Abstract:Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things…
that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:Abstract: In a competitive digital era, business owners such as Alya Collection face challenges in determining the right fashion products to offer to consumers. Relying on intuition without data support often results in…
inaccurate and potentially detrimental decisions. This study aims to assist the sales decision-making process by applying a data mining method using the K-Means Clustering algorithm. This method was used to group sales data from February 2024 to January 2025 into three categories: best-selling, least-selling, and non-selling products. The study was conducted using a quantitative approach, through sales data collection and direct interviews with store owners. The system was built using the PHP programming language and MySQL database, and designed with tools such as UML, DFD, and ERD. The results of this clustering system are expected to provide strategic information useful for Alya Collection in planning stock, promotions, and product development, thereby increasing sales effectively and efficiently.
Keywords: data mining; k-means; sales; alya collection; information system
Abstrak: Dalam era digital yang kompetitif, pemilik usaha seperti Alya Collection menghadapi tantangan dalam menentukan produk fashion yang tepat untuk ditawarkan kepada konsumen. Ketergantungan pada intuisi tanpa dukungan data seringkali mengakibatkan keputusan yang kurang akurat dan berisiko merugikan. Penelitian ini bertujuan untuk membantu proses pengambilan keputusan penjualan dengan menerapkan metode data mining menggunakan algoritma K-Means Clustering. Metode ini digunakan untuk mengelompokkan data penjualan dari Februari 2024 hingga Januari 2025 ke dalam tiga kategori: produk terlaris, kurang laris, dan tidak laris. Penelitian dilakukan dengan pendekatan kuantitatif, melalui pengumpulan data penjualan serta wawancara langsung dengan pemilik toko. Sistem yang dibangun menggunakan bahasa pemrograman PHP dan database MySQL, serta dirancang dengan alat bantu seperti UML, DFD, dan ERD. Hasil dari sistem klasterisasi ini diharapkan dapat memberikan informasi strategis yang berguna bagi Alya Collection dalam merencanakan stok, promosi, serta pengembangan produk, sehingga mampu meningkatkan penjualan secara efektif dan efisien.
Kata kunci: data mining; k-means clustering; penjualan; alya collection; sistem informasi
Abstract:Abstract: Learning media is one of the learning tools used by someone using a tool made to facilitate the delivery of material when teaching at school. In general the system learning that is implemented in schools is still…
ll done manually, at UPT schools. SD Negeri 04 Padang Genting learning system that is still running today Still manually, learning media has not been implemented manually by computerization, especially science subjects (natural sciences) on the material solar system. learning methods that are still manual make teachers having difficulty teaching the solar system material to students, students also find it difficult to understand the material taught by the teacher so that makes students feel bored. Then the need for interactive learning media solar system to improve the quality of teacher teaching and learning. Media learning is made with Adobe Flash CS6. The conclusion is to make it easier for teachers to provide explanations and learning of the grammar system solar to students/female students, because there is quiz as evaluation material, drawings move and sound on the solar system interactive learning media have made.
Keywords: solar system; interactive learning media
Abstrak: Media pembelajaran merupakan salah satu sarana pembelajaran yang digunakan oleh seseorang dengan menggunakan alat yang dibuat untuk memudahkan dalam penyampaian materi ketika mengajar di sekolah. Pada umumnya sistem pembelajaran yang diterapkan di sekolah masih secara manual, pada sekolah UPT. SD Negeri 04 Padang Genting sistem pembelajaran yang masih berjalan saat ini masih secara manual, belum diterapkannya media pembelajaran secara komputerisasi terutama mata pelajaran IPA (Ilmu pengetahuan alam) pada materi sistem tata surya. cara pembelajaran yang masih manual membuat guru mengalami kesulitan untuk mengajarkan materi sistem tata surya kepada siswa/siswinya, siswa juga sulit memahami materi yang diajarkan guru sehingga membuat siswa merasa jenuh. Maka dibutuhkannya media pembelajaran interaktif sistem tata surya untuk meningkatkan kualitas belajar mengajar guru. Media pembelajaran dibuat dengan Adobe Flash CS6. Tujuan dari penelitian ini adalah mempermudah Guru UPT. SD Negeri 04 Padang Genting dalam memberi pelajaran untuk siswanya. Hasil dari penelitian ini untuk mempermudah guru dalam memberikan penjelasan dan pembelajaran sistem tata surya kepada siswa/siswi, karena terdapat kuis sebagai bahan evaluasi, gambar bergerak dan suara pada media pembelajaran interaktif sistem tata surya yang telah dibuat.
