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Showing 11 articles found for "Kids"

THE ROLE OF KKN IN TRANSFORMING THE FUNCTION OF MOSQUES: FROM A PLACE OF WORSHIP TO A CENTER FOR CHILDREN'S ACADEMIC DEVELOPMENT

Hunni’mah, Alia Mifta, Lorenza, Diana, Prahasini, Prahasini, Ibrahim, Adrian Maulana, Karisma, Deni, Rodiyah, Rodiyah
Abstract: Actually, mosques aren’t just places for worship; they also act as centers for education, social training, and community development. But these days, mosques are often mainly used for ritual worship. This article looks at… at how the Community Service Program (KKN) strategy helps turn mosques into spaces for kids’ academic growth. The study uses a qualitative descriptive method with data collected through observation and documents during the KKN. Data analysis involved reducing, presenting, and drawing conclusions from the data. The findings show that the KKN program encourages new ways of using mosques, like tutoring, homework help, literacy programs, and other educational activities with kids. The program positively impacts motivation to learn, reading ha bits, discipline, and helps shape kids’ religious character. The success of this transformation.

PENERAPAN MEDIA VIDEO YOUTUBE UNTUK MENINGKATKAN PEMAHAMAN TEKS CERITA LEGENDA PADA PEMBELAJARAN BAHASA INDONESIA DI KELAS 5 SD PALM KIDS PALEMBANG

Sya, Ismail Muhammad, Meliza, Nina, Febrina, Dela, Raihan, Zaki
Abstract: Fokus penelitian ini tertuju pada pemanfaatan video YouTube sebagai sarana pembelajaran Bahasa Indonesia dalam memacu pemahaman teks cerita legenda bagi peserta didik kelas V SD Palm Kids Palembang. Pendekatan kualitatif… dengan desain studi kasus diterapkan dalam investigasi ini, dengan melibatkan guru kelas V beserta 27 siswa sebagai subjek. Proses penghimpunan data dilangsungkan lewat teknik pengamatan, tanya jawab, serta penelusuran dokumen, yang kemudian dianalisis melalui fase pemangkasan data, pemaparan data, hingga perumusan simpulan. Hasil investigasi mengindikasikan bahwa lewat integrasi video YouTube, siswa memperoleh kemudahan dalam mencerna elemen-elemen intrinsik cerita legenda, seperti penokohan, latar, alur, dan amanat, sekaligus memperkuat kapasitas mereka dalam merespons pertanyaan dan mengonstruksi ulang narasi teks. Di samping itu, pengaplikasian media digital ini terbukti memicu dorongan belajar, kecermatan, dan keterlibatan dinamis peserta didik, sehingga video YouTube dinilai sangat berdaya guna untuk diadopsi sebagai perangkat instruksional yang mengakselerasi penguasaan materi narasi legenda pada ranah pendidikan dasar.

ANALISIS OPTIMASI BIAYA DISTRIBUSI MENGGUNAKAN METODE NORTH WEST CORNER (NWC) DAN MODIFIED DISTRIBUTION (MODI) (STUDI KASUS: HOOMKIDS APPAREL)

Aeni Salsabila, Chika Della Wirmania, Somadi
Abstract: Distribusi merupakan salah satu elemen krusial dalam operasional perusahaan yang mempengaruhi efisiensi biaya. Pada operasional perusahaan Hoomkids Apparel mengalami permasalahan dalam memilih pola distribusi produk yang… dapat memenuhi permintaan dari berbagai daerah dengan biaya transportasi yang rendah. Ketidaktepatan dalam pengalokasian distribusi dapat mengakibatkan tingginya biaya operasional dan menurunkan efisiensi perusahaan. Penelitian ini bertujuan untuk menentukan biaya distribusi yang paling efisien. Metode yang diterapkan adalah pendekatan kuantitatif deskriptif dengan teknik pengumpulan data melalui observasi dan wawancara, yang berkaitan dengan kapasitas gudang, permintaan tujuan, dan biaya distribusi. Adapun metode analisis yang digunakan yaitu metode North West Corner dan Modified Distribution. Hasil penelitian mengungkapkan bahwa metode North West Corner menghasilkan total biaya distribusi sebesar Rp. 12. 090.000. Setelah optimalisasi dilakukan dengan metode Modified Distribution, biaya distribusi dapat diturunkan menjadi Rp. 11. 705.000, sehingga menghasilkan penghematan sebesar Rp. 385. 000.  

