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Showing 137 articles found for "Think"

Pelatihan Penguatan Karakter Siswa Melalui Program Kreatif-Edukatif Di SMPN 3 Slahung Ponorogo

Prayogo, Tonny Ilham, Utama, Arya Bakti, Mahira Ks, Muhammad Izza, Mafaza, Ibrahim Putra
Abstract: SMPN 3 Slahung Ponorogo has been facing major challenges in character implementation, especially regarding integrating moral values with interesting learning methods for students. The continuous loss of innovation in character… racter learning approaches can lead to a lack of effectiveness in the formation of students' personalities to think logically, critically and innovatively. Therefore, the implementation of creative-educative programmes as an effort to strengthen students' character through innovative and enjoyable activities. This study aims to analyse the effectiveness of the creative-educative program in strengthening student character at SMPN 3 Slahung, Ponorogo. The research method employed is qualitative research with a post-positivism paradigm on students. The approach in this research employs an interpersonal approach to be able to meet face-to-face directly with students. Data collection techniques were carried out through observation, interviews and documentation to obtain an in-depth description of the implementation of the programme. The findings of this study show that the creative-educative program at SMPN 3 Slahung, Ponorogo is able to significantly improve students' discipline, responsibility and literacy attitude to be able to internalise moral values, especially in the fields of fiqh and tahfidz al-Qur'an. This confirms that the creative-educative approach can be an effective model for character learning in junior secondary schools.    Keywords: character; creative-educative; educational technology; student training   Abstrak: SMPN 3 Slahung Ponorogo menghadapi tantangan utama dalam penerapan karakter, terutama terkait mengintegrasikan nilai-nilai moral dengan metode pembelajaran yang menarik bagi siswa. Kurangnya inovasi dalam pendekatan pembelajaran karakter dapat menyebabkan kurangnya efektivitas dalam pembentukan kepribadian siswa untuk berpikir secara logis, kritis dan inovatif. Oleh karena itu, penerapan program kreatif-edukatif sebagai upaya untuk memperkuat karakter siswa melalui kegiatan yang inovatif dan menyenangkan. Penelitian ini bertujuan untuk menganalisis efektivitas program kreatif-edukatif dalam penguatan karakter siswa di SMPN 3 Slahung, Ponorogo. Metode penelitian yang digunakan adalah penelitian kualitatif dengan paradigma post-positivisme pada siswa. Adapun pendekatan pada penelitian ini menggunakan pendekatan interpersonal untuk dapat bertatap muka secara langsung bersama siswa. Teknik pengumpulan data dilakukan melalui observasi, wawancara dan dokumentasi guna memperoleh gambaran mendalam mengenai implementasi program tersebut. Hasil penelitian ini menunjukkan bahwa program kreatif-edukatif di SMPN 3 Slahung, Ponorogo mampu meningkatkan disiplin,tanggung jawab dan sikap berliterasi siswa secara signifikan untuk dapat menginternalisasi nilai-nilai moral khususnya bidang fiqh dan tahfidz al-Qur’an. Kata kunci: karakter; kreatif-edukatif; teknologi pendidikan; pelatihan siswa

Edukasi Pengelolaan Sampah Organik Dan Anorganik Bagi Masyarakat Dan Anak Sekolah Dasar Di Desa Buruan

Tri Wulandari, Agung Mas, Mahadewi, Kadek Julia
Abstract: Community Service is a form of activity with research content that places students outside the campus and invites students to think critically so that they can help develop potential in the community with the help of lecturers… turers in solving solutions. Buruan Village, located in Tabanan-Bali Regency, has classic problems in the management of inorganic and organic waste. A waste management system that utilizes vacant land is an option because of the unavailability of waste management methods. The dedication carried out then made a program carried out in Buruan Village in the form of making biopores, recycling plastic or inorganic waste into crafts that are of selling value, and the introduction of the Waste Bank for the community is a form of education to the community in Buruan Village and also for elementary school children to improve students' knowledge and skills in managing plastic waste into source-based waste.             Keywords: organic and inorganic waste; waste bank; waste recycling

Public Speaking Training In An English Community Pilot Program In Metro City, Lampung

