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Showing 171 articles found for "Shape"

Pengenalan Jenis Kapal Melalui Aktivitas Mewarnai Pada Anak Usia Dini di Taman Penitipan Anak

Fajardini, Ridhani Anita, Nisazarifa, Adristi, Nursyifaulkhair, Desrilia, Maulidhia, Alief Nur Aisyi, Mahardika, Shultoni, Augustino, Immanuel Freddy
Abstract: Abstract: Introducing the maritime world to early childhood is an approach to developing awareness and knowledge of the role of the sea as a natural resource in Indonesia. This can be accomplished, for instance, by introducing… ducing different types of ships and using coloring pages and images as an engaging way to learn. The activity was carried out in one of the day care located in Surabaya, with the par-ticipation of young children between the ages of 1 to 3 years old. The method applied in this community service activity is an educational method using a participatory approach. The activity was carried out in a number of phases, including preliminary observation and partner coordination, the creation of educational materials in the form of illustrations of various ship types, brief explanation of ship introduction, and ship coloring activities. Based on the activities that have been done, the children gave a positive response to learning and coloring activities. Using pictures and hands-on activities, the children tend to remember the shape and name of the ship that has been explained previously more easily. Coloring activities encourage fine-motor skills development and children's creativity. Keywords: coloring; early childhood; maritime; ship   Abstrak: Pengenalan dunia maritim pada anak usia dini penting untuk menumbuhkan pengetahuan tentang peran laut sebagai sumber daya alam di Indonesia. Salah satu cara yang dapat dilakukan adalah melalui pengenalan jenis kapal dengan memanfaatkan media gambar dan aktivitas mewarnai sebagai bentuk pembelajaran visual yang menarik. Kegiatan pengabdian kepada masyarakat ini dilaksanakan di taman penitipan anak yang berlokasi di Surabaya dengan melibatkan anak usia dini berusia 1–3 tahun. Metode yang digunakan adalah metode edukatif dengan pendekatan partisipatif. Pelaksanaan kegiatan meliputi beberapa tahapan, yaitu observasi awal dan koordinasi dengan mitra, persiapan media pembelajaran berupa gambar jenis-jenis kapal, penyampaian materi pengenalan kapal secara singkat, serta aktivitas mewarnai gambar kapal. Hasil kegiatan menunjukkan bahwa anak-anak memberikan respons positif terhadap kegiatan yang dilakukan. Dengan bantuan media visual dan aktivitas langsung, anak-anak lebih mudah mengenali bentuk dan nama kapal. Selain itu, kegiatan mewarnai juga mendukung perkembangan motorik halus serta kreativitas anak. Kata kunci: anak usia dini; kapal; maritime; mewarnai

Peningkatan Pengetahuan Siswa SMK Jurusan Tata Boga tentang Bahan Tambahan Pangan (BTP)

Marlina, Paramitha Wirdani Ningsih, Rasmada, Sada, Jati, Mateus Bagas Nugroho, Wulandari, Agnes Maharani Puji, Dampang, Damelya Patricksia, Miensugandhi, Aloysius Prima
Abstract: Food Additives (BTP) are materials added to food to affect the taste, color, aroma, shape and properties of a food product, as well as maintain or improve nutritional value, inhibit food damage, maintain food freshness,… improve food appearance. Vocational high school students majoring in culinary arts often use BTP for food products. This activity aims to improve students' knowledge about BTP at SMKN 33 Jakarta. The theme raised is ACETATE: Observe Carefully Food Additives that are Safe for the Body. The number of participants involved was 56 students. The series of activities began with a pretest, presentation of materials, discussion, games and posttest. The materials provided include; session 1: understanding and types of BTP, session 2: BTP that is safe to use and dangerous, session 3: characteristics of foods that use dangerous BTP and the impact of BTP on the body. The method used was counseling using powerpoint. The results of student knowledge before and after participating increased in the good category by 78.6%. It was seen that 41 students had an increase in knowledge scores on the posttest. Keywords: Food additives; nutrition education; adolescent    Abstrak: Jurusan tata boga merupakan salah satu jurusan SMK yang saat ini mulai berkembang sesuai dengan kebutuhan dan minat. Siswa SMK jurusan tata boga sering mempergunakan Bahan Tambahan Pangan (BTP) untuk membuat produk makanannya. Berdasarkan hasil pengamatan awal dan diskusi dengan guru SMKN 33, ditemukan bahwa sebagian besar siswa belum terpapar banyak mengenai BTP alami dan sintesis, serta belum terbiasa membaca label pangan. Kegiatan ini bertujuan untuk meningkatan pengetahuan siswa tentang BTP di SMKN 33 Jakarta. Jumlah partisipan yang terlibat sebanyak 56 siswa. Adapun rangkaian kegiatan dimulai dengan pretest, pemaparan materi dengan ceramah, lalu dilanjutkan dengan diskusi, games dan posttest. Materi mencakup pengertian dan jenis BTP, BTP yang aman dan berbahaya, ciri makanan dengan BTP berbahaya, serta dampaknya bagi tubuh. Media yang digunakan dengan penyuluhan menggunakan powerpoint. Hasil yang diperoleh yaitu sebelum edukasi, sebanyak 25% siswa berada pada kategori pengetahuan baik, dan setelah edukasi, jumlah tersebut meningkat menjadi 78,6%. Selain itu, 41 siswa mengalami peningkatan nilai pengetahuan pada saat posttest. Kata kunci: Bahan tambahan pangan; edukasi gizi; remaja

