Search Articles & Publications

Showing 74 articles found for "Pekan"

Kontribusi Popprov Papua Selatan II terhadap Pembinaan Atlet Muda: Studi pada Cabang-Cabang Unggulan

sari, kartika, Yuyun Meisaroh, Aisyah Kurnia Sugiarto, Eca Nurma Aprilia, Wiwik Rahayu, Ana M.F Kasihiuw, Gerson Picaulima, Hironimus Terrin
Abstract: Pekan Olahraga Provinsi (Porprov) Papua Selatan II/2025 berperan penting dalam mengembangkan dan mengidentifikasi bakat atlet muda di provinsi baru Papua Selatan. Penelitian ini menggunakan studi literatur untuk meninjau… fungsi Porprov sebagai wadah pembinaan yang selaras dengan UU No. 11 Tahun 2022 tentang Sistem Keolahragaan Nasional. Hasil kajian menunjukkan bahwa Porprov tidak hanya menjadi ajang kompetisi, tetapi juga indikator efektivitas pembinaan kabupaten serta sarana memperkuat sportivitas, persatuan, dan identitas daerah. Dengan demikian, Porprov berkontribusi pada pembangunan sumber daya manusia dan penguatan ekosistem olahraga Papua Selatan

Pengaruh Kepemimpinan Kepala Madrasah terhadap Profesionalisme Guru dalam Membimbing Siswa di MIN 2 Pekanbaru

Muhammad Azroi, Deprizon
Abstract: This study aims to comprehensively examine the influence of the madrasah principal’s leadership on teacher professionalism in guiding students at MIN 2 Pekanbaru, positioning educational leadership as a key element that… t determines the quality of pedagogical practice. The investigation focuses on three main questions, namely the characteristics of the principal’s leadership, the level of teacher professionalism, and the extent to which leadership contributes to the effectiveness of student guidance. The novelty of this research lies in the integration of instructional, managerial, and entrepreneurial leadership concepts with teachers’ pedagogical and professional competencies, resulting in a more holistic understanding of the mechanisms through which leadership influences the guidance process that requires accuracy in planning, precision in implementation, and rigor in evaluation. The findings reveal a positive and significant relationship between the principal’s leadership and teacher professionalism, with a contribution of 61.1%, indicating that the majority of improvements in teacher professionalism are shaped by the quality of leadership practiced. Supportive and participatory leadership, reinforced by continuous academic supervision, is proven to enhance teachers’ capacities, strengthen work motivation, and create a professional environment conducive to effective student guidance. These outcomes demonstrate that the effectiveness of guidance is not solely influenced by individual teacher competence but also by leadership structures that direct, facilitate, and optimize educator performance systematically. This study concludes that the madrasah principal holds a central role as a driver of improved guidance quality through the application of visionary, adaptive, and human-resource-oriented leadership, whose implications may serve as a basis for formulating strategies to enhance teacher competence and strengthen educational leadership models within madrasah institutions.

Training And Guidance Of Hajj Manasik For Teenagers Of Al-Munazirin Mosque Pekanbaru City

Rahman
Abstract: This article is the result of community service regarding training and guidance for Hajj rituals for teenagers at the Al-Munazirin Mosque, Tampan District, Pekanbaru City.Hajj is a form of worship that involves deliberately… ely visiting the Kaaba, to carry out certain acts of worship, or in other words, visiting certain places, at certain times, and carrying out certain acts of worship.. Al-Munazirin Mosque as a service location already has a mosque youth community, but is rarely given guidance and training, especially about the hajj rituals. For that, this activity needs to be carried out so that they can understand how. This service is carried out using a practical approach after providing material in this service activity. The results achieved after carrying out this hajj ritual training and guidance are that the teenagers of Al-Munazirin Mosque can be active again, so that they can develop their potential.

ANALISIS DATA MINING UNTUK PREDIKSI PERSEDIAAN OBAT DI RUMAH SAKIT PMC

Dirgantara, Surga, Asril, Elvira
Abstract: Prediksi persediaan obat di Apotik Rumah Sakit Pekanbaru Medical Center dilakukan dengan cara memperkirakan berdasarkan stok. Apabila terjadinya kekurangan persediaan saat adanya permintaan maka itu akan menjadi kendala,… sehingga mempengaruhi penjualan obat. Untuk itu dibutuhkan perhitungan persediaan obat dengan menerapkan data mining. Metode yang digunakan adalah decision tree, dengan data set yang diolah menjadi informasi yang terstruktur dengan pola terbaik. Dalam melakukan prediksi persediaan di apotik RS.PMC menggunakan algoritma c45 didapatkan hasil nilai gain ratio tertinggi iyalah atribut stok awal dengan nilai 0,229865388 dan akurasi delapan puluh dua koma tiga puluh emapat persen (82,34%). Berdasarkan penggunan algoritma c4.5 pada penelitian ini dapat disimpulkan sangat efektif.

