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Showing 489 articles found for "Cross"

Pengaruh Penambahan Dekstrin dan Kulit Buah Naga Merah terhadap Karakteristik Fisiko Kimia dan Organoleptik Serbuk Mangga Gadung Klonal 21

Swasono, Muh. Aniar Hari, Diana, Tutik
Abstract: Mango Gadung Clonal 21 (Mangifera indica L.) is the result of crossbreeding between Gadung Mango and Arumanis, acknowledged as a native fruit of Pasuruan Regency. However, the sales of this fruit decline during the peak… harvest season, causing difficulties for farmers in processing ripe fruit. Therefore, technology is needed to enhance shelf life and create innovative products using Mango Gadung Clonal 21 (Mangifera indica L.) as the base ingredient, with the addition of antioxidants from red dragon fruit peel. The aim of this research is to assess the physicochemical and organoleptic characteristics and identify the best combination of adding dextrin and red dragon fruit peel to Mango Gadung Clonal 21 (Mangifera indica L.) powder. This study employed a randomized block design with two main factors: the addition of red dragon fruit peel extract (M) with 2 levels (15 grams and 20 grams) and the addition of dextrin (D) with 3 levels (15 grams, 20 grams, and 25 grams). The study was repeated three times, resulting in a total of 18 treatments. Analysis encompassed antioxidant activity, water content, solubility, as well as organoleptic evaluations of color, aroma, taste, and texture. The best results were observed in the M1D3 treatment (15 grams of red dragon fruit peel and 25 grams of dextrin), with an antioxidant activity of 58.96 mg/ml, water content of 9.15%, solubility of 79.31%, color rating of 3.56 (liked), taste rating of 3.8 (liked), aroma rating of 3.04 (somewhat liked), and texture rating of 3.76 (liked).   Keywords: Antioxidant, Clonal 21 gadung mango, Dextrin, Red dragon fruit skin

Visual Interaktif Di Panggung Untuk Edukasi 3R: Implementasi Animasi Berbasis Mapping Menggunakan Resolume Arena

song, Meidianto, Pernando, Yonky
Abstract: Abstract: Environmental education plays a crucial role in raising public awareness of sustainability issues. The 3R concept (Reduce, Reuse, Recycle) has long been a fundamental strategy for waste management and the promotion… tion of sustainable lifestyles; however, its dissemination is often presented in a textual manner that is less engaging for the general public. This study proposes an interactive visual approach utilizing projection mapping technology through Resolume Arena software to create an immersive educational stage performance. The animated visuals are narratively designed to enhance audience understanding of the 3R concept. The simulation results indicate that this approach has strong potential to improve audience engagement and information retention across diverse age groups. Keywords: 3R; interactive animation; environmental education; resolume arena; visual mapping. Abstrak: Pendidikan lingkungan menjadi salah satu pilar penting dalam membentuk kesadaran masyarakat akan isu keberlanjutan. Konsep 3R (Reduce, Reuse, Recycle) telah lama menjadi strategi utama dalam mengelola sampah dan mendukung gaya hidup berkelanjutan. Namun, penyampaian informasi mengenai 3R masih sering bersifat tekstual dan kurang menarik bagi masyarakat umum. Dalam studi ini, dikembangkan pendekatan visual interaktif melalui teknologi projection mapping menggunakan perangkat lunak Resolume Arena untuk menciptakan pertunjukan panggung edukatif yang imersif. Visual animasi dirancang secara naratif untuk menstimulasi pemahaman audiens terhadap konsep 3R. Hasil simulasi menunjukkan bahwa pendekatan ini berpotensi besar dalam meningkatkan keterlibatan dan retensi informasi pada audiens dari berbagai usia. Kata kunci: 3R; animasi interaktif; edukasi lingkungan; resolume arena; visual mapping.

Penerapan Algoritma K-Nearest Neighbor (Knn) Untuk Klasifikasi Status Gizi Balita di Kecamatan Rumbai Timur

