Search Articles & Publications

Showing 231 articles found for "Rapid"

Pelatihan Canva Untuk Media Pembelajaran Audio Visual Guru SMK Negeri 1 Rambah Samo

Muslim, Chandra, Detri Amelia, Dwiana, Ari Aprilia, Wahyudi, Sri, Santosa, Firman, Ridwan
Abstract: Abstract: The rapid development of digital technology has encouraged teachers to adapt learning practices through the use of innovative and engaging instructional media. However, many teachers still experience limitations… s in developing audio-visual learning media that are pedagogically appropriate and easy to produce. This community service activity aimed to improve teachers’ digital competence in developing audio-visual learning media using Canva at SMK Negeri 1 Rambah Samo. The activity was conducted from August to December 2025 through a training and mentoring approach. The implementation stages consisted of needs identification, material delivery, demonstration, guided practice, product review, and evaluation. Evaluation was carried out through pre-test and post-test questionnaires, observation of participants’ practice, and assessment of the learning media products developed by teachers. The results showed an increase in teachers’ understanding from 46% before the training to 84% after the training, indicating an improvement of 38%. In addition, 88% of participants were able to produce audio-visual learning media adapted to their respective subjects. The training also encouraged collaboration among teachers and increased their confidence in applying digital media in classroom instruction. This program demonstrates that practical and continuous Canva-based training can support teachers in creating more interactive, relevant, and meaningful learning experiences in vocational schools. Keywords: canva; audio visual; teacher training; digital competence; learning media.   Abstrak: Perkembangan teknologi digital menuntut guru untuk mampu menghadirkan pembelajaran yang lebih inovatif melalui pemanfaatan media pembelajaran yang menarik dan relevan. Namun, masih banyak guru yang menghadapi keterbatasan dalam mengembangkan media pembelajaran audio visual yang mudah dibuat dan sesuai dengan kebutuhan pedagogis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi digital guru dalam membuat media pembelajaran audio visual berbasis Canva di SMK Negeri 1 Rambah Samo. Kegiatan dilaksanakan pada Agustus sampai Desember 2025 melalui pendekatan pelatihan dan pendampingan. Tahapan kegiatan mencakup identifikasi kebutuhan, penyampaian materi, demonstrasi, praktik terbimbing, review produk, dan evaluasi. Evaluasi dilakukan melalui angket pre-test dan post-test, observasi praktik, serta penilaian produk media pembelajaran yang dihasilkan peserta. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru dari 46% sebelum pelatihan menjadi 84% setelah pelatihan, dengan peningkatan sebesar 38%. Selain itu, sebanyak 88% peserta berhasil menghasilkan media pembelajaran audio visual sesuai dengan mata pelajaran masing-masing. Kegiatan ini juga mendorong kolaborasi antarguru dan meningkatkan kepercayaan diri dalam menerapkan media digital di kelas. Dengan demikian, pelatihan berbasis praktik dan pendampingan terbukti efektif dalam mendukung inovasi pembelajaran dan penguatan kompetensi digital guru di sekolah kejuruan. Kata kunci: canva; media audio visual; pelatihan guru; kompetensi digital; pembelajaran.

Pelatihan Media Pembelajaran Interaktif Berbasis AI Dan H5P Bagi Guru MAN Surabaya

