Abstract:Digitalization in education continues to increase, particularly in the use of learning media. However, various challenges associated with the emergence of eras based on birth years often lead to differing perspectives on…
improving the quality of education today. The process of integrating Powtoon learning media with a sense of responsibility in Gen Z students requires a comprehensive effort, considering that the assessment indicators for this attitude are crucial for learners in the modern era. Gen Z students (born 1997-2012) are digital natives who are pragmatic, creative, and highly dependent on technology for learning and personal branding. They favor visual-interactive methods, care about mental health/the environment, and focus on practical career outcomes (side hustles), but are prone to distraction and anxiety. Meanwhile, types of student attitude assessments generally include direct observation by lecturers, self-assessment, peer assessment, and daily journal entries. Aspects assessed include discipline, responsibility, honesty, cooperation, politeness, and initiative. This technique often uses a Likert scale or descriptive rubric. Therefore, it is crucial to pay attention to these items in the learning process at university. Powtoon is a web-based online animation and presentation creation platform that allows users to create engaging visual content, such as explainer videos, without requiring advanced graphic design skills. This application uses drag-and-drop features, ready-to-use templates, animated characters, and is supported by AI-based tools. This research uses a descriptive method, namely a research approach that aims to describe, explain, or map the characteristics of a phenomenon, situation, or population systematically, factually, and accurately based on data collected during the study. The results show the successful integration of Powtoon learning media with the responsible attitude of Gen Z students, evidenced by the existence of an orderly, understandable learning process and a high quality of understanding.
Abstract:Abstract: The purpose of this social service is to provide learning media training based on the presentation application, Sparcol and Powtoon. This activity was given to teachers in Elementary School 9 Purwodadi. The social…
ial service session consists of installing an application, creating an account, adding images and text, changing the background, and saving the results that have been made. The model used is a workshop model with lectures, demonstrations, question and answer and direct practice methods. Evaluation is done by distributing information and motivation questionnaires to participants and product checklists. In general, participants claimed that the training schedule was right, the time sharing (lectures, demonstrations, question-answer and direct practice) was also felt positively by the participants. Participants are satisfied with the topic presented and feel that most of the expectations and objectives of the social service are fulfilled. Evaluation results indicate that the material delivered can be followed well.
Keyword: Powtoon Training, Sparcol Training, Elementary School
Abstrak: Tujuan dari pengabdian ini adalah memberikan pelatihan media pembelajaran berbasis aplikasi presentasi Sparcol dan Powtoon. Kegiatan pengabdian ini diberikan kepada guru-guru SD Negeri 9 Purwodadi. Sesi pengabdian terdiri dari instal aplikasi, membuat akun, menambah gambar dan teks, merubah background, dan menyimpan hasil yang telah dibuat. Model yang digunakan adalah model lokakarya dengan ceramah, demonstrasi, tanya jawab dan metode praktik langsung. Evaluasi dilakukan dengan menyebarkan angket informasi dan motivasi kepada peserta dan daftar periksa produk. Secara umum, peserta mengklaim bahwa jadwal pelatihan sudah tepat, pembagian waktu (ceramah, demonstrasi, tanya jawab dan praktik langsung) juga dirasakan positif oleh peserta. Peserta puas dengan topik yang disajikan dan merasa bahwa sebagian besar harapan dan tujuan pengabdian terpenuhi. Hasil evaluasi menunjukkan bahwa materi yang disampaikan dapat diikuti dengan baik.
Kata Kunci: Pelatihan Powtoon, Pelatihan Sparcol, Sekolah Dasar
Abstract:Research on the development of PowToon-based video learning media on the material on the definition of angles and various angles. The purpose is to discover the development of Powtoon-based video learning media and the feasibility…
easibility of Powtoon-based video learning media developed for grade III students of SDN Singajaya 01 through the learning process carried out at school. The method used in this study is the ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. In this study, a validation test was carried out on experts, namely media, language experts, and material experts. The results of the validation of media experts obtained as many as 96% with very feasible criteria. The results of the validation of the language experts obtained 100% with the feasible criteria, and the results of the validation of the material experts obtained 90% with very feasible criteria. The results of the student response questionnaire obtained as much as 92% with very feasible criteria. These results show that powtoon-based video learning media on the understanding of angles and various angles has proven to be valid, interesting, innovative and very feasible to be used in the learning process. This study recommends the development of PowToon-based video learning media that can be used in classroom learning.
