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Showing 12 articles found for "Push"

Development Of A Non-Intrusive RFID Elevator Access Control System For Residential Buildings

Parade Parsaulian Purba, Vivin Octowinandi, Prasaja Wikanta, Muhammad Arifin
Abstract: This study developed and evaluated a standalone, non-intrusive radio frequency identification (RFID)-based elevator access control system for a four-story residential building. The system used an Arduino Uno, an MFRC522… RFID reader, and relay interfaces to regulate access to Floors 2, 3, and 4. Authorized card identifiers and floor permissions were stored locally, enabling offline operation without an external database or network connection. The relays interfaced only with the elevator push-button circuits and did not modify the original controller, motor drive, door mechanism, or safety system. Performance was evaluated using 47 registered cards and three unregistered cards, with each card tested 50 times, producing 2,500 authentication trials. Under the tested conditions, all registered cards were correctly authenticated according to their assigned floor permissions, while all unregistered cards were rejected. The system achieved 100% authentication accuracy, 100% correct relay activation, and 100% unauthorized-card rejection. Stable card detection was obtained at distances of up to approximately 1 cm. The first-floor button remained independent of the RFID module to preserve minimum accessibility during module failure. The proposed system provides a practical and low-cost retrofit solution for floor-specific elevator access control in small residential buildings.

THE GROSS MOTOR ABILITY PROFILE OF GRADE V STUDENTS IS BASED ON THE GEOGRAPHICAL CONDITIONS OF THE COASTAL AREA AT SDN 003 SERI KUALA LOBAM, BINTAN REGENCY, RIAU ISLANDS PROVINCE

Ghea Ardila Wibowo, Oca Fernandes AF, Siti Maesaroh
Abstract: This study aims to find out the extent of gross motor skills of grade 5 elementary school students in SDN 003 Seri Kuala Lobam. The researcher took research samples at the school location in the coastal area. According to… o local elementary school teachers and also the results of researchers' observations over the years, there are differences in the development of both academic and non-academic elementary school students between areas adjacent to the sea and those that are not. including in his gross motor development. Motor development is very necessary for children's development, especially in school. gross motor is a skill that requires coordination of a large part of the child's body. Based on the above opinion, it is concluded that gross motor is a physical movement activity that requires coordination of the limbs by using their large muscles. Students who have good motor skills are able to do sports skills than students who have fission skills. From the explanation above, the researcher wants to conduct research on the Gross Motor Ability Profile of students, where this is the main focus because Gross Motor Skills is very important to be mastered by a person because he can do daily activities, without having good movements he will lag behind others, such as: running, jumping, pushing, throwing, catching, kicking and so on, these activities require and use large muscles in a person's body  

Sosialisasi Media Pembelajaran Anak Tunanetra Reading Interaction Console With Kinetic Intelligence Braille Versi Prototipe

