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Showing 15 articles found for "Deployment"

Beyond The Hype: a Real World Evaluation of Blockchain's Role in Democratizing Agri Food Systems

Dzreke, Simon Suwanzy
Abstract: Blockchain technology is touted for democratizing supply chains, but 30–40% of smallholder farmers are excluded from fair market participation due to information gaps and power imbalances. The first complete empirical examination… examination of blockchain's capacity to empower disadvantaged farmers in Global South agri-food systems. The paper examines 15 large-scale implementations, including Kenyan coffee cooperatives and Indian dairy collectives, using a rigorous mixed-methods methodology. Technical scalability in resource-limited situations, governance structures that promote meaningful multi-stakeholder engagement, and quantifiable inclusion results for small-scale farmers are thoroughly examined. Comparative case study, agent-based adoption modeling, and quasi-experimental effect evaluation by Propensity Score matching reveal that blockchain's potential is not automatic nor inherent in eight nations. Techno-institutional synergy, not technological complexity, improves democracy, the research shows. Hybrid governance systems with farmer-controlled validator nodes and tokenized decision-making rights enhanced smallholder involvement by 58% and premium retention by 78% over corporate-controlled systems. However, technologically sophisticated deployments without institutional expertise frequently increase power concentration and exclusion. The blockchain viability index helps identify optimal deployment conditions for different commodities, empirical evidence challenges the idea that decentralization automatically promotes inclusion, and the inclusion-by-design framework helps policymakers embed equitable principles into decentralized agri-tech from the start. This study shows food system digitization practitioners and scholars that genuine democratization occurs when technology drives institutional transformation.

DEFINING AN OPTIMAL EV CHARGING SERVICE RADIUS: A USER-BASED APPROACH FOR URBAN PLANNING IN PEKANBARU CITY

Putra, Ardiansyah, Yunus, Wan Muhammad, Umar, Zulkarnain
Abstract: The growing emphasis on sustainable urban mobility has positioned electric vehicles (EVs) as a strategic component of transport transformation, particularly in developing cities with constrained infrastructure systems. One… ne of the key challenges in supporting EV adoption is the provision of accessible charging infrastructure, which is closely related to user perception of acceptable service distance. This study aims to determine the optimal service distance of Electric Vehicle Charging Stations (EVCS) based on user preferences in Pekanbaru City, Indonesia, and to explore its implications for spatial planning. A quantitative approach was employed using a questionnaire survey of 51 respondents distributed across 15 administrative districts. All respondents were non-EV users, representing potential adopters in the early stage of transition. The survey captured preferred EVCS distance using interval-based categories, along with respondents’ awareness and intention toward EV adoption. The results indicate that the dominant preferred distance falls within the 2–4 km range, with an estimated mean of 3.08 km and a standard deviation of 1.98 km, resulting in an effective range of approximately 1–5 km. Considering urban road network constraints and detour factors, this range is further adjusted to 3–6 km to reflect more realistic travel conditions. These findings suggest that a relatively dense and accessible charging network is required to reduce range anxiety and support EV adoption. From a spatial planning perspective, a 4 km service threshold is proposed as a practical reference for EVCS deployment, representing the central tendency of user preferences within the adjusted range. This study highlights the importance of integrating user-based spatial parameters into infrastructure planning and contributes to the literature by emphasizing the role of perceived accessibility in shaping EV infrastructure demand in developing urban contexts.

Klasifikasi Kelayakan Penerima Program Indonesia Pintar Menggunakan Metode Naive Bayes di SMP Swasta IT Al-Ikhsan

Mayang Puspita Sari, Nadia Khairunnisa, Sarmila
Abstract: Education plays an important role in improving the quality of human life, but economic constraints often prevent many students from continuing their education. The Smart Indonesia Program (PIP) was launched to address these… ese issues by providing educational assistance. However, in its implementation, the selection of PIP recipients at IT Al-Ikhsan Private Junior High School is still inaccurate. This research aims to classify the eligibility of PIP recipients using the Naive Bayes method. This method is applied to student data from the school's Dapodik in 2024 which consists of 265 students. The data is processed through CRISP-DM data mining stages, namely Business Understanding, Data Understanding, Data Preparation, Modeling, Evaluation, and Deployment. As a result, the Naive Bayes model showed an accuracy of 92.31% with a precision value for the “Yes” class of 89%, recall 100%, and F1-score 94%. In conclusion, variables such as means of transportation, KPS and KIP recipients, parents' income, and distance from home to school affect the eligibility of PIP recipients.