Suprihatin, Yeni, Dartiara, Rika, Ninsiana, Widhya
Abstract: Everyone who is capable and able to communicate, however, is not necessarily skilled at speaking in public. This limitation occasionally leads to communication misunderstandings. The IAIN Metro Community Service Team studied… died the English Training and Gathering (Estage) Language Education Institute, which implements the English system in a Metro City - Lampung area as a forum for improving the speaking skills and quality of members from elementary to advanced classes, supported by gathering activities that encourage students to dare to speak in public. The service training activities were given to helpg students at the English Village Estage understanding the elements and processes of public speaking. Participant skills in public speaking, such as the ability to think on the go, develop vocals to have a microphonic voice, and get used to speaking without primarily relying on text, some participants were found need ongoing preparation and adaptation to public speaking. The main ways of becoming prepared for public speaking were to help the participants develop courage and self-confidence, as well as to increase their knowledge and comprehension by continually practicing.             Keywords: english; estage; community service; public speaking

Computational Thinking (Clothing) Untuk Pembelajaran Informatika Di SMP Negeri 1 Kalimanah

Nugroho, Arief Kelik, Permadi, Ipung, Afuan, Lasmedi
Abstract: Abstract: Computational thinking (CT) basically defines the abstract accurately and covers various kinds of skills in understanding problems and determining appropriate solutions according to the rules of computing in computer… mputer science. Understanding the terminology of accuracy is used in computer science fundamentally to understand problems and find solutions that are built from these problems in a logical, structured, and systematic manner. Junior high school 1 Kalimanah is a school with a good ranking in the district because almost every year it always ranks in the top ten on the achievement index of its graduates. The condition of the students of Junior high school 1 Kalimanah is very diverse in economic background, some come from families of employees, farmers, laborers, or others. With a variety of existing economic backgrounds, the issue of ownership of computer equipment is also very limited, not all have computers/or mobile devices/smartphones. The method of application in service activities is carried out by exploration by asking questions, then elaborating and confirming by asking questions. The activity plan is carried out by providing programming learning at the intermediate level to provide motivation to learn logically and systematically so that computational computer-based learning is expected to provide a learning experience for students, especially computer programming experience, bridging the school in selecting outstanding students in the programming field. computer.           Keywords: computational thinking; functionality; Computer science; logical; systematic   Abstrak: Kajian ilmu dalam ilmu komputer adalah mengindentifikasi dengan akurat definisi, prosedure dan fungsionalitas. Pemahaman terminologi keakuratan digunakan dalam ilmu komputer secara mendasar untuk memahami masalah dan menemukan solusi yang dibangun dari masalah tersebut secara logis, terstruktus dan sistematis. Computational thinking (CT) pada dasarnya mendefinisikan abstrak secara tepat dan mengkover berbagai macam ketrampilan-ketrampilan dalam memahami masalah dan menentukan solusi yang tepat sesuai dengan kaidah komputasi dalam ilmu komputer. SMPN 1 Kalimanah merupakan sekolah dengan peringkat baik di wilayah kabupaten karena hampir setiap tahun selalu menempati rangking sepuluh besar pada indeks prestasi lulusannya. Kondisi siswa SMP N 1 Kalimanah sangat  beragam latar belakang ekonomi, ada yang berasal dari keluarga pegawai, petani, buruh atau yang lainnya. Dengan beragam latar ekonomi yang ada, maka dalam masalah kepemilikan perangkat komputer juga sangat terbatas tidak semua memiliki komputer/atau perangkat mobile/smartphone. Metode penerapan dalam kegiatan pengabdian dilakukan dengan eksplorasi dengan memberikan pertanyaaan  kemudian elaborasi dan konfirmasi yakni memberi pertanyaan-pertanyaan. Kegiatan dilakukan dengan memberikan pembelajaran pemrograman pada level tingkat menengah untuk memberi motivasi belajar secara logis dan sistematis, sehingga dengan pembelajaran berbasis komputer secara komputasi diharapkan memberi pengalaman belajar bagi siswa khususnya pengalaman pemrograman komputer, menjembatani pihak sekolah dalam menyeleksi siswa-siswa berprestasi dalam bidang pemrograman komputer. Kata kunci: computational thinking; fungsionalitas; ilmu komputer; logis; sistematis 

Pelatihan Mendeley dan Grammarly Dalam Penulisan Riset Bagi Mahasiswa Di Kota Palembang

