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Pelatihan Canva Untuk Media Pembelajaran Audio Visual Guru SMK Negeri 1 Rambah Samo

Muslim, Chandra, Detri Amelia, Dwiana, Ari Aprilia, Wahyudi, Sri, Santosa, Firman, Ridwan
Abstract: Abstract: The rapid development of digital technology has encouraged teachers to adapt learning practices through the use of innovative and engaging instructional media. However, many teachers still experience limitations… s in developing audio-visual learning media that are pedagogically appropriate and easy to produce. This community service activity aimed to improve teachers’ digital competence in developing audio-visual learning media using Canva at SMK Negeri 1 Rambah Samo. The activity was conducted from August to December 2025 through a training and mentoring approach. The implementation stages consisted of needs identification, material delivery, demonstration, guided practice, product review, and evaluation. Evaluation was carried out through pre-test and post-test questionnaires, observation of participants’ practice, and assessment of the learning media products developed by teachers. The results showed an increase in teachers’ understanding from 46% before the training to 84% after the training, indicating an improvement of 38%. In addition, 88% of participants were able to produce audio-visual learning media adapted to their respective subjects. The training also encouraged collaboration among teachers and increased their confidence in applying digital media in classroom instruction. This program demonstrates that practical and continuous Canva-based training can support teachers in creating more interactive, relevant, and meaningful learning experiences in vocational schools. Keywords: canva; audio visual; teacher training; digital competence; learning media.   Abstrak: Perkembangan teknologi digital menuntut guru untuk mampu menghadirkan pembelajaran yang lebih inovatif melalui pemanfaatan media pembelajaran yang menarik dan relevan. Namun, masih banyak guru yang menghadapi keterbatasan dalam mengembangkan media pembelajaran audio visual yang mudah dibuat dan sesuai dengan kebutuhan pedagogis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi digital guru dalam membuat media pembelajaran audio visual berbasis Canva di SMK Negeri 1 Rambah Samo. Kegiatan dilaksanakan pada Agustus sampai Desember 2025 melalui pendekatan pelatihan dan pendampingan. Tahapan kegiatan mencakup identifikasi kebutuhan, penyampaian materi, demonstrasi, praktik terbimbing, review produk, dan evaluasi. Evaluasi dilakukan melalui angket pre-test dan post-test, observasi praktik, serta penilaian produk media pembelajaran yang dihasilkan peserta. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru dari 46% sebelum pelatihan menjadi 84% setelah pelatihan, dengan peningkatan sebesar 38%. Selain itu, sebanyak 88% peserta berhasil menghasilkan media pembelajaran audio visual sesuai dengan mata pelajaran masing-masing. Kegiatan ini juga mendorong kolaborasi antarguru dan meningkatkan kepercayaan diri dalam menerapkan media digital di kelas. Dengan demikian, pelatihan berbasis praktik dan pendampingan terbukti efektif dalam mendukung inovasi pembelajaran dan penguatan kompetensi digital guru di sekolah kejuruan. Kata kunci: canva; media audio visual; pelatihan guru; kompetensi digital; pembelajaran.

Revitalisasi Pertanian Berkelanjutan Melalui Jagung Komposit Dan Pengolahan Sampah Organik di Nagari Simpang Pasaman

