Abstract:Abstract: Along development process of teaching activities in classroom has many challenges and demands. The increasing number information channels that can be accessed by students so that teacher often lags far behind the…
he updated information that has been received. Therefore teacher is forced to compensate by looking for various additional information. One of the learning strategies that has not been widely applied today is the e-learning strategy. Edmodo is a paid e-learning website that can be utilized teachers implementing learning strategies. But there are still many teachers who do not know and utilize it to fullest helping learning process in the classroom. The method used this training is lecture, discussion and direct practice. The lecture method and discussion are used to convey information relating the theories and benefits of applying edmodo. With direct practice, teachers will be more understanding in applying edmodo. It is expected that after this training, teachers are able compile learning materials in e-learning online so that teachers are not only fixated on conventional learning models. After that, the teacher can implement e-learning in the class he is teaching. Starting from listening material, making assignments given through assignments and online quizzes for the subjects they teach.
Keywords: Learning Strategy, e-Learning, Edmodo
Abstrak: Seiring perkembangan zaman proses kegiatan mengajar di kelas memiliki banyak tantangan dan tuntutan. Semakin banyaknya jalur informasi yang dapat diakses oleh siswa sehingga tidak jarang guru tertinggal jauh dari updatenya informasi yang sudah diterima oleh siswa. Oleh karena itu guru dipaksa harus mengimbanginya dengan mencari berbagai informasi tambahan. Salah satu strategi belajar yang belum banyak diterapkan saat ini adalah strategi belajar e-learning. Edmodo merupakan website e-learning tidak berbayar yang dapat dimanfaatkan oleh guru dalam menerapkan strategi belajar e-learning. Namun masih banyak guru yang belum mengetahui dan memanfaatkannya secara maksimal dalam membantu proses belajar mengajar di kelas. Metode yang digunakan dalam pelatihan ini yaitu ceramah, diskusi dan praktek langsung. Metode ceramah dan diskusi digunakan untuk menyampaikan informasi yang berkaitan dengan teori-teori dan manfaat menerapkan edmodo. Dengan praktek langsung, guru-guru akan lebih memahami dalam menerapkan edmodo. Diharapkan setelah diadakan pelatihan ini, guru-guru SMA IT Plus Bazma Brilliant mampu menyusun materi pembelajaran secara e-learning online sehingga guru tidak hanya terpaku pada model pembelajaran konvensional saja. Setelah itu, guru dapat mengimplementasikan pembelajaran e-learning di dalam kelas yang diampunya. Mulai dari menguploud materi, membuat tugas yang diberikan melalui fitur assignment dan kuis online untuk mata pelajaran yang diajarnya.
Kata kunci: Strategi Belajar, e-Learning, Edmodo
Abstract:Abstract: The community of society is one of main activities required by a lecture as part of the tri dharma which aimed to apply and implement the scientific competence a lecturer to contribute positively especially for…
society needs. Vocational High School is a vocational school that is required to be ready to enter the world of work, therefore the SMK graduates are required to have the skills and knowledge that will be used in the workplace. Students of vocation especially in the majors of Software Engineering must have skills in computer science, such as programming skills. In the 2013 curriculum used by SMKN1 Air Joman, there are already programming subjects, but still local content and yet the discovery of mobile programming. Though mobile programming is currently one of the most popular programming, especially Android. This is not separated from the rapid development of the Android operating system, so people are competing to make the application. The advantages of android is its opensource and easy to develop, supported by a lot of android users including SMK students, so students can build and develop an android application and implement it on their respective devices so that it can be used as needed and not close possibly to be commercialized.
