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Showing 646 articles found for "Arya"

Pengaruh Lingkungan Kerja dan Stres Kerja terhadap Produktivitas Kerja Karyawan Studi Kasus pada PT. Telkom Witel Bekasi

Chintya Aprilianti, Melyani
Abstract: The purpose of this study is to understand how work stress and work environment affect employee work productivity simultaneously and proportionately. The purpose of this case study is to determine the important variables… that cause the productivity of PT. Telkom Witel Bekasi's workers. In this case study, a saturated sampling method is used, which means that each member of the population is used as a sample from a relatively small population. The study involved 47 workers. Validity, reliability, linear multiple regression, and classical assumptions such as normality, heteroscedasticity, and multicollinearity are used. The hypothesis was then tested with the F and T tests.  Data was collected through questionnaires. The results of the hypothesis test show that stress and the work environment have a positive and significant impact on employee performance. The results of multiple regression analysis also show that stress and work environment have a positive and significant effect on productivity. In addition, hypothesis tests show that there is a positive and significant impact on employee work productivity greatly increased. Therefore, companies must always reduce stress in the workplace, even create a more stress-free environment, and build a better working atmosphere to increase employee productivity.

Transforming Islamic Education in Schools: Challenges and Opportunities in the Era of Society 5.0

Zainuddin, Muhammad Wahyudi, Zaimuddin, Ferry Haryadi
Abstract: This research analyzes the challenges and opportunities of Islamic education in schools in the Society 5.0 era, which is characterized by the use of industrial revolution 4.0 innovations to overcome social problems. Using… g a qualitative approach with literature study methods and content analysis, this research examines literature related to the problems of Islamic religious education in schools. The research results identified six main challenges: limited infrastructure, inadequate conditions in rural schools, lack of technology-based learning media, lagging behind in the development of science and technology, use of traditional learning methods, and weak quality of human resources in mastering learning technology. In conclusion, the transformation of Islamic education in the Society 5.0 era requires improving the quality of human resources in learning technology, the use of digital books and technology-based learning media. Systematic efforts are needed to overcome the technology gap and increase the competitiveness of Islamic education in this era.

Pengaruh Motivasi Kerja dan Disiplin Kerja terhadap Kinerja Karyawan Extrusion Blow PT. Jayatama Selaras

Harfiani Putri Aini, Zahra
Abstract: The purpose of this quantitative research is to analyze the extent to which motivation and discipline influence the performance of PT. Jayatama Selaras Extrusion Blow employees. The data collection method applies a questionnaire… ionnaire distributed to respondents. Researchers in this research use quantitative analysis such as validity and reliability tests, classical assumption tests, multiple linear regression analysis, hypothesis testing, and determination coefficient tests. All of these analyses were conducted using SPSS version 25. This study involved all PT. Jayatama Selaras Extrusion Blow employees, totaling 50 respondents. The saturated sample method was used to determine the sample. The results showed that with a regression coefficient of 2.145 ≥ 1.677, motivation partially has a significant effect on employee performance. With a regression coefficient of 12.914 ≥ 1.677 discipline partially has a significant effect on employee performance. It is shown that simultaneously motivation and discipline have a significant effect on employee performance, F count 256.961 ≥ F table 3.195, and the significance value of each variable ≤ 0.05. The coefficient of determination test proves that motivation and discipline influence employee performance by 95.7%, while 4.3% are factors that are not involved in this research.

Pengaruh Iklim Organisasi dan Stres Kerja terhadap Turnover Intention pada Karyawan CV. HD Citarasa

Nida Nurul Amalia, Chandra Fitra Arifianto
Abstract: This research aims to examine both partially and simultaneously the influence of Organizational Climate and Job Stress on Turnover Intention at CV. HD Citarasa of South Tangerang. The research method used is descriptive… quantitative which is verification in nature. The respondents used were all employees CV. HD Citarasa South Tangerang has 56 employees. The data analysis techniques used include validity instrument analysis, reliability instrument analysis, and hypothesis testing both partially and simultaneously using the Statistical Package for Social Science (SPSS) for Windows version 26 program. The partial research results show that Organizational Climate has a positive influence on Turnover Intention obtained tcount (3.288) > ttable (1.674). Then, Job Stress has a positive influence on Turnover Intention, the value obtained is tcount (5.070) > ttable (1.674). As for the simultaneous results, it shows that Organizational Climate and Work Stress have a positive influence on Turnover Intention with the hypothesis results (simultaneously) obtaining a value of fcount (16.512) > ftable (3.172).

