Abstract:Digitalization in education continues to increase, particularly in the use of learning media. However, various challenges associated with the emergence of eras based on birth years often lead to differing perspectives on…
improving the quality of education today. The process of integrating Powtoon learning media with a sense of responsibility in Gen Z students requires a comprehensive effort, considering that the assessment indicators for this attitude are crucial for learners in the modern era. Gen Z students (born 1997-2012) are digital natives who are pragmatic, creative, and highly dependent on technology for learning and personal branding. They favor visual-interactive methods, care about mental health/the environment, and focus on practical career outcomes (side hustles), but are prone to distraction and anxiety. Meanwhile, types of student attitude assessments generally include direct observation by lecturers, self-assessment, peer assessment, and daily journal entries. Aspects assessed include discipline, responsibility, honesty, cooperation, politeness, and initiative. This technique often uses a Likert scale or descriptive rubric. Therefore, it is crucial to pay attention to these items in the learning process at university. Powtoon is a web-based online animation and presentation creation platform that allows users to create engaging visual content, such as explainer videos, without requiring advanced graphic design skills. This application uses drag-and-drop features, ready-to-use templates, animated characters, and is supported by AI-based tools. This research uses a descriptive method, namely a research approach that aims to describe, explain, or map the characteristics of a phenomenon, situation, or population systematically, factually, and accurately based on data collected during the study. The results show the successful integration of Powtoon learning media with the responsible attitude of Gen Z students, evidenced by the existence of an orderly, understandable learning process and a high quality of understanding.
Abstract:The development of digital technology in education is driving the transformation of history learning from a textual approach to a visual and interactive approach. In the context of Islamic education, learning Islamic Cultural…
tural History (ISHC) requires strategies that can build students' historical literacy reflectively and contextually. This study aims to describe and analyze the process of constructing students' historical literacy through digital animated video-based ISHC learning at Madrasah Aliyah Fathanul Burhan, Tempuran District. This research used a qualitative approach with a case study approach. Data were collected through participant observation, in-depth interviews, and documentation studies, then analyzed using an interactive model through the stages of reduction, presentation, and conclusion drawing. The results show that the use of digital animated video integrated into the learning design fosters chronological understanding, causal analysis skills, and active student engagement in reflective discussions. The teacher's role as a facilitator is a key factor in guiding students' interpretation of visual content, ensuring a systematic process of meaning construction. The implications of this research emphasize the importance of integrating digital pedagogy and dialogic facilitation in strengthening historical literacy in madrasas, as well as contributing to the development of SKI learning practices that are adaptive to the digital era.
Abstract:This research is a descriptive qualitative research that aims to determine the planning, process, and results of mastery of vocabulary through animated video media in class VIII students of IT Junior High School Al-Fikri…
Makassar. The type of research is classroom action research which was conducted in 2 cycles. The research subjects were 29 students of class VIII of IT Al-Fikri Junior High School Makassar. Data collection techniques using observation and tests. The average test score of students in cycle I was 73% then increased in cycle II 91%. Thus, it can be seen that the results of learning Arabic vocabulary through animated video media can be said to have succeeded in improving mastery of Arabic vocabulary in class VIII students of IT Al-Fikri Junior High School Makassar.
Abstract:Abstract: Environmental education plays a crucial role in raising public awareness of sustainability issues. The 3R concept (Reduce, Reuse, Recycle) has long been a fundamental strategy for waste management and the promotion…
tion of sustainable lifestyles; however, its dissemination is often presented in a textual manner that is less engaging for the general public. This study proposes an interactive visual approach utilizing projection mapping technology through Resolume Arena software to create an immersive educational stage performance. The animated visuals are narratively designed to enhance audience understanding of the 3R concept. The simulation results indicate that this approach has strong potential to improve audience engagement and information retention across diverse age groups.
Keywords: 3R; interactive animation; environmental education; resolume arena; visual mapping.
Abstrak: Pendidikan lingkungan menjadi salah satu pilar penting dalam membentuk kesadaran masyarakat akan isu keberlanjutan. Konsep 3R (Reduce, Reuse, Recycle) telah lama menjadi strategi utama dalam mengelola sampah dan mendukung gaya hidup berkelanjutan. Namun, penyampaian informasi mengenai 3R masih sering bersifat tekstual dan kurang menarik bagi masyarakat umum. Dalam studi ini, dikembangkan pendekatan visual interaktif melalui teknologi projection mapping menggunakan perangkat lunak Resolume Arena untuk menciptakan pertunjukan panggung edukatif yang imersif. Visual animasi dirancang secara naratif untuk menstimulasi pemahaman audiens terhadap konsep 3R. Hasil simulasi menunjukkan bahwa pendekatan ini berpotensi besar dalam meningkatkan keterlibatan dan retensi informasi pada audiens dari berbagai usia.