SISTEM INFORMASI PENERAPAN E-CRM UNTUK MENINGKATKAN KUALITAS LAYANAN PELANGGAN DI FAMILY BOX PEKANBARU

Handayani, Sri Astuti, Asril, Elvira
Abstract: Abstract:  Family Box is a karaoke entertainment venue located on Jl. HR Soebrantas Panam  Pekanbaru, during this pandemic the family box has experienced a decrease in customers so  that  the  family  box  needs  to  remanage… �to  remanage  services  at  the  Family  box.  Family  Box  is  an  entertainment place that has a lot of competition with other karaoke places such as Koro-Koro,  Happy Puppy and so on. During this pandemic, the family box overcame the competition by  providing free 1 hour karaoke for customers who order 1 hour karaoke with the condition that  they follow and post the customer's personal Instagram or by ordering food that has been set  by the family box. And the family box also provides free Voucher Room for customers who order  food at karaoke with the condition that they order food which is also specified by the family  box. With this problem the researcher wants to build a family box management information  system in an effort to improve management in the family box. For this reason, the company  implements Electronic Customer Relationship Management (E-CRM) to best serve customers  so that customers feel satisfied and valued by the company. With CRM, companies will get  detailed information about customers. The information is in the form of customer personal data,  criticisms, suggestions and whatever is needed by the customer, so that the company can  provide responses, services and changes according to what the customer wants.    Keywords : information system; CRM; service; customer      Abstrak :Family Box adalah tempat hiburan karaoke yang terletak di Jl.HR Soebrantas Panam  Pekanbaru, dimasa pendemi ini family box mengalami penurunan pelanggan sehingga Family  Box perlu melakukan pengelolaan ulang terhadap pelayanan di Family Box. Family Box tempat  hiburan yang banyak memiliki persaingan dengan tempat karaoke lainnya seperti Koro-Koro,  Happy  Puppy  dan  lain  sebagainya.  Pada  masa  pendemi  ini   family  box  mengatasi  persaingannya dengan cara memberi free karaoke 1 jam bagi customer yang memesan 1 jam  karaoke dengan syarat mengikuti dan memposting instagram pribadi customer atau dengan  memesan makanan yang sudah ditetapkan Family Box. Dan Family Box juga memberikan Free  Voucher Room bagi customer yang memesan makanan pada saat karaoke dengan syarat  memesan makanan yang juga ditetapkan Family Box. Dengan permasalahan ini peneliti ingin  merancang dan membangun sebuah sistem informasi pengelolaan Family Box dalam upaya  peningkatan  pengelolaan  di  Family  Box.  Untuk  itu,  perusahaan  menerapkan  Electronic  Customer  Relationship  Management  (E-CRM)  untuk  melayani  pelanggan  dengan  sebaik- baiknya  agar  pelanggan  merasa  puas  dan  dihargai  oleh  perusahaan.  Dengan  CRM,  perusahaan akan mendapatkan informasi yang rinci mengenai pelanggan. Informasi itu berupa  data pribadi pelanggan, kritik, saran dan apa saja yang dibutuhkan oleh pelanggan, sehingga  perusahaan dapat memberikan tanggapan, pelayanan, serta perubahan-perubahan yang sesuai  dengan apa yang diinginkan pelanggan.    Kata kunci : sistem informasi; CRM; pelayanan; customer  

Menciptakan Collaborative Learning Guru dan Peserta Didik Melalui Aplikasi Padlet Pada Sekolah Menengah Atas Pekanbaru

