Abstract:Abstract: Current technological developments play a crucial role in driving the tourism industry, one of which is the utilization of technology. However, tourist attractions in border areas face challenges such as limited…
d access to digital information and a lack of interactive media to present local wisdom such as history, customs, and culture. This study aims to develop and implement a QR Code-based Web-based Augmented Reality (WebAR) to digitize local wisdom at tourist attractions, making information more engaging and accessible to tourists. The research methodology adopted three approaches: UCD (User-Centered Design), Agile methods, and TAM (Technology Acceptance Model). This platform contains the local wisdom of two tourist villages in the border area, namely Sebujit Village and Jagoi Babang Village. The results of testing and evaluation using multiple linear regression and SEM-PLS methods on 45 respondents showed that the WebAR technology acceptance model was significant (F = 6.583; p < 0.001). User Attitude (ATU) is a key variable that significantly influences Intention to Use (BI) (β=0.429; p=0.001), while Ease of Use (PEOU) and Benefit (PU) indirectly influence BI through ATU. As additional validation, the classification test yielded an accuracy of 88.90% and an F1-score of 0.941, confirming that QR Code-based WebAR is effective and well-received as a digital information and promotion medium for local wisdom in border areas.
Keywords: border areas; local wisdom; qr code; tourist attractions; web augmented reality.
Abstrak: Perkembangan teknologi saat ini memiliki peran penting dalam mendorong industri pariwisata, salah satunya dengan pemanfaatan teknologi. Namun, objek wisata di daerah perbatasan menghadapi tantangan seperti keterbatasan akses informasi digital dan kurangnya media interaktif untuk menyajikan kearifan lokal seperti sejarah, adat istiadat, dan budaya. Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan Web-based Augmented Reality (WebAR) berbasis QR Code untuk digitalisasi kearifan lokal objek wisata, menjadikan informasi lebih menarik dan mudah diakses bagi wisatawan. Metodologi penelitian mengadopsi tiga pendekatan, UCD (User-Centered Design), metode Agile, dan TAM (Technology Acceptance Model). Platform ini memuat kearifan lokal dua desa wisata di daerah perbatasan, yaitu Desa Sebujit dan Desa Jagoi Babang. Hasil pengujian dan evaluasi dengan metode regresi linier berganda dan SEM-PLS pada 45 responden menunjukkan bahwa model penerimaan teknologi WebAR ini signifikan (F = 6.583; p < 0.001). Sikap Pengguna (ATU) menjadi variabel kunci yang berpengaruh signifikan terhadap Niat Penggunaan (BI) (β=0.429; p=0.001), sementara Kemudahan Penggunaan (PEOU) dan Manfaat (PU) memengaruhi BI secara tidak langsung melalui ATU. Sebagai validasi tambahan, uji klasifikasi menghasilkan akurasi 88,90% dan F1-score 0,941, yang menegaskan bahwa WebAR berbasis Kode QR efektif dan dapat diterima dengan baik sebagai media informasi dan promosi digital kearifan lokal di wilayah perbatasan.
Kata Kunci: daerah perbatasan; kearifan lokal; qr code; web augmented reality.
Abstract:Abstract: The Academic Information System (SIAKAD) plays an important role in supporting the management of academic administration in higher education institutions, particularly for students. ABC University has implemented…
ed SIAKAD since 2018 to facilitate administrative ativities in line with its motto of a high technology campus. This study aims to measure the sucess of SIAKAD usage from the aspects of acceptance, satisfaction, suitability, and perceived benefits. The integration of the Unified Theory of Acceptance and Use of Technology (UTAUT), DeLone & McLean, and Task Technology Fit (TTF) models was carried out to obain a more comprehensive overview in assessing the success of SIAKAD. UTAUT explains the factors influencing the intention to use, DeLone & McLean emphasizes the relationship between system quality and both user satisfaction and net benefits, while TTF evaluates the fit between technology and user tasks. By combining these three models, the study addresses the limitations of each model and produces a more holistic approach in measuring acceptance, success, and the appropriateness of system use. The testing was conducted using SPSS and Structural Equation Modeling (SEM) analysis through AMOS.