Sutarso, Yudi, Iramani, Rr., Nasution, Zubaidah, Lestari, Wiwik, Karyawan, M. Anang, Al Hafidz, Muhammad
Abstract: Abstract : The rapid advancement of Artificial Intelligence (AI) in secondary education demands teachers to enhance their digital competence to design adaptive and interactive learning experiences. However, preliminary observation… bservation at MAN Surabaya indicated limited AI literacy and minimal exposure to H5P-based interactive tools.This training aimed to enhance the digital competence of MAN Surabaya teachers in utilizing Artificial Intelligence (AI) and H5P platform for developing interactive learning media. Using an ADDIE model-based capacity building approach, the training consisted of four phases: (1) needs assessment through pre-test, (2) conceptual training and hands-on practice, (3) mentoring for media development, and (4) outcome evaluation. Participants included 72 teachers from various subject backgrounds. Results demonstrated significant technological proficiency improvement: AI understanding increased by 11% (from 56% to 67%), while H5P awareness surged 58% (from 8% to 66%). Teachers successfully produced diverse interactive media including physics quizzes with instant feedback, visual-based 4P marketing materials, and psychology content using storytelling techniques. Keywords: AI; digital literacy; H5P; interactive learning media, teacher   Abstrak : Perkembangan pesat Artificial Intelligence (AI) dalam pendidikan menengah menuntut guru untuk meningkatkan kompetensi digital mereka guna merancang pengalaman pembelajaran yang adaptif dan interaktif. Namun, observasi awal di MAN Surabaya menunjukkan bahwa literasi AI masih terbatas serta paparan terhadap perangkat pembelajaran interaktif berbasis H5P masih minimal. Pelatihan ini bertujuan meningkatkan kompetensi digital guru MAN Surabaya dalam memanfaatkan Artificial Intelligence (AI) dan platform H5P untuk pengembangan media pembelajaran interaktif. Melalui pendekatan capacity building berbasis model ADDIE, pelatihan meliputi empat tahap: (1) asesmen kebutuhan melalui pre-test, (2) pelatihan konseptual dan praktik, (3) pendampingan pengembangan media, dan (4) evaluasi hasil. Peserta terdiri dari 72 guru dengan beragam latar belakang mata pelajaran. Hasil menunjukkan peningkatan signifikan dalam penguasaan teknologi: pemahaman AI meningkat 11% (dari 56% menjadi 67%), sedangkan pengenalan H5P melonjak 58% (dari 8% menjadi 66%). Guru berhasil memproduksi berbagai media interaktif seperti kuis fisika dengan umpan balik instan, materi strategi pemasaran 4P berbasis visual, dan konten psikologi dengan pendekatan storytelling. Kata kunci: AI;  H5P; guru;  literasi digital; media pembelajaran interaktif,

Peningkatan Literasi Digital Bagi Guru SD Negeri 132408 Kota Tanjungbalai Dalam Mencegah Dan Mengatasi Cybercrime

Siregar, Iqbal Kamil, Endra Saputra
Abstract: Abstract: The rapid development of digital technology in education presents significant benefits, but it also introduces serious challenges in the form of increasing threats of Cybercrime. Teachers at SD Negeri 132408 Kota&#8230; ta Tanjungbalai, as the frontline of education, often lack an adequate understanding of digital literacy and how to handle cybercrimes, such as the spread of false information, data theft, and violations of digital ethics. This community service activity aims to enhance the digital literacy capacity of teachers in preventing and addressing Cybercrime within the school environment. The methods used include intensive training, group discussions, case studies, and practical simulations, implemented in three stages: preparation, implementation, and evaluation. The solutions offered encompass providing digital literacy materials, Cybercrime prevention training, and developing practical guidelines. Evaluation results show that teacher understanding increased significantly, with the average score rising from 45 to 78 (p<0.05). The targeted outputs of this activity are the publication of a scientific article in a Sinta 5 accredited national journal as a mandatory output, and a popular article in mass media as an additional output. This activity is expected to increase teachers' awareness and skills in creating a safe and healthy digital education environment. Keywords: cybercrime; digital literacy; education; elementary school teachers; training   Abstrak: Pesatnya perkembangan teknologi digital di dunia pendidikan menghadirkan manfaat besar, namun juga memunculkan tantangan serius berupa meningkatnya ancaman Cybercrime. Guru di SD Negeri 132408 Kota Tanjungbalai, sebagai garda terdepan pendidikan, seringkali belum memiliki pemahaman yang memadai tentang literasi digital dan cara menghadapi kejahatan siber, seperti penyebaran informasi palsu, pencurian data, dan pelanggaran etika digital. Kegiatan pengabdian ini bertujuan untuk meningkatkan kapasitas literasi digital guru dalam mencegah dan mengatasi Cybercrime di lingkungan sekolah. Metode yang digunakan berupa pelatihan intensif, diskusi kelompok, studi kasus, dan simulasi praktik, yang dilaksanakan dalam tiga tahap: persiapan, pelaksanaan, dan evaluasi. Solusi yang ditawarkan mencakup pemberian materi literasi digital, pelatihan pencegahan Cybercrime, dan penyusunan panduan praktis. Hasil evaluasi menunjukkan pemahaman guru meningkat signifikan dari skor rata-rata 45 menjadi 78 (p<0.05). Target luaran dari kegiatan ini adalah publikasi artikel ilmiah pada jurnal nasional terakreditasi Sinta 5 sebagai luaran wajib, dan artikel di media massa sebagai luaran tambahan. Diharapkan kegiatan ini mampu meningkatkan kesadaran dan keterampilan guru dalam menciptakan lingkungan pendidikan digital yang aman dan sehat. Kata kunci: cybercrime; guru sd; literasi digital; pelatihan; pendidikan