Ekawati, Fitri, Suliansyah, Irfan, Yulistriani, Nurhasanah, Siti, Antika Sari, Yana, Syahputra, Risky, Syarafina, Zhafira
Abstract: Abstract: Nagari Simpang, Pasaman Regency, is an agrarian area where maize is the main commodity, cultivated using conventional practices that rely heavily on hybrid seeds and inorganic fertilizers. In the long term, this… s pattern leads to increased production costs, declining soil fertility, and low added value of agricultural products. In addition, suboptimal household waste management contributes to environmental pollution. This community service program aimed to revitalize a sustainable maize farming system through the integration of composite maize seeds and organic waste processing technology. The program was conducted from July to November 2025, involving approximately 30 farmers. The methods included an initial survey, program socialization, training on organic fertilizer production, establishment of a composite maize demonstration plot, and evaluation using pre-test and post-test. Data were analyzed using descriptive quantitative methods. The results showed an increase in participants’ understanding of composite maize seeds and improved skills in producing organic fertilizer. Higher post-test scores (3-4,2) compared to pre-test (1-2) indicate the effectiveness of the training and mentoring approaches. Additionally, there was an increase in community awareness regarding the utilization of organic waste. This program contributed to enhancing farmers’ capacity and independence and serves as an initial step toward developing a sustainable agriculture system based on local resources. Keywords: composite maize; household waste; community empowerment; sustainable agriculture; organic fertilizer   Abstrak: Nagari Simpang, Kabupaten Pasaman merupakan wilayah agraris dengan komoditas utama jagung yang dikelola secara konvensional dan bergantung pada benih hibrida serta pupuk anorganik. Pola ini dalam jangka panjang menyebabkan peningkatan biaya produksi, penurunan kesuburan tanah, serta rendahnya nilai tambah hasil pertanian. Selain itu, pengelolaan limbah rumah tangga yang belum optimal berdampak pada pencemaran lingkungan. Kegiatan pengabdian ini bertujuan merevitalisasi sistem pertanian jagung berkelanjutan melalui integrasi benih jagung komposit dan teknologi pengolahan sampah organik. Kegiatan dilaksanakan selama Juli–November 2025 dengan melibatkan ±30 petani. Metode meliputi survei awal, sosialisasi, pelatihan pembuatan pupuk organik, pembuatan demplot jagung komposit, serta evaluasi menggunakan pre-test dan post-test. Data dianalisis secara deskriptif kuantitatif. Hasil menunjukkan adanya peningkatan pemahaman mitra terkait benih jagung komposit serta peningkatan keterampilan dalam memproduksi pupuk organik. Skor post-test yang lebih tinggi (3-4,2) dibandingkan pre-test (1-2) menunjukkan efektivitas metode pelatihan dan pendampingan. Selain itu, terjadi peningkatan kesadaran lingkungan masyarakat terhadap pemanfaatan sampah organik. Kegiatan ini berkontribusi dalam meningkatkan kapasitas dan kemandirian petani serta menjadi langkah awal pengembangan sistem pertanian berkelanjutan berbasis sumber daya lokal. Kata kunci: jagung komposit; limbah rumah tangga; pemberdayaan masyarakat; pertanian berkelanjutan; pupuk organik  

Edukasi Dan Pelatihan Pemanfaatan Teknologi Informasi Untuk Pengembangan Pembelajaran Berwawasan Lingkungan Bagi Guru di SMK Mambaul Ulum

Fitriyah, Khotijah, Siti, Hasanah, Amaliyatul, Hasanah, Siti Hafidhatul, Waidani, Linda
Abstract: Abstract: This Community Service Program was carries out at SMK Mambaul Ulum to motivated by the limited digital competence of teachers, who have primarily used information technology for administrative tasks, thereby hindering… ndering the integration of environmental values into learning. The objective of this community service (PKM) activity is to enhance teachers' digital competence through education and training on the utilization of belajar.id accounts, Canva for Education, Interactive PowerPoint, and Google Classroom, focusing on developing environment-oriented media (green education). The implementation method consists of four stages: preparation, execution (workshops and hands-on training), intensive mentoring, and evaluation. The results indicate a significant increase in teachers' digital competence, with average understanding scores rising from 45% to 85%. The most dramatic improvement was observed in the optimization of belajar.id accounts, reaching 90%. Quantitatively, this mentoring produced 25 digital learning media products, including  environmental education posters and  interactive presentations. The conclusion of this activity is that strengthening teachers' digital capacity can transform the learning paradigm into one that is more innovative, effective, and environment-based, ultimately strengthening students' environmental literacy in the digital era. Keywords: interactive learning; information technology utilization; environmental education; belajar.id account; green education.   Abstrak: Kegiatan Pengabdian Kepada Masyarakat ini dilaksanakan di SMK Mambaul Ulum untuk mengatasi permasalahan keterbatasan kompetensi digital guru yang selama ini hanya memanfaatkan teknologi informasi untuk tugas administratif, sehingga menghambat integrasi nilai-nilai lingkungan dalam pembelajaran. Tujuan dari kegiatan pengabdian kepada masyarakat (PKM) ini adalah untuk meningkatkan kompetensi digital guru melalui edukasi dan pelatihan pemanfaatan akun belajar.id, Canva for Education, PowerPoint Interaktif, dan Google Classroom dengan fokus pada pengembangan media berwawasan lingkungan (green education). Metode pelaksanaan meliputi empat tahap: persiapan, pelaksanaan (workshop dan hands-on training), pendampingan intensif, serta evaluasi. Hasil kegiatan menunjukkan adanya peningkatan kompetensi digital guru yang signifikan, di mana rata-rata skor pemahaman meningkat dari 45% menjadi 85%. Peningkatan paling drastis terlihat pada optimalisasi akun belajar.id yang mencapai 90%. Secara kuantitatif, pendampingan ini menghasilkan 25 produk media pembelajaran digital, termasuk poster edukasi lingkungan dan presentasi interaktif. Simpulan dari kegiatan ini adalah bahwa penguatan kapasitas digital guru mampu mengubah paradigma pembelajaran menjadi lebih inovatif, efektif, dan berbasis nilai lingkungan, yang pada gilirannya memperkuat literasi lingkungan peserta didik di era digital. Kata kunci: pembelajaran interaktif; pemanfaatan teknologi informasi; pendidikan lingkungan; akun belajar.id; green education.