Peran Kepala Desa dalam Pemberdayaan Kelompok Budidaya Ikan “Mina Karya” di Desa Babakan, Kecamatan Pangandaran, Kabupaten Pangandaran

Rusti Oktavian, Regi Refian Garis, Asep Nurdin Rosihan Anwar
Abstract: Strengthening Village communities improves living standards, produces sustainable benefits for the community, encourages community independence and initiative, develops the Village economy, improves the environment, and… forms community financial institutions, are efforts to create activities that make this possible. Increasing the creativity and productivity of the people of Babakan Village who face several obstacles in strengthening the fish cultivation population, including the dry season causing drought, this has an impact on the development of fish cultivation, the outreach and training by the Babakan Village Government for fish cultivation groups regarding their potential, the cultivator community has not been maximized. Fish lack insight and knowledge so that fish farming management is carried out by autodidacts. The conclusions obtained show that the role of the village government in strengthening the "Mina Kariya" fisheries cultivation group in Babakan Village, Pangandaran District, Pangandaran Province is basically functioning and very good. However, it still faces several obstacles, such as the lack of consensus among all breeders and it is still not optimal. So far we have not found an alternative to making our own food, so fish food still needs to be purchased. Farmers' skills and knowledge are still low and there are no alternative aquaculture techniques that can help farmers run their operations effectively. There is no research that focuses on the role of the Village Head in empowering community business groups, especially in Pangandaran Regency, so it is urgent in this research to find solutions to solve the problems that occur.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Dampak Virtual Reality terhadap Identitas Individu dalam Novel Ready Player One Karya Ernest Cline

Jhodi Januarta, Fajar Permadi, Eva Dwi Kurniawan
Abstract: Ernest Cline's novel Ready Player One depicts the impact of Virtual Reality (VR) on individual identity. The aim of this research is to analyze how VR is constructed as a space for testing individual identity in the novel… l Ready Player One. This research uses qualitative methods with a discourse analytic approach to examine how virtual identities are constructed in novels. Research data was obtained through novel analysis. Analysis was carried out by re-reading the novel and noting each scene that symbolized virtual identity. The research results show that Virtual Reality can be a place for individuals to experiment with their identity. In this novel, the main character Wade Watts uses an Avatar named Parzival to take part in a competition in the OASIS, a virtual world created by James Halliday. Wade chose this Avatar because he wanted to be a brave and strong figure, different from his true identity in the real world. Virtual Reality can have both positive and negative impacts on an individual's identity. On the one hand, Virtual Reality can be a place for individuals to experiment with their identity and find a more authentic identity. On the other hand, Virtual Reality can also influence individual identity by creating false and unrealistic virtual identities.

Analisis Penggunaan Perangkat Internet of Things (IoT) pada Novel Hujan Karya Tere Liye

Khairil Hamdi, Abdul Khaliq, Eva Dwi Kurniawan
Abstract: This study aims to analyze the use of Internet of Things (IoT) technology in the novel "Hujan" by Tere Liye. This novel shows how the love story and life struggle of the main character, Lail, are connected to the development… ment of IoT technology. This research aims to understand how IoT technology shapes the story from the aspect of the situation to the characteristics of the related IoT devices. Through the hermeneutic method, this research identifies the use of IoT in several contexts. The findings obtained in the novel are 1) Smart Buildings, 2) Smart Farming, 3) Smart Home, 4) Smart City, and 5) Smart Healthcare. The results show that IoT technology is a key element in achieving a more advanced and connected digital society, bringing positive impacts in daily life and providing smart solutions to various global challenges.

Analisis Dinamika Kepribadian pada Tokoh Tara dalam Novel Katarsis Karya Anastasia Aemilia

Dina Aprilia Dewi Sofiana, Zahra Kautsa Syadida, Eva Dwi Kurniawan
Abstract: The purpose of this study is to analyze the characteristics of the character Tara in the novel Katarsis by Anastasia Aemilia. The researcher uses Sigmund Freud's personality dynamics theory to examine Tara's traits that… appear in Anastasia Aemilia's novel Katarsis. The work is a "thriller psychology" genre. The protagonist's involvement in a serial murder plot and the complex dynamics of the novel's female protagonist are points of contention. This research utilizes literary psychology methodology to conduct descriptive qualitative research. The findings show that the female protagonist in the novel exhibits tendencies of aggression and anxiety. Tara's destructive, hurtful and murderous actions characterize her aggressive tendencies. A negative affective state accompanied by bodily feelings is known as anxiety. On the other hand, Tara also has psychopathic behavior and has manipulative, antisocial and impulsive behavior.

Menelusuri Rahasia Dibalik Dunia Siber dalam Novel Fake Semu Karya Ele Fountain

Aditya Kurnia Akbar Pratama, Furqan BahrulSahlan, Eva Dwi Kurniawan
Abstract: The aim of this research is to determine the use of technology in the cyber world as stated in this literary work. The literary work used the novel genre entitled Fake Semu by Ele Fountain. The problem raised is about the… e cyber world in the novel. The novel Fake Semu by Ele Fountain is a novel with a theme about the cyber world. This novel explains the plot where technology becomes the only friend in the world. In this novel, Ele tells the story of a world where all needs for food, health, access to digital transactions are fully controlled by technology. Because of this, Ele began to tell about someone who was curious about the digital world and used various forbidden skills in the cyber world to get all the answers to his questions. The method used uses a hermeneutic approach. The findings obtained in the novel are 1) Database, 2) Hacking, 3) Encryption, 4) Spyware, 5) Cypher, and 6) Cyber Minder.