PELATIHAN PERLINDUNGAN DATA DAN KEAMANAN SIBER UNTUK MASYARAKAT DI LKP MUTIARA INFORMATIKA KABUPATEN ASAHAN

Irianto, Andri Nata, Sumantri
Abstract: Abstract: The rapid development of digital technology brings various benefits as well as challenges, one of which is the increasing risk of cyber threats and personal data breaches. The digital community, particularly participants&#8230; rticipants at LKP Mutiara Informatika in Asahan Regency, requires a fundamental understanding and skills in protecting personal data and recognizing cyber threats. This community service program aims to provide educational and practical training on personal data protection and cybersecurity. The implementation methods include material delivery, interactive discussions, and practical simulations using real case studies. This program enhanced participants’ understanding of digital privacy, online fraud, and the use of basic security tools. Participants were also able to identify preventive measures to protect their digital accounts. Through this training, the community is better prepared to face the challenges of the technological era and to serve as agents of cybersecurity literacy, while also emphasizing the importance of synergy between education and technology in building safe and responsible digital awareness.          Keywords: personal data; cybersecurity; digital community   Abstrak: Perkembangan teknologi digital yang pesat membawa berbagai manfaat sekaligus tantangan, salah satunya adalah meningkatnya risiko terhadap keamanan siber dan kebocoran data pribadi. Masyarakat digital, khususnya peserta di LKP Mutiara Informatika Kabupaten Asahan, membutuhkan pemahaman dan keterampilan dasar dalam melindungi data pribadi serta mengenali ancaman siber. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pelatihan yang bersifat edukatif dan aplikatif mengenai perlindungan data pribadi dan keamanan siber. Metode pelaksanaan meliputi penyampaian materi, diskusi interaktif, dan simulasi praktik menggunakan studi kasus nyata. Kegiatan ini meningkatkan pemahaman peserta tentang privasi digital, penipuan online, serta penggunaan perangkat pengaman dasar. Peserta juga mampu mengenali langkah pencegahan untuk melindungi akun digital. Dengan pelatihan ini, masyarakat lebih siap menghadapi tantangan era teknologi dan berperan sebagai agen literasi keamanan siber, sekaligus menegaskan pentingnya sinergi edukasi dan teknologi dalam membangun kesadaran digital yang aman. Kata kunci: data pribadi; keamanan siber; masyarakat digital

