Search Articles & Publications

Showing 10 articles found for "Apps"

CLASSIFICATION OF USER REVIEW SENTIMENT TOWARD PAYLATER SERVICES ON THE KREDIVO AND AKULAKU APPS USING NAÏVE BAYES

Parameswari, Sang Dara, Lubis, Muharman, Suakanto, Sinung
Abstract: PayLater services are one of the rapidly growing digital financial innovations widely utilised in fintech apps in Indonesia, including Kredivo and Akulaku. User reviews on the Google Play Store reflect a range of experiences,… nces, from satisfaction with the ease of use of the service to complaints regarding bills, interest rates, late payment fees, credit limits, and app performance. This study aims to classify the sentiment of user reviews regarding PayLater services on the Kredivo and Akulaku apps using the Multinomial Naïve Bayes algorithm. Data was collected via web scraping from the Google Play Store and automatically labelled based on user ratings, with ratings of 1-2 classified as negative sentiment and ratings of 4-5 as positive sentiment, whilst a rating of 3 was excluded as it was considered ambiguous. Following a preprocessing stage comprising cleaning, case folding, tokenisation, stopword removal, and stemming, as well as feature extraction using TF-IDF, 3,652 reviews were obtained with a training-to-test data split ratio of 80:20. The results indicate that positive sentiment dominates the dataset at 56.49%, whilst negative sentiment accounts for 43.51%. Analysis by application revealed that Kredivo was dominated by positive sentiment (68.20%), whilst Akulaku was dominated by negative sentiment (51.70%).  The Naïve Bayes multinomial model achieved an accuracy of 84.13%, with average precision, recall, and F1-score values of 0.84, demonstrating good and balanced classification performance across both sentiment classes.

DEVELOPMENT OF ANDROID-BASED MATHEMATICS LEARNING MEDIA TO IMPROVE CRITICAL THINKING SKILLS OF HIGH SCHOOL STUDENTS IN WEST SULAWESI

Rezki Novianti, Ana Muliana M, Jeranah, Muhammad Nurhusain
Abstract: This study aims to develop an Android-based mathematics learning media using Smart Apps Creator (SAC) and determine its validity, practicality, and effectiveness in improving critical thinking skills of high school students… nts in West Sulawesi. This research is a research and development (R&D) with a modified Borg and Gall model and is limited to the product revision stage after the trial. The resulting product is an Android-based Mathematics E-Module that contains interactive materials, learning videos, problem-solving-based practice questions, learning games, and evaluations. The data collection technique used expert validation questionnaires, teacher and student response questionnaires, and critical thinking ability tests. Data were analyzed using a Likert scale, validation tests, practicality tests, and effectiveness tests through a comparison of pretest and posttest results and N-Gain calculations. The results showed that the developed learning media was in the very feasible category based on the assessment of material experts and media experts with a feasibility percentage above 85%. The practicality test showed that teacher and student responses were in the practical to very practical category. The effectiveness test showed an increase in students' critical thinking abilities in the moderate to high category, and there was a significant difference between the pretest and posttest scores. Thus, Android-based mathematics learning media using Smart Apps Creator is effective for improving the critical thinking abilities of high school students in West Sulawesi.

Pengaruh Media Sosial dan Video Konferensi terhadap Hasil Belajar Mahasiswa

Muhammad Khoirul Anam, Desty Endrawati Subroto, Nazswa Prenita Anggraini, Rifdah Rofiqoh
Abstract: This study aims to examine the influence of social media and video conferencing applications on the learning outcomes of students at Bina Bangsa University. In line with the rapid adoption of digital technology in the education… ucation sector, this research focuses on evaluating the effectiveness of social media and video conferencing apps in supporting flexible, interactive, and collaborative learning. Using a quantitative approach with descriptive and explanatory methods, data was collected from 50 respondents selected through stratified random sampling. The results indicate that WhatsApp is the most widely used social media platform by students (46.15%), while the most dominant video conferencing application is Zoom (61.54%). Students recognize the important role of social media in facilitating efficient communication, while video conferencing apps provide significant benefits in real-time interactivity. The combination of these two platforms has proven to significantly enhance students' learning motivation, with 84.62% of respondents acknowledging a positive impact on their learning process. This study emphasizes that the utilization of digital technology, such as social media and video conferencing apps, plays a crucial role in supporting more flexible and adaptive education. Therefore, the findings of this study recommend that educational institutions optimize the use of digital technology in learning to meet the demands of an evolving education system in this digital era.