Keywords: siakad; utaut; delone&mclean; penerimaan teknologi; sem
Abstract:Giving awards is essential to motivate students; however, selecting outstanding students at the junior high school level is often conducted manually and subjectively, which can lead to unfairness and prolonged processing…
time. This study develops a Decision Support System (DSS) that integrates the Analytical Hierarchy Process (AHP) and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) to support objective and transparent student selection. A quantitative descriptive approach was employed, with data collected through questionnaires, interviews, and documentation at two state junior high schools in Banjarmasin City. Seven assessment criteria were applied: attendance, behavior, uniform neatness, extracurricular participation, academic grades, competition achievements, and disciplinary records. AHP was used to determine the weight of each criterion, while TOPSIS ranked students based on these weights. The web-based system was developed using PHP and MySQL and evaluated using the Technology Acceptance Model (TAM). Results show that academic grades had the highest weight (28.5%), followed by attendance (22.3%) and competition performance (15.2%). The TAM evaluation yielded average scores of 4.32 for Perceived Ease of Use, 4.40 for Perceived Usefulness, 4.15 for Attitudes Towards Use, and 4.28 for Behavioral Intention to Use. The DSS produces accurate rankings, is well-received by users, and offers an efficient, fair, and replicable solution for data-driven educational governance in the digital era.
Abstract:Abstract: Advancements in digital technology have significantly transformed communication and learning. Traditional learning methods have limitations in providing a fast and interactive learning environment, necessitating…
g accessible technology that enhances student and teacher engagement while ensuring convenience. WhatsApp has emerged as a widely used solution due to its accessibility, privacy features, and cross-platform compatibility, offering users a sense of convenience. This study examines the role of Perceived Convenience in the acceptance and use of WhatsApp in secondary education in Medan City using the UTAUT2 Model. A survey was conducted with 439 respondents from 8 secondary schools in Medan and analyzed using SEM-PLS with SmartPLS-4. The results indicate that social influence, hedonic motivation, habit, and perceived convenience positively impact the intention to use WhatsApp. Additionally, facilitating conditions, perceived convenience, and intention to use significantly influence actual usage behavior. However, performance expectancy, effort expectancy, and price value do not affect either intention or behavior in using WhatsApp. Moderating variables such as age, gender, and experience partially moderate the relationships between independent factors and WhatsApp usage intention and behavior. This study contributes by incorporating Perceived Convenience into the UTAUT2 Model and affirming its role in educational technology adoption.
Keywords: perceived convenience; secondary education; UTAUT2; whatsapp
Abstrak: Kemajuan teknologi digital telah membawa perubahan signifikan dalam komunikasi dan pembelajaran. Metode pembelajaran tradisional memiliki keterbatasan dalam menyediakan lingkungan belajar yang cepat dan interaktif, sehingga diperlukan teknologi yang mudah diakses, meningkatkan keterlibatan siswa dan guru, serta nyaman digunakan. WhatsApp menjadi salah satu solusi dan banyak digunakan karena mudah diakses, privasi yang ditawarkan, serta kompatibilitas lintas platform sehingga memberikan kenyamanan yang dapat dirasakan pengguna ketika menggunakannya. Oleh karena itu, Penelitian ini menguji peran Persepsi Kenyamanan terhadap penerimaan dan penggunaan WhatsApp dalam pendidikan menengah di Kota Medan menggunakan Model UTAUT2. Survei dilakukan pada 439 responden dari 8 sekolah menengah di kota Medan, dan dianalisis dengan SEM-PLS menggunakan SmartPLS-4. Hasil penelitian menunjukkan bahwa social influence, hedonic motivation, habit, dan perceived convenience berpengaruh positif signifikan terhadap behavioral intention. Sementara itu, facilitating conditions, perceived convenience, dan behavioral intention berdampak positif pada use behavior. Namun, performance expectancy, effort expectancy, dan price value tidak berpengaruh terhadap niat maupun perilaku penggunaan WhatsApp. Variabel moderasi usia, jenis kelamin, dan pengalaman memoderasi sebagian hubungan antara faktor bebas terhadap niat dan perilaku penggunaan WhatsApp. Penelitian ini berkontribusi dengan menambahkan variabel persepsi kenyamanan (perceived convenience) ke dalam Model UTAUT2 dan menegaskan perannya dalam adopsi teknologi pendidikan.