Kata kunci: 3R; animasi interaktif; edukasi lingkungan; resolume arena; visual mapping.
Abstract:In today's rapidly developing digital era, there is a positive impact on business actors in running a business. In the context of marketing, promotion is one way to increase product or service sales which is usually done…
through advertising or social media. The problem being faced by Karya Utama Vocational School teachers is the lack of knowledge in designing products. At present teachers design their products which are still very simple and unattractive, resulting in a lack of consumer interest in buying these products, the result is that sales are decreasing and profits are getting smaller. To increase the attractiveness and popularity of the products being marketed, it is necessary to use a design application such as Canva, which allows for the easy creation of promotional materials such as posters, flyers and social media posts. This community service activity aims to provide knowledge and understanding to Karya Utama Vocational School Teachers regarding the role of the Canva application in an effort to increase product sales by designing posters in the form of animated videos to promote their independent businesses through social media. The stages of this community service activity are starting with lectures and discussions and then practicing product design with the Canva application. The results of the activities using this application, it is hoped that the use of information technology can increase profits and expand market share in promoting independent teacher products through social media.
Keyword : the canva application; teachers; product; promotion
Abstrak : Dalam era digital yang berkembang pesat saat ini, terdapat dampak positif bagi pelaku usaha dalam menjalankan bisnis. Dalam konteks marketing, promosi salah satu untuk meningkatkan penjualan produk atau jasa yang biasanya dilakukan melalui iklan maupun media sosial. Permasalahan yang sedang dihadapi oleh Guru-guru SMK Karya Utama yaitu kurangnya pengetahun dalam mendesain produk. Saat ini guru-guru mendesain produknya masih sangat sederhana sekali dan kurang menarik, sehingga mengakibatkan kurangya ketertarikan konsumen dalam membeli produk tersebut, akibatnya adalah penjualan semakin menurun dan keuntungan semakin sedikit. Untuk meningkatkan daya tarik dan popularitas produk yang dipasarkan, diperlukan penggunaan aplikasi desain seperti Canva, yang memungkinkan pembuatan materi promosi seperti poster, pamflet, dan postingan media sosial dengan mudah. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan pengetahuan dan pemahaman kepada Guru-Guru SMK Karya Utama mengenai peran aplikasi canva dalam upaya meningkatkan penjualan produk dengan cara mendesain poster dalam bentuk video animasi untuk mempromosikan usaha mandiri mereka melalui media sosial. Tahapan kegiatan pengabdian ini yaitu dimulai dari ceramah serta diskusi dan selanjutnya dilakuakn praktek desain produk denan aplikasi canva. Hasil dari kegiatan penggunaan aplikasi ini, diharapkan dengan adanya pemanfaatan teknologi informasi dapat meningkatkan keuntungan dan memperluas pangsa pasar dalam mempromosikan produk usaha mandiri guru-guru melalui media sosial.
Kata Kunci : aplikasi canva; guru-guru; produk; promosi.
Abstract:Abstract: Traffic signs that are installed on either side of the road that we often see when driving on the highway have certain meanings and goals. The installation of traffic signs is one of the public services that the…
e government must carry out by the relevant agencies for the convenience of road users and reduce the number of traffic accidents. Aside from being a guide, the signs also functioned as a warning for road users about the conditions and situation of the road to be passed. For this reason, road users must understand and understand the meaning of the signs installed. But for various reasons, many people have not had the opportunity to learn and understand the meaning and purpose of signs of traffic signs. With the development of computer technology and video animation, learning methods about understanding the meaning and purpose of traffic signs can be made easier and more efficient to attract the public's interest in understanding them. Because it takes the form of animated videos and tutorials, so it's easy to display and play back if the learning participants don't understand. With the community service from STMIK Royal to Porsea Sector Police, we are trying to help the police station to introduce traffic signs to the community using the animated video tutorial method. This animated video tutorial uses Adobe Flash.