SONIC LANGUAGE ENRICHMENT: ENHANCING STUDENTS' ENGLISH VOCABULARY THROUGH WESTERN MUSIC

Ali, Muhammad Ilham, Lestari, Frimy Anisa
Abstract: Acquiring vocabulary is a crucial component of English language acquisition for kids. Students require innovative instructional approaches to derive pleasure from the continuous learning process. The teacher should be able… le to communicate the subject matter and suitably utilize media effectively. This study aimed to ascertain whether the utilization of Music media may yield a noteworthy disparity in enhancing students' English vocabulary and to discover whether the efficacy of music media surpasses that of conventional media. The sample size for this study consisted of 60 students. The system has two classrooms, with each class including a total of 30 students. The pre-test results yielded a t-value of t0 = 1.517, indicating that both classes are worth studying as there is no significant difference in the increase of students' English vocabulary based on the t-test. However, after treatment and the post-test, the t-value obtained was t0 = 3.201, higher than the critical t-value (tt = 2.001) at a significance level of α = 0.05 and degrees of freedom (df) = 58. This indicates a significant difference in students' English vocabulary increase between the experimental class (taught using Music media) and the control class (introduced using conventional press) after the pre-test was administered.

Strategi Self Reward dalam Meningkatkan Prestasi Belajar Siswa Tingkat Sekolah Menengah Atas

Aftian Nur Oktavia, Desy Safitri, Sujarwo
Abstract: Self-reward is used as a sign of appreciation and reward for individuals for the efforts that have been passed before. High school kids' self-rewarding can play a significant part in piquing their interest in learning. Giving… iving appreciation to oneself or doing self-reward needs to be done by some students because by doing self-reward students can give appreciation for the endeavors undertaken and feel happy to be able to maintain mental health. This research uses the literature review research method. This study adopts a qualitative methodology, as well as the methods for data analysis used are those that include content analysis. This research is also used in three actions: data gathering, reducing, presenting, and making conclusions. This investigation concludes that the use of the self-reward strategy is important for students to develop learning achievement. Additionally, self-reward can foster learning motivation among students.

Dampak Kecanduan Game Online Mobile Legends terhadap Tingkat Emosional Siswa SMA

Lidya Rahmawati, Desy Safitri, Sujarwo
Abstract: Abstract Nowadays, smartphones are not only used for work, but rather as entertainment for children and teenagers, for example online games. The existence of online games has a big impact on teenagers. If you cannot control… ntrol yourself, you can lose track of time and forget other activities. If online games are overused, it will have detrimental effects. on teenagers’ emotional development. This research aims to analyze the consequence of Mobile Legends addiction to online games on the emotional level of high school students. A literature study was the research methodology employed in this study. Documentation of pertinent journals was the method of data collection employed. Based on the research findings, there appears to be an addictive influence due to playing Mobile Legends the emotional impact of online games of high school students. High school students who are still teenagers have unstable emotions. Addiction to video games can be harmful to students’ emotional levels, namely students become irritable, speak harshly, get easily stressed, anxious and aggressive. Parental war is very important to shield kids from developing a gaming addiction.

Penerapan Multi Criteria Decision Untuk Rekomendasi Program Ekstrakulikuler Di Sekolah Menengah Atas