Marshanda, Marshanda, Nasution, Nurliana
Abstract: Abstract: This study aims to classify the nutritional status of toddlers based on anthropometric data using the K-Nearest Neighbor (KNN) algorithm. Data were obtained from 20 Integrated Health Posts (Posyandu) in Rumbai… Timur District, including Lembah Sari Village and Limbungan Village with a total of 1,000 toddler data. After cleaning and preprocessing, 782 data were obtained ready for use. The preprocessing stages include data cleaning and transformation, outlier removal, minority class handling, and data normalization. Next, data balancing was carried out using the Synthetic Minority Oversampling Technique (SMOTE) to address class imbalance. The data was divided into 80% training data and 20% test data, then the K parameter was tested from 1 to 15 using 5-fold cross-validation. The results showed that the value of K = 1 provided the best performance with a macro recall of 0.8827 and an accuracy of 86.26%. These results indicate that the combination of the KNN algorithm with the SMOTE method and Min-Max normalization is effective in improving classification performance on imbalanced data and producing accurate and balanced predictions of toddler nutritional status between classes. Keywords: k-nearest neighbor; toddler nutritional status; SMOTE; min-max scaling; classification; anthropometric data Abstrak: Penelitian ini bertujuan untuk mengklasifikasikan status gizi balita berdasarkan data antropometri menggunakan algoritma K-Nearest Neighbor (KNN). Data diperoleh dari 20 Posyandu di Kecamatan Rumbai Timur, meliputi Kelurahan Lembah Sari dan Kelurahan Limbungan dengan total 1.000 data balita. Setelah melalui proses cleaning dan preprocessing, diperoleh 782 data yang siap digunakan. Tahapan pra-pemrosesan meliputi pembersihan dan transformasi data, penghapusan outlier, penanganan kelas minoritas, serta normalisasi data. Selanjutnya dilakukan penyeimbangan data menggunakan Synthetic Minority Oversampling Technique (SMOTE) untuk mengatasi ketidakseimbangan kelas. Data dibagi menjadi 80% data latih dan 20% data uji, kemudian dilakukan pengujian parameter K dari 1 hingga 15 menggunakan 5-fold cross-validation. Hasil penelitian menunjukkan bahwa nilai K = 1 memberikan performa terbaik dengan recall macro sebesar 0,8827 dan akurasi 86,26%. Hasil ini menunjukkan bahwa kombinasi algoritma KNN dengan metode SMOTE dan normalisasi Min-Max efektif dalam meningkatkan kinerja klasifikasi pada data tidak seimbang serta menghasilkan prediksi status gizi balita yang akurat dan seimbang antar kelas. Kata kunci: k-nearest neighbor; status gizi balita; SMOTE; min-max scaling; klasifikasi; data antropometri

FAKTOR DAN DAMPAK CYBERBULLYING PADA SISWA/I SMA NEGERI 15 BATAM

Anggeliani, Cynthia, Pernando, Yonky
Abstract: Abstract: Cyberbullying has become an increasingly pressing issue among adolescents, which shifted many social interactions to digital platforms. This study investigates the factors contributing to cyberbullying and its… long-term impacts on students at SMAN 15 Batam. Using a descriptive quantitative approach, data were collected through a survey administered to 52 students across different age groups and grade levels. The findings indicate that a majority of students have experienced significant negative effects from cyberbullying, impacting their mental health, academic performance, and social relationships. Key contributing factors include emotional instability, peer pressure, stress from remote learning, and limited social activities during the pandemic. The study highlights that the most common forms of cyberbullying involve verbal harassment, physical appearance mockery, and identity impersonation. Given the extensive impact on students' well-being, stronger intervention programs involving schools, families, and communities are essential to mitigate the harmful effects of cyberbullying and foster a safer digital environment for adolescent          Keywords: Impact; Factors; Cyber; School Abstrak: Cyberbullying telah menjadi isu yang semakin mendesak di kalangan remaja, yang menggeser banyak interaksi sosial ke platform digital. Penelitian ini menyelidiki faktor-faktor yang berkontribusi terhadap cyberbullying dan dampak jangka panjangnya terhadap siswa di SMAN 15 Batam. Dengan menggunakan pendekatan deskriptif kuantitatif, data dikumpulkan melalui survei yang dilakukan terhadap 52 siswa dari berbagai kelompok umur dan tingkat kelas. Temuan menunjukkan bahwa sebagian besar siswa telah mengalami dampak negatif yang signifikan dari cyberbullying, yang berdampak pada kesehatan mental, kinerja akademik, dan hubungan sosial mereka. Faktor-faktor utama yang berkontribusi terhadap hal ini adalah ketidakstabilan emosi, tekanan teman sebaya, stres akibat pembelajaran jarak jauh, dan terbatasnya aktivitas sosial selama pandemi. Studi ini menyoroti bahwa bentuk-bentuk cyberbullying yang paling umum melibatkan pelecehan verbal, ejekan terhadap penampilan fisik, dan peniruan identitas. Mengingat besarnya dampak terhadap kesejahteraan siswa, program intervensi yang lebih kuat yang melibatkan sekolah, keluarga, dan komunitas sangat penting untuk mengurangi dampak berbahaya dari cyberbullying dan menciptakan lingkungan digital yang lebih aman bagi remaja. Kata kunci: Dampak; Faktor; Cyber; Sekolah

