Abstract:SD Negeri 140 Seluma has a relatively large number of human resources, both teachers and students. However, this is also a challenge for partner schools where some of the problems that are often faced are the lack of knowledge…
wledge and competence of teachers in providing digital teaching materials to facilitate differentiated learning, which impacts the formation of students' character optimally. This training and mentoring is an effort to improve teacher knowledge and competence in providing teaching materials. This activity involved 30 teachers through two methods, namely: socialization, training and mentoring (the practice of making AI-based learning videos). The activity results showed that all participants experienced an increase in understanding related to the concept of digital teaching materials and increased competence in making AI-based learning videos. This is evidenced by the products that have been produced by the training participants.
Keywords: artificial intelligence; digital teaching materials; training; accompaniment
SD Negeri 140 Seluma memiliki SDM dengan jumlah yang relatif banyak baik guru maupun peserta didik. Namun, hal ini sekaligus menjadi tantangan bagi sekolah SD Negeri 140 Seluma dimana beberapa permasalahan yang seringkali dihadapi yaitu masih minimnya pengetahuan dan kompetensi guru dalam menyediakan bahan ajar digital untuk memfasilitasi pembelajaran berdiferensiasi, sehingga berdampak pada pembentukan karakter peserta didik secara optimal. Pelatihan dan pendampingan ini merupakan upaya yang dilakukan untuk meningkatkan pengetahuan dan kompetensi guru dalam menyediakan bahan ajar. Kegiatan ini melibatkan 30 orang guru melalui dua metode yaitu: sosialisasi, pelatihan dan pendampingan (praktik pembuatan video pembelajaran berbasis AI). Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam memproduksi video pembelajaran berbasis AI, yang dibuktikan melalui produk video yang dihasilkan.
Kata kunci: artificial Intelligence; bahan ajar digital; pelatihan; pendampingan
Abstract:Digital-based learning is the biggest obstacle faced by partner schools. This has an impact on the accessibility of learning materials and limited information. Therefore, this PKM aims to develop a prototype website for…
elementary schools to improve the quality and accessibility of education in partner schools. The research method used is a design-based research approach consisting of two semesters. The first semester is used to design and develop a prototype of the school's website, while the second semester is focused on analyzing and testing its effectiveness. The limitation of this study lies in creating a prototype school website that can support the teaching and learning process in schools through digital-based teaching media. The results of this development research are a prototype of a school website that is ready to be tested. The prototype of the school website developed is expected to be a valuable medium for schools, students, and parents to support a more effective and efficient learning process. Thus, this research is expected to open the door to a more inclusive and quality education for all children in Parepare.
Keywords: Digital-based open media; Design-based research prototype; Learning effectiveness; Basic education; Web-based school;
Pembelajaran berbasis digital menjadi kendala terbesar yang dihadapi oleh sekolah mitra. Hal ini berdampak pada aksesibilitas materi pembelajaran dan informasi yang terbatas. Oleh karena itu, PKM ini bertujuan untuk mengembangkan sebuah prototipe website untuk sekolah dasar sebagai solusi untuk meningkatkan kualitas dan aksesibilitas pendidikan di sekolah mitra. Metode penelitian yang digunakan adalah pendekatan design based research, yang terdiri dari dua semester. Semester pertama digunakan untuk merancang dan mengembangkan prototipe website sekolah, sementara semester kedua difokuskan pada analisis dan pengujian efektivitasnya. Batasan kajian ini terletak pada pengembangkan prototipe website sekolah yang dapat memberikan dukungan terhadap proses belajar mengajar di sekolah melalui media ajar berbasis digital. Hasil dari penelitian pengembangan ini berupa prototipe website sekolah yang siap untuk diujicobakan. Prototipe website sekolah yang dikembangkan diharapkan dapat menjadi media yang bermanfaat bagi sekolah, siswa, dan orang tua dalam mendukung proses pembelajaran yang lebih efektif dan efisien. Dengan demikian, penelitian ini diharapkan mampu membuka pintu menuju pendidikan yang lebih inklusif dan berkualitas bagi semua anak di Kota Parepare.
Kata kunci: Media ajar berbasis digital; Design based research Prototipe; Efektivitas pembelajaran; Pendidikan dasar; Web-based school;
Abstract:Abstract: One of the prioritized areas of knowledge is mastery of information technology on computers as a sustainable generation prepares to welcome Golden Indonesia in 2045. Canva and capcut training are part of efforts…
s to develop 21st-century skills. This training is carried out to prepare teachers and students to become people who have innovative ideas for carrying out learning. SD Negeri 150, located at Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Gandus District, Palembang City, served as the venue for this activity. The results of the observations made showed that the level of enthusiasm, communication skills, and creativity of teachers and students increased significantly, as evidenced by the publication of projects carried out during the training, which were shared via social media and teacher and principal communication groups.