Hutauruk, Tascha Adela, Siregar, Iqbal Kamil, Rohminatin, Rohminatin
Abstract: Abstract: Education is only one area that has felt the effects of the exponential growth in computing power. Data processing and decision-making have grown more dependent on the use of information technology systems. Manually… ually selecting extracurricular activities at Panti Budaya Private High School causes kids to lose sight of what interests them and what they're good at. Because of this, kids may stop participating in extracurricular activities and never discover their true passions. Hence, it is necessary to have a decision-support system that can appropriately suggest extracurricular activities to kids according to their abilities. The purpose of this study is to develop and construct a recommendation system that makes use of the MCDM technique, more especially the ELCTRE method, which stands for the Elimination and Choice Translation Reality. By applying predefined criteria to a set of alternatives, this approach can choose the optimal one. The goal of this approach is to help students reach their full potential by recommending extracurricular activities that are both relevant and accurate. Keywords: decision support system; extracurricular activities; student potential; MCDM; ELECTRE Abstrak: Pendidikan merupakan salah satu bidang yang merasakan dampak dari pertumbuhan eksponensial dalam daya komputasi. Pemrosesan data dan pengambilan keputusan semakin bergantung pada penggunaan sistem teknologi informasi. Memilih kegiatan ekstrakurikuler secara manual di SMA Swasta Panti Budaya menyebabkan anak-anak kehilangan minat pada apa yang mereka sukai dan apa yang mereka kuasai. Karena hal ini, anak-anak mungkin berhenti berpartisipasi dalam kegiatan ekstrakurikuler dan tidak pernah menemukan gairah sejati mereka. Oleh karena itu, diperlukan sistem pendukung keputusan yang dapat secara tepat menyarankan kegiatan ekstrakurikuler kepada anak-anak sesuai dengan kemampuan mereka. Tujuan dari penelitian ini adalah untuk mengembangkan dan membangun sistem rekomendasi yang memanfaatkan teknik MCDM, khususnya metode ELCTRE, yang merupakan singkatan dari Elimination and Choice Translation Reality. Dengan menerapkan kriteria yang telah ditentukan sebelumnya pada serangkaian alternatif, pendekatan ini dapat memilih yang optimal. Tujuan dari pendekatan ini adalah untuk membantu siswa mencapai potensi penuh mereka dengan merekomendasikan kegiatan ekstrakurikuler yang relevan dan akurat. Kata kunci: sistem pendukung keputusan; kegiatan ekstrakurikuler; potensi siswa; MCDM; metode ELECTRE

Inisiasi Program Kidspreneur Pada LKSA Panti Asuhan Hasbi Rabbi Bandar Lampung

Marvinita, Risda, Fathia, Syaharani N, Nabila, Nuzul Inas, Banuwa, Laili F, Sari, Aida
Abstract: The Kidspreneur program was created with the aim of building the mental and mental independence of children from an early age, enhancing entrepreneurial motivation, improving their knowledge and skills of entrepreneurship,… p, as well as teaching them how to promote business products, develop their knowledge and entrepreneur skills, and develop their company's product marketing skills. The service of this community was carried out at the LKSA Panti Asuhan Hasbi Rabbi Bandar Lampung on July 10–14, 2023. The method used is participatory, involving partners in various stages of activities such as training, the practice of entrepreneurial ideas, and support. The results of these activities are motivating and encouraging participants to become entrepreneurs at a young age, enhancing entrepreneurial skills and ideas, and getting information about digital marketing. Benefits of this activity in addition to the success of the government program in the realization of the program Kota Bandar Lampung Ramah Anak. It is also expected to be an additional source of income or even a primary source of search to reduce the dependence of orphanage members on donations in order to realize the financial independence of the orphans.             Keywords: kidspreneur; training; orphanage   Abstrak: Program Kidspreneur dibuat dengan tujuan untuk membangun mental dan jiwa kemandirian anak sejak usia dini, meningkatkan motivasi kewirausahaan, meningkatkan pengetahuan dan keterampilan kewirausahaan, serta mengajari mereka cara mempromosikan produk bisnis, pengetahuan dan kemampuan kewirausahaan, dan mengembangkan keterampilan pemasaran produk perusahaan mereka. Kegiatan pengabdian masyarakat ini dilaksanakan di LKSA Panti Asuhan Hasbi Rabbi Bandar Lampung pada tanggal 10-14 Juli 2024. Metode yang digunakan adalah bersifat partisipatif, dengan melibatkan mitra dalam berbagai tahapan kegiatan seperti pelatihan, praktik ide kewirausahaan, serta pendampingan. Hasil dari kegiatan ini adalah memotivasi dan mendorong peserta untuk menjadi wirausahawan di usia muda, meningkatkan keterampilan dan ide kewirausahaan, serta mendapatkan informasi mengenai pemasaran digital. Manfaat dari kegiatan ini bentuk kontribusi pada program pemerintah dalam mewujudkan program Kota Bandar Lampung Ramah Anak. Diharapkan juga dapat menjadi sumber penghasilan tambahan atau bahkan sumber pencarian utama untuk mengurangi ketergantungan anggota panti asuhan terhadap donatur demi mewujudkan kemandirian finansial anggota panti asuhan. Kata kunci: kidspreneur; pelatihan; panti asuhan