Sosialisasi Media Pembelajaran Anak Tunanetra Reading Interaction Console With Kinetic Intelligence Braille Versi Prototipe

Ricki Ananda, Muhammad Amin, Muhammad Iqbal Haitame Tambunan, Saifuddin Muhammad Jalil
Abstract: Abstract: The Reading And Interaction Console With Kinetic Intelligence – Braille prototype aims to introduce an innovative educational technology for blind students at SLB Negeri Kota Tanjungbalai. The school, under the… he authority of the Province of North Sumatra, has 111 students across elementary, junior high, and senior high school levels. SLBN Tanjungbalai is led by Mrs. Resti, S.Pd., supported by 13 teachers and 1 administrative staff member. This media integrates an interactive kinesthetic system, binary Braille sensors, and artificial intelligence (AI) capable of recognizing Braille letter patterns based on tactile input and providing real-time voice feedback. Braille letters are converted into six-dot binary codes (Braille-cell), such as A (100000), B (110000), C (100100), D (100110), up to Z (101011). These binary combinations are detected by tactile sensors or push buttons, then processed by an ESP32S connected to a 2004 LCD with I2C, a DFPlayer Mini, and a speaker to produce the corresponding letter sounds. The socialization activity was conducted at SDLB Negeri Kota Tanjungbalai, involving companion teachers and eight blind students. The activities included device demonstration, usage training, and interactive trials. The results show positive responses from both teachers and students, as the media enhances motivation, accuracy, and speed in learning Braille letters. RICKI-Braille proved to be more interactive and adaptive compared to conventional Braille learning media. Keywords: Braille; visually impaired; inclusive learning media; assistive technology inclusive education;   Abstrak: Media Reading And Interaction Console With Kinetic Intelligence – Braille versi prototipe bertujuan memperkenalkan inovasi teknologi pendidikan bagi peserta didik tunanetra di SLB Negeri Kota Tanjungbalai. Sekolah yang berada di bawah naungan Provinsi Sumatera Utara ini memiliki 111 siswa dari jenjang SD, SMP, hingga SMA. SLBN Tanjungbalai dipimpin oleh Ibu Resti, S.Pd., dengan dukungan 13 guru dan 1 tenaga tata usaha. Media ini memadukan sistem kinestetik interaktif, sensor Braille biner, dan kecerdasan buatan (AI) yang mampu mengenali pola huruf Braille berdasarkan input titik-titik taktil, kemudian memberikan umpan balik suara secara real-time. Huruf Braille dikonversi menjadi kode biner enam titik (Braille-cell), misalnya A (100000), B (110000), C (100100), D (100110), dan seterusnya hingga Z (101011). Sensor taktil atau push button membaca kombinasi biner tersebut, lalu memprosesnya melalui ESP32S yang terhubung dengan LCD 2004 + I2C, DFPlayer Mini, dan speaker untuk menghasilkan suara huruf yang sesuai. Sosialisasi dilakukan di SDLB Negeri Kota Tanjungbalai dengan melibatkan guru pendamping dan delapan siswa tunanetra. Kegiatan mencakup demonstrasi alat, pelatihan penggunaan, serta uji coba interaktif. Hasilnya, guru dan siswa memberikan respons positif karena media ini meningkatkan motivasi, ketepatan, dan kecepatan belajar huruf Braille. RICKI-Braille terbukti lebih interaktif dan adaptif dibanding media Braille konvensional. Kata kunci: Braille; tunanetra; media pembelajaran inklusif; teknologi asistif; pembelajaran inklusif

Pemberdayaan UMKM Desa Nangewer Melalui Model Pasar Mingguan Partisipatif Untuk Kemandirian Ekonomi Lokal