Ricki Ananda, Muhammad Amin, Muhammad Iqbal Haitame Tambunan, Saifuddin Muhammad Jalil
Abstract: Abstract: The Reading And Interaction Console With Kinetic Intelligence – Braille prototype aims to introduce an innovative educational technology for blind students at SLB Negeri Kota Tanjungbalai. The school, under the… he authority of the Province of North Sumatra, has 111 students across elementary, junior high, and senior high school levels. SLBN Tanjungbalai is led by Mrs. Resti, S.Pd., supported by 13 teachers and 1 administrative staff member. This media integrates an interactive kinesthetic system, binary Braille sensors, and artificial intelligence (AI) capable of recognizing Braille letter patterns based on tactile input and providing real-time voice feedback. Braille letters are converted into six-dot binary codes (Braille-cell), such as A (100000), B (110000), C (100100), D (100110), up to Z (101011). These binary combinations are detected by tactile sensors or push buttons, then processed by an ESP32S connected to a 2004 LCD with I2C, a DFPlayer Mini, and a speaker to produce the corresponding letter sounds. The socialization activity was conducted at SDLB Negeri Kota Tanjungbalai, involving companion teachers and eight blind students. The activities included device demonstration, usage training, and interactive trials. The results show positive responses from both teachers and students, as the media enhances motivation, accuracy, and speed in learning Braille letters. RICKI-Braille proved to be more interactive and adaptive compared to conventional Braille learning media. Keywords: Braille; visually impaired; inclusive learning media; assistive technology inclusive education;   Abstrak: Media Reading And Interaction Console With Kinetic Intelligence – Braille versi prototipe bertujuan memperkenalkan inovasi teknologi pendidikan bagi peserta didik tunanetra di SLB Negeri Kota Tanjungbalai. Sekolah yang berada di bawah naungan Provinsi Sumatera Utara ini memiliki 111 siswa dari jenjang SD, SMP, hingga SMA. SLBN Tanjungbalai dipimpin oleh Ibu Resti, S.Pd., dengan dukungan 13 guru dan 1 tenaga tata usaha. Media ini memadukan sistem kinestetik interaktif, sensor Braille biner, dan kecerdasan buatan (AI) yang mampu mengenali pola huruf Braille berdasarkan input titik-titik taktil, kemudian memberikan umpan balik suara secara real-time. Huruf Braille dikonversi menjadi kode biner enam titik (Braille-cell), misalnya A (100000), B (110000), C (100100), D (100110), dan seterusnya hingga Z (101011). Sensor taktil atau push button membaca kombinasi biner tersebut, lalu memprosesnya melalui ESP32S yang terhubung dengan LCD 2004 + I2C, DFPlayer Mini, dan speaker untuk menghasilkan suara huruf yang sesuai. Sosialisasi dilakukan di SDLB Negeri Kota Tanjungbalai dengan melibatkan guru pendamping dan delapan siswa tunanetra. Kegiatan mencakup demonstrasi alat, pelatihan penggunaan, serta uji coba interaktif. Hasilnya, guru dan siswa memberikan respons positif karena media ini meningkatkan motivasi, ketepatan, dan kecepatan belajar huruf Braille. RICKI-Braille terbukti lebih interaktif dan adaptif dibanding media Braille konvensional. Kata kunci: Braille; tunanetra; media pembelajaran inklusif; teknologi asistif; pembelajaran inklusif

Menciptakan Collaborative Learning Guru dan Peserta Didik Melalui Aplikasi Padlet Pada Sekolah Menengah Atas Pekanbaru

Jollyta, Deny, Nasien, Dewi, Nora Marlim, Yulvia, Gustientiedina, Gustientiedina, Adiya, M. Hasmil, Mukhsin, Mukhsin, Rahmadian Yuliendi, Rangga, Kamal, Ahmad, Hajjah, Alyauma, Johan, Johan
Abstract: Collaborative Learning requires teachers and students to maintain an engaging learning environment at all times. Problems emerge when teachers, notably high school teachers in Pekanbaru, employ learning material that do… not support this. Teachers' creativity is pushed to constantly update how they present materials and evaluate students' knowledge in order to foster a collaborative and pleasurable learning environment. This community service project will help Pekanbaru high school instructors create collaborative and real-time learning tools. The Community Service Team employed an observation strategy to get a sense of learning at Santa Maria High School, which served as an example school. The proposed solution is technologically based, making use of the Padlet application. The Community Service Team offers training methods on smartphones and computers to help people grasp Padlet. The community effort resulted in a polished Padlet that teachers may use to study with students at any time. It is intended that studying using the Padlet application would boost teacher innovation and student learning results at Santa Maria High School, as well as high schools around Pekanbaru. Keywords: Teacher; padlet; collaborative learning; learners;SMA.   Abstrak: Pembelajaran Kolaboratif (Collaborative Learning) mengarahkan guru dan peserta didik dalam suasana belajar yang interaktif setiap saat. Permasalahan muncul pada saat media pembelajaran yang digunakan guru tidak mendukung hal tersebut, termasuk guru-guru Sekolah Menengah Atas (SMA) di Pekanbaru. Kreativitas guru ditantang untuk selalu memperbaharui cara penyampaian materi, cara mengevaluasi pemahaman peserta didik hingga penilaian, demi terciptanya suasana belajar yang kolaboratif dan menyenangkan. Kegiatan pengabdian ini bertujuan untuk membantu guru SMA di Pekanbaru dalam mempersiapkan bahan pembelajaran yang kolaboratif dan real time. Tim Pengabdian melakukan metode observasi untuk mendapatkan gambaran pembelajaran melalui SMA Santa Maria yang dijadikan sebagai sekolah sampel. Metode yang diusulkan berbasis teknologi melalui pemanfaatan aplikasi Padlet. Untuk memudahkan pemahaman Padlet, Tim Pengabdian menggunakan metode pelatihan, baik melalui komputer maupun smartphone. Hasil pengabdian adalah Padlet jadi yang dapat digunakan guru dalam pembelajaran bersama peserta didik setiap waktu. Diharapkan pembelajaran melalui aplikasi Padlet mampu meningkatkan kreativitas guru dan hasil belajar peserta didik SMA Santa Maria khususnya dan SMA di Pekanbaru umumnya. Kata kunci: guru; padlet; pembelajaran kolaboratif; peserta didik; SMA.