Pelatihan Media Pembelajaran Interaktif Berbasis AI Dan H5P Bagi Guru MAN Surabaya

Sutarso, Yudi, Iramani, Rr., Nasution, Zubaidah, Lestari, Wiwik, Karyawan, M. Anang, Al Hafidz, Muhammad
Abstract: Abstract : The rapid advancement of Artificial Intelligence (AI) in secondary education demands teachers to enhance their digital competence to design adaptive and interactive learning experiences. However, preliminary observation… bservation at MAN Surabaya indicated limited AI literacy and minimal exposure to H5P-based interactive tools.This training aimed to enhance the digital competence of MAN Surabaya teachers in utilizing Artificial Intelligence (AI) and H5P platform for developing interactive learning media. Using an ADDIE model-based capacity building approach, the training consisted of four phases: (1) needs assessment through pre-test, (2) conceptual training and hands-on practice, (3) mentoring for media development, and (4) outcome evaluation. Participants included 72 teachers from various subject backgrounds. Results demonstrated significant technological proficiency improvement: AI understanding increased by 11% (from 56% to 67%), while H5P awareness surged 58% (from 8% to 66%). Teachers successfully produced diverse interactive media including physics quizzes with instant feedback, visual-based 4P marketing materials, and psychology content using storytelling techniques. Keywords: AI; digital literacy; H5P; interactive learning media, teacher   Abstrak : Perkembangan pesat Artificial Intelligence (AI) dalam pendidikan menengah menuntut guru untuk meningkatkan kompetensi digital mereka guna merancang pengalaman pembelajaran yang adaptif dan interaktif. Namun, observasi awal di MAN Surabaya menunjukkan bahwa literasi AI masih terbatas serta paparan terhadap perangkat pembelajaran interaktif berbasis H5P masih minimal. Pelatihan ini bertujuan meningkatkan kompetensi digital guru MAN Surabaya dalam memanfaatkan Artificial Intelligence (AI) dan platform H5P untuk pengembangan media pembelajaran interaktif. Melalui pendekatan capacity building berbasis model ADDIE, pelatihan meliputi empat tahap: (1) asesmen kebutuhan melalui pre-test, (2) pelatihan konseptual dan praktik, (3) pendampingan pengembangan media, dan (4) evaluasi hasil. Peserta terdiri dari 72 guru dengan beragam latar belakang mata pelajaran. Hasil menunjukkan peningkatan signifikan dalam penguasaan teknologi: pemahaman AI meningkat 11% (dari 56% menjadi 67%), sedangkan pengenalan H5P melonjak 58% (dari 8% menjadi 66%). Guru berhasil memproduksi berbagai media interaktif seperti kuis fisika dengan umpan balik instan, materi strategi pemasaran 4P berbasis visual, dan konten psikologi dengan pendekatan storytelling. Kata kunci: AI;  H5P; guru;  literasi digital; media pembelajaran interaktif,

Strengthening Digital and English Skills for Work Readiness in RW 08 Kalideres West Jakarta