BUSINESS STRATEGY USING AI (ARTIFICIAL INTELLIGENCE): MSME TRAINING IN JAYAPURA CITY

Somisu, Rut Penina, Iwo, Lidiah Tereda, Harikedua, Alfani Laura
Abstract: Abstract: The rapid pace of digital transformation highlights the need to empower Micro, Small, and Medium Enterprises (MSMEs) in Jayapura City by integrating Artificial Intelligence (AI) into their business strategies.&#8230; This community service initiative aims to assess MSME actors’ initial understanding of AI, deliver targeted training, and evaluate improvements in strategic planning using the Value Proposition Canvas (VPC). The program was conducted in three stages: pre-assessment, training implementation, and post-training evaluation. Initial findings revealed that most participants had limited knowledge of AI and its applications. However, after the training, there was a significant increase in participants’ confidence and capability. The training effectively reduced lack of knowledge by 40%, addressed infrastructure and internet challenges by 45%, and decreased uncertainty regarding AI's return on investment by 30%. Participants began applying tools such as ChatGPT, Canva AI, and the VPC method to better understand customer needs. Although the study was limited by a short evaluation period and a specific geographic focus, it offers valuable insights for policymakers, educators, and development stakeholders. The findings support the importance of accessible, hands-on training in making AI a practical and beneficial resource for small businesses, ultimately promoting inclusive, technology-driven growth.     Keywords: artificial intelligence, business strategy, jayapura, MSME, youth   Abstrak: Transformasi digital yang pesat mendorong perlunya pemberdayaan Usaha Mikro, Kecil, dan Menengah (UMKM) di Kota Jayapura melalui integrasi kecerdasan buatan (AI) dalam strategi bisnis mereka. Program pengabdian masyarakat ini bertujuan untuk menilai pemahaman awal pelaku UMKM terhadap AI, memberikan pelatihan terarah, dan mengevaluasi peningkatan dalam perencanaan strategis menggunakan Value Proposition Canvas (VPC). Kegiatan ini dilaksanakan dalam tiga tahap: pra-asesmen, pelatihan, dan evaluasi pascapelatihan. Hasil awal menunjukkan bahwa mayoritas peserta memiliki pengetahuan terbatas tentang AI dan penerapannya. Namun, pascapelatihan terlihat peningkatan signifikan dalam kepercayaan diri dan kemampuan peserta. Pelatihan berhasil menurunkan tingkat ketidaktahuan sebesar 40%, mengurangi kendala infrastruktur dan internet sebesar 45%, serta menekan keraguan atas keuntungan penggunaan AI sebesar 30%. Peserta mulai memanfaatkan alat seperti ChatGPT, Canva AI, dan metode VPC untuk meningkatkan pemahaman kebutuhan pelanggan. Meski terbatas pada waktu evaluasi yang singkat dan wilayah Jayapura, studi ini memberikan wawasan penting bagi pembuat kebijakan, pendidik, dan pemangku kepentingan untuk mendorong pertumbuhan UMKM berbasis teknologi secara inklusif. Kata kunci: anak muda, bisnis strategi, jayapura, kecerdasan buatan, UMKM

Peningkatan Legal Certainity Produk UMKM Sejahtera Mandiri Pasir Jambu Melalui Pendaftaran Sertifikat Halal