Wulandari, Try, Emilda, Emilda, Lazuarni, Shafiera
Abstract: Abstract: Writing is an activity to express ideas or ideas that are in someone's mind. everyone must have an idea or idea, but not everyone is able to write down these ideas. some even think that writing requires a high… educational background. students, for example, because they are deemed to have taken higher education and are accused of writing from assignments given by the lecturer. The low number of writers in Indonesia means that scientific publications in Indonesia are still inadequate. In 2019, Indonesia succeeded in publishing the most scientific papers when compared to other ASEAN countries such as Singapore, Malaysia and Thailand. However, this figure is still insufficient, so that efforts are needed to increase the number and quality of good research writing. This activity aims to help make it happen. The target of this activity is students, both from public and private universities in Palembang City. The methods used in this PkM activity were material presentation, practical assistance, and discussion together. Based on the results of the questionnaire answers from 36 participants, the majority of participants agreed that this activity provided new knowledge and information in the topic of research writing. In addition, most of the participants also found this training interesting and made them excited to write a good research. So it can be concluded that the majority of students are not proficient in using Mendeley and Grammarly software and feel that both software can make writing their research easier.    Keywords: grammarly; mendeley; research; training; writing Abstrak: Menulis merupakan suatu kegiatan untuk mengungkapkan gagasan atau gagasan yang ada di benak seseorang. setiap orang pasti punya ide atau ide, tapi tidak semua orang mampu menuliskan ide-ide tersebut. bahkan ada yang beranggapan bahwa menulis membutuhkan latar belakang pendidikan yang tinggi. mahasiswa, misalnya, karena dianggap telah menempuh pendidikan tinggi dan dituduh menulis dari tugas-tugas yang diberikan dosen. Rendahnya jumlah penulis di Indonesia membuat publikasi ilmiah di Indonesia masih kurang mencukupi. Pada tahun 2019, Indonesia berhasil menerbitkan karya ilmiah terbanyak jika dibandingkan dengan negara ASEAN lainnya seperti Singapura, Malaysia, dan Thailand. Namun angka tersebut masih belum mencukupi, sehingga diperlukan upaya untuk meningkatkan jumlah dan kualitas penulisan penelitian yang baik. Kegiatan ini bertujuan untuk membantu mewujudkannya. Sasaran kegiatan ini adalah para mahasiswa, baik dari perguruan tinggi negeri maupun perguruan tinggi swasta di Kota Palembang. Metode yang digunakan dalam kegiatan PkM ini adalah Pelatihan. Berdasarkan hasil jawaban kuisioner dari 36 peserta, mayoritas peserta sepakat bahwa kegiatan ini memberikan pengetahuan dan informasi baru dalam topik penulisan penelitian. Selain itu, sebagian besar peserta juga menganggap pelatihan ini menarik dan membuat mereka bersemangat untuk menulis penelitian dengan baik. Maka dapat disimpulkan bahwa mayoritas mahasiswa belum mahir menggunakan software Mendeley dan Grammarly dan merasakan bahwa kedua software tersebut dapat mempermudah penulisan riset mereka. Kata kunci: grammarly; mendeley; pelatihan; penulisan; riset