Rizky Mirani Desi Pratama, Dwi Puji Hastuti, Cucu Ika Agustyaningrum
Abstract: Abstract: This community service program was carried out by Universitas Bina Sarana Informatika (UBSI) with the aim of strengthening digital skills and English proficiency among high school/vocational school graduates in… order to improve their job readiness. The activity took place at Balai RW 08, Kalideres, and West Jakarta. This program was motivated by the condition of high school/vocational graduates in RW 08, most of whom come from lower-middle-income families and are therefore more inclined to enter the workforce directly rather than pursue higher education. Thus, training is needed to enhance practical skills relevant to industry requirements.The training focused on three main aspects, developing a professional curriculum vitae (CV), strategies for facing job interviews in both Indonesian and English, and practicing digital skills through the use of Canva for CV creation. Participants were actively engaged through interactive sessions, simulations, and collaborative exercises. The results of the program indicated increased awareness, confidence, and skills among participants in preparing themselves to enter the workforce. The conclusion of this program is that integrating digital literacy and English proficiency in community-based training can enhance the competitiveness of high school/vocational school graduates and make a tangible contribution to supporting their readiness for the job market. Keywords: english proficiency, job readiness, digital skills, community service, vocational education   Abstrak: Program pengabdian kepada masyarakat ini dilaksanakan oleh Universitas Bina Sarana Informatika (UBSI) dengan tujuan memperkuat keterampilan digital dan kemampuan berbahasa Inggris lulusan SMA/SMK untuk meningkatkan kesiapan kerja. Kegiatan ini berlangsung di Balai RW 08, Kalideres, Jakarta Barat. Program ini dilatarbelakangi oleh kondisi lulusan SMA/SMK di RW 08 yang sebagian besar berasal dari keluarga ekonomi menengah ke bawah, sehingga cenderung lebih memilih langsung bekerja daripada melanjutkan pendidikan ke jenjang yang lebih tinggi. Oleh karena itu, diperlukan pelatihan yang dapat meningkatkan keterampilan praktis sesuai kebutuhan industri.Pelatihan difokuskan pada tiga aspek utama: penyusunan curriculum vitae (CV) profesional, strategi menghadapi wawancara kerja dalam bahasa Indonesia maupun bahasa Inggris, serta keterampilan digital melalui penggunaan Canva untuk pembuatan CV. Peserta terlibat secara aktif melalui sesi interaktif, simulasi, dan latihan kolaboratif. Hasil kegiatan menunjukkan adanya peningkatan kesadaran, kepercayaan diri, dan keterampilan peserta dalam mempersiapkan diri menghadapi dunia kerja. Kesimpulannya, integrasi literasi digital dan kemampuan bahasa Inggris dalam pelatihan berbasis masyarakat dapat meningkatkan daya saing lulusan SMA/SMK serta memberikan kontribusi nyata dalam mendukung kesiapan mereka menghadapi pasar kerja. Kata kunci: kemampuan bahasa Inggris, kesiapan kerja, keterampilan digital, pengabdian masyarakat, pendidikan vokasi

Pengenalan Jenis Kapal Melalui Aktivitas Mewarnai Pada Anak Usia Dini di Taman Penitipan Anak

Fajardini, Ridhani Anita, Nisazarifa, Adristi, Nursyifaulkhair, Desrilia, Maulidhia, Alief Nur Aisyi, Mahardika, Shultoni, Augustino, Immanuel Freddy
Abstract: Abstract: Introducing the maritime world to early childhood is an approach to developing awareness and knowledge of the role of the sea as a natural resource in Indonesia. This can be accomplished, for instance, by introducing… ducing different types of ships and using coloring pages and images as an engaging way to learn. The activity was carried out in one of the day care located in Surabaya, with the par-ticipation of young children between the ages of 1 to 3 years old. The method applied in this community service activity is an educational method using a participatory approach. The activity was carried out in a number of phases, including preliminary observation and partner coordination, the creation of educational materials in the form of illustrations of various ship types, brief explanation of ship introduction, and ship coloring activities. Based on the activities that have been done, the children gave a positive response to learning and coloring activities. Using pictures and hands-on activities, the children tend to remember the shape and name of the ship that has been explained previously more easily. Coloring activities encourage fine-motor skills development and children's creativity. Keywords: coloring; early childhood; maritime; ship   Abstrak: Pengenalan dunia maritim pada anak usia dini penting untuk menumbuhkan pengetahuan tentang peran laut sebagai sumber daya alam di Indonesia. Salah satu cara yang dapat dilakukan adalah melalui pengenalan jenis kapal dengan memanfaatkan media gambar dan aktivitas mewarnai sebagai bentuk pembelajaran visual yang menarik. Kegiatan pengabdian kepada masyarakat ini dilaksanakan di taman penitipan anak yang berlokasi di Surabaya dengan melibatkan anak usia dini berusia 1–3 tahun. Metode yang digunakan adalah metode edukatif dengan pendekatan partisipatif. Pelaksanaan kegiatan meliputi beberapa tahapan, yaitu observasi awal dan koordinasi dengan mitra, persiapan media pembelajaran berupa gambar jenis-jenis kapal, penyampaian materi pengenalan kapal secara singkat, serta aktivitas mewarnai gambar kapal. Hasil kegiatan menunjukkan bahwa anak-anak memberikan respons positif terhadap kegiatan yang dilakukan. Dengan bantuan media visual dan aktivitas langsung, anak-anak lebih mudah mengenali bentuk dan nama kapal. Selain itu, kegiatan mewarnai juga mendukung perkembangan motorik halus serta kreativitas anak. Kata kunci: anak usia dini; kapal; maritime; mewarnai