Keywords: canva dan capcut; innovation; teacher
Abstrak: Salah satu bidang ilmu pengetahuan yang diprioritaskan adalah penguasaan teknologi informasi pada komputer, sebagai generasi keberlanjutan dalam menyiapkan tokoh berikutnya untuk menyambut Indonesia Emas 2045. Tuntutan abad ke-21 merujuk pada keterampilan, pengetahuan, dan sikap yang dianggap penting untuk sukses dalam era globalisasi dan teknologi yang berkembang pesat. Pelatihan Canva dan capcut merupakan bagian dari upaya untuk mengembangkan keterampilan abad 21. Pelatihan ini dilaksanakan untuk mempersiapkan para guru dan peserta didik menjadi orang yang memiliki ide inovasi dalam melaksanakan pembelajaran. Kegiatan ini dilakukan di SD Negeri 150, yang beralamatkan di Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Kecamatan Gandus, Kota Palembang. Metode yang digunakan dalam kegiatan ini mencakup pengumpulan data dari bahan pustaka, observasi, dan wawancara. Hasil pengamatan yang dilakukan, bahwa tingkat antusias, keterampilan berkomunikasi, kreativitas guru, dan peserta didik meningkat secara signifikan, dibuktikan dengan publikasi projek yang dikerjakan selama pelatihan yang dibagikan melalui medsos, dan grup komunikasi guru dan Kepala Sekolah.
Kata kunci: canva dan capcut; inovasi; guru
Abstract:Pejengkolan farmer group is not only a community for exchanging ideas and experiences, but also has various businesses in the form of goat and cattle farming with a profit-sharing system, plant breeding and sales, and savings…
vings and loans. Having very good economic potential, however, the Pejengkolan village farmer group still has several obstacles and problems. One of the problems is in terms of management and management of financial reports of the Pe-jengkolan village farmer group. This Community Service aims to provide training in the Ireap application to support the sales management system and financial reporting in the Pejengkolan village farmer group. This Community Service method uses a service learning approach that has three stages, namely the preparation, service and reflection stages. The results of this community service are the level of understanding of partners in utilizing application technology increases, more efficient data search time and a better level of accuracy of sales data reports. Search times are more efficient and the level of accuracy of sales data reports is better.
Keywords: implementation; Ireap; management.
Abstrak: Kelompok tani Pejengkolan tidak hanya sebagai komunitas untuk bertukar pikiran dan pengalaman saja, namun memiliki berbagai usaha berupa peternakkan kambing dan sapi dengan sistem bagi hasil, pembibitan dan penjualan tanaman, serta simpan pinjam. Memiliki potensi ekonomi sangat bagus akan tetapi kelompok tani desa Pejengkolan masih memiliki beberapa kendala dan permasalahan. Salah satu permaslahannya yaitu dalam hal manajemen dan pengelolaan laporan keuangan kelompok tani desa Pejengkolan. Pengabdian Masyarakat ini bertujuan memberikan pelatihan aplikasi Ireap untuk menunjang sistem manajemen penjualan dan pelaporan keuangan pada kelompok tani desa Pejengkolan. Metode pengabdian Masyarakat ini menggunakan pendekatan service learning yang memiliki tiga tahapan yaitu tahap persiapan, layanan dan refleksi. Hasil dari pengabdian masyarakat ini adalah tingkat pemahaman mitra dalam memanfaatkan teknologi aplikasi meningkat, waktu pencarian data yang lebih efisien dan tingkat akurasi Laporan data penjualan lebih baik.
Kata kunci: implementasi;ireap; manajemen.
Abstract:The rapid progress of information and communication technology today can be seen in how easy it is for people to communicate and obtain information, even in the face of limited time and space. Advances in information and…
communication technology are increasingly being applied to various fields and aspects of daily life to provide efficiency and convenience in handling tasks and work related to humans. One area where many people have benefited from advances in information and communication technology is education. To overcome the problems raised, the general approach that will be used in this activity is to teach computer-based media creation to teachers in elementary schools. The one-day computer-based learning media development training was carried out in a structured, patient and comprehensive manner. In general, all participants were involved in activities with strong and consistent motivation. Training as teachers and principals of certain schools to strengthen learning capacity. Teachers need to convey and minimize the results of this lesson to other teachers.
Keywords: instructional media; technology; training
Abstract:The purpose of the Community Service activity conducted by the STAIN Mandailing Natal Arabic Language and Literature lecturer team at Al Munawwar Kindergarten is to enhance students' vocabulary mastery (Mufrodat) through…
the singing method. This training took place over one day and was attended by 21 students. The method employed is the Eclectic method (Intiqoiyyah). The activity comprised several stages, including opening, educational games, core activities, evaluation, rewards presentation, and closing. The results obtained from this activity indicate an improvement in students' vocabulary mastery (Mufrodat) through the application of the singing method. This is evident from the students' enthusiasm during the learning process and their ability to respond to questions during the evaluation stage.