Kata kunci: sistem tata surya; media pembelajaran interaktif
Abstract:Abstract: Nowadays, almost all of them use a dispenser, because of its practicality. But behind that there are several things that make the dispenser less efficient when taking drinking water from the glass, because the…
user has to press or turn the water tap in the dispenser. The working system of this tool is where the machine will run according to the commands obtained from the laser diode and the LDR sensor, the laser diode will reflect light that leads to the LDR. when the light reflected by the laser diode to the LDR is cut, it can be interpreted that the LDR and the laser diode detect or read the presence of an object in the form of a glass, automatically the two sensors instruct the controller to activate the water pump and the water pump will work to remove the water which will be filled in the glass that is placed in the dispenser with the volume of the glass used, the filling process and the end of filling will be displayed by the LCD and when filling the water the glass is full there will be a warning from the buzzer in the form of a sound. Users no longer need to press or turn the water tap when taking water from the dispenser using a glass.
Keywords: Dispensers;LDR Sensor;Diode Laser and Tools
Abstrak: Pada saat ini masyarakat sekarang sudah hampir semuanya menggunakan dispenser, karena kepraktisan. Namun dibalik itu semua ada beberapa hal yang membuat dispenser kurang efisien saat mengambil air minum pada gelas, karena pengguna harus menekan atau memutar keran air yang ada pada dispenser. Sistem kerja dari alat ini ialah dimana mesin akan berjalan sesuai dengan perintah yang didapat dari Dioda laser dan sensor LDR, Dioda laser akan memantulkan cahaya yang mengarah pada LDR, pada saat cahaya yang dipantulkan Dioda laser ke LDR terpotong maka dapat diartikan LDR dan Dioda laser mendeteksi atau membaca adanya benda berupa gelas, secara otomatis kedua sensor tersebut memerintahkan controller mengaktifkan pompa air dan pompa air akan bekerja mengeluarkan air yang akan diisikan pada gelas yang diletakkan pada dispenser dengan volume gelas yang digunakan, proses pengisian dan akhir pengisian akan ditampilkan oleh LCD dan saat pengisian air pada gelas penuh akan ada peringatan dari buzzer berupa bunyi. Pengguna tidak perlu lagi menekan atau memutar keran air saat mengambil air pada dispenser menggunakan gelas.
Kata Kunci : Dispenser;Sensor LDR;Dioda Laser dan Alat
Abstract:Abstract: PT. Mitra Zetta Ugraha Lestari is a company engaged in the contractor and developer sector. Company goal to create quality housing with high quality and use value that gives satisfaction to consumers. This study…
y uses the weighted product method. Some of the factors used as measurement tools are density in the population area, land heigh, distance between main roads, distance from shopping centers and market, distance betwen education or school place. The programming language used in this study are visual basic net 2010 and mysql data base
Keywords: Decision support system, weighted product method, housing.
Abstrak: PT. Mitra Zetta Ugraha Lestari adalah perusahaan yang bergerak di bidang Kontraktor dan Developer. Tujuan perusahaan Mewujudkan perumahan yang berkualitas dan memiliki nilai jualiyang tinggi serta nilai pakaiiyang memberikan kepuasan pada konsumen. Penelitian ini menggunakan metode weighted product. Beberapa faktor yang menjadi alat ukur adalah kepadatanidi area penduduk, ketinggihanitanah, jarak antara jalaniutama, ijarak dengan sentral perbelanjaan/pasar, ijarak antara tempat pendidikan disekolah. Bahasa pemograman yang digunakan pada penelitian ini yaitu Visual Basic NET (VB.NET) 2010 dan MYSQL.
Kata kunci: Sistem pendukung keputusan, metode weighted product, perumahan.
Abstract:Abstract: Ecoprinting is an environmentally friendly fabric dyeing technique that utilizes natural pigments from plants. However, the use of this technique as an environmentally-based learning medium in schools is still…
limited, particularly in optimizing the potential of local plants available around students. This community service activity aims to implement the ecoprint pounding technique with students at Alam Leuser Middle School. The approach used included counseling, simulation, training, and evaluation. The counseling provided basic knowledge of the ecoprint method. The results showed that participants successfully implemented the pounding technique using local leaves and plants. The resulting ecoprints have the potential to become superior products. Local plants that produce the sharpest patterns include Centrosema pubescens, Carica papaya leaves, Ricinus communis L., Cosmos sulphureus, and Pinus. However, further training and intensive mentoring are still needed to improve product quality. This activity is expected to increase students' creativity in using environmental resources as learning tools. This activity introduces simple and easily marketable creative economic ideas. In addition, this activity raises students' awareness of the use of natural materials in textile arts, thereby supporting environmental conservation.