Rhiswandi, Rhandi, Yus Djunaedi Rusli, Dedeh Kurniasih, Marsya Elianwar, Salsabillah Agustiawati
Abstract: Abstract: The community service program in Nangewer Village, Darangdan District, Purwakarta Regency, aims to empower local MSME actors and strengthen the village's economic independence post-pandemic through the development… ent of a participatory weekly market model. This activity involved 25 MSME actors, village officials, and Youth Organizations in planning, training, and implementing weekly markets combined with social activities such as mass gymnastics, local culinary, and children's games. The results of the evaluation showed an increase in the daily income of business actors from IDR 6.23 million to IDR 11.52 million, or an increase of 85%, with income stability of 40%. In addition to having an economic impact, this activity increases social interaction across hamlets and strengthens the role of women in household businesses. The main obstacles in the form of limited facilities and waste management are overcome through synergy with BUMDes and the support of the Village Fund. This activity shows good practices of collaboration between the community, village government, and universities in developing sustainable micromarkets, which can be replicated as a model of economic empowerment in other villages. Keywords: MSME; Community Empowerment; Weekly Market; Village Economy   Abstrak: Program pengabdian masyarakat di Desa Nangewer, Kecamatan Darangdan, Kabupaten Purwakarta, bertujuan memberdayakan pelaku UMKM lokal dan memperkuat kemandirian ekonomi desa pasca-pandemi melalui pengembangan model pasar mingguan partisipatif. Kegiatan ini melibatkan 25 pelaku UMKM, perangkat desa, dan Karang Taruna dalam perencanaan, pelatihan, dan pelaksanaan pasar mingguan yang dikombinasikan dengan kegiatan sosial seperti senam massal, kuliner lokal, dan permainan anak. Hasil evaluasi menunjukkan peningkatan pendapatan harian pelaku usaha dari Rp6,23 juta menjadi Rp11,52 juta, atau naik 85%, dengan stabilitas pendapatan 40%. Selain memberikan dampak ekonomi, kegiatan ini meningkatkan interaksi sosial lintas dusun dan memperkuat peran perempuan dalam usaha rumah tangga. Hambatan utama berupa keterbatasan fasilitas dan pengelolaan sampah diatasi melalui sinergi dengan BUMDes dan dukungan Dana Desa. Kegiatan ini menunjukkan praktik baik kolaborasi antara masyarakat, pemerintah desa, dan perguruan tinggi dalam mengembangkan pasar mikro yang berkelanjutan, yang dapat direplikasi sebagai model pemberdayaan ekonomi di desa lain. Kata kunci: UMKM; Pemberdayaan Masyarakat; Pasar Mingguan; Ekonomi Desa

PELATIHAN DASAR JARINGAN KOMPUTER UNTUK SISWA SMK TEKNIK KOMPUTER JARINGAN PADA LKP PELITA MEDIA

Maha Putra, Guntur, Junaidi, Bela, Bela Astuti
Abstract: Abstract: This activity aims to enhance students’ competence in understanding the basic concepts of computer networks as well as mastering the skills of network installation and configuration. The main problems faced by… y the students include limited learning resources, lack of practice-based training, and minimal access to adequate networking equipment, resulting in low readiness to enter the industrial workforce. This program provides a solution through a learning approach that combines theoretical instruction, hands-on practice, and case studies aligned with industry demands. The activities include preparation of training materials, implementation of training across four main sessions, and a final evaluation through both theoretical and practical examinations. The expected outcomes of this program include improved student competencies, the development of training modules, certificates of participation, and comprehensive documentation for evaluation and publication purposes. Through this program, it is expected that TKJ vocational students will be better prepared to enter the workforce and possess skills that are relevant to current advancements in computer networking technology. Keywords: evaluation; industry; network; competence; training;   Abstrak: Kegiatan ini bertujuan untuk meningkatkan kompetensi siswa dalam memahami konsep dasar jaringan komputer serta menguasai keterampilan instalasi dan konfigurasi jaringan. Permasalahan utama yang dihadapi siswa adalah keterbatasan sumber belajar, kurangnya pelatihan berbasis praktik, dan minimnya akses terhadap perangkat jaringan yang memadai, yang mengakibatkan rendahnya kesiapan mereka dalam memasuki dunia industri. Kegiatan ini menawarkan solusi melalui pendekatan pembelajaran berbasis teori, praktik langsung, dan studi kasus yang relevan dengan kebutuhan industri. Kegiatan ini mencakup persiapan materi, pelaksanaan pelatihan dalam empat sesi utama, serta evaluasi akhir melalui ujian teori dan praktik. Luaran yang diharapkan dari program ini meliputi peningkatan kompetensi siswa, pembuatan modul pelatihan, sertifikat serta dokumentasi kegiatan sebagai bahan evaluasi dan publikasi. Dengan terlaksananya program ini, diharapkan siswa SMK TKJ lebih siap menghadapi dunia kerja serta memiliki keterampilan yang relevan dengan perkembangan teknologi jaringan komputer. Kata kunci: evaluasi; industri; jaringan; kompetensi; pelatihan  

