Abstract:The loss of food production land due to land conversion in supporting more economically profitable activities has urged innovations in agricultural and fishery activities by utilizing narrow land. A suitable method to solve…
lve this problem is Budikdamber or fish farming in a bucket. This method adopts the concept of aquaponics, which is a combination of aquaculture and hydroponics. Community skills improvement by Budikdamber activity aims to introduce a simple method for growing kale and catfish farming on narrow land using buckets so that people can obtain food directly from their yards. The target community for this activity is the residents of RT 14, Karang Joang Village. The implementation method includes field surveys and problem identification, formulation of solutions, implementation, monitoring, and evaluation. These steps are expected to provide skills for the community to do Budikdamber. The community showed positive responses to this activity. The community showed their understanding and opinion of the Budikdamber activity and the continuity of this activity.
Abstract:Abstract: Based on a preliminary survey with the owner of the rehab, it was found that the Nyaman Jiwo Rehab has a total of 35 patients being treated, 6 nurses who take care of patients with mental disorders every day. The…
he owner of the rehab stated that the foundation already has a concept plan for developing vocational therapy skills including making agricultural land (vegetables, secondary crop), animal husbandry (cows, goats, ducks), sewing skills and cooking/cooking skills. It is hoped that through the rehabilitation services at the Nyaman Jiwo Rehab, the patient will be able to be independent "Migunani Tumraping Liyan" meaning that it is useful for others. The purpose of the Integrated Community Service (PPMT) is to increase the knowledge of nursing home nurses so that they can be used as a provision in encouraging the realization of one of the missions of the Nya-man Jiwo Rehabilitation Institution, which is to provide physical, psychosocial, spiritual therapy and skills/productive economic efforts. This service method uses 4 stages, namely preparation, socialization, training and also assistance in the application of MPKP, assistance in patient independence activities, and also assistance in morning exercise activities. This activity received a good response from the owner of the orphanage and also the nurses. Participants were very enthusiastic about the activities given to them.
Keywords: psychiatric nursing; rehab; services
Abstrak: Berdasarkan survei pendahuluan dengan pemilik panti, di dapatkan bahwa Panti Rehabilitasi Nyaman Jiwo ini memiliki sejumlah 35 pasien yang dirawat, 6 perawat yang setiap harinya merawat pasien-pasien dengan gangguan jiwa. Pemilik Panti mengemukakan bahwa, yayasan sudah memiliki rencana konsep pengembangan vokasional terapi ketrampilan meliputi pembuatan lahan pertanian (sayur mayor, polo wijo), peternakan (sapi, kambing, bebek), ketrampilan menjahit dan tata boga/memasak. Diharapkan melalui layanan rehabilitasi di Yayasan Panti Rehabilitasi Nyaman Jiwo, pasien mampu mandiri “Migunani Tumraping Liyan “artinya bermanfaat bagi yang lain. Tujuan Pengabdian pada Masyarakat Terpadu (PPMT) adalah untuk meningkatkan pengetahuan perawat Panti sehingga bisa digunakan sebagai bekal dalam mendorong terwujudnya salah satu misi Panti Rehabilitasi Nyaman Jiwo yaitu memberikan terapi fisik, psikososial, spiritual dan ketrampilan/ usaha ekonomi produktif. Metode pengabdian ini menggunakan 4 tahapan yaitu persiapan, sosialisasi, pelatihan dan juga pendampingan dalam penerapan MPKP, pendampingan dalam kegiatan kemandirian pasien, dan juga pendampingan dalam kegiatan senam pagi. Kegiatan ini mendapatkan sambutan yang baik dari pemilik panti dan juga perawat yang ada. Peserta sangat antusias dengan kegiatan yang diberikan kepada mereka.
Kata kunci: keperawatan jiwa; panti rehabilitasi; pelayanan
Abstract:Indonesia International Institute for Life Sciences (i3L) and Lira Medika Hospital have developed a customized drug-drug interaction database, named as DDIBase. It has a comprehensive library for providing annotation-specific…
cific information toward the drug targets, mechanism, and interaction with other drugs. Hence, DDIBase is a new database with a brand-new user interface as well. In this regard, as DDIBase has currently reached beta stage of development, it is required to provide more comprehensive user feedback to improve its features. Thus, a workshop has been devised to explain the user guidelines, while a training has been conducted to provide system demo and user hand-on. The workshop and training attendees are faculty members of the i3L and Lira Medika Hospital Staffs. A survey has been developed to cater the user satisfaction toward the DDIBase. In this end, the survey has elicited good user satisfaction toward the developed user interface.
