through smartboard-based learning. The research employed a Classroom Action Research (CAR) method conducted in several cycles, namely planning, action, observation, and reflection. The research subjects were children aged 5–6 years. The research instruments included observation sheets of visual perceptual abilities (visual discrimination, visual memory, matching, sequencing, spatial relations, and eye–hand coordination), observation sheets on the use of the smartboard, and field notes. The results showed an improvement in visual perceptual abilities from the pre-cycle to Cycle I and Cycle II. Children’s mastery in the pre-cycle reached only 45%, increased to 65% in Cycle I, and reached 88% in Cycle II. The use of smartboards proved effective as it offers interactive and engaging visual learning experiences and facilitates children’s direct manipulation of objects. Therefore, smartboard-based learning is highly effective in improving the visual perceptual abilities of children aged 5–6 years.

PENERAPAN STRATEGI SCAFFOLDING DALAM ZPD UNTUK MENINGKATKAN HASIL BELAJAR IPAS DI KELAS IV SDN SUMBERSARI 01

Mufidatur Rizqiya Permana, Irfan Maulana, Indah Ayu Rahmawati, Trapsilo Prihandono
Abstract: Pendidikan merdeka menurut Ki Hadjar Dewantara merupakan usaha untuk menuntun peserta didik berkembang sesuai dengan kodratnya sehingga menjadi pribadi yang mandiri dan mampu hidup bermasyarakat. Perwujudan pendidikan merdeka… rdeka dalam pembelajaran ialah dengan menerapkan strategi scaffolding sesuai tingkat zone of proximal development (ZPD) peserta didik. Zone of proximal development (ZPD) peserta didik dalam penelitian terbagi menjadi 3 tingkat capaian belajar diantaranya sangat mahir, cukup mahir, dan perlu bimbingan, ditujukan untuk mempermudah pemberian scaffolding sesuai kapasistas yang dibutuhkan peserta didik. Implementasi strategi scaffolding pada ZPD peserta dididk salah satunya ialah pada mata pelajaran IPAS dengan materi BAB 6 Indonesiaku Kaya Budaya kelas IVA di SDN Sumbersari 01. Penelitian dilaksanakan menggunakan metode penelitian tindakan kelas dengan batasan 3 siklus yang terdiri dari 6 pertemuan pembelajaran. Berdasarkan hasil analisis pada Siklus I diperoleh presentase 64,29% kriteria hasil belajar Baik dan 28,57% Sangat Baik oleh 13 peserta didik. Siklus II memperoleh hasil 42,86% kriteria hasil belajar Sangat Baik dan 53,57% kriteria Baik oleh 20 peserta didik. Perolehan presentase pada siklus III oleh 27 peserta didik menunjukkan besaran presentase 64,29% kriteria Sangat Baik dan 35,71% kriteria Baik.

STUDI LITERATUR: PENGGUNAAN MEDIA KARTU GAMBAR TERHADAP KEMAMPUAN MEMBACA PADA MATA PELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR

Anisyariva Aprilia, Hanyka Anggun Arniagsa, Indah Apriliani
Abstract: Penelitian ini bertujuan untuk menelaah pengaruh penggunaan media kartu gambar terhadap kemampuan membaca siswa sekolah dasar. Metode penelitian yang digunakan adalah studi literatur, dengan menelaah sebelas artikel ilmiah… ah yang membahas efektivitas media kartu gambar dalam meningkatkan kemampuan membaca permulaan siswa. Hasil kajian menunjukkan bahwa penggunaan media kartu gambar secara konsisten memberikan pengaruh positif terhadap kemampuan membaca siswa. Media ini membantu siswa mengenali huruf dan kata secara visual, memahami makna kata secara kontekstual, serta meningkatkan minat dan motivasi belajar melalui kegiatan yang interaktif dan menyenangkan. Temuan dari berbagai penelitian juga menunjukkan bahwa media kartu gambar efektif diterapkan melalui berbagai pendekatan penelitian seperti Penelitian Tindakan Kelas (PTK), kuantitatif, kualitatif, dan Research and Development (R&D). Secara keseluruhan, penggunaan media kartu gambar terbukti valid, praktis, dan efektif untuk meningkatkan kemampuan membaca permulaan pada siswa sekolah dasar.

STUDENT DEVELOPMENT OF ELEMENTARY SCHOOL 060878 IN LEARNING ENGLISH

Eva Betty Simanjuntak, Okmika Greselly, Bonita Situmorang, Baihaqi Muhamad, Boby Saputra
Abstract: This research examines the development of English language skills among students at Elementary School 060878, focusing on challenges, influencing factors, and effective teaching strategies. A mixed-method approach was employed,… ployed, combining quantitative data from student test scores and qualitative data from teacher interviews and classroom observations. The results indicate that students face difficulties in vocabulary mastery and speaking skills, influenced by limited exposure to English, traditional teaching methods, and psychological barriers. The study proposes interactive and student-centered strategies, such as project-based learning and digital media, to enhance engagement and outcomes. These findings provide insights for teachers and policymakers to improve English language instruction in elementary schools.