Jollyta, Deny, Nasien, Dewi, Nora Marlim, Yulvia, Gustientiedina, Gustientiedina, Adiya, M. Hasmil, Mukhsin, Mukhsin, Rahmadian Yuliendi, Rangga, Kamal, Ahmad, Hajjah, Alyauma, Johan, Johan
Abstract: Collaborative Learning requires teachers and students to maintain an engaging learning environment at all times. Problems emerge when teachers, notably high school teachers in Pekanbaru, employ learning material that do… not support this. Teachers' creativity is pushed to constantly update how they present materials and evaluate students' knowledge in order to foster a collaborative and pleasurable learning environment. This community service project will help Pekanbaru high school instructors create collaborative and real-time learning tools. The Community Service Team employed an observation strategy to get a sense of learning at Santa Maria High School, which served as an example school. The proposed solution is technologically based, making use of the Padlet application. The Community Service Team offers training methods on smartphones and computers to help people grasp Padlet. The community effort resulted in a polished Padlet that teachers may use to study with students at any time. It is intended that studying using the Padlet application would boost teacher innovation and student learning results at Santa Maria High School, as well as high schools around Pekanbaru. Keywords: Teacher; padlet; collaborative learning; learners;SMA.   Abstrak: Pembelajaran Kolaboratif (Collaborative Learning) mengarahkan guru dan peserta didik dalam suasana belajar yang interaktif setiap saat. Permasalahan muncul pada saat media pembelajaran yang digunakan guru tidak mendukung hal tersebut, termasuk guru-guru Sekolah Menengah Atas (SMA) di Pekanbaru. Kreativitas guru ditantang untuk selalu memperbaharui cara penyampaian materi, cara mengevaluasi pemahaman peserta didik hingga penilaian, demi terciptanya suasana belajar yang kolaboratif dan menyenangkan. Kegiatan pengabdian ini bertujuan untuk membantu guru SMA di Pekanbaru dalam mempersiapkan bahan pembelajaran yang kolaboratif dan real time. Tim Pengabdian melakukan metode observasi untuk mendapatkan gambaran pembelajaran melalui SMA Santa Maria yang dijadikan sebagai sekolah sampel. Metode yang diusulkan berbasis teknologi melalui pemanfaatan aplikasi Padlet. Untuk memudahkan pemahaman Padlet, Tim Pengabdian menggunakan metode pelatihan, baik melalui komputer maupun smartphone. Hasil pengabdian adalah Padlet jadi yang dapat digunakan guru dalam pembelajaran bersama peserta didik setiap waktu. Diharapkan pembelajaran melalui aplikasi Padlet mampu meningkatkan kreativitas guru dan hasil belajar peserta didik SMA Santa Maria khususnya dan SMA di Pekanbaru umumnya. Kata kunci: guru; padlet; pembelajaran kolaboratif; peserta didik; SMA.

Pelatihan Pengembangan Game Dengan Unreal Engine Sebagai Solusi Peningkatan Keterampilan Teknologi di SMK N 8 Pekanbaru

Nasution, Nurliana, Nasution, Feldiansyah, Hasan, Mhd Arief, Fajar, Muhammad Al
Abstract: SMK N 8 Pekanbaru faces challenges in preparing students to enter the rapidly growing game industry. Students require specialized skills in game development, such as programming, graphic design, and animation, which are… not adequately covered in the school’s current training programs. To address this issue, the community service team proposed game development training using Unreal Engine, a beginner-friendly game engine with exceptional visual capabilities. The training was conducted in several stages, including material preparation, hands-on practice, and evaluation. The material was tailored to align with the student's comprehension levels, while the hands-on sessions allowed participants to directly practice game creation with intensive guidance from the team. Evaluation was conducted using pre-tests and post-tests to measure the participants' improvement. Additionally, the training aimed to help students explore career opportunities in the game industry and enhance their technical skills to meet industry demands. With the support of a developer community and the ease of use of Unreal Engine, students can continue to learn and refine their skills in the future. This program is expected to have a positive impact by equipping students with relevant job-market skills and enabling them to create new opportunities in the game industry. Keywords: game development; technical skills; training; unreal engine; vocational school students   Abstrak: SMK N 8 Pekanbaru menghadapi tantangan dalam mempersiapkan siswa untuk memasuki industri game yang berkembang pesat. Siswa membutuhkan keterampilan khusus dalam pengembangan game, seperti pemrograman, desain grafis, dan animasi, yang belum tercakup secara memadai dalam pelatihan sekolah. Untuk mengatasi masalah ini, tim pengabdian masyarakat mengusulkan pelatihan pembuatan game menggunakan Unreal Engine, sebuah game engine yang ramah pemula namun memiliki kemampuan visual yang luar biasa. Pelatihan ini dilakukan melalui beberapa tahapan, yaitu penyusunan materi, praktik langsung, dan evaluasi. Penyusunan materi dirancang untuk memastikan kelayakan dan kesesuaian dengan tingkat pemahaman siswa. Sesi praktik menggunakan pendekatan hands-on yang memungkinkan siswa langsung mempraktikkan pembuatan game dengan bimbingan intensif dari tim. Evaluasi dilakukan melalui pre-test dan post-test untuk mengukur peningkatan pemahaman peserta. Selain itu, pelatihan ini bertujuan untuk membantu siswa membuka peluang karier di industri game dan meningkatkan keterampilan teknis mereka sesuai kebutuhan industri. Dengan dukungan komunitas pengembang dan kemudahan penggunaan Unreal Engine, siswa dapat terus belajar dan mengembangkan keterampilan mereka di masa depan. Program ini diharapkan dapat memberikan dampak positif dalam membekali siswa dengan keterampilan yang relevan untuk dunia kerja dan membantu mereka menciptakan peluang baru dalam industri game. Kata kunci: keterampilan teknis; pelatihan;  pengembangan game; siswa SMK; unreal engine