Digitalisasi Kantor Desa : Solusi Cerdas Meningkatkan Pelayanan Dan Pemberdayaan Ekonomi Masyarakat Desa Silo Bonto Kabupaten Asahan

Rahayu, Elly, Herman Saputra, Adi Prijuna Lubis, Waode Aminah Andella
Abstract: Abstract: This PkM activity aims to provide new knowledge and insights for Silo Bonto Village officials on the benefits of digitalizing the village, improving village services, and empowering the community's economy. Silo… o Bonto Village has a population of 6,387 people spread across 11 hamlets. The majority of the people in Silo Bonto Village, Silau Laut District, Asahan Regency, are farmers who cultivate coconut and oil palm plantations. The Silo Bonto Village Office has a village application, but it has not been utilized, the problems that arise are the absence of skilled human resources in the village office who can run open desa application, secondly, the limited village budget to fund technological infrastructure. Another problem is that there is community resistance to the use of technology in the village service system. This activity aims to help villages find solutions to existing problems, one of which is providing knowledge and skills on how digitalization can make village services and economic empowerment more efficient and improved. The PkM activity was attended by village officials hamlet heads and representatives of the community totaling 24 people. The method used is Community Base-Participatory Research (CBPR). The results of activity, in addition to the implementation of this PkM activity, there has also been a transfer of knowledge from the implementer to the participants of the socialization about Village Office Digitalization: Smart Solutions to Improve Services and Community Economic Empowerment.   Keywords: village; digitalization; open desa;economic empowerment; improving village services   Abstrak: Kegiatan PkM ini bertujuan untuk memberikan pengetahuan dan wawasan baru bagi aparat Desa Silo Bonto manfaat digitalisasi desa bagi peningkatan layanan desa dan pemberdayaan  ekonomi masyarakat. Desa Silo Bonto yang berpenduduk 6387 jiwa  yang tersebar di 11 dusun. Mayoritas masyarakat Desa Silo Bonto Kecamatan Silau Laut Kabupaten Asahan adalah petani perkebunan kelapa dan kelapa sawit. Kantor Desa Silo Bonto memiliki aplikasi desa, namun belum dimanfaatkan, permasalahan yang muncul adalah belum adanya SDM terampil di kantor desa  yang mampu menjalankan aplikasi Open Desa, kedua terbatasnya anggaran   desa untuk  mendanai infratruktur teknlogi. Permasalahan lainnya adalah ada resisitensi masyarakat dalam penggunaan teknologi dalam sistem pelayanan desa. Kegiatan ini bertujuan untuk membantu desa dalam mencari solusi dari permasalahan yang ada, ssalah satunya  memberikan pengetahuan dan keterampilan bagaimana digitalisasi mampu mengefisienkan  dan meningkatkan layanan dan pemberdayaan ekonomi desa. Kegiatan Pk Mini dihadiri oleh apparat desa dan kepala dusun serta  perwakilan Masyarakat yang berjumlah 24 orang.  Metode yang digunakan adalah Community Base-Partisipatory Research (CBPR). Hasil kegiatan, selain terlaksananya kegiatan PkM ini juga telah terjadi transfer ilmu dari pelaksana ke peserta sosialisasi tentang Digitalisasi Kantor Desa: Solusi Cerdas Meningkatkan Pelayanan Dan Pemberdayaan Ekonomi Masyarakat. Kata kunci: desa; digitalisasi; open desa; pemberdayaan ekonomi; peningkatan layanan desa

Membangun Konsep Diri Positif Melalui Peer Group Sebagai Manajemen Diri Dampak Bullying Pada Remaja Putri