Digitalisasi Desa Wisata Untuk Peningkatan Ekonomi Desa Berkelanjutan Melalui Kemitraan Pokdarwis Lembar Selatan

Widia Febriana, Husain, I Made Yadi Dharma, Lady Faerrosa
Abstract: Abstract: Developing tourism villages is a crucial strategy for strengthening local economies, reducing urbanization, and maintaining cultural and environmental sustainability. This concept is increasingly relevant in the… e era of digital transformation, when tourism villages are required to adapt through technology-based smart tourism approaches, digital promotion, and information services. One area with significant potential is Lembar Selatan Village in West Lombok Regency, West Nusa Tenggara. Surrounded by 70 hectares of mangrove forest, a coastline, marine life, and well-preserved local traditions, the village has the potential to be developed into a coastal ecotourism destination. The Lembar Selatan Ecotourism Awareness Group (Pokdarwis) has begun managing tourism based on conservation and environmental education. However, obstacles remain, such as low digital literacy, the lack of an online promotion and reservation system, and limited destination management training. These conditions impact market reach and low tourist visits. Therefore, Community Service (PKM) activities are designed to increase Pokdarwis capacity, strengthen tourism digitalization through websites and promotional media, and encourage local community empowerment. This program is expected to realize inclusive, participatory, and sustainable coastal ecotourism, as well as strengthen the competitiveness and branding of Lembar Selatan Tourism Village. Keyword: stourism village; tourism digitalization; coastal ecotourism; tourism group (pokdarwis); tourism digitalization; smart tourism; website.   Abstrak: Pengembangan desa wisata merupakan strategi penting untuk memperkuat ekonomi lokal, mengurangi urbanisasi, serta menjaga keberlanjutan budaya dan lingkungan. Konsep ini semakin relevan di era transformasi digital, ketika desa wisata dituntut beradaptasi melalui pendekatan smart tourism berbasis teknologi, promosi digital, dan layanan informasi. Salah satu wilayah yang memiliki potensi besar adalah Desa Lembar Selatan di Kabupaten Lombok Barat, Nusa Tenggara Barat. Desa ini dikelilingi hutan mangrove seluas 70 hektare, garis pantai, biota laut, serta tradisi lokal yang masih terjaga, sehingga potensial dikembangkan menjadi destinasi ekowisata pesisir. Tahapan Metode pelaksanaan PKM dilakukan melalui identifikasi kebutuhan Pokdarwis, pengembangan website sistem informasi wisata, penguatan ekowisata mangrove, pemasangan lampu tenaga surya, penyediaan fasilitas kebersihan, penempatan papan informasi berbasis QR, serta pelatihan penggunaan megaphone untuk mendukung pelayanan wisata serta pelatihan manajement wisata. Kondisi ini berdampak pada rendahnya jangkauan pasar dan kunjungan wisatawan. Untuk itu, kegiatan Pengabdian Kepada Masyarakat (PKM) dirancang guna meningkatkan kapasitas Pokdarwis, memperkuat digitalisasi pariwisata melalui website dan media promosi, serta mendorong pemberdayaan masyarakat lokal. Program ini diharapkan mewujudkan ekowisata pesisir yang inklusif, partisipatif, berkelanjutan, serta memperkuat daya saing dan branding Desa Wisata Lembar Selatan. Kata kunci: desa wisata; digitaisasi pariwisata; ekowisata pesisir; pokdarwis; digitalisasi pariwisata; smart tourism; website