Abstract:Media pembelajaran adalah segala sesuatu yang dapat menyalurkan pesan, merangsang pikiran, perasaan, dan kemauan dalam komunikasi antara guru dan siswa sehingga dapat mendorong terjadianya proses belajar dan pembelajaran.…
. Penelitian ini membahas pengunaan powtoon sebagai media pembelajaran pada materi puisi kelas IV. Media pembelajaran powtoon akan digunakan pada saat penelitian, untuk mengetahui keefektifan dan aktivitas pengunaan media powtoon pada pembelajaran puisi kelas IV. model pembelajaran discovery learning adalah model pembelajaran yang tujuan nya yaitu menemukan hal bermakna dalam proses pembelajaran di kelas. Model pembelajaran ini seusai dengan permasalahan yang penulis angkat dalam penelitian ini. Prosedur pelaksaanaan penelitian Tindakan ini terdiri dari tiga siklus masing-masing siklus dilaksanakan sesuai dengan perubahan yang dicapai seprti yang sudah didesain dalam faktor-faktor yang diselidiki untuk mengetahui efektifitas penerapan media powtoon di SDN 1 Purwawinangun dilakukan observasi terhadap kegiatan pembelajaran yang dilakukan guru,selain itu diadakan diskusi antara guru sebagai peneliti dengan para pengamat sebagai kolaborator dalam penelitian ini. Berdasarkan kriteria kelas IV akan dipilih dua sampel kelas terdiri dari kelas PTK berjumlah 30 siswa sesuai dengan karakteristik yang dibutuhkan. Penerapan Media Powtoon dengan Menggunakan Model Pembelajaran Discovery Learning dapat diterapkan dengan baik pada mata pelajaran Bahasa Indonesia Siswa Kelas IV Sekolah Dasar, hal ini dibuktikan dengan hasil pada siklus I sebesar 74,4% dengan kriteria penilaian Baik, kemudian meningkat pada siklus II didapat nilai sebesar 89,71% dengan kriteria penilaian Sangat Baik.
Abstract:The development of this animated video media is based on the problems found at SD Negeri Singajaya 01 Bogor Regency. Starting from students not getting innovative learning media, and still using conventional methods in the…
he learning process so that technology in learning is still very lacking. The purpose of this research is to develop powtoon-based animated video media in class V subtheme 3 humans and objects in their environment and determine the feasibility of powtoon-based animated video media with validation tests by material experts, media experts, and linguists, as well as student responses. The experimental subjects were fifth-grade elementary school students. The development of this video media uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the validation test by material experts showed a percentage value of 88% in the very feasible category, media experts gave a percentage value of 100% in the very feasible category, and linguists gave a percentage value of 60% in the feasible category with revisions. The student response based on the questionnaire shows a positive response with a percentage score obtained of 91% in the category of very feasible, student response. The results can be concluded that the development of powtoon-based animated video media on subtheme 3 of humans and objects in their environment is suitable for use and motivates teachers and students in the learning process.
Abstract:Rendahnya keterlibatan dan motivasi siswa akibat metode pembelajaran konvensional menjadi tantangan utama pendidikan di tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk menganalisis efektivitas media Game-Based…
Learning (GBL) sebagai inovasi pembelajaran di SD melalui studi kepustakaan. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik studi pustaka, di mana data dikumpulkan dari Google Scholar dan Google Books dengan kata kunci "efektivitas", "game based learning", dan "inovasi pembelajaran" dalam rentang waktu sepuluh tahun terakhir. Hasil analisis terhadap berbagai literatur menunjukkan bahwa integrasi media game seperti wordwall, powtoon, dan flashcard secara signifikan meningkatkan hasil belajar kognitif dan motivasi intrinsik siswa. Temuan empiris mencatat peningkatan hasil belajar matematika dan sains yang tajam serta perbaikan interaksi kelas secara sistemik. Penelitian ini menyimpulkan bahwa GBL merupakan inovasi pembelajaran yang aplikatif dan mampu memodifikasi teori konstruktivisme tradisional menjadi konstruktivisme digital yang relevan bagi generasi alfa. Implikasi penelitian ini menekankan pentingnya kompetensi digital guru dan dukungan infrastruktur teknologi dalam keberhasilan transformasi pendidikan di SD.