MENINGKATKAN KREATIFITAS DAN INOVASI MELALUI PERMAINAN MAKE SOMETHING BEAUTIFUL

Nuraini, Paramita, Subiyanto, Subiyanto, Yuhenita, Nofi Nur
Abstract: Abstract: The low creativity of students at Muhammadiyah High School in Magelang is the background in this service. This lack of creativity is related to creativity in thinking and creativity. Many students do not participate… ipate in teaching and learning activities as much as passive and monotonous students in learning. This dedication uses innovative Guidance Counseling media that is using the game "Make Something Beautiful". The target of this service is Muhammadiyah 1 High School students in Magelang City. Assistance is done by devotees to monitor the extent to which this dedication can increase student creativity. in the first stage which covers the Importance of Creativity for Students and Impacts for someone who lacks creativity, students begin to understand the importance of creativity and innovation in this 4.0 era. Keywords: innovation creativity; make something beautiful.    Abstrak: Rendahnya kreativitas siswa di SMA Muhammadiyah Magelang ini terkait degan kreativitas berpikir dan kreativitas bersikap. Banyak siswa yang kurang berpartisipasi dan kepercayaan diri dalam kegiatan belajar mengajar seperti halnya siswa pasif dan monoton dalam pembelajaran. Pengabdian ini menggunakan media Bimbingan Konseling yang inovatif yakni mengggunakan permainan “Make Something Beautiful”. Target dari pengabdian ini adalah siswa SMA Muhammadiyah 1 Kota Magelang. Pendampingan dilakukan pengabdi untuk memantau sejauh mana pengabdian ini dapat meningkatkan kreatifitas siswa. pada tahap pertama yang meliputi Pentingnya Kreatifitas Bagi siswa dan Dampak Bagi seseorang yang tidak memiliki kreatifitas, siswa mulai memahami pentingnya kreatifitas dan inovasi dalam era 4.0 ini. Kata kunci: inovasi ; kreativitas; make something beautiful.

PELATIHAN PENYUSUNAN SOAL HIGHER ORDER THINKING SKILLS (HOTS) DI SMK PEMBANGUNAN DENPASAR

Ayuningsih, Ni Putu Meina, Dwijayani, Ni Made, Ciptahadi, Ketut Gus Oka
Abstract: Abstract: The low HOTS (Higher Order Thinking Skills) students based on the results of PISA 2015 in mathematics shows the characteristics of mathematics learning are still familiar with Lower Order Thinking Skills (LOTS)… questions. Based on this, HOTS math problems need to be developed at the Vocational high school education level. The difficulty of the teacher in applying HOTS questions is due to the lack of information obtained by the teacher and the lack of sharing activities to compile HOTS questions. The purpose of this community service activity is to provide training for vocational mathematics teachers in making HOTS questions. This community service activity is in the form of training for Mathematics Teachers of Denpasar Development Vocational School and involving all teachers of mathematics subjects. The partner in this dedication activity named I Made Surya Mega Widiastha, S.Pd is one of the mathematics teachers at the Denpasar Development Vocational School. The implementation of community service activities is carried out through three stages, namely planning, implementation, and reflection. Based on the results of the questionnaire given to the partners and to the school, the results of the service have been able to run well.             Keywords: Dedication, Mathematics, Training, Hots     Abstrak: Rendahnya HOTS (Higher Order Thinking Skills) siswa berdasarkan hasil PISA 2015 dalam matematika  menunjukkan karakteristik pembelajaran matematika masih terbiasa dengan soal-soal Lower Order Thinking Skills (LOTS). Berdasarkan hal tersebut, perlu dikembangkan soal matematika HOTS di jenjang pendidikan sekolah menengah Kejuruan. Kesulitan guru dalam menerapkan soal-soal HOTS dikarenakan kurangnya informasi yang diperoleh guru serta minimnya kegiatan sharing untuk menyusun soal HOTS. Tujuan kegiatan pengabdian masyarakat ini untuk memberikan pelatihan bagi guru matematika SMK dalam membuat soal-soal HOTS. Kegiatan pengabdian masyarakat ini berupa pelatihan kepada guru matematika SMK Pembangunan Denpasar dan melibatkan semua guru mata pelajaran matematika. Mitra pada kegiatan pengabdian ini bernama I Made Surya Mega Widiastha, S.Pd merupakan salah satu guru matematika di SMK Pembangunan Denpasar. Pelaksanaan kegiatan pengabdian masyarakat ini dilakukan melalui tiga tahapan, yaitu perencanaan, implementasi, dan refleksi. Berdasarkan hasil kuisioner yang diberikan kepada pihak mitra maupun ke pihak sekolah diperoleh hasil pengabdian sudah dapat berjalan dengan baik.   Kata kunci: Pengabdian, Matematika, Pelatihan, Hots

MENINGKATKAN PROFESIONALITAS GURU DI ERA MASYARAKAT EKONOMI ASEAN (MEA)DI YAYASAN PERGURUAN ALMA’SHUM SIDODADI KABUPATEN ASAHAN