Abstract:Abstract: training in cost accounting and calculating the cost of goods sold (CoGS) for micro, small, and medium enterprises (MSMEs) in Ponggok Tourism Village was carried out to provide understanding and training in calculating…
culating CoGS. Based on the initial survey conducted by the community service team, information was obtained that seller in Ponggok Village did not calculate CoGS properly because they based their selling price on market prices. This is because MSMEs have a similar business, namely a culinary business. This unsuitable selling price determination will result in suboptimal profit achievement because each business has a different total cost. For this reason, this service carries out four training sessions to guide MSME players in deermining the appropriate selling price. The four sessions covered the delivery of concepts and materials, discussions, training in calculating CoGS, and evaluation. This community service is expected to increase understanding and skills in calculating CoGS so that optimal profit can be achieved.
Keywords: cost accounting;cost of good sold; Ponggok Village
Abstrak: pelatihan akuntansi biaya dan penghitungan Harga Pokok Penjualan (HPP) pada pelaku UMKM di Desa Wisata Ponggok dilaksanakan untuk memberikan pemahaman dan pelatihan penghitungan HPP. Berdasarkan survei awal yang dilakukan tim pengabdian, didapatkan informasi bahwa para pelaku UMKM di Desa Ponggok tidak melakukan penghitungan HPP karena mendasarkan harga jualnya sesuai harga pasar. Hal ini dikarenakan para pelaku UMKM memiliki usaha yang sejenis, yaitu usaha kuliner. Penentuan harga jual yang tidak sesuai ini akan menyebabkan pencapaian laba yang tidak optimal karena setiap usaha memiliki berbagai total biaya yang berbeda. Untuk itu, pengabdian ini melaksanakan empat sesi pelatihan untuk memandu para pelaku UMKM menentukan harga jual yang sesuai. Keempat sesi tersebut meliputi penyampaian konsep dan materi, diskusi, pelatihan penghitungan HPP, dan evaluasi. Pengabdian kepada masyarakat ini diharapkan dapat menambah pemahaman dan ketrampilan menghitung HPP sehingga laba yang optimal dapat tercapai.
Kata kunci: akuntansi biaya, harga pokok penjualan, Desa Ponggok
Abstract:Abstract: Through a workshop and coaching to make learning media, Kiddy Learning Binder aims to increase the knowledge and skills of early childhood teachers in making educative props in Pusaka KB/TK and Harapan Bangsa…
Kindergarten at Kecamatan Tuban Kabupaten Tuban. Kiddy Learning Binder is an educational teaching aid to intended as a media learning which to be easy in the process of teaching and learning activities. Based on the problem, according to the survey results obtained in the field that the learning media in PAUD institutions are still minimum, and most of skills PAUD teachers are lack to make learning media, they more often bought the learning media than innovate to make their own . The solution to this problem was solved by providing workshop to make Kiddy Learning Binder learning media in Pusaka KB/TK and Harapan Bangsa Kindergarten. The implementation phase of workshop and coaching begins with observation and permission to get society service partners. Next, identify the initial abilities and then implementation by providing material/theory explanations and conducting training practices, and finally the monitoring and evaluation stage by measuring the success of the media that has been made through the training provided.
Keywords: educative props; kiddy learning binder; media learning
Abstrak: Melalui pendampingan dan pelatihan pembuatan media pembelajaran Kiddy Learning Binder ini bertujuan untuk meningkatkan pengetahuan dan keterampilan guru PAUD dalam membuat alat peraga edukatif di KB/TK Pusaka dan TK Harapan Bangsa Kecamatan Tuban Kabupaten Tuban. Kiddy Learning Binder merupakan alat peraga edukatif yang diperuntukkan sebagai media pembelajaran yang memudahkan proses kegiatan belajar mengajar. Didasarkan pada permasalahan, sesuai hasil survei yang diperoleh di lapangan bahwa media pembelajaran pada lembaga PAUD tersebut masih minim, serta sebagian besar guru PAUD kurang mempunyai keterampilan dalam membuat media pembelajaran, mereka lebih sering untuk membeli media pembelajaran daripada berinovasi untuk membuat sendiri. Solusi permasalahan ini dipecahkan dengan memberikan pelatihan pembuatan media pembelajaran Kiddy Learning Binder di KB/TK Pusaka dan TK Harapan Bangsa Kecamatan Tuban Kabupaten Tuban. Tahap pelaksanaan pendampingan dan pelatihan diawali dari observasi dan perijinan untuk mendapatkan mitra pengabdian kepada masyarakat. Selanjutnya, mengidentifikasi kemampuan awal lalu pelaksanaan dengan memberikan penjelasan materi/teori dan melakukan praktek pelatihan, serta yang terakhir tahap monitoring dan mengevaluasi dengan mengukur keberhasilan media yang telah dibuat melalui pelatihan yang diberikan.