Pelatihan Penulisan Karya Ilmiah Untuk Guru Sma Kartikatama Kota Metro

Qomariah, Siti, Rosyidah, Ummi, mariana, erni, Wardany, Kusuma, Kinasih, Ayang, Utami, Endang Sri
Abstract: Abstract: Scientific work can be used by teachers as a facility for communicating new information, ideas, studies, and research results to the general public. The preparation of scientific papers is very meaningful for the… he professional development of teachers, but in reality, the culture of writing scientific papers among teachers is still low. Meanwhile, the teacher can write scientific papers based on the implementation of the teacher's creativity and criticality in the daily activities that are observed and experienced in creating a better quality of education to achieve maximum learning results. This program aims to conduct training in the preparation of scientific papers in this matter scientific postings for teachers of SMA Kartikatama Metro. This program is carried out using a classical approach which is tried by giving lectures and delivering modules and individual approaches are tried when accompanying participants in writing scientific papers. Achievement of the target number of participants as well as the objectives of this training can be assessed as good. Within 2 weeks as many as 3 teachers have tried to write scientific posts. All the modules that have been planned can be informed to the participants, even though there are many time constraints there are some modules that are informed in an outline. The expertise of the participants can be seen from the ability to compose scientific papers that can be considered good. Keywords: scientific work; teacher; training.   Abstrak: Karya ilmiah dapat digunakan guru sebagai fasilitas mengomunikasikan informasi baru, gagasan, kajian, serta hasil riset kepada khalayak umum. Penyusunan karya ilmiah sangat berarti untuk pengembangan keprofesionalan guru, tetapi pada kenyataannya budaya menulis karya ilmiah di kalangan guru masih rendah. Sementara itu guru bisa menulis karya ilmiah bersumber pada implementasi kreatifitas serta kekritisan guru terhadap kegiatan tiap hari yang diamati serta dialaminya dalam menciptakan mutu pendidikan yang lebih baik sehingga menggapai hasil belajar yang maksimal. Tujuan program ini merupakan melakukan pelatihan penyusunan karya tulis ilmiah dalam perihal ini postingan ilmiah untuk guru SMA Kartikatama Metro. Program ini dilaksanakan memakai pendekatan klasikal yang dicoba dengan membagikan ceramah serta penyampaian modul serta pendekatan individual dicoba pada saat mendampingi peserta dalam menulis karya ilmiah. Ketercapaian sasaran jumlah partisipan serta tujuan pelatihan ini bisa dinilai baik. Dalam kurun waktu 2 pekan sebanyak 3 orang guru sudah berupaya menulis postingan ilmiah. Seluruh modul yang sudah direncanakan bisa di informasikan kepada paserta, walaupun terdapat banyak keterbatasan waktu terdapat sebagian modul yang  di informasikan secara garis besar. Keahlian paserta dilihat dari kemampuan menyusun karya ilmiah yang dapat dinilai baik. Kata kunci: guru; karya ilmiah; pelatihan.