Keywords:programming, mobile programming, android
Abstrak: Pengabdian kepada masyarakat merupakan salah satu kegiatan wajib yang harus dilaksanakan oleh seorang dosen sebagai bagian dari tri dharma perguruan tinggi yang bertujuan untuk menerapkan dan mengimplementasikan kompetensi keilmuan yang dimiliki guna memberikan kontribusi positif bagi kebutuhan masyarakat. Sekolah Menengah Kejuruan (SMK) merupakan sekolah kejuruan yang dituntut untuk siap masuk ke dunia kerja, maka dari itu lulusan SMK diharuskan mempunyai Skill dan pengetahuan yang akan dipergunakan dalam dunia kerja. Siswa SMK terutama pada jurusan Rekayasa Perangkat Lunak harus memiliki keterampilan dalam ilmu komputer, seperti keterampilan programming. Pada kurikulum 2013 yang digunakan oleh SMKN1 Air Joman, sudah ada mata pelajaran programming, tapi masihbersifat muatan lokal dan belum ditemukannya pemrograman mobile. Padahal pemrograman mobile saat ini menjadi salah satu pemrograman yang paling diminati, khusunya Android. Hal ini tidak lepas dari pesatnya perkembangan sistem operasi Android tersebut, sehingga orang berlomba – lomba untuk membuat aplikasinya. Kelebihan dari android adalah sifatnya yang opensource dan mudah dikembangkan, didukung dengan pengguna android yang sangat banyak termasuk siswa-siswa SMK, dengan demikian para siswa bisa membangun dan mengembangkan sebuah aplikasi android dan mengimplementasikannya pada perangkat masing-masing sehingga bisa digunakan sesuai kebutuhan dan tidak menutup kemungkinan untuk bisa dikomersilkan.
Kata kunci:pemrograman, pemrograman mobile, android
Abstract:Abstract: Both hardware and software technologies offer their advantages in helping to facili- tate student learning activities. Virtual reality technology allows users to interact directly with the virtual reality environment,…
ironment, giving the effect of a pleasant learning sensation because it pro- vides direct experience for students to actively do desktop computer assembly practicum inde- pendently and guided. This research is R & D (Research and Development), which aims to pro- duce a product as a desktop computer assembly virtual reality learning application. This re- search procedure adapts the Lee & Owens development model. The subjects of this research were students at the Open University, Makassar State University, and Lambung Mangkurat University. The results showed that using Virtual Reality in desktop computer assembly can provide extraordinary experiences to users, bridging the gap between the real and virtual worlds. This is achieved through specially designed hardware to create a virtual environment that re- sembles the actual reality or even creates an entirely new reality.
Keywords: desktop computer; assembly; virtual reality
Abstrak: Teknologi perangkat keras (hardware) maupun lunak (software) menawarkan keunggulannya dalam membantu memfasilitasi aktivitas belajar dan pembelajaran ma- hasiswa. Teknologi virtual reality memiliki kemampuan bagi penggunanya untuk dapat melakukan interaksi langsung dengan lingkungan realitas maya, memberi efek sensasi pembelajaran yang menyenangkan karena memberikan pengalaman langsung bagi ma- hasiswa untuk aktif melakukan pratikum perakitan computer desktop secara mandiri maupun terbimbing. Penelitian ini adalah R & D (Research and Development) yang ber- tujuan untuk menghasilkan suatu produk yaitu berupa aplikasi pembelajaran virtual real- ity perakitan computer desktop. Prosedur penelitian ini mengadaptasi model pengem- bangan Lee & Owens. Subjek penelitian ini adalah mahasiswa pada Universitas Ter- buka, Universitas Negeri Makassar, dan Unibversitas Lambung Mangkurat. Hasil penelitian diperoleh bahwa penggunaan Virtual Reality dalam perakitan computer desk- top mampu memberikan pengalaman luar biasa kepada pengguna, menjembatani jurang antara dunia nyata dan dunia maya. Hal ini dicapai melalui penggunaan perangkat keras yang dirancang khusus untuk menciptakan lingkungan virtual yang menyerupai realitas sebenarnya atau bahkan menciptakan realitas yang sama sekali baru.
Kata kunci: computer desktop; perakitan; virtual reality
Abstract:Abstract: In the health sector, information technology was initially used for exchanging information between patients and doctors, health services, and exchanging health documents. The aim of applying information technology…
ogy to the health sector is to increase the effectiveness and efficiency of the performance of doctors and clinic staff. This research uses COBIT 2019 as a framework for evaluating information technology governance. Primary data is collected directly from the research subjects through observation and interviews, while secondary data is sourced from other materials, such as documents or websites related to the research subject. This research focuses on Risk Profile and I&T Related Issues, with domains: APO11 – Managed Quality, and APO13 – Managed Security. Through interviews and evaluation, each priority objective was found to be at capability level 2 with ratings of 100% and 86% respectively. There are no significant gaps between the current capability levels; both are at level 2.