Keywords: Adobe Flash, Animation, Traffic Signs
Abstrak: Rambu-rambu lalu lintas yang dipasang pada kanan kiri jalan yang sering kita lihat saat berkendara dijalan raya memiliki arti dan tujuan tertentu. Pemasangan rambu-rambu lalulintas adalah salah satu dari pelayanan publik yang wajib diadakan pemerintah oleh dinas terkait demi kenyamanan pengguna jalan dan mengurangi angka kecelakaan lalulintas. Selain sebagai penunjuk jalan, rambu tersebut juga difungsikan untuk peringatan untuk pengguna jalan tentang kondisi dan situasi jalan yang akan dilalui. Untuk hal tersebut maka pengguna jalan harus mengerti dan memahami arti dari rambu-rambu yang terpasang. Namun dengan berbagai sebab, banyak masyarakat yang belum berkesempatan belajar dan memahami tentang arti dan maksud dari tanda rambu lalu lintas. Dengan berkembangnya teknologi komputer dan video animasi, metode pembelajran tentang pemahaman arti dan maksud dari rambu lalulintas dapat dibuat semakin mudah dan efisien untuk menarik minat masyarakat dalam memahaminya. Karena berbentuk video animasi dan tutorial, sehingga mudah ditampilkan dan putar ulang jika peserta pemebelajaran belum paham. Dengan adanya pengabdian masyarakat dari STMIK Royal ke Polsek Porsea ini, kami berusaha membantu polsek untuk mengenalkan rambu lalulintas kepada masyarakat dengan metode video tutorial animasi. Video tutorial animasi ini menggunakan adobe flash.
Kata kunci: Adobe Flash, Animasi, Rambu-Rambu Lalulintas
Abstract:Abstrack:To produce a 3D animated film requires a long process flow so that the processing time of manufacture is also prolonged. This is a constraint in the development of the local animation film in Indonesia for a long…
g time will lead to high production costs making it difficult to compete commercially with animated films from abroad who have abundant funds and the support of various parties in the country. Therefore, efforts to improve the competitiveness of local animated film and one of these efforts is by analyzing the stages of the manufacturing process and apply it to the process of making the actual 3D animated film.In general there are three stages of the filmmaking process, namely the 3D animation pre-production, production and post-production. Although this time the animation industry in Indonesia has not been detailed separates each of these stages, but still be important for designing detail the activities of these stages, in order to see the strengths and weaknesses of each process that existed at that stage. Therefore, this study was conducted with the hope to provide recommendations to improve the local animation industry.
Keywords: 3D Animation, Animation Film Pre-Production Stage, Princess Peacock Orange
Abstak: Untuk menghasilkan sebuah film animasi 3D membutuhkan alur proses yang panjang sehingga waktu pembuatannya juga berlangsung lama. Ini yang menjadi kendala dalam perkembangan film animasi lokal di Indonesia karena waktu yang yang panjang akan mengakibatkan tingginya cost production sehingga sulit untuk bersaing secara komersial dengan film animasi dari luar negeri yang memiliki dana berlimpah dan dukungan dari berbagai pihak di negaranya. Untuk itu diperlukan upaya untuk meningkatkan daya saing film animasi lokal dan salah satu upaya tersebut adalah dengan menganalisa tahapan-tahapan proses pembuatan dan menerapkannya pada proses pembuatan film animasi 3D yang sebenarnya.Secara umum ada 3 tahapan proses pembuatan film animasi 3D yaitu pra produksi, produksi dan paska produksi. Meskipun saat ini industri animasi di Indonesia belum secara detail memisahkan setiap tahapan tersebut, namun tetap menjadi penting untuk merancang detail aktifitas dari tahapan tersebut, dengan tujuan untuk melihat kekuatan dan kelemahan dari setiap proses yang ada pada tahapan tersebut.
Kata Kunci: Animasi 3D, Tahap Pra Produksi Film Animasi, Putri Merak Jingga
Abstract:The development of this animated video media is based on the problems found at SD Negeri Singajaya 01 Bogor Regency. Starting from students not getting innovative learning media, and still using conventional methods in the…
he learning process so that technology in learning is still very lacking. The purpose of this research is to develop powtoon-based animated video media in class V subtheme 3 humans and objects in their environment and determine the feasibility of powtoon-based animated video media with validation tests by material experts, media experts, and linguists, as well as student responses. The experimental subjects were fifth-grade elementary school students. The development of this video media uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the validation test by material experts showed a percentage value of 88% in the very feasible category, media experts gave a percentage value of 100% in the very feasible category, and linguists gave a percentage value of 60% in the feasible category with revisions. The student response based on the questionnaire shows a positive response with a percentage score obtained of 91% in the category of very feasible, student response. The results can be concluded that the development of powtoon-based animated video media on subtheme 3 of humans and objects in their environment is suitable for use and motivates teachers and students in the learning process.
Abstract:This study examines how emotions are expressed through language in Inside Out (2015) using Saussure’s semiotic theory. The research focuses on how dialogues spoken by Joy, Sadness, Fear, Disgust, and Anger function as signs…
signs that represent Riley’s emotional states. Using a qualitative descriptive method, the study analyzes the relationship between signifier (words and phrases used in dialogue) and signified (the intended emotional meaning). The findings indicate that emotions in the film are conveyed through specific verbal expressions, showing how language operates as a system of signs. This research contributes to the field of semiotics by providing insights into how words shape emotional meaning in animated storytelling.