Pelatihan Blended Learning pada Guru SMA Katolik 1 Kabanjahe

Pinem, Sanjaya, Hutagaol, Viktor Edison
Abstract: Abstract: Technology information using the internet can benefit educators and provide information to students to transfer knowledge has a very high potential. The purposes of these community service are: (1) to expand the… e insight, knowledge, and experience directly about the model of blended learning for teachers, especially teachers of Sma Katolik 1 Kabanjahe; (2) Teachers can use elearning moodle learning technology. The techniques that are planned to shape the motivation and participation of educators ranging from the benefits of blended learning, and the application of blended learning so that educators in directly implementing it in the classroom. The implementation method starts in a structured manner starting from the initial discussion about blended learning, taking the results of the initial questionnaire, then giving independent tasks to the teachers. This community service was attended by 12 teachers at SMA Katolik 1 Kabanjahe, Kab. Karo. North Sumatra. The important conclusion of this community service is the awareness and ability of educators in using information technology, especially blended learning can increase motivation to educators to provide maximum learning to learners.          Keywords: blended learning; moodle; teaching technology Abstrak: Teknologi informasi dengan menggunakan internet dapat menguntungkan para pendidik dalam memberikan informasi kepada peserta didik. Pengetahuan tentang teknologi informasi mempunyai potensi yang sangat tinggi. Tujuan dari penulisan: (1) memperluas wawasan, pengetahuan dan pengalaman secara langsung tentang model pembelajaran blended learning untuk guru guru khususnya Guru SMA Katolik 1 Kabanjahe; (2) Guru–guru dapat menggunakan teknologi pembelajaran elearning moodle. Teknik yang direncanakan untuk membentuk motivasi dan partisipasi tenaga pendidik mulai dari keuntungan blended learning, dan pengaplikasian blended learning sehingga tenaga pendidik dalam langsung mengimplementasikannya di dalam kelas. Metode pelaksanaan dimulai secara terstruktur mulai dari diskusi awal tentang blended learning, mengambil hasil kuesioner awal, selanjutnya memberikan tugas mandiri kepada guru–guru. Pelaksanaan pengabdian kepada masyarakat ini diikuti oleh 12 guru di SMA Katolik 1 Kabanjahe, kab. Karo. Sumatera Utara. Kesimpulan penting dari pengabdian ini adalah adanya kesadaran dan kemampuan pendidik dalam menggunakan teknologi informasi khususnya blended learning dapat meningkatkan motivasi kepada tenaga pendidik untuk memberikan pembelajaran yang maksimal kepada peserta didik. Kata kunci: blended learning; moodle; teknologi pembelajaran

DEVELOPMENT OF AN AUGMENTED REALITY APPLICATION FOR LEARNING THE VOLUME AND SURFACE AREA OF THREE-DIMENSIONAL SHAPES

Sapta, Andy, Pakpahan, Sondang Purnamasari
Abstract: This study focuses on the development of an Augmented Reality (AR)–based learning application designed to assist students in understanding the mathematical concepts of volume and surface area of three-dimensional geometric… tric shapes. The development process adopted the Multimedia Development Life Cycle (MDLC) model, which consists of six systematic stages: concept, design, material collecting, assembly, testing, and distribution. The research concentrated on the development and expert validation stages. Validation results from content and media experts indicate that the application meets pedagogical and technical feasibility standards. The content expert confirmed that the materials align with the national mathematics curriculum and are presented in a clear, contextual, and accurate manner, while the media expert highlighted the user-friendly interface, interactive features, and visual appeal of the application. Theoretically, this AR-based medium bridges the gap between abstract mathematical concepts and concrete visualization by enabling students to interact directly with virtual 3D objects. Practically, the application enhances learning motivation and engagement by providing dynamic, interactive experiences. Overall, this research contributes to the advancement of educational technology by offering a systematic model for developing AR-based learning media that support active and meaningful learning in the digital era.