Hasanah, Uswatun, Azhar, Zulfi
Abstract: Abstract: The challenges in the world of education today, especially in the Era of the Asean Economic Community (MEA) is quite heavy, where the world of education must be able to adjust to the current conditions. Starting… g from policy makers who have to think about breakthroughs in the form of rules up to the educational implementer who can immediately act to improve the learning process to fit the need for market share in this era of competition. Participants Community service activities conducted at the Alma'shum Perguruan Foundation Sidodadi Village District West Kisaran is the teachers who teach at the Foundation of Alma'shum College. The purpose of this activity Provide information and knowledge about the role of teachers in the era of ASEAN Economic Community and Provide Information and knowledge about the importance of technology mastery in facing global challenges. The team of lecturers who conduct this activity consists of lecturers who have different educational background. The result of this activity is the approval of the follow up activities to improve the competence of lecturers especially in the field of Information Technology. Keywords: Profesionalism MEA, Competence, Teacher, TI Abstrak: Tantangan  dalam dunia pendidikan saat ini terutama di Era Masyarakat Ekonomi Asean (MEA)  cukup berat, dimana dunia pendidikan harus mampu menyesuaikan dengan  kondisi saat ini. Mulai dari pembuat kebijakan yang harus memikirkan terobosan dalam bentuk aturan sampai dengan pelaksana pendidikan yang dengan segera bisa bertindak untuk memperbaiki proses pembelajaran agar sesuai dengan kebutuhan akan pangsa pasar di era persaingan seperti ini. Peserta Kegiatan pengabdian masyarakat yang dilakukan di  Yayasan Perguruan Alma’shum Kelurahan Sidodadi Kecamatan Kisaran Barat ini adalah guru-guru yang mengajar di Yayasan Perguruan Alma’shum. Tujuan dari kegiatan ini   Memberikan informasi dan pengetahuan tentang peranan guru dalam era Masyarakat Ekonomi Asean dan Memberikan Informasi dan pengetahuan tentang pentingnya penguasaan teknologi  dalam menghadapi tantangan global. Tim dosen yang melakukan  kegiatan ini terdiri dari dosen-dosen yang memiliki latar pendidikan yang berbeda. Hasil dari kegiatan ini adalah disepakatinya kegiatan lanjutan  guna meningkatkan  kompetensi dosen terutama di bidang Teknologi Informasi Kata kunci: Profesionalitas, MEA, Kompetensi, Guru, TI

KNOWLEDGE MANAGEMENT SYSTEM USING KNOWLEDGE SHARING FOR SUSTAINABLE BATAM TOURISM

Noviardi, Refli, Mahmudah Burhan, Rifa’atul, Dwiakila Ramadhan, Achiles, Adias Fahli, Ryadi, Raynold, Raynold
Abstract: Abstract: The development of sustainable tourism in Batam City faces several challenges. Knowledge and information related to tourism remain scattered among various stakeholders, resulting in suboptimal coordination. Knowledge… wledge sharing and collaboration among stakeholders remain limited, so best practices and experiences have not been fully leveraged. A Knowledge Management System (KMS) based on knowledge sharing is needed to support information exchange and the development of sustainable tourism. The methodology used in this study is the Knowledge Management System Life Cycle (KMSLC) approach combined with Design Thinking. The research steps included an evaluation of the existing infrastructure, the formation of a knowledge management team, knowledge collection, the design of a KMS prototype, and the development of that prototype. The results of the study indicate that a knowledge-sharing-based Knowledge Management System (KMS) prototype was successfully developed to meet the needs of tourists and tourism stakeholders in Batam City. The system built is capable of facilitating the management, storage, and exchange of knowledge among stakeholders in a more integrated manner. The implementation of the KMS also enhances collaboration and supports the decision-making process in the development of tourism products and services. These findings indicate that a KMS can serve as an effective solution in supporting sustainable tourism development in Batam City.             Keywords: tourism, KMLC, Batam City, design thinking, knowledge management.   Abstrak: Pengembangan pariwisata berkelanjutan di Kota Batam menghadapi beberapa tantangan. Pengetahuan dan informasi terkait pariwisata masih tersebar di berbagai pemangku kepentingan sehingga koordinasi belum berjalan secara optimal. Berbagi pengetahuan dan kolaborasi antar pemangku kepentingan masih terbatas, sehingga pengalaman dan praktik terbaik belum dimanfaatkan secara maksimal. Diperlukan Sistem Manajemen Pengetahuan (KMS) berbasis knowledge sharing untuk mendukung pertukaran informasi dan pengembangan pariwisata berkelanjutan. Metodologi yang digunakan dalam penelitian ini adalah pendekatan Siklus Hidup Sistem Manajemen Pengetahuan (KMSLC) yang dikombinasikan dengan Design Thinking. Langkah-langkah penelitian mencakup evaluasi infrastruktur yang sudah ada, pembentukan tim manajemen pengetahuan, pengumpulan pengetahuan, perancangan prototipe KMS, serta pengembangan prototipe KMS tersebut. Hasil penelitian menunjukkan bahwa prototipe Knowledge Management System (KMS) berbasis knowledge sharing berhasil dikembangkan sesuai dengan kebutuhan wisatawan dan pemangku kepentingan pariwisata di Kota Batam. Sistem yang dibangun mampu memfasilitasi pengelolaan, penyimpanan, dan pertukaran pengetahuan antar pemangku kepentingan secara lebih terintegrasi. Implementasi KMS juga meningkatkan kolaborasi dan mendukung proses pengambilan keputusan dalam pengembangan produk dan layanan pariwisata. Temuan ini menunjukkan bahwa KMS dapat menjadi solusi yang efektif dalam mendukung pengembangan pariwisata yang berkelanjutan di Kota Batam.   Kata kunci: pariwisata,  KMLC,  Kota Batam, desain thinking, manajemen pengetahuan.