COUNSELING MODEL BASED ON BACKWARD CHAINING OF STUDENT BEHAVIOR AT SMK 10 MUHAMMADIYAH KISARAN

Amin, Muhammad, Supriyanto, Boby, Tamaza, Muhammad Abyanda, Asy’ari, Ilham, Fadillah, Riszki
Abstract: Student development includes conduct as a key component. Student behavior becomes crucial in deciding how successful students will be in different spheres of life. The variety of student behavior can hinder the learning… process and personal development of students. Through the development of an expert system-based counseling model based on backward chaining, this study seeks to discover trends in student behavior. The research process starts with problem analysis, goal setting, literature study, data collection, system design and implementation, and results analysis. It then moves on to counseling model development and implementation in the school setting. To determine the reasons for the unruly behavior of the kids, data were analyzed using a backward chaining methodology. UML Usecase diagrams are used in system design to define the roles of actors and users. The established counseling model, which consists of 14 behaviors, 67 phenomena/symptoms, and 14 rules, focuses on goals and methods to modify student behavior. Three students underwent system testing based on previously achieved goals from therapy. The findings revealed "Smoking," "Emotional Problems," and "Fighting" among the student behaviors. When the Backward Chaining-based counseling model is used, it is simpler for homeroom teachers to gather information about students' conduct from them and to offer remedies based on the transfer of professional knowledge without having to wait for the counselor guidance procedure

PENERAPAN DATA MINING MENGGUNAKAN METODE ASSICIATION RULE DENGAN ALGORITMA APRIORI UNTUK ANALISA POLA PENJUALAN BARANG

Apridonal M, Yori, Choiriah, Wirdah, Akmal, Akmal
Abstract: Abstract: Fantasy Kids is a children's clothing distribution in the Bangkinang area, Kampar Regency, Riau. In its operations, distros sell their products to the general public, including the sale of children's shirts, children's… ildren's shirts, jackets or children's sweaters which are usually sold in other distros. These distributions carry out product updates at certain events. Data Mining is the development or discovery of new information by looking for certain patterns or rules of a large amount of data expected to overcome these conditions. The method that will be used in the construction of this application is the Association Rule method with the Apriori Algorithm. Association Rule method is a procedure to find relationships between items in a specified data set. In determining a Association Rule, there is a measure of trust obtained from the results of processing data with certain calculations. Apriori Algorithm is an alternative Algorithm that can be used to determine the frequent itemset in a data set.   Keywords : Data Mining, Algoritma, Apriori, Association Rule, Sales, Distro     Abstrak: Fantasy Kids merupakan sebuah distro baju anak-anak di kawasan Bangkinang, Kabupaten Kampar, Riau. Dalam operasionalnya, distro menjual produknya kepada masyarakat umum meliputi penjualan kaos anak, kemeja anak, bag, jaket atau sweater anak yang biasa dijual di distro-distro lainnya. Distro ini melakukan pembaruan produk pada event tertentu. Data Mining merupakan pegembangan atau penemuan informasi baru dengan mencari pola atau aturan tertentu dari sejumlah data dalam jumlah besar diharapkan dapat mengatasi kondisi tersebut. Metode yang akan digunakan dalam pembangunan aplikasi ini adalah metode Association Rule dengan Algoritma Apriori. Metode Association Rule adalah suatu prosedur untuk mencari hubungan antara item dalam suatu kumpulan data yang ditentukan. Dalam menentukan suatu Association Rule, terdapat suatu ukuran kepercayaan yang di dapatkan dari hasil pengolahan data dengan perhitungan tertentu. Algoritma Apriori merupakan salah satu alternatif Algoritma yang dapat digunakan untuk menentukan himpunan data yang paling sering muncul (frequent itemset) dalam suatu kumpulan data.   Kata kunci: Data Mining, Algoritma, Apriori, Association Rule, Penjuaan, Distro