PENGEMBANGAN BAHAN AJAR BERBASIS CERITA BERGAMBAR UNTUK MENINGKAT PEMAHAMAN BELAJAR BAHASA INDONESIA PADA KELAS II DI SD NEGERI 95 PALEMBANG

Yuyun Desti, Liza Murniviyanti, Aldora Pratama
Abstract: The development of illustrated story-based teaching materials to improve understanding of learning Indonesian in class II, has the goal of knowing the development of understanding of learning Indonesian that is valid, practical… actical and effective. The type of research used by researchers in developing teaching materials based on picture stories is research and development, development refers to the ADDIE model consisting of analysis design, development, implementation, and evaluation. The research subjects were class IIA and IIB students of Public Elementary School 95 Palembang with a total of 36 students. The data collection techniques used in the study were questionnaires and documentation, based on the results of expert validator research from the three fields, namely media, material, and language where the validator in In this development, there are 2 validators covering the three fields, so the validator percentage results from the two experts are 3.80 which are categorized as "valid". Then the teacher's response practicality test obtained a percentage result of 87.49%, categorized as "very practical", then the one to one trial obtained a percentage value of 87.49% categorized as very practical, then the small group trial obtained a percentage value of 79.27 %. And the last test of the potential effect test obtained a percentage value of 90.00% which was categorized as very effective.  

PENGEMBANGAN MEDIA INTERAKTIF BERBASIS PBL UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA FASE B

Helsa Qaira Sukmarani, Rosiana Mufliva, Riyadi, Diki, Isna Soffi Aristin Rohiman
Abstract: Problem-solving ability is a skill that every individual must possess. Mathematical problem-solving is one of the skills that must be mastered in everyday life. This research aims to develop interactive learning media based… sed on PBL to enhance students' mathematical problem-solving abilities. This research uses the Design and Development (D&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique in this study used a questionnaire with a Likert scale. The research results indicate that the PBL-based interactive media is suitable for use, with validation from subject matter experts at 97.2%, media experts at 97.6%, and product trials at 87.5%. The improvement in problem-solving skills was also measured through the N-Gain test, with an N-Gain result of 1, indicating a high criterion. The improvement in students' mathematical problem-solving skills increased after using PBL-based interactive media. This demonstrates the importance of media in delivering education. Media designed according to students' needs effectively and efficiently can enhance students' interest, motivation, and understanding in learning.

PENGUATAN IDENTITAS HUKUM ORANG MAPUR: UPAYA PEMENUHAN HAK SIPIL BAGI KOMUNITAS PENGHAYAT KEPERCAYAAN

Caya, M. Fajar Nandra, Irwan, Irwan, Desmaisi, Desmaisi, Pasaribu, Waldimer, Hidayati, Hidayati
Abstract: Masyarakat Adat Mapur di Pulau Bangka secara historis mengalami marginalisasi administratif akibat ketiadaan pengakuan formal atas sistem religi lokal mereka dalam dokumen kependudukan. Meskipun Putusan Mahkamah Konstitusi… si Nomor 97/PUU-XIV/2016 telah memberikan legalitas bagi penghayat kepercayaan, implementasi di tingkat akar rumput masih terhambat oleh kompleksitas birokrasi, jarak geografis dan minimnya literasi hukum. Kegiatan pengabdian masyarakat ini bertujuan untuk memperkuat identitas hukum dan memulihkan hak sipil Orang Mapur di Dusun Aik Abik melalui tindakan advokasi, sosialisasi, dan pendampingan partisipatif. Metode pelaksanaan menggunakan pendekatan Asset-Based Community Development yang berfokus pada pemanfaatan aset sosiokultural lokal berupa Gebong Memarong sebagai episentrum pergerakan. Hasil pengabdian menunjukkan bahwa kegiatan sosialisasi multipihak yang melibatkan Disdukcapil, pemerintah kecamatan, pemerintah desa, sektor swasta, dan lembaga adat berhasil mengikis keraguan sosiologis (pseudo-identity) dan membangun kesadaran hukum warga. Melalui strategi pendampingan langsung (door-to-door) dan posko pelayanan kolektif, tim berhasil melakukan inventarisasi, verifikasi, dan validasi berkas administrasi kependudukan yang sah bersama Lembaga Adat Mapur. Program ini tidak hanya memangkas rantai birokrasi formal, tetapi juga berhasil menginisiasi pemulihan hak-hak sipil dasar komunitas adat sekaligus memperkuat resiliensi kebudayaan mereka dari ancaman eksklusi sosial di era modern.