Pemantapan Karang Taruna dan Pekan Ambyar Desa Morang Kec. Kare Kab. Madiun

Dessyarti, Robby Sandhi, Ari Kadi, Dian Citaningtyas, Apriyanti, Apriyanti
Abstract: The organization is a social entity that consciously coordinates and has boundaries and has an ongoing identity to achieve organizational goals. One of them is Karang Taruna Village Morang which is a forum that has a function… ction as guidance and development of the village's economic potential. The youth organization in Village Morang has a superior program in the form of pekan ambyar. However, the lack of understanding and knowledge in terms of organization, administration, and finance meant that this program was limited to planning. This makes the reason for the need to strengthen youth organizations. The method used in community service programs is in the form of community education training in the form of an understanding of organization, administration, and finance. The results achieved in this activity were that youth organizations could understand in terms of organization, administration, and financial aspects. The implementation of the flagship program pekan ambyar is one of the iconic activities that are competitive and makes the Village Morang Maju. Keywords: administration; financial; karang taruna; organization Abstrak: Organisasi merupakan sebuah entitas sosial yang secara sadar melakukan koordinasi dan memiliki batasan serta memiliki identitas yang berkelanjutan untuk mencapai tujuan organisasi. Salah satunya adalah karang taruna desa Morang dimana merupakan sebuah wadah yang memiki fungsi sebagai pembinaan dan pengembangan potensi perekonomian desa. Karang taruna yang berada di desa Morang memiliki sebuah program unggulan berupa pekan ambyar. Namun kurangnya pemahaman dan pengetahuan dalam segi organisasi, administrasi dan keuangan menjadikan program ini sebatas perencanaan. Hal ini menjadikan alasan perlunya dilakukan pemantapan karang taruna. Metode yang digunakan dalam program pengabdian kepada masyarakat berupa pelatihan pendidikan masyarakat berupa pemahaman akan organisasi, administrasi, dan keuangan. Hasil yang dicapai dalam kegiatan ini adalah karang taruna dapat memahami dalam segi organisasi, segi administrasi, dan segi keuangan. Terlaksananya program unggulan pekan ambyar sebagai salah satu kegiatan yang iconic berdaya saing serta menjadikan desa Morang Maju. Kata kunci: administrasi; keuangan; karang taruna; organisasi

TRAFFIC FLOW DETECTION USING YOLOV4 AND DEEPSORT ON NVIDIA JETSON NANO

Taufiq, Reny Medikawati, Syahril, Syahril, Rafdi, Faris Abi, Firdaus, Rahmad, Sunanto, Sunanto, Muarif, Putri Fadhilla
Abstract: Abstract: This study aims to develop a Deep Learning-based Traffic Flow Detector to automatically and accurately observe traffic flow. Conventional traffic observation is often conducted manually or via CCTV, but it is prone… rone to human error and difficult to use for real-time trend analysis. In this study, the YOLOv4 method is used to detect four types of vehicles (cars, motorcycles, buses, trucks). To continuously track vehicle movement and address occlusion issues, the Deep SORT algorithm is implemented. The YOLOv4 model used is a pre-trained model and was tested on seven CCTV video recordings obtained from the official website of the Pekanbaru City Transportation Department. The system was implemented on a limited device, the Nvidia Jetson Nano, as a simulation of direct CCTV integration. Test results showed a highest precision of 98%, but the maximum accuracy achieved was only 26%. This low accuracy is influenced by several factors, including video resolution, detection model quality, and lighting conditions. Nevertheless, the system demonstrates potential to support future traffic management and engineering decisions but still requires further optimization, including improving video resolution and quality, retraining the model with a more representative local dataset, using lighter and more accurate detection models, and optimizing the tracking algorithm. Keywords: deep learning; deepsort; NVIDIA Jetson NANO; traffic flow; YOLOv4     Abstrak: Penelitian ini bertujuan mengembangkan Traffic Flow Detector berbasis Deep Learning untuk mengobservasi arus lalu lintas secara otomatis dan akurat. Observasi lalu lintas konvensional sering dilakukan secara manual atau melalui CCTV, namun rentan terhadap human error dan sulit digunakan untuk menganalisis tren secara real-time. Pada penelitian ini digunakan metode YOLOv4 untuk mendeteksi empat jenis kendaraan (mobil, motor, bus, truk). Untuk melacak pergerakan kendaraan secara berkelanjutan dan mengatasi masalah occlusion, digunakan algoritma Deep SORT. Model YOLOv4 yang digunakan merupakan pre-trained model dan diujikan pada tujuh rekaman video CCTV yang diambil dari situs resmi Dinas Perhubungan Kota Pekanbaru. Sistem ini diimplementasikan pada perangkat terbatas Nvidia Jetson Nano sebagai simulasi penerapan langsung pada CCTV. Hasil pengujian menunjukkan presisi tertinggi mencapai 98%, namun akurasi tertingginya hanya sebesar 26%. Rendahnya akurasi dipengaruhi oleh beberapa faktor seperti resolusi video, kualitas model deteksi, serta kondisi pencahayaan. Meski demikian, sistem ini menunjukkan potensi untuk membantu pengambilan keputusan dalam manajemen dan rekayasa lalu lintas di masa depan, namun masih membutuhkan optimasi lebih lanjut, seperti  peningkatan kualitas video input, pelatihan ulang model dengan dataset lokal, penggunaan model deteksi yang lebih ringan dan akurat serta pengoptimalan algoritma pelacakan.   Kata kunci: deep learning deepsort; Nvidia Jetson Nano; traffic flow; YOLOv4