Mintarsih, Mimin, Farhana, Farhana, Sekarini, Ratih Ayu, Masuara, Tahta Masita Dinanti, Annur, Ghinia Yusri, Fauza, Annisa Sarah, Putra, Fadhil Athif Ananda, Bahi, Arya Abdi Perdana
Abstract: Halal certificate existence is a legal certainty particularly for Muslim consumers on product halal assurance. However, many entrepreneurs in Pasirjambu Village, Bandung Regency, have not applied for halal certification&#8230; due to difficulties and limited knowledge. Therefore, PKM Team from Universitas Islam Jakarta provided training and assistance in registering halal certificates for entrepreneurs who are members of the SEMABU MSME group. This activity uses the Rapid Rural Appraisal (RRA) method to understand the local situation through direct observation and interviews with the target community. In implementing the program, the PKM Team carried out several activities: Counseling, Training, Assistance, Monitoring and Evaluation. The activity results show an increase in the number of products of the SEMABU MSME group that are halal-certified, from only 13 products to 31 halal-certified products. This activity has succeeded in helping business actors in providing halal assurance for the products they sell. Keywords: Halal certification; legal certainty; MSME product.   Abstrak: Keberadaan sertifikat halal merupakan salah satu legal certainty khususnya bagi konsumen muslim terhadap jaminan halal produk. Namun banyak pelaku usaha di Desa Pasirjambu Kabupaten Bandung yang tidak mengajukan sertifikasi halal karena kesulitan dan keterbatasan pengetahuan. Oleh karena itu, Tim Pelaksana PKM dari Universitas Islam Jakarta memberikan pelatihan dan pendampingan pendaftaran sertifikat halal untuk para pelaku usaha yang tergabung dalam kelompok UMKM SEMABU. Kegiatan ini menggunakan metode Rapid Rural Appraisal (RRA) untuk memahami situasi setempat melalui observasi dan wawancara langsung kepada masyarakat sasaran. Dalam pelaksanaan program, Tim PKM melaksanakan beberapa tahapan kegiatan sebagai berikut: Penyuluhan, Pelatihan, Pendampingan, Monitoring dan Evaluasi. Hasil kegiatan menunjukkan adanya peningkatan jumlah produk kelompok UMKM SEMABU yang tersertifikasi halal, yaitu yang semula hanya 13 produk meningkat menjadi 31 produk tersertifikasi halal. Kegiatan ini telah berhasil membantu para pelaku usaha dalam memberikan jaminan halal produk yang diperjualbelikan. Kata kunci: Kepastian hukum; produk UMKM; sertifikat halal  

Pelatihan Pengembangan Game Dengan Unreal Engine Sebagai Solusi Peningkatan Keterampilan Teknologi di SMK N 8 Pekanbaru

Nasution, Nurliana, Nasution, Feldiansyah, Hasan, Mhd Arief, Fajar, Muhammad Al
Abstract: SMK N 8 Pekanbaru faces challenges in preparing students to enter the rapidly growing game industry. Students require specialized skills in game development, such as programming, graphic design, and animation, which are&#8230; not adequately covered in the school’s current training programs. To address this issue, the community service team proposed game development training using Unreal Engine, a beginner-friendly game engine with exceptional visual capabilities. The training was conducted in several stages, including material preparation, hands-on practice, and evaluation. The material was tailored to align with the student's comprehension levels, while the hands-on sessions allowed participants to directly practice game creation with intensive guidance from the team. Evaluation was conducted using pre-tests and post-tests to measure the participants' improvement. Additionally, the training aimed to help students explore career opportunities in the game industry and enhance their technical skills to meet industry demands. With the support of a developer community and the ease of use of Unreal Engine, students can continue to learn and refine their skills in the future. This program is expected to have a positive impact by equipping students with relevant job-market skills and enabling them to create new opportunities in the game industry. Keywords: game development; technical skills; training; unreal engine; vocational school students   Abstrak: SMK N 8 Pekanbaru menghadapi tantangan dalam mempersiapkan siswa untuk memasuki industri game yang berkembang pesat. Siswa membutuhkan keterampilan khusus dalam pengembangan game, seperti pemrograman, desain grafis, dan animasi, yang belum tercakup secara memadai dalam pelatihan sekolah. Untuk mengatasi masalah ini, tim pengabdian masyarakat mengusulkan pelatihan pembuatan game menggunakan Unreal Engine, sebuah game engine yang ramah pemula namun memiliki kemampuan visual yang luar biasa. Pelatihan ini dilakukan melalui beberapa tahapan, yaitu penyusunan materi, praktik langsung, dan evaluasi. Penyusunan materi dirancang untuk memastikan kelayakan dan kesesuaian dengan tingkat pemahaman siswa. Sesi praktik menggunakan pendekatan hands-on yang memungkinkan siswa langsung mempraktikkan pembuatan game dengan bimbingan intensif dari tim. Evaluasi dilakukan melalui pre-test dan post-test untuk mengukur peningkatan pemahaman peserta. Selain itu, pelatihan ini bertujuan untuk membantu siswa membuka peluang karier di industri game dan meningkatkan keterampilan teknis mereka sesuai kebutuhan industri. Dengan dukungan komunitas pengembang dan kemudahan penggunaan Unreal Engine, siswa dapat terus belajar dan mengembangkan keterampilan mereka di masa depan. Program ini diharapkan dapat memberikan dampak positif dalam membekali siswa dengan keterampilan yang relevan untuk dunia kerja dan membantu mereka menciptakan peluang baru dalam industri game. Kata kunci: keterampilan teknis; pelatihan;  pengembangan game; siswa SMK; unreal engine