Keywords: auditing; COBIT 2019; telemedicine
Abstrak: Di sektor kesehatan, teknologi informasi awalnya digunakan untuk pertukaran informasi antara pasien dan dokter, layanan kesehatan, dan pertukaran dokumen kesehatan. Tujuan penerapan teknologi informasi di sektor kesehatan adalah untuk meningkatkan efektivitas dan efisiensi kinerja dokter dan staf klinik. Penelitian ini menggunakan COBIT 2019 sebagai kerangka kerja untuk mengevaluasi tata kelola teknologi informasi. Data primer dikumpulkan langsung dari subjek penelitian dengan melakukan pengamatan dan interaksi langsung, sementara data sekunder diperoleh dari sumber lain. didapatkan dari jurnal atau situs website yang berkaitan dengan subjek penelitian. Penelitian ini berfokus pada Risk Profile dan I&T Related Issues, dengan domain : APO11 – Managed Quality, dan APO13 – Managed Security. Melalui wawancara dan evaluasi, setiap tujuan prioritas ditemukan berada pada level kapabilitas 2 dengan nilai masing-masing 100% dan 86%. Tidak ada kesenjangan signifikan antara tingkat kapabilitas saat ini; keduanya berada pada level 2.
Kata kunci: audit; COBIT 2019; telemedis
Abstract:Abstract:†Cryptography is one of the important subjects to learn because the content of the discussion discusses data security. Data security has a very important role considering that most transaction activities are…
are carried out on the internet. Many platforms offer virtual transactions, such as motorcycle taxis, online marketplaces, and banking. For transacting on the internet, reliable data security is needed to maintain the security of user data from internet crimes (cybercrime). For cryptography learning to produce students who understand cryptography in-depth, this learning is carried out independently. One of the lessons to improve independent skills is a project approach. With project-based learning, students will be actively involved in completing projects given by the lecturer. To facilitate interaction and monitor projects completed by students, an LMS (Learning Management System) was created. The lecturer will later upload the student projects through the LMS, and if the student wants to work on the project, they can download it from the LMS.
Keywords: Cryptography; LMS; Online transactions
Abstrak:†Kriptografi merupakan salah satu mata pelajaran yang penting untuk dipelajari karena isi bahasannya membahas tentang pengamanan data. Saat ini, keamanan data memiliki peran yang sangat penting, mengingat sebagian besar aktivitas transaksi dilakukan di internet. Banyak platform yang menawarkan transaksi virtual, seperti ojek online, pasar online dan perbankan. Dalam bertransaksi di internet dibutuhkan keamanan data yang handal untuk menjaga keamanan data pengguna dari kejahatan internet (cyber crime). Agar pembelajaran kriptografi menghasilkan mahasiswa yang memahami kriptografi secara mendalam, maka pembelajaran ini dilakukan secara mandiri. Salah satu pembelajaran untuk meningkatkan kemampuan mandiri adalah dengan pendekatan project. Dengan pembelajaran berbasis project, mahasiswa akan terlibat aktif menyelesaikan project yang diberikan dosen. Untuk memudahkan interaksi dan monitor project yang diselesaikan mahasiswa, maka dibuat LMS (Learning Manajement System). Setiap project mahasiswa nantinya akan di unggah oleh dosen melalui LMS dan mahasiswa bisa mengunguh project di LMS
Dengan menambahkan LMS dan pembelajaran yang berbasis project pada pembelajaran kriptografi menunjukkan hasil belajar yang lebih baik. Hal ini dapat dilihat pada hasil tinjauan dilangan dengan penyelesaian sebuah soal dan hasil ujian akhir mahasiswa.
Kata kunci: Kriptografi; LMS; Transaksi Online,
Abstract:Abstract: The spread of the covid-19 virus that has occurred since the beginning of 2020 has prevented people from gathering. One of the impacts on the world of education is the enforcement of online lectures. By using several…
everal e-learning applications, including Classroom and Google Meet, resulted in changes in student interest in learning. Online lectures that have been running for two semesters and produce students score data can provide knowledge of student learning interests with the help of data mining rough sets and the Rosetta application which produce Rule that can be seen from the patterns of student interest in learning during online lectures, where student interest in learning becomes better for subjects that have subject matter for counting.