Prafitri, Lia Dwi, Budiarto, Eka, Suparni, Suparni, Zuhana, Nina
Abstract: Young women in orphanages often experience psychosocial challenges, such as low self-esteem and experiences of bullying, which affect their emotional and social well-being. This service aims to improve self-concept through… gh a peer group approach as a self-management strategy against the impact of bullying. The methods used include focused group discussions (FGD), education, peer group formation, role play, mentoring, and evaluation. The results show an increase in self-concept understanding, the formation of an active and supportive peer group, improvement in self-management skills, increased self-confidence, the development of peer group modules or guides, and the establishment of sustainable partnerships. Pre-test to post-test scores increased by an average of 1.4 points. Peer groups are effective in creating a safe environment and strengthening positive interactions between adolescents. This intervention has a positive impact on the psychosocial aspect and has the potential to be replicated in other orphanages as a form of promotive and preventive mental health. Cross-sectoral support, such as caregivers, educators, and health workers, is needed for sustainable programs and optimal results. Keywords: bullying; self-concept; orphanage; peer group; young women    Abstrak: Remaja putri di panti asuhan sering mengalami tantangan psikososial, seperti rendahnya konsep diri dan pengalaman bullying, yang memengaruhi kesejahteraan emosional dan sosial mereka. Pengabdian ini bertujuan meningkatkan konsep diri melalui pendekatan peer group sebagai strategi manajemen diri terhadap dampak bullying. Metode yang digunakan meliputi diskusi kelompok terfokus (FGD), edukasi, pembentukan kelompok sebaya, role play, pendampingan, dan evaluasi. Hasil capaian menunjukkan peningkatan pemahaman konsep diri, terbentuknya peer group yang aktif dan suportif, peningkatan kemampuan manajemen diri, peningkatan rasa percaya diri, tersusunnya modul atau panduan peer group dan terjalinnya kemitraan berkelanjutan. Skor pre-test ke post-test naik rata-rata 1,4 poin. Peer group terbukti efektif menciptakan lingkungan aman dan memperkuat interaksi positif antarremaja. Intervensi ini memberikan dampak positif pada aspek psikososial dan berpotensi direplikasi di panti lain sebagai bentuk promotif dan preventif kesehatan mental. Dukungan lintas sektor seperti pengasuh, pendidik, dan tenaga kesehatan diperlukan agar program berkelanjutan dan hasilnya optimal. Kata kunci: bullying; konsep diri; panti asuhan; peer group; remaja putri

Peningkatan Kompetensi Komunikasi Pemasaran Bagi UMKM Melalui Program UMKM Berdaya

Afwan, Wahab
Abstract: Abstracts The Covid-19 pandemic that hit Indonesia is still leaving an impact on society. One of the sectors affected by the Covid-19 pandemic is the economic sector, especially at the Usaha Mikro, Kecil, dan Menengah (UMKM)… MKM) level. Based on these conditions and the spirit of togetherness, through this community service activity the author wants to make a positive contribution to a group of UMKMs so they can bounce back after Covid-19. One of the efforts the author wants to achieve in this activity is the creation of integrated marketing communications for UMKMs. By collaborating with the Unit Pengumpul Zakat (UPZ) from the Himpunan Pengusaha Muda Indonesia (HIPMI), the author targeted 20 UMKMs spread across the Jakarta, Bogor and Karawang areas. The results of this activity show that after attending the training, UMKMs' understanding of the concept of effective marketing communication has increased so that they can be more optimal in developing their business in the future. Apart from that, through this activity a number of capital assistance was also provided for UMKMs. Keywords: communication; HIPMI; marketing; training; UMKM   Abstrak: Pandemi covid 19 yang sempat menghunjam Indonesia masih meninggalkan dampak di masyarakat. Salah satu sektor yang terkena imbas dari pandemi covid 19 adalah sektor ekonomi khususnya pada level Usaha Mikro, Kecil, dan Menengah (UMKM). Dengan berangkat dari kondisi tersebut dan adanya semangat kebersamaan maka melalui kegiatan pengabdian masyarakat ini penulis ingin memberikan kontribusi positif pada sekelompok UMKM untuk bisa bangkit kembali pasca covid-19. Salah satu upaya yang ingin dicapai penulis dalam kegiatan ini adalah terciptanya komunikasi pemasaran terpadu bagi UMKM. Dengan menggandeng Unit Pengumpul Zakat (UPZ) dari Himpunan Pengusaha Muda Indonesia (HIPMI), penulis menyasar 20 UMKM yang tersebar di wilayah Jakarta, Bogor dan Karawang. Hasil kegiatan ini memperlihatkan bahwa setelah mengikuti pelatihan, terlihat adanya peningkatkan pemahaman dari UMKM mengenai konsep komunikasi pemasaran yang efektif sehingga mereka dapat lebih optimal dalam mengembangkan usahanya di masa mendatang. Selain itu, melalui kegiatan ini juga diberikan sejumlah bantuan modal bagi UMKM. Kata kunci: HIPMI; komunikasi; pelatihan; pemasaran; UMKM