PEMBELAJARAN TEKNOLOGI KOMPUTER BIDANG PERKANTORAN BAGI PERANGKAT DESA DI KECAMATAN BUNTU PANE

Irawati, Novica, D.E Sinaga, Hommy, Siddik, Mohd
Abstract: Abstrak: Computer technology more and more influential in the management of office space at the moment. It is characterized by the more easy it is bureaucracy, the study of grammar of the easy access to information from… one point to another. Of course, computer technology will not be such a big contribution to the development of the management of the Government if the role of human resources is not optimized. With respect to the development of computer technology, until now has been a significant development occurred in several areas in regard of the IT application in management offices. Contradictory with the above example, there are still many areas that still have not had the courage or good faith to apply IT in the management of this Office for various reasons. In fact, the IT deployment in government management office management in particular can be a motivation for employees to improve productivity of work. Keywords : Computer technology, management offices, government Abstrak: Teknologi Komputer semakin banyak berperan  dalam manajemen perkantoran saat ini. Hal ini ditandai dengan semakin mudahnya birokrasi tata persuratan, semakin mudahnya akses informasi dari satu titik ke titik lainnya. Tentu saja, teknologi komputer tidak akan sedemikian besar kontribusinya bagi perkembangan manajemen pemerintahan jika peran sumber daya manusia tidak dioptimalkan. Sehubungan dengan perkembangan teknologi komputer, hingga saat ini telah terjadi perkembangan yang signifikan di beberapa daerah dalam kaitan aplikasi TI dalam Manajemen Perkantoran. Kontradiktif dengan kalimat di atas, masih banyak pula daerah perkantoran didesa yang masih belum memiliki keberanian atau itikad baik untuk mengaplikasikan TI dalam manajemen perkantoran ini dengan berbagai alasan. Padahal, pengaplikasian TI dalam manajemen pemerintahan khususnya manajemen perkantoran dapat menjadi motivasi bagi pegawai untuk meningkatkan produktivitas kerjanya. Kata Kunci: teknologi komputer, manajemen perkantoran, pemerintahan

RANDOM FOREST BASED SYSTEM FOR PREDICTING AND RECOMMENDING INMATE REHABILITATION PROGRAMS

Syahrul Farhan, Nurul Rahmadani, Mardalius
Abstract: Abstract: Rehabilitation programs are essential in correctional systems to equip inmates with the skills and behavioral readiness required for social reintegration. However, rehabilitation program assignment in many correctional… ectional institutions remains dependent on manual and subjective assessments, which may result in inconsistent decisions. This study develops a Random Forest–based prediction system to support objective and data-driven rehabilitation program determination. A quantitative approach was applied using historical inmate data from January 2023 to January 2025, comprising 2,023 records. The research process included data preprocessing, an 80:20 training–testing split, model training, and performance evaluation using accuracy, precision, recall, and F1-score metrics. The results show that the model achieved an accuracy of 86.17% during training in Google Colab and 68.83% when deployed within the application system. This performance gap reflects real-world deployment and computational constraints rather than model failure. The proposed system provides consistent and objective rehabilitation program recommendations, thereby supporting more effective rehabilitation planning and decision-making in correctional institutions. Keywords: correctional institutions; inmate rehabilitation programs; machine learning; random Forest; prediction system   Abstrak: Program pembinaan narapidana memiliki peran penting dalam sistem pemasyarakatan untuk membekali warga binaan dengan keterampilan serta kesiapan perilaku dalam proses reintegrasi ke masyarakat. Namun, pada banyak lembaga pemasyarakatan, penentuan program pembinaan masih bergantung pada penilaian manual yang bersifat subjektif, sehingga berpotensi menimbulkan ketidakkonsistenan dalam pengambilan keputusan. Penelitian ini mengembangkan sistem prediksi program pembinaan narapidana berbasis algoritma Random Forest guna mendukung pengambilan keputusan yang objektif dan berbasis data. Pendekatan kuantitatif diterapkan menggunakan data historis narapidana periode Januari 2023 hingga Januari 2025 sebanyak 2.023 data. Tahapan penelitian meliputi prapemrosesan data, pembagian data latih dan uji dengan rasio 80:20, pelatihan model, serta evaluasi performa menggunakan metrik akurasi, precision, recall, dan F1-score. Hasil penelitian menunjukkan bahwa model mencapai akurasi sebesar 86,17% pada tahap pelatihan di Google Colab dan 68,83% saat diimplementasikan pada sistem aplikasi. Perbedaan performa tersebut mencerminkan keterbatasan lingkungan operasional, bukan kegagalan model. Secara keseluruhan, sistem yang dikembangkan mampu memberikan rekomendasi program pembinaan yang lebih objektif dan konsisten, sehingga mendukung perencanaan pembinaan yang lebih efektif. Kata kunci: mesin pembelajaran; program pembinaan narapidana; random Forest; sistem pemasyarakatan; sistem prediksi