IMPLEMENTATION OF DESIGN THINKING SIAKAD MOBILE DESIGN WITH ADVANCED SUS ANALYSIS

Elydiya Yahya, Diva, Muqtadir, Asfan, Nurlifa, Alfian
Abstract: Abstract: The development of information technology has begun to enter the world of education, especially universities, one of which is the academic information system because with this system it greatly influences the learning… earning process and also in the delivery of information. A web-based academic information system is very adequate, but there are several obstacles such as in learning that does not require a laptop device, it will be very disruptive if the implementation of attendance and others is done on a mobile phone but with a web view. So this research aims to design a mobile-based UI/UX academic information system application with the hope that it can be an alternative in accessing the use of academic information systems for lecturers and students can also be accessed anytime and anywhere through mobile phones with a comfortable display. This study also tested the UI/UX design prototype to assess its feasibility. This test uses the system usability scale (SUS) method with  a convident interval validation of 95% to determine the lower and upper limits of the SUS value. For the final score of SUS obtained was 78.75, and in the 95% CI test a Lower CI of 66.27 was produced, and for the Upper CI of 91.23 so that it was given a grade of B. It can be concluded that the design developed in this study is worthy of further development. Keywords: academic information systems; design thinking; system usability scale   Abstrak: Perkembangan teknologi informasi sudah mulai masuk kedalam dunia pendidikan terutama perguruan tinggi, salah satunya sistem informasi akademik karena dengan adanya sistem ini sangat mempengarusi proses pembelajaran dan juga dalam penyampaian informasi. Sistem informasi akademik berbasis web sudah sangat memadai namun ada beberapa kendala seperti dalam pembelajaran yang tidak memerlukan perangkat laptop akan sangat menganggu jika pelaksanaan absensi dan lainya dilakukan pada ponsel tapi dengan tampilan web. Sehingga penelitian ini bertujuan untuk merancang UI/UX aplikasi sistem informasi akademik berbasis mobile dengan harapan dapat menjadi alternatif dalam akses penggunaan sistem informasi akademik bagi dosen dan mahasiswa juga dapat diakses kapan saja dan dimana saja melalui ponsel dengan tampilan yang nyaman. Penelitian ini juga melakukan pengujian terhadap prototype desain UI/UX untuk menilai kelayakannya. Pengujian ini menggunaka metode system usability scale (SUS) dengan validasi convident interval 95% untuk mengetahui batas bawah dan batas atas nilai SUS. Untuk nilai akhir SUS yang didapatkan adalah 78,75, dan dalam pengujian CI 95 % dihasilkan CI Lower 66,27, dan untuk CI Upper 91,23 Sehingga mendapat grade B. Dapat disumpulkan bahwa desain yang dikembangkan dalam penelitian ini layak untuk dikembangkan lebih lanjut.   Kata kunci: sistem informasi akademik; desain thinking; system usability scale