Keywords: data mining; interest in learning; online lectures; rough set; rough set
Abstrak: Menyebarnya virus covid-19 yang terjadi sejak awal tahun 2020 mengakibatkan pelarangan berkumpul/berkerumun, salah satu dampak pada dunia pendidikan adalah diberlakukannya perkuliahan online/e-learning. Beberapa aplikasi e-learning yang di gunakan adalah classroom dan googlemeet, hal ini tentu mengakibatkan perubahan minat belajar terhadap mahasiswa. Perubahan tersebut terekam dalam nilai dari perkuliahan online yang telah berjalan selama dua semester yang mana dapat diekstrak menjadi pengetahuan dengan bantuan data mining rough set dan aplikasi rosetta. Dengan membaca rule yang di hasilkan oleh rough set maka dapat dilihat pola dari minat belajar mahasiswa selama perkuliahan online, yang mana minat belajar mahasiswa terbagi menjadi lebih baik untuk matakuliah yang memiliki materi hitungan dan sebaliknya untuk matakuliah dengan materi teori.
Kata kunci: data mining; minat belajar; perkuliahan online; rosseta; rough set;
Abstract:This research aims to analyze the comparison of character education system curricula in Indonesia and Malaysia, with a focus on the approach, implementation and effectiveness in shaping students' moral values and character.…
haracter. The aim is to identify similarities and differences between the two education systems, as well as provide recommendations for improving the quality of character education in Indonesia. The research method used is a literature study with a qualitative approach. The research results show that Malaysia integrates character education through special subjects such as Islamic and Moral Education, while Indonesia emphasizes the integration of character values in all subjects through the 2013 Curriculum. However, both countries face challenges in implementation, such as a lack of teacher training and gaps between theory and practice. The research results also reveal that Malaysia places more emphasis on religious values and multiculturalism in character education, while Indonesia focuses on the values of nationalism and diversity. Nevertheless, both countries agree that character education plays an important role in forming a generation with noble and responsible morals. Recommendations from this research are the need to increase teacher training, strengthen collaboration between schools, families and communities, as well as develop a more contextual and applicable curriculum. By adopting best practices from Malaysia and adapting them to the local context, Indonesia can increase the effectiveness of character education in forming students who are not only academically intelligent but also have strong character.
Abstract:The development of this animated video media is based on the problems found at SD Negeri Singajaya 01 Bogor Regency. Starting from students not getting innovative learning media, and still using conventional methods in the…
he learning process so that technology in learning is still very lacking. The purpose of this research is to develop powtoon-based animated video media in class V subtheme 3 humans and objects in their environment and determine the feasibility of powtoon-based animated video media with validation tests by material experts, media experts, and linguists, as well as student responses. The experimental subjects were fifth-grade elementary school students. The development of this video media uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the validation test by material experts showed a percentage value of 88% in the very feasible category, media experts gave a percentage value of 100% in the very feasible category, and linguists gave a percentage value of 60% in the feasible category with revisions. The student response based on the questionnaire shows a positive response with a percentage score obtained of 91% in the category of very feasible, student response. The results can be concluded that the development of powtoon-based animated video media on subtheme 3 of humans and objects in their environment is suitable for use and motivates teachers and students in the learning process.
Abstract:The educational curriculum continues to change and adapt as time goes by. Learning methods as an element in the curriculum also need to be developed so that they can always be relevant. Therefore, in this research the author…
thor wants to examine the classification, function and relevance of Pendidikan Agama Islam (PAI) learning methods. The results of this research state that the classification of learning methods is a grouping of methods used by teachers to interact with students so that the learning process can run effectively. Several other things that were also studied in this research include the classification of learning methods in general, namely conventional and unconventional learning methods along with their functions and the relevance of these learning methods in PAI subjects according to their time (orde lama, orde baru, and reformasi).
Abstract:The research aims to investigate the student’s experience of using Nearpod related to students’ increased engagement in grammar lesson at SMAN 1 in Surakarta. The significant level of engagement is the key for students…
udents to keep up with grammar lesson and then gain better comprehension of the lesson. The research uses descriptive - qualitative method. The research applies focus group discussion, in-depth interview, observation techniques and document analysis. To broaden understanding about the level of engagement, the research explores the students’ experiences in learning grammar using Nearpod. The research then analyzes the data from techniques to identify the pattern, trend, theme and meaning. The result of the research shows that the use of Nearpod in Grammar Lesson has significant impact in increasing students’ engagement. This finding implies the important of integrating subjects with digital platforms to create collaborative and interactive environment of learning.