Keywords: ecoprint; leaf footprint; environment; learning media; pounding technique
Abstrak: Ecoprint merupakan teknik pewarnaan kain ramah lingkungan yang memanfaatkan pigmen alami dari tumbuhan. Namun, pemanfaatan teknik ini sebagai media pembelajaran berbasis lingkungan di sekolah masih terbatas, khususnya dalam mengoptimalkan potensi tumbuhan lokal yang tersedia di sekitar peserta didik. Kegiatan pengabdian masyarakat ini bertujuan untuk menerapkan teknik menumbuk ecoprint dengan siswa di SMP Alam Leuser. Pendekatan yang digunakan meliputi penyuluhan, simulasi, pelatihan, dan evaluasi. Penyuluhan memberikan pengetahuan dasar tentang metode ecoprint. Hasilnya menunjukkan bahwa peserta berhasil melakukan teknik menumbuk menggunakan daun dan tumbuhan lokal. Ecoprint yang dihasilkan berpotensi menjadi produk unggulan. Tumbuhan lokal yang menghasilkan pola paling tajam antara lain Centrosema pubescens, daun Carica papaya, Ricinus communis L, Cosmos sulphureus dan Pinus. Namun, pelatihan lebih lanjut dan pendampingan intensif masih diperlukan untuk meningkatkan kualitas produk. Kegiatan ini diharapkan dapat meningkatkan kreativitas siswa dalam menggunakan sumber daya lingkungan sebagai alat pembelajaran. Kegiatan ini memperkenalkan ide-ide ekonomi kreatif yang sederhana dan mudah dipasarkan. Selain itu, kegiatan ini meningkatkan kesadaran siswa tentang penggunaan bahan alami dalam seni tekstil, sehingga mendukung konservasi lingkungan.
Kata kunci: ecoprint; jejak daun; lingkungan; media pembelajaran; tehnik pounding
Abstract:Abstract : The rapid advancement of Artificial Intelligence (AI) in secondary education demands teachers to enhance their digital competence to design adaptive and interactive learning experiences. However, preliminary observation…
bservation at MAN Surabaya indicated limited AI literacy and minimal exposure to H5P-based interactive tools.This training aimed to enhance the digital competence of MAN Surabaya teachers in utilizing Artificial Intelligence (AI) and H5P platform for developing interactive learning media. Using an ADDIE model-based capacity building approach, the training consisted of four phases: (1) needs assessment through pre-test, (2) conceptual training and hands-on practice, (3) mentoring for media development, and (4) outcome evaluation. Participants included 72 teachers from various subject backgrounds. Results demonstrated significant technological proficiency improvement: AI understanding increased by 11% (from 56% to 67%), while H5P awareness surged 58% (from 8% to 66%). Teachers successfully produced diverse interactive media including physics quizzes with instant feedback, visual-based 4P marketing materials, and psychology content using storytelling techniques.
Keywords: AI; digital literacy; H5P; interactive learning media, teacher
Abstrak : Perkembangan pesat Artificial Intelligence (AI) dalam pendidikan menengah menuntut guru untuk meningkatkan kompetensi digital mereka guna merancang pengalaman pembelajaran yang adaptif dan interaktif. Namun, observasi awal di MAN Surabaya menunjukkan bahwa literasi AI masih terbatas serta paparan terhadap perangkat pembelajaran interaktif berbasis H5P masih minimal. Pelatihan ini bertujuan meningkatkan kompetensi digital guru MAN Surabaya dalam memanfaatkan Artificial Intelligence (AI) dan platform H5P untuk pengembangan media pembelajaran interaktif. Melalui pendekatan capacity building berbasis model ADDIE, pelatihan meliputi empat tahap: (1) asesmen kebutuhan melalui pre-test, (2) pelatihan konseptual dan praktik, (3) pendampingan pengembangan media, dan (4) evaluasi hasil. Peserta terdiri dari 72 guru dengan beragam latar belakang mata pelajaran. Hasil menunjukkan peningkatan signifikan dalam penguasaan teknologi: pemahaman AI meningkat 11% (dari 56% menjadi 67%), sedangkan pengenalan H5P melonjak 58% (dari 8% menjadi 66%). Guru berhasil memproduksi berbagai media interaktif seperti kuis fisika dengan umpan balik instan, materi strategi pemasaran 4P berbasis visual, dan konten psikologi dengan pendekatan storytelling.