Strategi Promosi Wisata Melalui Push Notification Smart Tourism Berbasis PWA di Pemandian Teluk Sibayan

Iqbal, Muhammad, Rohminatin, Rohminatin, Syahputra, Abdul Karim, Indriani, Meliya, Khairani, Alya Fauza
Abstract: The "CITRA" Hot Spring in Teluk Sibayan, Batu Bara Regency, North Sumatra, holds significant potential as a tourist destination. However, the main challenges faced by the management include a lack of digital promotion, limited… imited tourist visits from outside the region, and a shortage of human resources skilled in using information and communication technology (ICT). The community service project by the STMIK Royal Faculty aimed to address these issues through mentoring, training, and technology development. The methods employed included workshops and training on digital tourism promotion, the creation of a web-based ticketing application, and a smart tourism application based on Progressive Web Apps (PWA) with push-notification features. Additionally, social media accounts on Instagram and Facebook (@sibayan.pemandian) were established as online promotion platforms. The results of this initiative indicate an improvement in the staff’s capacity to utilize technology, along with the provision of digital systems that streamline visitor management and promotion efforts. As a result, Pemandian Citra now has stronger digital infrastructure to support tourism promotion and attract more visitors. Keywords: community service; hot springs; PWA; smart tourism; promotion   Abstrak: Pemandian Air Panas "CITRA" di Teluk Sibayan, Kabupaten Batu Bara, Sumatera Utara, memiliki potensi besar sebagai destinasi wisata. Namun, permasalahan utama yang dihadapi pengelola adalah kurangnya promosi digital, minimnya kunjungan wisatawan dari luar daerah, serta keterbatasan sumber daya manusia dalam menggunakan teknologi informasi dan komunikasi (TIK). Kegiatan pengabdian masyarakat oleh Tim Dosen STMIK Royal bertujuan untuk mengatasi masalah ini melalui pendampingan, pelatihan, dan pengembangan teknologi. Metode yang digunakan mencakup workshop dan pelatihan terkait promosi wisata digital, pembuatan aplikasi tiket berbasis web, serta aplikasi smart tourism berbasis Progressive Web Apps (PWA) dengan fitur push-notification. Selain itu, akun media sosial Instagram dan Facebook dengan nama pengguna @sibayan.pemandian juga dibuat sebagai sarana promosi online. Hasil dari kegiatan ini menunjukkan peningkatan kapasitas staf pemandian dalam memanfaatkan teknologi, serta penyediaan sistem digital yang mempermudah pengelolaan kunjungan dan promosi. Dampaknya, Pemandian Citra kini memiliki infrastruktur digital yang lebih kuat untuk mendukung promosi wisata dan meningkatkan daya tarik bagi wisatawan.. Kata kunci:  Pengabdian Masyarakat; Pemandian Air Panas; PWA; Smart Tourism; Promosi

