Abstract:Abstract: The advances in information technology have substantially affected the world of education. One of these impacts is the emergence of the concept of innovative schools. The Smart School application is a solution…
to increase the effectiveness and efficiency of managing the educational procedures in schools. This research intends to design a Smart School application using the Web-based Prototype method. The prototype method allows developers to design and develop application prototypes that can be tested by users (teachers, students, and parents) before implementing the actual application. This will help identify user needs, collect feedback and ensure that the resulting Smart School application meets the expectations and needs of all stakeholders. The Smart School application has many features, such as student data management, lesson schedules, homework and test management, communication between teachers, students and parents, and tracking student learning progress. This application is designed with a web interface like computers, tablets and smartphones. The resulting Smart School application using the Prototype approach will be better able to meet changing user needs and help improve the quality of education in schools. Apart from that, web technology will make it easier to access and use applications by all stakeholders in the world of education.
Keywords: Smart School Application; Prototype; Website
Abstrak: Kemajuan teknologi informasi sudah meninggalkan efek yang substansial terhadap dunia pendidikan. Salah satu dampak tersebut adalah munculnya konsep sekolah cerdas. Aplikasi Smart School merupakan solusi untuk meningkatkan efektivitas dan efisiensi pengelolaan prosedur pendidikan di sekolah. Riset ini bermaksud untuk merancang aplikasi Smart School dengan menggunakan metode Prototype berbasis Web. Metode Prototipe memungkinkan pengembang merancang dan mengembangkan prototipe aplikasi yang dapat diuji oleh pengguna (guru, siswa, dan orang tua) sebelum menerapkan aplikasi sebenarnya. Hal ini akan membantu mengidentifikasi kebutuhan pengguna, mengumpulkan umpan balik dan memastikan bahwa aplikasi Smart School yang dihasilkan memenuhi harapan dan kebutuhan seluruh pemangku kepentingan. Aplikasi Smart School dirancang dengan banyak fitur yang beragam seperti pengelolaan data siswa, jadwal pelajaran, pengelolaan pekerjaan rumah dan ulangan, komunikasi antara guru, siswa dan orangtua, serta pelacakan kemajuan perkembangan pembelajaran siswa. Aplikasi ini dirancang dengan antarmuka web seperti komputer, tablet, dan smartphone. Dengan menggunakan pendekatan Prototype, diharapkan aplikasi Smart School yang dihasilkan akan lebih mampu memenuhi perubahan kebutuhan pengguna dan dapat membantu meningkatkan kualitas pendidikan di sekolah. Selain itu, pemanfaatan teknologi web akan memudahkan akses dan penggunaan aplikasi oleh seluruh pemangku kepentingan di dunia pendidikan.
Kata kunci: Aplikasi Smart School; Prototype; Website
Abstract:Abstract: In the business of property developers choosing a location to be an important decision for developers as a factor of attractiveness in housing marketing, if lack of observance in choosing the location of the location…
cation will result in slow sales, so that the company's profits become not optimal. For this reason, a decision support system is needed that can help developers in recommending housing locations that are in accordance with the wishes of the developer. The profile matching method is chosen because it can provide the closest value recommendation, so if there is no land the exact location in accordance with the wishes of the developer but the profile maching is able to provide the selection of the location with the closest profile value to the developer desired.
Keywords: Decision support system, Developer, Property, Location Land, Profile matching.
Abstrak: Lokasi merupakan faktor terpenting dalam usaha developer property, karena mempengaruhi tingkat pemasaran perumahan. Pemilihan lokasi menjadi keputusan penting, sehingga dibutuhkan suatu sistem pendukung keputusan yang tepat. Metode profile matching merupakan pilihan yang dapat memberikan rekomendasi. Hasil dari penelitian ini adalah memberikan rekomendasi dengan nilai terdekat, jadi walaupun tidak ada lahan lokasi yang sesuai persis keinginan developer tapi profile matching akan memberikan rekomendasi pemilihan lahan lokasi dengan profil yang terdekat sesuai harapan developer. Maka, dapat disimpulkan profile matching merupakan pilihan tepat dalam penentuan keputusan lokasi perumahan.