Keyword: singing methods, mufrodat, arabic
Abstrak
Tujuan dari kegiatan Pengabdian Masyarakat yang dilakukan oleh tim dosen Bahasa dan sastra arab STAIN Mandailing Natal di sekolah TK Al Munawwar adalah untuk meningkatkan kemampuan penguasaan kosa kata (Mufrodat) melalui metode bernyayi. Pelatihan ini dilaksanakan dalam waktu 1 (satu) hari dan diikuti oleh 21 Siswa. Adapun metode yang digunakan dalam proses pelatihan yaitu metode Elektik (Intiqoiyyah). Beberapa tahapan kegiatan yaitu, pembukaan, Game edukatif, kegiatan inti, evaluasi, pemberian reward dan penutup. Sedangkan hasil yang diperoleh dari kegiatan ini yaitu adanya peningkatan penguasaan kosa kata (Mufrodat) siswa dengan penggunaan metode bernyanyi, hal ini dibuktikan dengan antusias para siswa dalam proses pembelajaran dan kemampuan mereka dalam menjawab pertanyaan yang diberikan pada tahap Evaluasi.
Keyword: metode bernyayi, mufrodat, bahasa arab
Abstract:The application of interactive learning media to improve the learning experience for children can be through introducing technology to early childhood. A strategy for teachers to develop this understanding and ability is…
that teachers can take part in training regarding digital learning media. Training regarding learning media was held at TK Yos Sudarso Purwakarta with the learning media used were Learning Apps and Wordwall. Methods uses in this training are Andragogy method with 3 stages, namely Planning, Implementation, and Evaluation. The results of this service ran smoothly, the learning media training participants were able to understand and complete the training activities well and succeeded in creating digital games using the Learning Apps and Word Wall platforms. Participants gave positive responses to the results of the training that had been carried out and hoped that the use of digital media could expand fun learning strategies in early childhood education.
Keywords: early childhood education; interactive learning media; digital technology
Abstract:This workshop aims to enhance the soft skills of vocational high school students through the introduction and utilization of Internet of Things (IoT). Participants will be acquainted with the fundamental concepts of IoT…
and how this technology can enrich their interpersonal abilities. The workshop focuses on developing communication skills, teamwork, and problem-solving through the implementation of simple IoT projects. Additionally, participants will understand the positive impact of IoT usage in daily life and the industrial sector. Active learning methods, such as group discussions and project simulations, will provide practical experiences that enrich students' understanding of these concepts. Thus, it is anticipated that this workshop will significantly contribute to equipping vocational high school students with relevant soft skills, supporting their readiness to face challenges in the future.
Keywords: Internet of Things; arduino; kodular
Abstract:Word processing training is really needed by LKP Arvi Com students in understanding Microsoft Office. Students already have basic knowledge about word processing, but there are still many features in the software that they…
ey don't know and use in learning at LKP Arvi Com, especially at Mircosoft Office. . The main aim of this service is to improve students' computer skills and work abilities during their PKL period. This training focuses on mastering the basics of Microsoft Office (Word), which is one of the word processing applications commonly used in various work environments. In this service program, PKL students will be given intensive training on various aspects of using Microsoft Office, such as introducing the interface, arranging pages, creating tables, inserting images, using collaboration features, preparing official documents, using styles and templates. By participating in this training, PKL students at LKP Arvi Com will gain improved skills that can increase their added value in the world of work. Apart from that, this community service will also provide positive benefits for LKP Arvi Com by increasing its reputation and contribution to education and training in the local community.
Keywords: microsoft office; PKL; data processing.
Abstract:This service examines the necessity and pertinence of adopting a pedagogical approach that incorporates educational game components in order to promote motor development and enhance student engagement in the learning process.…
cess. On November 18, 2023, this service activity was conducted at UPTD. SD Negeri 014672 Tanjung Alam. This activity is structured into three distinct phases during its execution: preparation, implementation, and practice. Based on empirical findings, engaging in direct interaction with mathematical puzzles has been found to enhance hand-motor coordination, finger dexterity, and precision control during object manipulation. Ninety-five percent of students were extremely interested in this educational game; eighty-five percent felt that math puzzle games improved their fine motor skills (hand and finger movements); and ninety-two percent intend to continue playing math puzzles on other materials in the future, according to the results of the questionnaire assessing the experience of playing with math puzzles. Students' fine motor skills improved significantly as a result of the implementation of this game, it was concluded.