Sosialisasi Alat Tanam Benih Jagung Berbasis Double Seed Hopper Di Kecamatan Pegagan Hilir

Purba, Jhon Sufriadi, Sinaga, Mardame Pangihuta
Abstract: The process of planting corn using conventional methods that have been happening in the community so far has become a problem faced by partners. As a result, the corn planting process takes a long time due to the stages… of land preparation, seed placement, and corn covering not occurring simultaneously. By providing training and direct assistance to partners on the use of corn seed planting tools, it can improve their understanding and skills in using the tool effectively. By conducting socialization methods to provide understanding to partners with the aim of the community understanding the use of corn seed planting tools based on the double seed hopper and understanding how to maintain the tool. Thus, with this tool, the corn seed planting process becomes faster. Corn planting is the most widely produced crop in the world, and corn seed plants are most suitable for planting in high-temperature areas. Especially in Indonesia, corn plants cover more than 100 million hectares, consisting of 70 countries and even 53 developing countries. The tool being socialized is a simple tool that is used with human power by pushing without the use of motorized equipment. In the planting process, the spacing between corn seed plants and the number of corn seeds can be adjusted during the planting process. The vessel or container supplying corn seeds is a hopper located at the top, and a hole is provided at the bottom of the hopper, which is the outlet channel. Thus, the results of this socialization can shorten the time in the corn seed planting process.   Keywords : corn seed; produktif; corn seed planting tool; hopper; maintenance

Pendampingan Lembaga Gapoktan Sebagai Rintisan Sub terminal Agribisnis Swadaya Di Kabupaten Pringsewu

Fitriani, Fitriani, Fatih, Cholid, Trisnanto, Teguh Budi, Sutarni, Sutarni, Yuniarti, Evi, Saty, Fadila Marga, Apriyani, Marlinda, Berliana, Dayang, Handayani, Sri
Abstract: The price of agricultural products usually fluctuates cause of seasonal harvesting, bulky, voluminous, and the distance of the production centre to consumers.  This activity was conducted to build an initiative of the farmer… armer association (Gapoktan) to self-governing over sub-terminal agribusiness (STA).  Extention and technical assistance were approached to solve their problem. Based on the analysis performed that STA has an important role in solving the weakness in the market.  STA is a power to strengthen the Gapoktan in facing market restrictions. The success of the establishment of STA in the production centre depends on the managerial ability of the STA management board.  They must push hard to build synergy between production and the market network.  After following the extension, member of the farmer association had been increased their knowledge about the requirement of STA establishment and STA management.  Technical assistance is delivered separately.  Gapoktan Sumber Katon initiated the self-governing STA focussed on horticulture production link with the market.  Besides Gapoktan Srikandi established the self-governing STA focussed on rice production. Development activities for pioneering Agribusiness Sub Terminals at Gapoktan in Kab. Pringsewu resulted in the establishment of a self-supporting STA in the centre of farming production.             Keywords: agriculture; farmer group; Gapoktan; self-governing; terminal-market. Permasalah utama produk pertanian adalah fluktuasi harga yang disebabkan oleh dinamika situasi produksi dan permintaan serta sistem rantai nilai produk dari produsen ke konsumen. Lemahnya akses pasar pertanian berdampak pada ketidakpastian harga di tingkat petani. Kegiatan ini bertujuan membangun kapasitas Gapoktan dalam inisiasi pasar alternatif melalui Sub Terminal Agribisnis (STA). Penyuluhan dan bimbingan teknis digunakan untuk metode pelaksanaan kegiatan pendampingan. Berdasarkan analisis yang dilakukan bahwa STA memiliki peran penting dalam mengatasi kelemahan pasar produk pertanian. STA memperkuat Gapoktan dalam menghadapi keterbatasan akses pasar. Keberhasilan pendirian STA di sentra produksi tergantung pada kemampuan manajerial pengurus STA. Pengurus STA harus bekerja keras mendorong sinergi antara pelaku produksi dan jejaring pasar. Setelah mengikuti penyuluhan, anggota Gapoktan bertambah pengetahuannya tentang syarat-syarat pendirian STA dan pengelolaan STA. Bantuan teknis disampaikan secara terpisah. Gapoktan Sumber Katon memprakarsai STA swakelola yang berfokus pada hubungan produksi hortikultura dengan pasar. Gapoktan Srikandi mendirikan STA swakelola yang fokus pada produksi beras. Kegiatan pembinaan perintisan STA pada Gapoktan di Kab. Pringsewu menghasilkan kelembagaan STA swadaya di daerah sentra produksi sayur mayur.  Tumbuh kembang STA swadaya di daerah sentra produksi akan tergantung kepada kesungguhan dan kerja keras unsur pengurus dalam memperjuangkan akses pasar bagi hasil produksi pertanian anggotanya.   Kata kunci: gapoktan; kelembagaan; pemasaran-terpadu; pertanian; sub terminal agribisnis; swadaya 