Abstract:The advancement of digital technology has paved the way for the emergence of various mobile learning applications increasingly used within the context of Islamic education. This phenomenon not only reflects the trend of…
integrating technology into modern learning systems but also raises fundamental questions about how these applications are designed and how far they impact learners’ experiences and learning outcomes. This article presents a systematic review of scholarly studies discussing the use of mobile applications in Islamic studies education. The review focuses on two key aspects: the design principles employed in application development and the learning outcomes achieved following their use. The review involved selecting literature from the past six years using specific inclusion criteria, including content relevance, source credibility, and its connection to mobile learning practices in Islamic education. Analysis reveals that designs considering cultural appropriateness, user interface interactivity, and integration of Islamic values positively influence students' emotional engagement, motivation, and content comprehension. Learning outcomes also extend into affective and spiritual domains, not merely cognitive. These findings serve as an initial foundation for developers and educators to build an adaptive, meaningful, and value-based Islamic mobile learning ecosystem.
Abstract:This research aims to analyze the role of virtual teachers and teaching robots as transformative innovations in learning systems in the era of artificial intelligence (AI). With the development of AI technology, this research…
earch focuses on how these two technologies can increase learning effectiveness, personalize education, as well as the challenges and opportunities faced in their implementation. The research method used is a literature study with a qualitative approach, collecting and analyzing data from various sources such as journals, articles and reports related to virtual teachers, teaching robots and the application of AI in education. The research results show that virtual teachers and teaching robots are able to provide adaptive solutions in learning, such as 24/7 service, instant feedback, and a more interactive learning experience. However, its implementation still faces obstacles such as emotional limitations, ethical data use, and infrastructure readiness. This study concludes that this innovation has the potential to revolutionize education, as long as it is supported by appropriate policies, improving the quality of technology, and the readiness of human resources. This research provides recommendations for technology developers, educators and policy makers to optimize the use of AI in learning in the future.
Abstract:This research explores the impact of gamification on student engagement and learning outcomes in hybrid classrooms at SMA Negeri 1 Pinrang. The study aims to identify the role of gamified platforms in enhancing student participation…
articipation and to analyze the relationship between student engagement and academic achievement. The research employs a qualitative approach, utilizing purposive and random sampling to select students from hybrid classrooms. Data were collected through gamification-based platforms, student engagement surveys, and academic performance tests. The findings indicate that the use of gamification significantly increases student engagement, motivation, and academic achievement, particularly when integrated into a hybrid learning environment. This study also highlights challenges such as technology access and the need for teacher training to maximize the benefits of gamification. The results provide practical recommendations for educators to implement gamified elements in their teaching strategies and for platform developers to enhance features that support hybrid learning. Future research should investigate the broader impacts of gamification, particularly on diverse learning styles and across different academic subjects.
Abstract:Web design dan development adalah dua bidang yang saling berkaitan dalam proses pembuatan website. Web design mengacu pada penampilan dan penggunaan website, sedangkan web development mengacu pada fungsi dan kinerja website.…
ite. Web designer menggunakan aplikasi desain untuk membuat layout dan elemen visual, sedangkan web developer menggunakan bahasa program untuk membuat kode dan skrip yang menjalankan website. Ada tiga jenis web developer, yaitu front-end developer, back-end developer, dan full-stack developer. Front-end developer bertanggung jawab untuk membuat antarmuka website yang interaktif dan responsif. Back-end developer bertanggung jawab untuk membuat logika dan database website yang menyimpan dan memproses data. Full-stack developer adalah web developer yang menguasai baik front-end maupun back-end. Proses web development meliputi beberapa tahapan, yaitu perencanaan, perancangan, implementasi, pengujian, penyebaran, dan pemeliharaan. Web development adalah pondasi utama untuk menghasilkan website yang berkualitas, menarik, dan sesuai dengan kebutuhan pelanggan. Web development juga berhubungan dengan SEO, keamanan, dan mobile-friendly. Web development adalah bidang yang terus berkembang seiring dengan perkembangan teknologi dan internet. Web development adalah ilmu yang bermanfaat bagi diri sendiri dan orang lain.