Pelatihan Manajemen Keuangan Dalam Meningkatkan Daya Saing Serta Keberlanjutan Bisnis UMKM di Desa Burai

Purnamasari, Endah Dewi, Aziatul, Reny, Asharie, Asmawati
Abstract: Abstract: Burai Village in Ogan Ilir Regency, South Sumatra, has significant potential in the Micro, Small, and Medium Enterprises (MSMEs) sector, particularly in the creative industry, culinary arts, and handicrafts. However,… wever, MSMEs in this village face various challenges, especially in financial management, such as unstructured bookkeeping, low financial literacy, and limited access to formal capital. This community service program aims to enhance MSME actors’ understanding of the importance of sound financial management and the use of technology in managing their finances. The program was implemented in three stages: preparation (survey and material development), implementation (socialization and training), and evaluation to ensure participants' understanding and application of financial management practices. The training results showed a significant improvement in MSME actors' knowledge of financial recording, separation of personal and business finances, and the use of digital tools such as Sepran accounting apps and e-wallets. MSME actors also began preparing more structured financial reports to facilitate access to funding. This program successfully improved the competitiveness and sustainability of MSMEs in Burai Village. Keywords: financial management; UMKM; digital technology   Abstrak: Desa Burai di Kabupaten Ogan Ilir, Sumatera Selatan, memiliki potensi besar dalam sektor Usaha Mikro, Kecil, dan Menengah (UMKM), khususnya di industri kreatif, kuliner, dan kerajinan tangan. Namun, UMKM di desa ini menghadapi berbagai tantangan, terutama dalam pengelolaan keuangan, seperti pencatatan yang tidak terstruktur, rendahnya literasi keuangan, serta kesulitan dalam mengakses permodalan formal. Program pengabdian ini bertujuan untuk meningkatkan pemahaman pelaku UMKM tentang pentingnya manajemen keuangan yang baik dan pemanfaatan teknologi dalam pengelolaan keuangan mereka. Metode pengabdian dilaksanakan melalui tiga tahap, yaitu persiapan (survey dan penyusunan materi), pelaksanaan (sosialisasi dan pelatihan), serta evaluasi  untuk memastikan pemahaman dan implementasi pengelolaan keuangan oleh pelaku UMKM di Desa Burai Hasil pelatihan menunjukkan peningkatan signifikan dalam pemahaman pelaku UMKM mengenai pencatatan keuangan, pemisahan keuangan pribadi dan usaha, serta pemanfaatan teknologi digital, seperti aplikasi akuntansi sepran dan e-wallet. Pelaku UMKM juga mulai mempersiapkan laporan keuangan yang lebih terstruktur untuk mempermudah akses modal. Program ini berhasil meningkatkan daya saing dan keberlanjutan bisnis UMKM di Desa Burai. Kata kunci: manajemen keuangan; UMKM; teknologi digital

Strategi Promosi Wisata Melalui Push Notification Smart Tourism Berbasis PWA di Pemandian Teluk Sibayan