MULTI-FACE EMOTION DETECTION USING CONVOLUTIONAL NEURAL NETWORKS TINY FACE DETECTOR

Istioso, Jason, Gerard, Jeremiah, Marcheleno, Marco, Maulana, Muhammad Akbar
Abstract: Abstract: Understanding students’ emotional conditions is important for evaluating engagement and learning atmosphere in classroom environments. However, conventional evaluation methods are often subjective and difficult… lt to apply in real time. Therefore, this study proposes a real-time multi-face emotion detection system designed for classroom learning environments. The system integrates a CNN-based Tiny Face Detector for multi-scale face localization with a convolutional neural network to classify seven facial emotions: angry, disgust, fear, happy, sad, surprise, and neutral. Experimental evaluation was conducted using classroom video data under varying lighting conditions, face orientations, partial occlusions, and different numbers of detected faces per frame. The proposed system achieves stable real-time performance with processing speeds ranging from 10–20 FPS, depending on face density. The results show higher recognition performance for expressive emotions, while subtle emotions remain more challenging. Overall classification accuracy reaches above 80% when emotion predictions are aggregated across multiple faces and time windows. These results indicate that the proposed system is suitable for objective analysis of emotional dynamics in classroom environments and supports the deployment of lightweight emotion-aware monitoring systems for educational applications. Keywords: classroom monitoring; convolutional neural network; facial emotion recognition; multi-face detection; tiny face detector.   Abstrak: Pemahaman terhadap kondisi emosional mahasiswa penting untuk mengevaluasi keterlibatan dan suasana pembelajaran di kelas. Namun, metode evaluasi konvensional umumnya bersifat subjektif dan sulit diterapkan secara real-time. Oleh karena itu, penelitian ini mengusulkan sistem deteksi emosi multi-wajah secara real-time yang dirancang untuk lingkungan pembelajaran di kelas. Sistem mengintegrasikan Tiny Face Detector berbasis CNN untuk pelokalan wajah multi-skala dengan jaringan saraf konvolusional untuk mengklasifikasikan tujuh emosi wajah, yaitu marah, jijik, takut, senang, sedih, terkejut, dan netral. Evaluasi eksperimen dilakukan menggunakan data video kelas dengan variasi kondisi pencahayaan, orientasi wajah, oklusi parsial, serta jumlah wajah yang berbeda dalam satu frame. Sistem menunjukkan kinerja real-time yang stabil dengan kecepatan pemrosesan antara 10–20 FPS, bergantung pada kepadatan wajah. Hasil pengujian menunjukkan kinerja yang lebih baik pada emosi ekspresif, sementara emosi dengan ciri halus lebih menantang untuk dikenali. Akurasi klasifikasi keseluruhan mencapai di atas 80% ketika hasil emosi diagregasi berdasarkan banyak wajah dan interval waktu. Hasil ini menunjukkan bahwa sistem yang diusulkan berpotensi digunakan untuk analisis objektif dinamika emosi di kelas serta mendukung pemantauan lingkungan pembelajaran berbasis kecerdasan buatan. Kata kunci: pengenalan emosi wajah; deteksi multi-wajah; Tiny Face Detector; jaringan saraf konvolusional; pemantauan kelas.