Mentoring Pengelolaan Website DSP3A: Meningkatkan Kinerja Berbasis Internet

yuliana, Yuliana, Cahyaningtyas, Christian, Thomas, Santi, Manggara, Angga Domeos
Abstract: The future of the internet is the main destination for connecting people with ideas and information. Through the technology sector, which is growing rapidly, it plays an important role in increasing the progress of a region.&#8230; ion. Various platforms work together to change the way humans interact through website technology which is the fastest and widest media in presenting and accommodating information. Government institutions, namely DSP3A, really need this technology, in addition to functioning as a promotional media, displaying institutional profiles and accommodating institutional activities. The method applied is through direct socialization and training to admins. The purpose of this service is to mentor the admin, one of the service devices that still has minimal knowledge about web management, totaling 4 people. The results of the mentoring are Mentoring for Admins/Operators, Explanation of Website Functions, Introduction to WordPress Dashboard Features, Collecting and preparing Data and Information for use in creating Social Media Content, Introduction to Manual Books as Learning Modules in using the WordPress Dashboard. Introduction and explanation of Cpanel and Hpanel. Keywords: company profile; CMS wordpress; internet; mentoring; website    Abstrak: Masa depan internet menjadi tujuan utama untuk menghubungkan orang dengan ide dan informasi. Melalui sektor teknologi yang pertumbuhannya semakin berkembang pesat, sehingga menjadi peran penting untuk meningkatkan kemajuan suatu daerah. Berbagai platform saling bekerja sama untuk mengubah cara manusia berinteraksi melalui melalui Teknologi website yang merupakan media tercepat dan terluas dalam menyaji dan menampung informasi. Lembaga pemerintah yaitu DSP3A sangat membutuhkan teknologi tersebut, selain berfungsi sebagai media promosi, menampilkan profil lembaga dan menampung kegiatan lembaga. Adapun metode yang diterapkan adalah dengan sosialisasi dan pelatihan kepada admin secara langsung. Tujuan pengabdian ini adalah melakukan mentoring kepada admin, salah satu perangkat dinas yang masih minim pengetahuan tentang pengelolaan web berjumlah 4 orang. Hasil mentoring adalah Pendampingan kepada Admin/Operator, Pemaparan Fungsi Website, Pengenalan Fitur Dashboard wordpress, Mengumpulkan dan mempersiapkan Data dan Informasi untuk digunakan dalam pembuatan Konten Sosial Media, Pengenalan Manual Book sebagai Modul Pembelajaran dalam penggunaaan Dashboard Wordpress. Pengenalan dan penjelasan Cpanel dan Hpanel. Kata kunci: company profile; CMS wordpress; internet; mentoring; website  

A Teacher Training on Digital Assessment Strategies for Meaningful Learning Outcomes at Buranakarn Suksa Witya School, Thailand