Kata kunci: pendidikan menengah; persepsi kenyamanan; UTAUT2; whatsapp
Abstract:Abstract: By leveraging digital technology, Laporkitong enhances transparency and accountability, as well as facilitates public participation in the oversight and enforcement processes related to land use and natural resource…
ource management. The Laporkitong website functions as an online reporting application aimed at documenting instances of spatial planning violations in the West Papua Province. The lack of public knowledge about the Laporkitong application has led to numerous issues. Therefore, an analysis of the adoption of the Laporkitong application is necessary. This study aims to investigate the influence of Perceived Quality, Perceived Control, and Perceived Ease of Use factors as determinants of the residents' willingness to use the Laporkitong application, employing the Technology Acceptance Model (TAM) and DeLone and McLean IS Success (IS D&M) theories. As many as 160 valid respondents are gathered based purposive sampling technique and evaluated using Partial Least Square Structural Equation Modeling (PLS-SEM). The results inform that all seven hypotheses are accepted with the R-square of the intention to use is 0.273 indicationg 27.3% variance of the model can determine the outcome. Further discussion and conclusion regarding the implication of theoretical and practical contribution are also discussed.
Keywords: laporkitong; perceived control; perceived ease of use; perceived quality; technology acceptance model
Abstrak: Dengan memanfaatkan teknologi digital, Laporkitong meningkatkan transparansi dan akuntabilitas, serta memfasilitasi partisipasi publik dalam proses pengawasan dan penegakan terkait penggunaan lahan dan pengelolaan sumber daya alam. Website Laporkitong berfungsi sebagai aplikasi pelaporan online yang bertujuan untuk mendokumentasikan pelanggaran perencanaan tata ruang di Provinsi Papua Barat. Minimnya pengetahuan masyarakat terhadap aplikasi Laporkitong menyebabkan banyak permasalahan. Maka dari itu perlu dilakukan analisis mengenai adopsi pada aplikasi Laporkitong. Penelitian ini bertujuan untuk menyelidiki pengaruh faktor Kualitas yang Dirasakan, Kendali yang Dirasakan, dan Kemudahan Penggunaan yang Dirasakan sebagai penentu keinginan penduduk untuk menggunakan aplikasi Laporkitong, dengan menggunakan Model Penerimaan Teknologi (TAM) dan teori Kesuksesan Sistem Informasi (IS D&M) DeLone dan McLean. Sebanyak 160 responden valid dikumpulkan berdasarkan teknik purposive sampling dan dievaluasi menggunakan Partial Least Square Structural Equation Modeling (PLS-SEM). Hasilnya menunjukkan bahwa semua tujuh hipotesis diterima dengan R-square niat untuk menggunakan adalah 0,273, menunjukkan bahwa 27,3% variasi model dapat menentukan hasilnya. Diskusi lebih lanjut dan kesimpulan mengenai implikasi kontribusi teoritis dan praktis juga dibahas.