Iqbal, Muhammad, Rohminatin, Rohminatin, Syahputra, Abdul Karim, Indriani, Meliya, Khairani, Alya Fauza
Abstract: The "CITRA" Hot Spring in Teluk Sibayan, Batu Bara Regency, North Sumatra, holds significant potential as a tourist destination. However, the main challenges faced by the management include a lack of digital promotion, limited… imited tourist visits from outside the region, and a shortage of human resources skilled in using information and communication technology (ICT). The community service project by the STMIK Royal Faculty aimed to address these issues through mentoring, training, and technology development. The methods employed included workshops and training on digital tourism promotion, the creation of a web-based ticketing application, and a smart tourism application based on Progressive Web Apps (PWA) with push-notification features. Additionally, social media accounts on Instagram and Facebook (@sibayan.pemandian) were established as online promotion platforms. The results of this initiative indicate an improvement in the staff’s capacity to utilize technology, along with the provision of digital systems that streamline visitor management and promotion efforts. As a result, Pemandian Citra now has stronger digital infrastructure to support tourism promotion and attract more visitors. Keywords: community service; hot springs; PWA; smart tourism; promotion   Abstrak: Pemandian Air Panas "CITRA" di Teluk Sibayan, Kabupaten Batu Bara, Sumatera Utara, memiliki potensi besar sebagai destinasi wisata. Namun, permasalahan utama yang dihadapi pengelola adalah kurangnya promosi digital, minimnya kunjungan wisatawan dari luar daerah, serta keterbatasan sumber daya manusia dalam menggunakan teknologi informasi dan komunikasi (TIK). Kegiatan pengabdian masyarakat oleh Tim Dosen STMIK Royal bertujuan untuk mengatasi masalah ini melalui pendampingan, pelatihan, dan pengembangan teknologi. Metode yang digunakan mencakup workshop dan pelatihan terkait promosi wisata digital, pembuatan aplikasi tiket berbasis web, serta aplikasi smart tourism berbasis Progressive Web Apps (PWA) dengan fitur push-notification. Selain itu, akun media sosial Instagram dan Facebook dengan nama pengguna @sibayan.pemandian juga dibuat sebagai sarana promosi online. Hasil dari kegiatan ini menunjukkan peningkatan kapasitas staf pemandian dalam memanfaatkan teknologi, serta penyediaan sistem digital yang mempermudah pengelolaan kunjungan dan promosi. Dampaknya, Pemandian Citra kini memiliki infrastruktur digital yang lebih kuat untuk mendukung promosi wisata dan meningkatkan daya tarik bagi wisatawan.. Kata kunci:  Pengabdian Masyarakat; Pemandian Air Panas; PWA; Smart Tourism; Promosi

Workshop Penggunaan Learning Apps dan Word Wall sebagai Media Pembelajaran Anak Usia Dini Bagi Guru

Wulandari, Hayani, Nazhifah, Nauroh, Azizah, Hasna Ainnur, Sholihatunnisa, Rina Nur, Andriyani, Wina Windiyanti
Abstract: The application of interactive learning media to improve the learning experience for children can be through introducing technology to early childhood. A strategy for teachers to develop this understanding and ability is… that teachers can take part in training regarding digital learning media. Training regarding learning media was held at TK Yos Sudarso Purwakarta with the learning media used were Learning Apps and Wordwall. Methods uses in this training are Andragogy method with 3 stages, namely Planning, Implementation, and Evaluation. The results of this service ran smoothly, the learning media training participants were able to understand and complete the training activities well and succeeded in creating digital games using the Learning Apps and Word Wall platforms. Participants gave positive responses to the results of the training that had been carried out and hoped that the use of digital media could expand fun learning strategies in early childhood education.             Keywords: early childhood education; interactive learning media; digital technology

ANALYSIS OF USER EXPERIENCE OF THE M-TIX APPLICATION IN MANOKWARI REGENCY USING THE UEQ AND TAM METHODS

Ikawanti, Fellisia ayu, Leonardo Sumendap, Andreas, Juita, Ratna
Abstract: Abstract: Digital technology has expanded the usage of mobile apps like M-Tix for movie ticket booking. The success of an app depends on its features, user experience, and technical acceptability. The User Experience Questionnaire&#8230; stionnaire (UEQ) and Technology acceptability Model (TAM) will be used to examine how user experience affects technology acceptability and M-Tix application usage in Manokwari Regency. Quantitative methods were used with 149 respondents. SmartPLS 4 was used to analyse data using PLS-SEM. Researchers found that Hedonic Quality positively impacts Perceived Usefulness (β=0.288; p=0.005). Pragmatic Quality significantly impacts Perceived Ease of Use (β=0.651; p<0.001) and Usefulness (β=0.372; p=0.002). Additionally, Perceived Ease of Use (β=0.180; p=0.043) and Usefulness (β=0.453; p<0.001) favourably impact Behavioural Intention. However, Perceived Ease of Use does not substantially impact Perceived Usefulness (β=0.105; p=0.265). These data show that user experience is crucial to technological adoption and M-Tix application usage.   Keywords: m-tix; PLS-SEM; technology acceptance model (TAM); user experience; user experience questionnaire (UEQ).   Abstrak: Teknologi digital telah memperluas penggunaan aplikasi seluler seperti M-Tix untuk pemesanan tiket film. Keberhasilan suatu aplikasi bergantung pada fitur-fiturnya, pengalaman pengguna, dan penerimaan teknis. Kuesioner Pengalaman Pengguna (UEQ) dan Model Penerimaan Teknologi (TAM) akan digunakan untuk meneliti bagaimana pengalaman pengguna memengaruhi penerimaan teknologi dan penggunaan aplikasi M-Tix di Kabupaten Manokwari. Metode kuantitatif digunakan dengan 149 responden. SmartPLS 4 digunakan untuk menganalisis data menggunakan PLS-SEM. Peneliti menemukan bahwa Kualitas Hedonik berdampak positif pada Kegunaan yang Dirasakan (β=0,288; p=0,005). Kualitas Pragmatis berdampak signifikan pada Kemudahan Penggunaan yang Dirasakan (β=0,651; p<0,001) dan Kegunaan (β=0,372; p=0,002). Selain itu, Kemudahan Penggunaan yang Dirasakan (β=0,180; p=0,043) dan Kegunaan (β=0,453; p<0,001) berdampak positif terhadap Niat Perilaku. Namun, Kemudahan Penggunaan yang Dirasakan tidak berdampak signifikan terhadap Kegunaan yang Dirasakan (β=0,105; p=0,265). Data ini menunjukkan bahwa pengalaman pengguna sangat penting untuk adopsi teknologi dan penggunaan aplikasi M-Tix.   Kata kunci: m-tix; PLS-SEM; technology acceptance model (TAM); user experience; user experience questionnaire (UEQ).