Pengembangan dan Pelatihan LMS Interaktif Berbasis Game Untuk Literasi Numerasi Siswa SD Negeri 067240 Medan

Kiswanto, Dedi, Br Bangun, Melly, Napitupulu, Safrida
Abstract: Abstract: The literacy and numeracy achievements of elementary school students in Indonesia still face various challenges, despite showing an upward trend based on the results of the National Assessment. One cause is the… implementation of conventional and less interactive learning models. This community service activity aims to develop and train the use of the interactive Learning Management System (LMS) kelaspetualang.com integrated with Scratch-based educational games to support literacy and numeracy learning at SD Negeri 067240 Medan. The implementation method used an interactive workshop based on practice-based learning that included needs analysis, material development, training, implementation, mentoring, and evaluation. The activity participants consisted of 20 teachers. The evaluation was conducted using a 1–5 Likert scale questionnaire to measure understanding, interest, and effectiveness of the activity. The results of the activity showed that 18 teachers successfully developed and uploaded game-based teaching materials to the LMS, while two teachers experienced technical difficulties with the device. The evaluation results showed a very good level of understanding and enthusiasm, especially regarding interest in developing game-based learning media, although further mentoring is still needed on technical aspects. This activity has been proven to improve teachers' digital competence and literacy and has the potential to enrich literacy and numeracy learning in an innovative way. Keywords: educational; games; scratch; literacy; numeracy   Abstrak: Capaian literasi dan numerasi siswa sekolah dasar di Indonesia masih menghadapi berbagai tantangan, meskipun menunjukkan tren peningkatan berdasarkan hasil Asesmen Nasional. Salah satu penyebabnya adalah penerapan model pembelajaran yang masih konvensional dan kurang interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan dan melatih pemanfaatan Learning Management System (LMS) interaktif kelaspetualang.com yang terintegrasi dengan game edukatif berbasis Scratch guna mendukung pembelajaran literasi dan numerasi di SD Negeri 067240 Medan. Metode pelaksanaan menggunakan workshop interaktif berbasis practice-based learning yang meliputi analisis kebutuhan, pengembangan materi, pelatihan, implementasi, pendampingan, dan evaluasi. Peserta kegiatan terdiri atas 20 guru. Evaluasi dilakukan menggunakan kuesioner skala Likert 1–5 untuk mengukur pemahaman, minat, dan efektivitas kegiatan. Hasil kegiatan menunjukkan bahwa 18 guru berhasil mengembangkan dan mengunggah materi ajar berbasis game ke dalam LMS, sementara dua guru mengalami kendala teknis perangkat. Hasil evaluasi menunjukkan tingkat pemahaman dan antusiasme yang sangat baik, terutama pada minat pengembangan media pembelajaran berbasis game, meskipun masih diperlukan pendampingan lanjutan pada aspek teknis. Kegiatan ini terbukti meningkatkan kompetensi dan literasi digital guru serta berpotensi memperkaya pembelajaran literasi dan numerasi secara inovatif. Kata kunci: pendidikan; permainan; Scratch; literasi; numerasi.

Pengembangan Startup Digital Mahasiswa Melalui Program Inkubasi Bisnis Digital Pada Universitas Sumatera Utara