Aziez, Feisal, Sadeli, Elly Hasan, Anjarani, Shelia, Hawanti, Santhy, Setianti, Dika, Rinjani, Rinjani
Abstract: Technological advancements have had a profound impact on the education sector around the globe including in Thailand and other developing countries.  as in many other developing countries, there are major challenges in adapting&#8230; adapting with the rapid development of technology. The school where the community service was held also faced similar issues. With an innovative approach through assessment training using technology, this community engagement activity is expected to be a positive step towards educational transformation, particularly in the southern part of Thailand. With the active involvement of teachers as well as full support from related parties, we can create a learning environment that is more dynamic, relevant, and globally competitive. A pre-test and a post-test were conducted at the beginning and the end of the training to measure teachers’ understanding in implementing digital assessment strategies. By equipping teachers with the knowledge and skills to implement digital assessment strategies, the training has had a measurable impact on professional development and instructional practices. In addition, the training provide access to further consultation or guidance, participants can feel supported and more confident in applying their learning in the classroom. The results of the pre- and post-training survey demonstrated a substantial improvement, averaging 51.3% increase across all survey items. This indicates the positive impact of the training in enhancing teachers' competencies in integrating technology into their assessment practices.  Moving forward, schools in rural Thailand can apply the lessons learned from this workshop to enhance their own educational outcomes.  Keywords: teacher training; digital assessment strategies; southern Thailand   Abstrak: Dalam era globalisasi yang semakin cepat, pendidikan adalah salah satu aspek yang paling terpengaruh oleh perkembangan teknologi. Di Thailand Selatan, seperti di banyak negara berkembang, ada tantangan besar dalam dalam beradaptasi dengan perkembangan teknologi yang pesat. Sekolah tempat dimana program pengabdian kepada masyarakat ini dilaksanakan juga menghadapi masalah serupa. Dengan pendekatan inovatif melalui pelatihan penilaian menggunakan teknologi, kegiatan keterlibatan masyarakat ini diharapkan menjadi langkah positif menuju transformasi pendidikan di wilayah Thailand Selatan ini. Dengan keterlibatan aktif dari para guru serta dukungan penuh dari pihak terkait, kita dapat menciptakan lingkungan pembelajaran yang lebih dinamis, relevan, dan kompetitif secara global. Pre-test dan post-test dilakukan di awal dan akhir pelatihan untuk mengukur pemahaman guru dalam menerapkan strategi penilaian digital. Selain itu, pelatihan menyediakan akses ke konsultasi atau bimbingan lebih lanjut, sehingga peserta merasa didukung dan lebih percaya diri dalam menerapkan pembelajaran mereka di kelas. Setelah pelatihan selesai, kedua pihak melakukan evaluasi menyeluruh untuk mengukur keberhasilan, mengidentifikasi area yang perlu perbaikan, dan memberikan dampak yang lebih positif dalam jangka panjang. Kata kunci: pelatihan guru; strategi penilaian digital; thailand selatan

Pemanfaatan Sistem Informasi Pengelolaan Data Prestasi Siswa Bagi Sekolah Menengah Atas

Fitrani, Laqma Dica, Hafidz, Mohammad Al, Prasetya, Muhammad Septama, Nabillah, Adeliafitri, Cahyo, Muhammad Kevin Dwie
Abstract: SMAN 1 Waru is experiencing rapid development, particularly in this digital era, with its students achieving notable success in sports, science, and arts. However, despite these achievements, the management of such accomplishments&#8230; plishments remains inadequate, rely-ing on manual systems. Consequently, the collection and recording of student achieve-ment data at SMAN 1 Waru are disorganized and often not up to date. Recognizing this issue, the community service team has developed an information system to manage stu-dent achievement data. This system includes comprehensive training to facilitate the ef-ficient processing of student achievements for both internal and external purposes, such as accreditation. The training session took place on March 28, 2024, at SMAN 1 Waru's computer laboratory and was attended by 35 students, website administrators, and three teachers. The training employed various methods, including lectures, practical exercises, and discussions. All participants demonstrated a clear understanding of the application's usage, as evidenced by their improved pre-test and post-test scores. Statistical analysis using the t-test confirmed the significance of this improvement, indicating that the train-ing effectively enhanced participants' understanding of using the student achievement website. Furthermore, the success of the training is reflected in the records of achieve-ment data inputted by the participants.             Keywords: achievement data; information system; website.