AUTOMATIC SPEECH RECOGNITION (ASR) BASED ON PROGRESSIVE WEB APPS TO DEVELOP PRONUNCIATION LEARNING

Iqbal, Muhammad
Abstract: Abstract: Good pronunciation plays a crucial role in enhancing students' confidence, encouraging active participation in learning, and preparing them for academic and professional opportunities, such as English-language&#8230; interviews. Poor pronunciation during scholarship or job interviews can hinder the interviewer's understanding, thereby reducing the chances of acceptance. This study aims to improve students' pronunciation fluency and develop a learning medium based on Automatic Speech Recognition (ASR) technology. The method employed involves the development of Progressive Web Apps (PWA) integrated with ASR technology from the app.lumi.education platform, supported by manual labeling for pronunciation validation. The research was conducted at LKP Vijaya Learning Centre, Tanjungbalai City. The results demonstrate that ASR-based media significantly enhances students' pronunciation accuracy and confidence. Thus, the integration of ASR technology into PWA effectively supports innovative and efficient pronunciation learning.             Keywords: automatic speech recognition; language learning; pronunciation; web-based application.    Abstrak: Pengucapan yang baik berperan penting dalam meningkatkan kepercayaan diri siswa, mendorong partisipasi aktif dalam pembelajaran, dan mempersiapkan mereka menghadapi peluang akademik maupun profesional, seperti wawancara berbahasa Inggris. saat menghadapi wawancara beasiswa atau pekerjaan berbahasa Inggris, pengucapan yang buruk dapat mengurangi pemahaman pewawancara, sehingga mengurangi peluang diterima. Penelitian ini bertujuan untuk meningkatkan kelancaran pengucapan siswa dan mengembangkan media pembelajaran berbasis teknologi Automatic Speech Recognition (ASR). Metode yang digunakan adalah pengembangan Progressive Web Apps (PWA) yang terintegrasi dengan ASR dari aplikasi app.lumi.education, didukung oleh pelabelan manual untuk validasi pengucapan. Penelitian dilakukan di LKP Vijaya Learning Centre, Kota Tanjungbalai. Hasil penelitian menunjukkan bahwa media berbasis ASR secara signifikan meningkatkan akurasi pengucapan dan kepercayaan diri siswa. Dengan demikian, integrasi teknologi ASR dalam PWA terbukti mendukung pembelajaran pengucapan secara inovatif dan efisien. Kata kunci: aplikasi berbasis web; pengenalan suara otomatis; pembelajaran bahasa; pengucapan

