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Showing 345 articles found for "Concept"

Toward the Specific Criminal Procedures for Disabled Persons in Indonesia

Amin, Muhammad
Abstract: This paper aims to analyze the need for the specific criminal procedure for disabled persons in Indonesian criminal justice system. This study employed doctrinal legal research using statute and conceptual approaches. The… e findings of this research reveal that the criminal justice system is based on the normalcy concept, which holds that everyone is physically and cognitively normal. As a result, the investigation, prosecution, and examination processes in court proceedings are exclusively aimed at and created for regular people. Persons with disabilities have been pushed to the margins and perhaps ignored. Persons with disabilities' rights are frequently infringed, both as perpetrators and as witnesses/victims of criminal activities. The medical method should be abandoned in favor of a social approach for the criminal justice system to be pro-people. What's needed is for law enforcement to do their jobs at each stage of the criminal justice system so that people with disabilities can have a fair trial. In the early phases of the criminal justice process, a profile assessment is required to determine the character, challenges, and requirements of people with disabilities.

Analysis Error Student In Learning Geometry As Base Understanding Non-Euclidean Geometry : An Overview Literature Based on Newman's Error Analysis

Siregar, Dosta Ernauli, Purba, Lasvina Br., Chyntia, Jesica Dhea, Fauzi, KMS Muhammad Amin
Abstract: This study aims to identify the dominant error patterns of students in geometry learning based on Newman's Error Analysis (NEA) and to examine their implications for readiness to understand Non-Euclidean Geometry. The method… thod employed is a Systematic Literature Review (SLR) of 10 empirical articles published between 2019 and 2026. Data were extracted based on the five stages of NEA — reading, comprehension, transformation, process skill, and encoding — and subsequently analyzed through narrative synthesis, percentage comparison, and descriptive effect size. The results indicate that comprehension errors and encoding errors are the most dominant categories, with the highest percentages of 56.92% and 50%, respectively, followed by transformation errors, which consistently fall within a moderate effect range (20–40%), while reading errors and process skill errors are classified as low. The primary causes of errors include weak understanding of geometric concepts, inability in spatial visualization, limited mathematical language, and lack of procedural precision. The findings contribute as a diagnostic foundation for designing more effective geometry learning, while simultaneously serving as a conceptual bridge toward higher-level geometry

Application Of Picture Media In Project-Based Learning To Improve Student Discipline And Activeness In PPKN Learning

Rezkya Annisaa, Muh Sharim Haqqani, Nadrah
Abstract: This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic… academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects  

The Role of Bloom’s Taxonomy in Curriculum Approach

Hidayat, Syarif, Qamariah, Zaitun
Abstract: The background of this study was to examine how big the role of Bloom's taxonomy is in the curriculum approach as a work tool that functions to clarify learning objectives, to develop an education system in a more efficient… ent direction. This research uses the Library Research method, this method was chosen because with the Library Research method researchers can clearly analyze various conceptual information as well as qualitative and quantitative data from previous research. The conclusion obtained is that with the progress of the times, education must also develop and one of the education systems used in learning is the curriculum. With an efficient curriculum and in accordance with the needs of students in his day, the curriculum can be said to have succeeded in achieving its goals. Bloom's Taxonomy is present as a framework to help and also as evaluation material to revise or update the existing curriculum.

Penerapan Metode Waspas Dalam  Penentuan Strategi Kampus

Ayu Wandari, Mutiara Surbakti, Nurafliza, Ridho Kurniawan Pohan
Abstract: Promosi merupakan suatu kegiatan yang dilakukan untuk menyampaikan, menyebarkan, dan menawarkan produk, supaya calon konsumen tertarik untuk membeli. Dalam pelaksanaann promosi CV. Pentaland Jaya Abadi menggunakan media… website dan brosur yang masih yang berisi gambar 2 dimensi dan informasi tentang perumahan sehingga calon konsumen kurang tertarik disebabkan konsumen tidak bisa melihat bentuk eksterior dan interior secara langsung. Calon konsumen biasanya mendapatkan brosur melalui lokasi proyek yang masih dalam proses pembangunan, setelah itu menghubungi kebagian marketing. Salah satu cara mengatasi masalah ini dapat menggunakan teknologi Augmented Reality dengan metode pengembangan yang sesuai adalah Multimedia Development Life Cycle (MDLC) yang meliputi Concept, Design, Material Collecting, Assembly, Testing, dan Distribution sehingga penelitian ini dapat menghasilkan aplikasi Augmented Reality berbasis android yang dapat menampilkan bentuk virtual 3 dimensi dari 3 perumahan diantaranya Calista Haus, Grand Ayahanda Residence dan Tuasan Homey. Dari masing-masing perumahan menghasilkan objek 3 dimensi pada bagian eksterior dan interior sehingga dapat memberikan ketertarikan untuk membeli objek rumah dan selain itu juga membantu pada bagian marketing dalam mempromosikan objek perumahan tanpa perlu memperlihatkan banyak miniatur yang membutuhkan waktu dan juga tempat yang besar.