Kata kunci: alat peraga edukatif; kiddy learning binder; media pembelajaran
Abstract:Abstract: Reuse, Reduce and Recycle (3R) is the behavior of waste management into a valuable material that can increase the economic benefits of the community and reduce environmental damage affecting global warming. This…
s behavior is often used as a solution to improve the environment that has waste management problems. The purpose of this paper is to identify strategies for optimizing Community Based Independent Waste Management with the 3 R Concept (Reuse, Reduce, Recycle) in Sukaluyu Village, Karawang. This strategy is planned to be able to explore community participation that is bottom-up, starting from the identification of problems and needs of the community, socialization of the concept of 3 R in the household so that people can feel the benefits economically and preserve the environment.The implementation method consists of surveys, hearings, focus group discussions, training, and waste sorting self-practices. This activity is expected to not only improve the environmental quality of the Sukaluyu Village community, but also can change the perceptions and behavior of the community and local stakeholders regarding waste reduction and management. The most important conclusion of this community services is the emphasis on awareness and high involvement motivation of the community in waste management to create culture in the community.
Keywords: community participation; reuse reduce recycle; waste management
Abstrak: Reuse, Reduce dan Recycle (3R) adalah perilaku pengelolaan sampah menjadi bahan bernilai yang dapat meningkatkan manfaat ekonomis masyarakat dan mengurangi kerusakan lingkungan yang berdampak terhadap pemanasan global. Konsep 3 R ini sering dijadikan solusi untuk memperbaiki lingkungan yang memiliki masalah dalam pengelolaan sampah. Tujuan dari penulisan ini adalah untuk mengidentifikasi strategi optimalisasi Pengelolaan Sampah Mandiri Berbasis Masyarakat dengan konsep 3 R (Reuse, Reduce, Recycle) di Desa Sukaluyu, Karawang. Strategi ini direncanakan untuk menggali partisipasi masyarakat yang bersifat bottom-up, dimulai dari identifikasi masalah dan kebutuhan masyarakat, sosialisasi konsep 3R di rumah tangga sehingga masyarakat dapat merasakan manfaat secara ekonomis dan menjaga kelestarian lingkungan. Metode pelaksanaan terdiri dari survei, audiensi, focus group discussion, pelatihan, dan praktik mandiri pengolahan-pemilahan sampah. Kegiatan ini diharapkan tidak hanya meningkatkan kualitas lingkungan masyarakat Desa Sukaluyu, namun juga dapat mengubah persepsi dan perilaku masyarakat dan stakeholder setempat terkait pengurangan dan pengelolaan sampah. Kesimpulan penting dari pengabdian ini adalah adanya kesadaran dan motivasi keterlibatan masyarakat yang baik dalam pengelolaan sampah hingga dapat menciptakan budaya di masyarakat.
Kata kunci: partisipasi masyarakat; pengelolaan sampah; reuse reduce recycle
Abstract:Abstract: The rapid expansion of digital learning environments has increased students’ reliance on Learning Management Systems (LMS), including SPOT UPI. However, limited studies have examined the platform’s overall user…
user experience across all User Experience Questionnaire (UEQ) dimensions. This study aims to evaluate the user experience (UX) of SPOT UPI, identify its strengths and weaknesses, and provide recommendations for system improvement. A quantitative-dominant mixed-method design was applied, involving 81 student respondents for the UEQ survey and two participants for follow-up semi-structured interviews selected through purposive sampling. The UEQ data were analyzed to generate mean scores for six UX dimensions, while interview data were thematically analyzed to support the interpretation of quantitative findings. The results indicate that Perspicuity (1.05) and Efficiency (0.78) achieved the highest scores, reflecting adequate clarity and functionality. In Contrast, Stimulation (0.50) and Novelty (-0.15) were the lowest, indicating limited engagement and innovation. Overall, pragmatic quality (0.84) outperformed hedonic quality (0.17), suggesting that users value functionality more than enjoyment. In conclusion, SPOT UPI is generally usable but lacks aesthetic appeal, emotional engagement, and innovative features, highlighting the need for interface redesign and performance optimization to enhance the overall learning experience.