ANALISIS DAN IMPLEMENTASI ONESIGNAL DALAM PEMBUATAN APLIKASI MOBILE HYBRID LELANG IKAN HIAS

Nuraminudin, M.
Abstract: Abstract: The mobile application cannot be separated from the presence of the use of notifications. Many types of mobile devices used by users are using the method to make notifications that can be run on all types of devices… vices that are important to do. This study discusses how to implement the program code for notifications on mobile applications based on hybrid mobile applications and the use of oneSignal as a push notification service. The method used in this research is analysis, code implementation, testing, and evaluation of the results of several implementation methods. The analysis carried out contains an analysis of what methods can be used to make notifications to the mobile application. After getting the method in the analysis phase, the next step is to try various methods of implementing the code and testing the code of the mobile application program using the code-and-fix life cycle method. The test results of each implementation method are then evaluated and the best code implementation method is determined. The final result of this research is recommendations for implementing program code into hybrid mobile applications using the oneSignal service.             Keywords: mobile hybrid; oneSignal; push notification     Abstrak: Aplikasi mobile saat ini tidak bisa lepas dari adanya penggunaan notifikasi. Banyaknya jenis device mobile yang digunakan user, mengakibatkan penggunaan metode untuk membuat notifikasi yang dapat berjalan di semua jenis device penting untuk dilakukan. Penelitian ini membahas tentang bagaimana mengimplementasikan kode program untuk notifikasi pada aplikasi mobile yang berbasis aplikasi mobile hybrid serta penggunaan oneSignal sebagai servis push notification-nya. Metode yang digunakan dalam penelitian yaitu analisis, implementasi kode, testing dan evaluasi perbandingan hasil beberapa metode implementasi. Analisis yang dilakukan meliputi analisis metode apa saja yang dapat digunakan untuk membuat notifikasi ke aplikasi mobile. Setelah mendapatkan perbandingan metode pada tahapan analisis, tahapan selanjutnya yaitu mencoba berbagai metode implementasi kode dan dilakukan testing kode program aplikasi mobile dengan menggunakan metode code-and-fix life cycle. Hasil testing masing-masing metode implementasi kemudian dievaluasi dan ditentukan metode implementasi kode terbaik.  Hasil akhir dari penelitian ini adalah rekomendasi implementasi kode program kedalam aplikasi mobile hybrid untuk memunculkan notifikasi pada aplikasi menggunakan servis oneSignal.   Kata kunci: mobile hybrid; notifikasi; oneSignal