SISTEM PENUNJANG KEPUTUSAN PENENTUAN JENIS TANAMAN HIAS DI TAMAN KOTA

Hernando, Luki, Mardiansyah, Yopy
Abstract: Abstract: Currently  in almost every city around the world that loves flowers, including ornamental plants,. All cities are aggressively arranging their landscaping to compensate for motorized vehicle pollution or the arrangement… rrangement of city parks planted with decorative gardens with the aim of greening the city. Sometimes there are problems in making decisions to determine suitable and good ornamental plants for planting in the city, in a decision that takes a long time. Determination of the types of ornamental plants to be planted through several factors such as leaf shape, color, stems and branches, roots and soil. On these issues, the authors conducted research on the determination of ornamental plants for city parks in the form of a decision support system application using the Analytical Hoerarchy Process (AHP) method.   Keywords: analytical hoerarchy process (AHP); decisionnsupporttsystem (SPK),     Abstrak: Saat ini hampirrdi setiap kota di seluruh dunia yang menyukai bunga termasuk tanaman hias, Semua kota gencar menata pertamanannya untuk mengimbangi polusi kendaraan bermotor maupun untuk penataan taman kota yang ditanami tamanan hias bertujuan untuk menghijaukan kota. Terkadang terdapat masalah dalam pengambilan keputusan untuk menentukan tanaman hias yang cocok dan bagus umtuk ditanam pad ataman kota, dalam pengambilan keputusan yang dilakukan terkadang memakan waktu yang cukup lama . Penentuan jenis tanaman hias yang akan ditanam melalui beberapa faktor seperti bentuk daun, warna, batang dan cabang, akar dan Tanah. Atas permasalahan tersebut penulis melakukan penelitian tentang penentuan tanaman hias untuk taman kota yang berupa aplikasi sistem pendukug keputusan yang menggunakan metode Analytical Hoerarchy Process (AHP).   Kata kunci: proses analisis hirarkie (AHP); sistem pendukung keputusan (SPK)

PENERAPAN FUZZY INFERENCE SYSTEM PEMILIHAN DESAIN INTERIOR

Jarti, Nanda, Lestari Putri, Weni
Abstract: Abstract: Interior design is currently growing. This can be seen from the various designs in each building. Each design has different characteristics and shapes. The problem that is often experienced by users is the lack… of user knowledge in the field of interior design so that after the design is finished, the user is not satisfied with the results of the interior design. The main objective of this research is a decision making system in selecting interior designs according to user needs by paying attention to criteria such as design form, design size, material and quality. The method of selecting interior design using the Mamdani method. The mamdani method is very suitable in calculating the output value of each criterion value and the end result becomes the reference value in making a decision. The resulting system is in the form of design selection criteria according to user needs. Thus the results of this study get an Output value of 427,368 which is in the range with the value considered. Keywords: fuzzy inference system; interior design;  mamdani method;  software matlab.     Abstrak:  Desain Interior  saat ini semakin berkembang, Hal ini bisa dilihat dari berbagai  desain pada setiap  bangunan. Setiap desain  memiliki karakteristik dan bentuk yang berbeda beda. Permasalahan yang sering dialami pengguna yaitu kurangnya pengetahuan pengguna dibidang desain interior sehingga setelah desain selesai dikerjakan pengguna tidak Puas dengan hasil desain interior. Tujuan utama penelitian ini berupa Sistem pengambilan keputusan dalam pemilihan desain interior sesuai dengan kebutuhan pengguna dengan memperhatikan kriteria seperti Bentuk Desain, ukuran desain, bahan dan Kualitas. Metode  pemilihan Desain interior  menggunakan metode Mamdani. Metode mamdani sangat cocok dalam menghitung nilai output dari masing masing nilai kriteria dan hasil akhirnya menjadi nilai acuan dalam pengambilan sebuah Keputusan. Sistem yang dihasilkan berupa kriteria pemilihan desain sesuai kebutuhan pengguna. Dengan demikian Hasil penelitian ini mendapatkan nilai Output sebesar 427.368 yang berada pada range dengan nilai dipertimbangkan.    Kata kunci: desain interior; fuzzy inference system; metode mamdani; software matlab.