Keywords: learning management system; user experience; user experience questionnaire
Abstrak: Perkembangan pembelajaran digital membuat mahasiswa semakin bergantung pada Learning Management System (LMS), termasuk SPOT UPI. Meski digunakan secara luas, evaluasi pengalaman pengguna secara komprehensif berdasarkan seluruh dimensi User Experience Questionnaire (UEQ) masih belum banyak dilakukan. Penelitian ini bertujuan untuk mengevaluasi user experience (UX) pada SPOT UPI, mengidentifikasi keunggulan dan kelemahannya, serta memberikan rekomendasi perbaikan sistem. Penelitian menggunakan desain penelitian mixed-method dominan kuantitatif, melibatkan 81 responden pada survei UEQ dan dua partisipan pada wawancara semi-terstruktur yang dipilih melalui purposive sampling. Data UEQ dianalisis untuk memperoleh nilai rata-rata pada enam dimensi UX, sedangkan data wawancara dianalisis secara tematik untuk memperkaya interpretasi temuan kuantitatif. Hasil menunjukkan bahwa Perspicuity (1,05) dan Efficiency (0,78) menjadi dimensi dengan skor tertinggi, mencerminkan bahwa SPOT UPI mudah dipahami dan cukup membantu dalam menyelesaikan tugas. Sebaliknya, Stimulation (0,50) dan Novelty (-0,15) memperoleh skor terendah, menandakan rendahnya tingkat keterlibatan dan inovasi yang dirasakan pengguna. Secara keseluruhan, pragmatic quality (0,84) lebih tinggi dibandingkan hedonic quality (0,17), menunjukkan bahwa pengguna lebih mengutamakan aspek fungsional daripada kenyamanan emosional. Temuan tersebut mengindikasikan bahwa SPOT UPI sudah layak digunakan secara fungsional, tetapi masih memerlukan peningkatan pada interface, pengalaman visual, dan fitur inovatif agar dapat memberikan pengalaman belajar digital yang lebih menarik dan optimal.
Kata kunci: learning management system; pengalaman pengguna; user experience questionnaire
Abstract:Abstract: Bakery MSMEs in Kisaran City play a significant role in the local economy, but their distribution data is still managed manually, making it difficult to access and analyze. This study aims to develop a WebGIS-based…
ased Geographic Information System to map and manage bakery MSME data digitally and in an integrated manner. The research methods include field surveys, spatial and non-spatial data collection, system design using UML, development with Leaflet.js and MySQL, and testing using the blackbox method. The results show that the resulting system is capable of displaying interactive maps with location details, business information, and an easy-to-use search feature. This system makes it easier for the government, business actors, and the public to access MSME information and supports data-based economic development planning. With the output in the form of publications in accredited journals, this research is expected to be an effective solution for MSME data management in other regions.
Keyword: bakery; mapping; MSME; WebGIS
Abstrak: UMKM toko roti di Kota Kisaran memiliki peran penting dalam perekonomian lokal, namun data persebarannya masih dikelola secara manual sehingga sulit diakses dan dianalisis. Penelitian ini bertujuan mengembangkan Sistem Informasi Geografis berbasis WebGIS untuk memetakan dan mengelola data UMKM toko roti secara digital dan terintegrasi. Metode penelitian meliputi survei lapangan, pengumpulan data spasial dan non-spasial, perancangan sistem menggunakan UML, pengembangan dengan Leaflet.js dan MySQL, serta pengujian menggunakan metode blackbox. Hasil penelitian menunjukkan sistem yang dihasilkan mampu menampilkan peta interaktif dengan detail lokasi, informasi usaha, dan fitur pencarian yang mudah digunakan. Sistem ini mempermudah pemerintah, pelaku usaha, dan masyarakat dalam mengakses informasi UMKM, serta mendukung perencanaan pembangunan ekonomi berbasis data. Dengan luaran berupa publikasi pada jurnal terakreditasi, penelitian ini diharapkan menjadi solusi efektif untuk pengelolaan data UMKM di daerah lain.