DEVELOPMENT OF A WEB-BASED POINT OF SALE APPLICATION US-ING THE LARAVEL FRAMEWORK

Apriani, Rika, Haerani, Reni, Nugroho, Praditya Adi, Farisi, Imam
Abstract: Abstract: The development of information technology encourages businesses to take over digital systems in business operations, even in the sales process. The Point of Sales (POS) system is the leading solution for recording… ing transactions, managing stock, and creating sales reports efficiently. This study aims to develop a POS application based on a website and make it easier for administrators to manage sales transactions, making them faster and more efficient. This system is made with a structured Agile Development method, requirements, design, development, testing, deployment, and implementation. The framework used is the Laravel framework, with system testing conducted using BlackBox. The test results show that the system is on track and that the efficiency of the transaction and reporting process can be increased. A web-based basis allows users to manage their business more easily in real time because this application is flexible and can be used on various devices.             Keywords: agile model;laravel;point of sales; websites     Abstrak: Pengembangan teknologi informasi mendorong bisnis untuk mengambil alih sistem digital dalam operasi bisnis, bahkan dalam proses penjualan. Sistem Point of Sales (POS) adalah solusi utama untuk merekam transaksi, mengelola stok dan membuat laporan penjualan secara efisien. Tujuan dari penelitian ini adalah untuk mengembangan aplikasi POS berdasarkan situs web dan memudahkan administrator dalam mengelola transaksi penjualan, membuatnya lebih cepat dan lebih efisien. Sistem ini dibuat dengan metode Agile Development yang terstruktur, requirement, design, development, testing, deployment, dan implementation serta kerangka kerja yang digunakan yaitu framework Laravel dengan pengujian sistem menggunakan Blackbox. Hasil pengujian menunjukkan bahwa sistem berada di jalur dan bahwa efisiensi proses transaksi dan pelaporan dapat meningkat. Dengan berbasis web memungkinkan pengguna untuk lebih mudah mengelola bisnisnya secara real time, karena aplikasi ini fleksibel melalui berbagai perangkat.   Kata kunci: model agile;laravel;point of sales;website

THE DEVELOPMENT OF A MOBILE APPLICATION FOR FRUIT GARDEN TOURISM INFORMATION SYSTEM IN SIDOARJO USING FLUTTER

Zaka, Mohammad Fadli, Eviyanti, Ade, Findawati, Yulian
Abstract: Abstract: This research highlights the significance of information technology in producing relevant, accurate, and timely information as the foundation for strategic knowledge in decision-making. Applications, as software,… e, play a vital role in presenting information tailored to user needs, based on provided input data. Flutter, serving as an SDK for mobile app development, brings superior capabilities in cross-platform application development. The development of a mobile application for Fruit Garden Tourism Information System in Sidoarjo using Flutter aims to facilitate the search for fruit garden tourism spots based on user preferences and provide detailed information about those locations. The objective is to assist the community in discovering and enjoying fruit garden tourism in Sidoarjo. In the testing process, the black-box method is utilized to identify system weaknesses, validate the congruence of executed data with inputs, and prevent potential deficiencies and errors in the application before user deployment. In the testing process, the application has successfully passed tests for its interface and all provided features with success.   Keywords: application; flutter; fruit garden tourism; information technology.   Abstrak: Penelitian ini menggambarkan pentingnya teknologi informasi dalam menghasilkan informasi yang relevan, akurat, dan waktu tepat sebagai dasar pengetahuan strategis untuk pengambilan keputusan. Aplikasi, sebagai perangkat lunak, memiliki peran vital dalam menyajikan informasi sesuai dengan kebutuhan pengguna, berlandaskan pada data masukan yang diberikan. Flutter, sebagai SDK untuk pembuatan aplikasi mobile, menghadirkan kemampuan unggul dalam pengembangan aplikasi lintas platform. Pengembangan aplikasi mobile untuk Sistem Informasi Wisata Kebun Buah di Sidoarjo menggunakan Flutter bertujuan memudahkan pencarian tempat wisata kebun buah sesuai preferensi pengguna dan menyediakan informasi yang terperinci tentang lokasi tersebut. Tujuannya adalah memfasilitasi masyarakat dalam menemukan dan menikmati wisata kebun buah di Sidoarjo. Dalam proses pengujian, metode black box digunakan untuk mengidentifikasi kelemahan sistem, memvalidasi kesesuaian data yang dieksekusi dengan yang dimasukkan, serta mencegah potensi kekurangan dan kesalahan dalam aplikasi sebelum digunakan oleh pengguna. Pada proses pengujian, aplikasi telah berhasil melewati pengujian untuk aspek tampilan dan seluruh fitur yang disediakan dengan sukses.   Kata kunci: aplikasi; flutter; teknologi informasi; wisata kebun buah.