ANALISIS PENGGUNAAN DRIVER MINI VICTOR L298N TERHADAP MOBIL ROBOT DENGAN DUA PERINTAH ANDROID DAN ARDUINO NANO

Amin, Muhammad, Ananda, Ricki, Eska, Juna
Abstract: Abstact: A robot is a set of mechanical devices or shaped vehicles that can perform physical tasks, both with human supervision and control, in the form of programs that have been defined in advance. Robot cars designed… by researchers, use two commands to perform physical tasks. First use the command from Google Voice, which is the command with voice, and the second uses the command using the Android button, so that access to the robot can be done by anyone and anywhere. The work system of the robot car design is designed, when the robot car commands, the command will be juxtaposed or compared, and when the data is compared according to the data being controlled, the system will run according to the data or command earlier. For each module, it uses a voltage of 5V, while for a DC motor, it uses an external voltage of 7.4 VDC. Keyword: Robot car, Arduino controller, Google voice.   Abstrak: Robot merupakan seperangkat alat mekanik atau berbentuk kendaraan yang bisa melakukan tugas fisik, baik dengan pengawasan dan kontrol manusia, berupa program yang telah didefisinikan terlebih dahulu. Mobil robot yang dirancang peneliti, menggunakan dua perintah untuk melakukan tugas fisik. Pertama menggunakan perintah dari google voice, yaitu perintah dengan suara, dan yang kedua menggunakan perintah menggunakan tombol button android, sehingga akses untuk memerinta robot dapat dilakukan oleh siapa saja dan dimana saja. Sistem kerja dari rancangan mobil robot yang dirancang, ketika mobil robot memberi perintah, maka perintah tersebut akan disandingkan atau dibandingkan, dan ketika data yang dibandingkan sesuai dengan data yang dicontroller, maka sistem akan berjalan sesuai dengan data atau perintah tadi. Untuk setiap modul, menggunakan tegangan 5V, sedangkan untuk motor DC, menggunakan tegangan eksternal sebesar 7.4 VDC.   Kata Kunci: Mobil robot, controller arduino, google voice.

The Transition from Conventional Constitutions to Digital Law: Constitutional Law Challenges in the Age of Artificial Intelligence

Septia, Sya’baniatie Ninda
Abstract: The rapid advancement of digital technology and artificial intelligence (AI) in the twenty-first century has fundamentally transformed the structure of modern constitutional governance. Digitalization has reshaped the interactions… teractions between governments and citizens, altered the patterns of political participation, and presented major challenges to constitutional principles. This study aims to analyze the implications of technological development for constitutional law and propose the concept of a digital constitution as an adaptive framework in the AI era. This study employs a normative legal method, using both conceptual and statutory approaches. Legal materials consist of primary, secondary, and tertiary sources, which are analyzed qualitatively and descriptively. The findings reveal that, while digital transformation enhances governmental efficiency and public transparency, it also generates serious risks, including data misuse, digital surveillance, and political disinformation. These dynamics demand a reinterpretation of constitutional norms to protect citizens' digital rights in cyberspace. The concept of a digital constitution is proposed as a normative response that integrates digital rights into constitutional rights and reaffirms the principle of the rule of law within technological governance. To achieve a democratic and just constitutional order, it is crucial to strengthen regulatory frameworks, ensure algorithmic accountability, and foster collaboration among state institutions, civil society, and the private sector. Ultimately, constitutional law must evolve into an adaptive, transparent, and fair system that can address the profound challenges of the digital and AI-driven era.

Web-Based Student Attendance Design At SMP Negeri 2 Baleendah

Asih Sri
Abstract: Schools are also not only a means to seek knowledge, but also to shape characters or attitudes in students, for example in terms of attendance or absence. Attendance is an element of discipline that aims to improve discipline… pline in an institution. Therefore, an online-based attendance system is needed, where the teacher validates students directly using the attendance website through a computer or laptop. The model used for website design is the waterfall method. The results of this study are by designing a student attendance website where the teacher validates students directly using the attendance website so as to facilitate the process of making attendance reports as well as teachers who have validated students can be seen or monitored by the principal or admin as an alternative to solving problems that exist in SMP Negeri 2 Baleendah.

Motivasi Orang Tua terhadap Pembentukan Moral Siswa

Afif, Shaleh
Abstract: This research is motivated by the low moral education of students. The moral formation of students depends on the people who shape them and their environmental situations. Madrasah is one of the Islamic educational institutions&#8230; tutions that can determine and shape students' personalities. In general, the aim of this research is to determine the reality of moral formation, the influence of parents' motivation for choosing Madrasah Ibtidaiyah on the moral formation of Class I MI MQ An-Nuur Sindangsari Kasomalang students, as well as the relationship between parents' motivation for choosing Madrasah Ibtidaiyah and the moral formation of Class I MI MQ An students. -Nuur Sindangsari Kasomalang. The method used in this research is a survey research method. Based on the results of data processing, it was found that the reality value reached 4.11 in the effective category. From the t test calculation, the sig value is obtained. 0.000 < 0.05, it can be concluded that there is an influence between parental motivation and the moral formation of Class I MI MQ An-Nuur Sindangsari Kasomalang students. From the results of correlation calculations, the value of sig.0.043 <0.05 is obtained, so it is concluded that there is a relationship between parental motivation and moral formation.