Harumy, Henny Febriana, Dewi Sartika Br. Ginting, Fuzy Yustika Manik, Nuzuliati
Abstract: Abstract: Digitalization 5.0 has opened wide opportunities for students to build digital-based startups. However, many student startups face challenges in financial management, developing a Minimum Viable Product (MVP),… and ensuring business sustainability. This program aims to implement Digital Business Incubation as a strategy for developing student digital startups. The methods used include observation, tenant selection, interviews, and intensive mentoring for incubation program participants. As a result of the selection process, 14 businesses were chosen to be incubated, consisting of service-based and product-based ventures. The program is designed to provide entrepreneurship training, financial management workshops, business legality assistance, investor networking opportunities, and technological support. The outcomes of the program indicate that through digital incubation, average 77,91% of the participating students were able to enhance their digital entrepreneurship skills, strengthen their business models, and optimize the potential for business sustainability. Therefore, Digital Business Incubation has proven to be an effective mechanism for fostering the growth of student digital startups that are adaptive, innovative, and competitive in the digital economy era. Keywords: bussiness digital, enterprise, student, service   Abstrak: Digitalisasi 5.0 telah membuka peluang luas bagi mahasiswa untuk membangun usaha rintisan (startup) berbasis digital. Namun, banyak startup mahasiswa menghadapi tantangan dalam hal pengelolaan keuangan, Minimum Viable Product, dan keberlanjutan usaha. Program ini bertujuan untuk mengimplementasikan program Digital Business Incubation sebagai strategi pengembangan startup digital mahasiswa. Metode yang digunakan meliputi observasi, seleksi tenant, wawancara, serta pendampingan intensif terhadap peserta program inkubasi. Dari hasil seleksi terpilih 14 usaha yang akan diinkubasi yang terdiri dari usaha yang bergerak dibidang jasa dan produk. Program ini dirancang untuk memberikan pembinaan kewirausahaan, pelatihan keuangan, pendampingan legalitas usaha, akses bersama investor, serta dukungan teknologi. Hasil program ini menunjukkan bahwa melalui inkubasi digital, rata rata 77,91% mahasiswa mampu meningkatkan keterampilan wirausaha digital, memperkuat model bisnis, serta mengoptimalkan potensi keberlanjutan usaha. Dengan demikian, Inkubasi bisnis digital terbukti menjadi mekanisme efektif dalam mendorong lahirnya startup digital mahasiswa yang adaptif, inovatif, dan berdaya saing di era ekonomi digital. Kata kunci: bisnis, mahasiswa, jasa, startup digital  

Pemberdayaan UMKM Desa Nangewer Melalui Model Pasar Mingguan Partisipatif Untuk Kemandirian Ekonomi Lokal

Rhiswandi, Rhandi, Yus Djunaedi Rusli, Dedeh Kurniasih, Marsya Elianwar, Salsabillah Agustiawati
Abstract: Abstract: The community service program in Nangewer Village, Darangdan District, Purwakarta Regency, aims to empower local MSME actors and strengthen the village's economic independence post-pandemic through the development… ent of a participatory weekly market model. This activity involved 25 MSME actors, village officials, and Youth Organizations in planning, training, and implementing weekly markets combined with social activities such as mass gymnastics, local culinary, and children's games. The results of the evaluation showed an increase in the daily income of business actors from IDR 6.23 million to IDR 11.52 million, or an increase of 85%, with income stability of 40%. In addition to having an economic impact, this activity increases social interaction across hamlets and strengthens the role of women in household businesses. The main obstacles in the form of limited facilities and waste management are overcome through synergy with BUMDes and the support of the Village Fund. This activity shows good practices of collaboration between the community, village government, and universities in developing sustainable micromarkets, which can be replicated as a model of economic empowerment in other villages. Keywords: MSME; Community Empowerment; Weekly Market; Village Economy   Abstrak: Program pengabdian masyarakat di Desa Nangewer, Kecamatan Darangdan, Kabupaten Purwakarta, bertujuan memberdayakan pelaku UMKM lokal dan memperkuat kemandirian ekonomi desa pasca-pandemi melalui pengembangan model pasar mingguan partisipatif. Kegiatan ini melibatkan 25 pelaku UMKM, perangkat desa, dan Karang Taruna dalam perencanaan, pelatihan, dan pelaksanaan pasar mingguan yang dikombinasikan dengan kegiatan sosial seperti senam massal, kuliner lokal, dan permainan anak. Hasil evaluasi menunjukkan peningkatan pendapatan harian pelaku usaha dari Rp6,23 juta menjadi Rp11,52 juta, atau naik 85%, dengan stabilitas pendapatan 40%. Selain memberikan dampak ekonomi, kegiatan ini meningkatkan interaksi sosial lintas dusun dan memperkuat peran perempuan dalam usaha rumah tangga. Hambatan utama berupa keterbatasan fasilitas dan pengelolaan sampah diatasi melalui sinergi dengan BUMDes dan dukungan Dana Desa. Kegiatan ini menunjukkan praktik baik kolaborasi antara masyarakat, pemerintah desa, dan perguruan tinggi dalam mengembangkan pasar mikro yang berkelanjutan, yang dapat direplikasi sebagai model pemberdayaan ekonomi di desa lain. Kata kunci: UMKM; Pemberdayaan Masyarakat; Pasar Mingguan; Ekonomi Desa