E-MSMEs (SMALL AND MEDIUM MICRO ENTERPRISES) BASED ON ANDROID TO INCREASE SALES OF BENI SCROLL ART

Gunarti, Triana Sri, Tujni, Baibul, Solikin, Imam
Abstract: Abstract: Micro, Small and Medium Enterprises (MSMEs) are business entities or individuals that have productive activities and fulfill the criteria for micro-enterprises. The development of the economic sector in Indonesia… ia is also influenced by MSME businesses. Beni Scroll Art is an MSME engaged in the sale of handicrafts such as making miniature amperes, trophies made of wood, bird statues made of wood and so on. This research is a development of research that previously discussed the use of website-based information technology which was developed into android-based information technology. Android-based sales applica-tion development is more effectively used for the community in the buying and selling process because it is more familiar in the community. Therefore, the system development carried out by researchers is an Android-based application in the sales process and to in-crease sales. The method used in developing this android application is a prototype with several stages of Communication, Quick Plan, Modeling and Quick Design, Quick Design, Construction of Prototype, and Deployment Delivery and Feedback. The purpose of this research is to simplify sales, increase sales, and make the sales process more effective and efficient.             Keywords: applications; android; sales; SMEs     Abstrak: Usaha Mikro Kecil Menengah (UMKM) merupakan badan usaha atau perseorangan yang mempunyai kegiatan produktif serta memenuhi kreteria dalam usaha mikro. Perkembangan bidang ekonomi di Indonesia juga diperngaruhi oleh usaha UMKM. Beni Scroll Art merupakan UMKM yang bergerak dibidang penjualan keterampilan tangan seperti pembuatan miniature ampere, piala dengan bahan dasar kayu, patung burung dengan bahan dasar kayu dan sebagainya. Penelitian ini merupakan pengembangan dari penelitian yang sebelumnya membahas pemanfaatan teknologi informatika berbasis website dikembangkan menjadi teknologi informasi berbasis android. Pengembangan aplikasi penjualan berbasis android lebih efesien digunakan untuk masyarakat dalam melakukan proses jual-beli karena lebih familiar dimasyarakat. Maka dari itu pengem-bangan sistem yang dilakukan peneliti adalah aplikasi berbasis android dalam proses penjualan serta untuk meningkatkan penjualan. Metode yang digunakan dalam pengambangan aplikasi android ini adalah prototype dengan beberapa tahapan komunikasi, rencana cepat, pemodelan dan desain cepat, desain cepat, konstruksi prototipe, dan pengiriman dan umpan balik penyebaran. Tujuan dari penelitian ini untuk mempermudah penjualan, meningkatkan penjualan, serta agar proses penjualan lebih efektif, dan efesien.   Kata kunci: aplikasi; android; penjualan; UMKM

Pengembangan Kemasan UMKM “Ayam Celup” Dengan Pendekatan Value Engineering

Beby Ferina Elisabeth Br Sinurat, Arya Akidnaram, Asyifa Zahradian, Abdi Risqullah Widodo, Raisa Sunniva, Maechael Juan D. Pakpahan, Rizqi Wahyudi
Abstract: Kemasan memiliki peran penting dalam meningkatkan kualitas, nilai jual, dan daya saing suatu produk pangan. UMKM Ayam Celup Eva Fried Chicken masih menggunakan kemasan sederhana yang belum memenuhi aspek estetika, identitas… tas merek, keamanan bahan, dan kenyamanan penggunaan. Penelitian ini bertujuan mengembangkan kemasan baru melalui pendekatan Quality Function Deployment (QFD) dan Value Engineering (VE). Metode QFD digunakan untuk menerjemahkan kebutuhan konsumen ke dalam karakteristik desain teknis melalui House of Quality (HoQ) yang melibatkan 130 responden. Hasil HoQ menunjukkan bahwa ukuran kemasan yang sesuai isi, kejelasan logo dan label informasi, serta penggunaan material ramah lingkungan merupakan prioritas utama. Selanjutnya, pendekatan VE dilakukan melalui tahapan informasi, analisis fungsi, kreativitas, evaluasi, hingga implementasi guna memilih alternatif kemasan yang memberikan nilai terbaik. Hasil akhir penelitian merekomendasikan penggunaan bahan kertas kraft food grade tahan minyak, desain mekanisme fold & lock, penyesuaian ukuran kemasan, serta penguatan identitas merek melalui visual kemasan. Rancangan ini dinilai mampu meningkatkan nilai produk tanpa menambah biaya signifikan serta memberikan kesan profesional pada UMKM. Penelitian ini menjadi acuan bagi pelaku usaha dalam merancang kemasan efektif, estetis, fungsional, dan berkelanjutan.