PERANCANGAN APLIKASI PUSH NOTIFICATION BERBASIS ANDROID

siddik, mohd, Nasution, Akmal
Abstract: Abstract:  Push Notification is a service that is widely used for the purposes of notification via short messages on the smartphone. With the Push Notification service, users can be helped in terms of short notice notification.… ication. In the implementation of Push Notification can be utilized in various daily needs such as attendance monitoring, latest news updates, and so forth. Application to be designed is an application that can send Push Notification which will be able to diembangkang in various fields according to user needs. Lack of knowledge in providing information in real time, resulting in information submitted is not up-to-date, so that in various situations and conditions of information provided has been obsolete. Push Notification is one service that can answer the problem so that no more information is not delivered the latest, with the use of this service every update information will be immediately sent as a message notification, so the latest information will not be missed. Push Notification Services are generally widely applied to mobile applications such as Android and iOS. For the use of the largest mobile operating system based on statcounter for 2012 to 2016 in Indonesia is controlled by the Android Operating System. Based on the data the application development Push Notification is applied to the Andoid Operating System as the largest market share today.   Keywords: Applications, Push Notification, Mobile, Android.     Abstrak: Push Notification adalah sebuah layanan yang banyak digunakan untuk keperluan pemberitahuan melalui pesan pendek yang ada di smartphone. Dengan adanya layanan Push Notification tersebut, pengguna dapat terbantu dalam hal yang bersipat pemberitahuan secara singkat. Pada implementasinya Push Notification dapat dimanfaatkan dalam berbagai keperluan sehari-hari misalnya untuk monitoring absensi, update berita terbaru, dan sebagainya. Aplikasi yang akan dirancang adalah sebuah aplikasi yang dapat mengirim Push Notification yang nantinya akan dapat dikembangkang di berbagai bidang sesuai dengan kebutuhan pengguna. Kurangnya pengetahuan dalam memberikan informasi secara real time, berakibat informasi yang tersampaikan tidak up-to-date, sehingga dalam berbagai situasi dan kondisi informasi yang diberikan telah usang. Push Notification salah satu layanan yang dapat menjawab masalah tersebut sehingga tidak ada lagi informasi yang terbaru tidak tersampaikan, dengan penggunaan layanan ini setiap terjadi update informasi maka akan langsung terkirim sebagai pesan notification, sehingga informasi yang terbaru tidak akan terlewatkan. Layanan Push Notification umumnya banyak diterapkan pada aplikasi mobile seperti Android dan IOS. Untuk penggunaan Sistem Operasi mobile terbesar berdasarkan statcounter untuk tahun 2012 sampai 2016 di Indonesia dikuasi oleh Sistem Operasi Android. Berbasarkan data tersebut pengembangan aplikasi Push Notification ini diterapkan pada Sistem Operasi Andoid sebagai pangsa pasar terbesar saat ini.   Kata Kunci:    Aplikasi, Push Notification, Mobile, Android.

Strategi Pengendalian Inflasi melalui Zakat dan Infak dalam Sistem Moneter Syariah Modern

Siregar, Gustina Choirunnisa, Harahap, Naila Husnayati, Siregar, Nisa Istiqomah, Harahap, Muhammad Arfan
Abstract: Penelitian ini bertujuan menganalisis strategi pengendalian inflasi melalui zakat dan infak dalam sistem moneter syariah modern. Menggunakan pendekatan deskriptif-kualitatif berbasis tinjauan literatur, data sekunder dari… i jurnal terkini (2019-2024) dikumpul melalui database seperti Google Scholar, disaring, dan dianalisis secara tematik dengan triangulasi sumber. Hasil menunjukkan zakat meredistribusi kekayaan untuk mengendalikan inflasi demand-pull, sementara infak meningkatkan produktivitas pasokan melawan cost-push; bukti empiris Indonesia mengindikasikan potensi zakat Rp300 triliun per tahun menekan volatilitas CPI hingga 1-2%, dengan sistem syariah 40% lebih rendah volatilitasnya daripada konvensional.