Kata kunci: laporkitong; pengendalian yang dirasakan; kemudahan penggunaan yang dirasakan; kualitas yang dirasakan; model penerimaan teknologi
Abstract:Abstract: One example of the application of the use of information technology in public services is the use of SAHAJA ONLINE. SAHAJA ONLINE is a mobile-based application whose function is for the needs of Kediri Regency…
population document services with the aim of making it easier for the public to manage population documents and break down queues at the Kediri Regency Dispendukcapil office. There were several complaints that were felt by users, namely that there was information on the option selection feature in the moving certificate service which was difficult to understand and when resetting an account they were required to come directly to the Kediri Regency Dispendukcapil office. Despite these problems, people still use SAHAJA ONLINE in submitting population documents. With the conditions in the field, it certainly affects the acceptance of SAHAJA ONLINE. The purpose of this study was to find out what factors affect the acceptance of the SAHAJA ONLINE application at the Kediri Regency Civil and Civil Registration Office using the Technology Acceptance Model (TAM). The sample in this study were 365 SAHAJA ONLINE users. Data collected through questionnaires were analyzed using SmartPLS version 3.3.9. Based on the research results of the 10 hypotheses proposed, there are 9 accepted hypotheses. So that Information Quality, Complexity, Perceived Usefulness, Attitude Toward Using, Behavioral Intention to Use, and Actual Usage are acceptance factors of SAHAJA ONLINE.
Keywords: SAHAJA ONLINE; SmartPLS; TAM
Abstrak: Salah satu contoh penerapan pemanfaatan teknologi informasi dalam pelayanan publik yaitu penggunaan SAHAJA ONLINE. SAHAJA ONLINE adalah aplikasi berbasis mobile yang fungsinya untuk kebutuhan layanan dokumen kependudukan Kabupaten Kediri dengan tujuan untuk mempermudah masyarakat dalam mengurus dokumen kependudukan dan mengurai antrian di kantor Dispendukcapil Kabupaten Kediri. Ditemukan beberapa keluhan yang dirasakan oleh para pengguna yaitu terdapat informasi pada fitur pemilihan opsi dalam layanan surat keterangan pindah yang sulit dimengerti dan saat melakukan reset akun yang diharuskan datang langsung ke kantor Dispendukcapil Kabupaten Kediri. Meskipun terdapat permasalahan tersebut, masyarakat masih tetap menggunakan SAHAJA ONLINE dalam melakukan pengajuan dokumen kependudukan. Dengan adanya kondisi dilapangan tersebut tentunya berpengaruh terhadap penerimaan SAHAJA ONLINE. Tujuan dari penelitian ini adalah untuk mengetahui faktor-faktor apa saja yang mempengaruhi penerimaan aplikasi SAHAJA ONLINE Dispendukcapil Kabupaten Kediri menggunakan Technology Acceptance Model (TAM). Sampel dalam penelitian ini adalah 365 pengguna SAHAJA ONLINE. Data yang dikumpulkan melalui penyebaran kuesioner dianalisis menggunakan SmartPLS versi 3.3.9. Berdasarkan hasil penelitian dari 10 hipotesis yang diajukan, terdapat 9 hipotesis diterima. Sehingga Information Quality, Complexity, Perceived Usefulness, Attitude Toward Using, Behavioral Intention to Use, dan Actual Usage merupakan faktor penerimaan dari SAHAJA ONLINE.
Kata kunci: SAHAJA ONLINE; SmartPLS; TAM
Abstract:This study examines the influence of the Technology Acceptance Model (TAM), focusing on Perceived Ease of Use (PEOU) and Perceived Usefulness (PU), on users’ Behavioral Intention (BI) to adopt and continue using M-Din, a…
a Sharia-based mobile banking application at Bank Muamalat in West Java. Employing a quantitative survey of 100 active M-Din users, data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results show that PEOU significantly affects PU, and both PEOU and PU significantly influence BI; additionally, PU partially mediates the effect of PEOU on BI. This research contributes to the digital banking literature by reaffirming TAM constructs within an Islamic finance context and offers practical recommendations for optimizing Sharia-compliant mobile banking strategies. Implications for enhancing user interface design and promoting key features to boost adoption are discussed.