MOBILE APPLICATION DESIGN TO PROMOTE CULTURAL TOURISM IN WEST SUMBA

Rangga, Andreas Ariyanto, Dapadeda, Ardiyanto
Abstract: Abstract: West Sumba Regency has many traditional villages, local dances and bu-daya festivals that can be seen as cultural tourist attractions. This is indicated by the increasing number of people visiting cultural tourist&#8230; ist attractions in West Sumba. However, there are still few promotional and information services available for tourists related to cultural tourism to visit, such as location information, events and access to cultural tourism spots in West Sumba. Therefore, the purpose of this research is to create a mobile phone-based application that can promote bu-culture tourism in West Sumba Regency. The specific objective is to create a platform that makes it easy for tourists to explore and understand the cultural richness and cultural tourism destinations of West Sumba. This research uses a user-centered design (UCD) approach to create a successful mobile application. This application will help tourists get information about cultural tourism destinations in West Sumba. In addition, the app has additional features, such as maps, traditional villages, local dances, cultural festivals, event schedules and travel agents.   Keywords: Cultural Tourism; Design; Mobile Apps; west sumba   Abstrak: Kabupaten Sumba Barat memiliki banyak kampung adat, tarian lokal, dan festival budaya yang dapat dilihat sebagai tempat wisata budaya. Ini ditunjukkan oleh peningkatan jumlah orang yang mengunjungi tempat-tempat wisata budaya di Sumba Barat. Namun, masih sedikit layanan promosi dan informasi yang tersedia bagi para wisatawan terkait wisata budaya yang ingin dikunjungi, seperti informasi lokasi, acara dan akses ke tempat-tempat wisata budaya di Sumba Barat. Oleh karena itu, tujuan dari penelitian ini adalah untuk membuat aplikasi berbasis ponsel yang dapat mempromosikan wisata budaya di Kabupaten Sumba Barat. Tujuan khusus adalah untuk membuat sebuah platform yang memudahkan wisatawan untuk mengeksplorasi dan memahami kekayaan budaya dan destinasi wisata budaya Sumba Barat. Penelitian ini menggunakan pendekatan desain berbasis pengguna (UCD) untuk membuat aplikasi mobile yang berhasil. Aplikasi ini akan membantu wisatawan mendapatkan informasi tentang destinasi wisata budaya di Sumba Barat. Selain itu, aplikasi ini memiliki fitur tambahan, seperti peta, kampung adat, tarian lokal, festival budaya, jadwal acara, dan agen perjalanan wisata.   Kata kunci: aplikasi seluler; desain; sumba barat; wisata budaya  

KORELASI TIME TO LIVE TERHADAP QUERY TIDAK NORMAL PADA DNS MENGGUNAKAN BINARY LOGISTIC REGRESSION

Aminudin, Aminudin, Cahyono, Eko Budi
Abstract: Abstract: DNS plays a vital role in the operation of services on the internet. Almost all services on the internet are under DNS control, such as email, FTP, web apps, etc. So, it is not surprising that various malicious&#8230; activities involve DNS services such as financial fraud, phishing, malware, and malicious activity, etc. Fortunately, in DNS there is a record with the name time to live which can be used to detect a query or the address accessed from the user is a normal query or an abnormal query. Therefore, the purpose of this study is to determine the correlation value between time to live and abnormal queries on passive DNS data using the Binary Logistic Regression model. The results showed that the Binary Logistic Regression method could model the correlation between TTL, elapsed, and bytes which have an optimal model F1 Score of 0.9997 and also have a condition close to the ideal state by using the Precision-Recall Curve (PRC) graph plot.             Keywords: Binary Logistic Regression; DNS Passive; Precision-Recall Curve (PRC); Query Abnormal     Abstrak: DNS memegang peranan yang vital di dalam berjalanya service di internet. Hampir seluruh layanan di internet berada di bawah kendali DNS seperti email, ftp, app web dll. Jadi, tidak mengherankan bahwa berbagai kegiatan jahat melibatkan layanan DNS seperti financial fraud, phising, malware dan aktivitas malicious dll. Untungnya, di dalam DNS tersimpan sebuah record dengan nama time to live yang dapat digunakan untuk mendeteksi sebuah query atau alamat yang diakses dari user tersebut bersifat query normal atau query tidak normal. Oleh karena itu, tujuan penelitian ini adalah untuk mengetahui nilai korelasi antara time to live dengan query tidak normal pada data passive DNS dengan menggunakan model Binary Logistic Regression. Hasil penelitian menunjukkan bahwa metode Binary Logistic Regression dapat memodelkan korelasi antara TTL, elapsed dan bytes yang memiliki model optimal F1 Score sebesar 0.9997 dan juga memiliki kondisi hampir mendekati keadaan ideal dengan menggunakan plot grafik Precision Recall Curve (PRC).   Kata kunci: Binary Logistic Regression; DNS Passive; Precision-Recall Curve (PRC); Query Abnormal