Kata kunci; pemetaan; toko roti; UMKM; WebGIS
Abstract:Abstract: The global transition towards sustainable food systems faces significant challenges in vegetarian food supply chains, including transparency issues, distribution inefficiencies, and quality verification problems.…
s. This research proposes VegeChain development, a decentralized marketplace ecosystem based on smart contracts designed to transform vegetarian food supply chains and accelerate Meatless, Balanced, Green (MBG) program adoption. Using mixed-method methodology integrating blockchain system design, stakeholder analysis, and economic simulation, this research develops a comprehensive technology framework combining blockchain transparency, smart contract automation, and sustainable tokenomics with novel mathematical models. The system implements dynamic pricing algorithms based on Automated Market Maker (AMM) mechanisms, multi-objective optimization for supply chain efficiency, and reputation-based consensus protocols. Simulation results demonstrate that VegeChain implementation can improve supply chain efficiency by 35%, reduce food waste by 28%, and increase consumer trust by 42% measured through validated stakeholder satisfaction surveys (n=456) using 5-point Likert scales with statistical significance p<0.001. Technical innovations include Byzantine Fault Tolerant consensus with 99.9% reliability, gas optimization achieving 67% cost reduction, and real-time quality verification algorithms with 98.7% accuracy.
Keywords: smart contracts; supply chain optimization; automated market makers; blockchain technology; sustainable tokenomics
Abstract:Abstract: Advancements in digital technology have significantly transformed communication and learning. Traditional learning methods have limitations in providing a fast and interactive learning environment, necessitating…
g accessible technology that enhances student and teacher engagement while ensuring convenience. WhatsApp has emerged as a widely used solution due to its accessibility, privacy features, and cross-platform compatibility, offering users a sense of convenience. This study examines the role of Perceived Convenience in the acceptance and use of WhatsApp in secondary education in Medan City using the UTAUT2 Model. A survey was conducted with 439 respondents from 8 secondary schools in Medan and analyzed using SEM-PLS with SmartPLS-4. The results indicate that social influence, hedonic motivation, habit, and perceived convenience positively impact the intention to use WhatsApp. Additionally, facilitating conditions, perceived convenience, and intention to use significantly influence actual usage behavior. However, performance expectancy, effort expectancy, and price value do not affect either intention or behavior in using WhatsApp. Moderating variables such as age, gender, and experience partially moderate the relationships between independent factors and WhatsApp usage intention and behavior. This study contributes by incorporating Perceived Convenience into the UTAUT2 Model and affirming its role in educational technology adoption.
Keywords: perceived convenience; secondary education; UTAUT2; whatsapp
Abstrak: Kemajuan teknologi digital telah membawa perubahan signifikan dalam komunikasi dan pembelajaran. Metode pembelajaran tradisional memiliki keterbatasan dalam menyediakan lingkungan belajar yang cepat dan interaktif, sehingga diperlukan teknologi yang mudah diakses, meningkatkan keterlibatan siswa dan guru, serta nyaman digunakan. WhatsApp menjadi salah satu solusi dan banyak digunakan karena mudah diakses, privasi yang ditawarkan, serta kompatibilitas lintas platform sehingga memberikan kenyamanan yang dapat dirasakan pengguna ketika menggunakannya. Oleh karena itu, Penelitian ini menguji peran Persepsi Kenyamanan terhadap penerimaan dan penggunaan WhatsApp dalam pendidikan menengah di Kota Medan menggunakan Model UTAUT2. Survei dilakukan pada 439 responden dari 8 sekolah menengah di kota Medan, dan dianalisis dengan SEM-PLS menggunakan SmartPLS-4. Hasil penelitian menunjukkan bahwa social influence, hedonic motivation, habit, dan perceived convenience berpengaruh positif signifikan terhadap behavioral intention. Sementara itu, facilitating conditions, perceived convenience, dan behavioral intention berdampak positif pada use behavior. Namun, performance expectancy, effort expectancy, dan price value tidak berpengaruh terhadap niat maupun perilaku penggunaan WhatsApp. Variabel moderasi usia, jenis kelamin, dan pengalaman memoderasi sebagian hubungan antara faktor bebas terhadap niat dan perilaku penggunaan WhatsApp. Penelitian ini berkontribusi dengan menambahkan variabel persepsi kenyamanan (perceived convenience) ke dalam Model UTAUT2 dan menegaskan perannya dalam adopsi teknologi pendidikan.
Kata kunci: pendidikan menengah; persepsi kenyamanan; UTAUT2; whatsapp