Abstract:Language learning through online collaborative learning is a complex process because it requires thoughtful and pedagogical considerations in its design, implementation, and evaluation. To understand language in online collaborative…
ollaborative learning, it is very important to include stakeholders' perspectives on their lived experiences. A qualitative case study was chosen to conduct this research. SMA Negeri 6 Surakarta and SMA Negeri 1 Surakarta were intentionally included in the study. The data were collected from semi-structured interviews of students and teachers and online and offline observations. The collected data were analyzed using the method of constant comparative analysis. The results clarified that several proactive supports (social, pedagogical and technical support) play a crucial role in promoting meaningful collaboration. The presence of the teacher is an important factor that create the collaboration to proceed as desired setting the stage, modeling the desired expectations and guiding the students to achieve the expected results. The assignments and assessments also affect the level of student engagement; therefore, it is recommended to include both formative and summative assessments for both the product and the collaborative process. The findings of this study have implications for the scaffolding and specificity of language learning through online collaboration to support online educators.
Abstract:The hospitality sector is one of the impacted industries, as it is closely connected to the tourism sector by providing lodging for tourists. However, there have been some favourable effects, such as the establishment of…
Kokoon Hotel Banyuwangi in reaction to the pandemic scenario. Increase in staff turnover is correlated with the appearance of opportunities that have resulted from the tourism recovery programme that the Indonesian government has implemented as a response to the Covid-19 outbreak, as was stated before. The research aims to investigate the employees' perception of the workplace climate at Kokoon Hotel Banyuwangi and determine the extent to which the work environment impacts their intention to continue working at the hotel. The qualitative method offers an opportunity for an in-depth exploration of Kokoon Hotel Banyuwangi's Efforts in Retaining Employees. This research found that skill development, career advancement, pay, work culture, benefits, and outstanding relationships affect employee satisfaction at Kokoon Hotel Banyuwangi. To retain staff, Kokoon Hotel Banyuwangi offers cross-training programmes, fair promotion processes, and a comfortable work culture for employee development. Kokoon Hotel Banyuwangi employees depart for financial, professional, and outside experience reasons. Kokoon Hotel Banyuwangi has to strengthen work culture, interactions with supervisors, coworkers, and subordinates, and employee skill development.
Abstract:Religion is an important element in human life, because humans in their creation were intentionally limited in form, so they depend on the Almighty Unlimited. The West, as one of the great forms of human civilization, has…
s experienced various phases of periodization with various upheavals of thought and action regarding religion. The early western period with philosophy as the main reference made religion something that was put aside, the middle period of the western dark ages became very radical in religion which was dominated by the church, while in the final period religion was again put aside with the growth of philosophical culture. Philosophical culture in western civilization, in the author's analysis of various sources, has actually produced various forms of thought and action in western society towards religion, the most important of which is secularism and the nihilization of the concept of God. Secularism is a form of effort to eliminate religion in the context of western civilization, in line with the development of thought with efforts to nihilize the concept of God and the scientific culture of western society.
Agama menjadi salah satu unsur yang penting dalam kehidupan manusia, sebab manusia dalam penciptaannya memang disengaja dalam bentuk terbatas, sehingga tergantung kepada Dzat yang Maha tidak terbatas. Barat, sebagai salah satu wujud peradabaan besar umat manusia telah mengalami berbagai fase periodesasi dengan berbagai pergolakan pemikiran dan aksi terhadap agama. Periode awal barat dengan filsafat sebagai acuan utama menjadikan agama sebagai hal yang dikesampingkan, periode pertengahan abad kegelapan barat menjadi sangat radikal dalam beragama yang didominasi oleh gereja, sedangkan dalam periode akhir agama kembali dikesampingkan dengan tumbuh berkembangnya budaya filsafat. Budaya filsafat dalam peradaban barat, dalam penelahaan penulis dari berbagai sumber nyata-nyata telah menghasilkan berbagai bentuk pemikiran dan aksi masyarakat barat terhadap agama, yang paling utama adalah sekularisme dan nihilisasi konsep tuhan. Sekularisme yang merupakan bentuk upaya menghilangkan agama dalam konteks kehidupan peradaban barat, seiring sejalan dengan perkembangan pemikiran dengan upaya nihilisasi konsep Tuhan dan budaya keilmuan masyarakat barat.