Kata kunci: AI; H5P; guru; literasi digital; media pembelajaran interaktif,
Abstract:Abstract: Oyster mushroom cultivation in Bulurokeng Village, Makassar, can be an alternative to empower local communities to be more productive. The main problems experienced by partners are the use of manual and simple…
tools, which slows oyster mushroom production, the lack of bookkeeping in accordance with Financial Accounting Standards, and suboptimal marketing. The method used by the community service team as a form of solution to the problems faced by partners is to provide appropriate technological tools and provide training, outreach, and conduct focus group discussions. The role of technology is expected to have an impact in building community innovation. The results of this activity show that productivity in oyster mushroom production has increased by 300%, partners are able to make simple bookkeeping according to SAK and partners have new packaging equipped with labels that are marketed online.
Keywords: oyster mushrooms; packaging; marketing; business bookkeeping; productivity
Abstrak: Budidaya jamur tiram di Kelurahan Bulurokeng Makassar, mampu menjadi alternatif dalam memberdayakan masyarakat lokal agar lebih produktif. Permasalahan utama yang dialami mitra adalah penggunaan alat yang masih manual dan sederhana sehingga memperlambat produksi jamur tiram, belum ada pembukuan sesuai Standar Akuntansi Keuangan serta pemasaran yang tidak dilakukan secara optimal. Adapun metode yang dilakukan tim pengabdian sebagai bentuk solusi dari permasalahan yang dihadapi mitra yaitu dengan memberikan alat teknologi tepat guna dan memberikan pelatihan, sosialisasi serta melakukan focus group discussion. Peran teknologi diharapkan memberi dampak dalam rangka membangun masyarakat dalam berinovasi. Hasil dari kegiatan ini menunjukkan produktivitas dalam produksi jamur tiram meningkat sebesar 300%, mitra mampu membuat pembukuan sederhana sesuai SAK dan mitra memiliki kemasan baru dilengkapi label yang dipasarkan secara online.
Kata kunci: jamur tiram; kemasan; pemasaran; pembukuan usaha; produktivitas
Abstract:Abstract: The rapid development of digital technology brings various benefits as well as challenges, one of which is the increasing risk of cyber threats and personal data breaches. The digital community, particularly participants…
rticipants at LKP Mutiara Informatika in Asahan Regency, requires a fundamental understanding and skills in protecting personal data and recognizing cyber threats. This community service program aims to provide educational and practical training on personal data protection and cybersecurity. The implementation methods include material delivery, interactive discussions, and practical simulations using real case studies. This program enhanced participants’ understanding of digital privacy, online fraud, and the use of basic security tools. Participants were also able to identify preventive measures to protect their digital accounts. Through this training, the community is better prepared to face the challenges of the technological era and to serve as agents of cybersecurity literacy, while also emphasizing the importance of synergy between education and technology in building safe and responsible digital awareness.
Keywords: personal data; cybersecurity; digital community
Abstrak: Perkembangan teknologi digital yang pesat membawa berbagai manfaat sekaligus tantangan, salah satunya adalah meningkatnya risiko terhadap keamanan siber dan kebocoran data pribadi. Masyarakat digital, khususnya peserta di LKP Mutiara Informatika Kabupaten Asahan, membutuhkan pemahaman dan keterampilan dasar dalam melindungi data pribadi serta mengenali ancaman siber. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pelatihan yang bersifat edukatif dan aplikatif mengenai perlindungan data pribadi dan keamanan siber. Metode pelaksanaan meliputi penyampaian materi, diskusi interaktif, dan simulasi praktik menggunakan studi kasus nyata. Kegiatan ini meningkatkan pemahaman peserta tentang privasi digital, penipuan online, serta penggunaan perangkat pengaman dasar. Peserta juga mampu mengenali langkah pencegahan untuk melindungi akun digital. Dengan pelatihan ini, masyarakat lebih siap menghadapi tantangan era teknologi dan berperan sebagai agen literasi keamanan siber, sekaligus menegaskan pentingnya sinergi edukasi dan teknologi dalam membangun kesadaran digital yang aman.
Kata kunci: data pribadi; keamanan siber; masyarakat digital