Search Articles & Publications

Showing 7 articles found for "Palace"

THE INFLUENCE OF DIGITAL LEADERSHIP, DIGITAL CAPABILITIES, AND ORGANIZATIONAL CULTURE ON SUSTAINABLE DIGITAL TRANSFORMATION AT THE YOGYAKARTA PALACE

Handayani, Ani Juwita, Sugiono, Edi, Setyawati, Irma, Lestari, Rahayu
Abstract: For businesses in all industries, especially historic institutions that need to strike a balance between modernity and cultural preservation, digital transformation has emerged as a strategic necessity. With an emphasis… on the Yogyakarta Palace environment, this study uses a Systematic Literature Review (SLR) methodology in accordance with PRISMA principles to examine the impact of organizational culture, digital leadership, and digital capabilities on digital transformation. From the Scopus, Web of Science, and Google Scholar databases, 68 articles with peer review published between 2022 and 2026 were methodically found, vetted, and examined. The results show that organizational culture acts as a fundamental enabler that dictates the sustainability of transformation initiatives, digital leadership acts as a strategic catalyst for starting transformation, and digital capabilities offer the necessary organizational competencies for carrying out digital strategies. According to the integrative study, these three factors work together rather than separately, indicating that their simultaneous development is necessary for a digital transformation to be successful. This review presents practical implications for human resource management practitioners as well as a thorough theoretical framework for comprehending digital change inside legacy institutional settings.

FROM THE FIELD TO THE PALACE: THE CULTURAL PRACTICE OF DELIVERING THE FIRST HARVEST BY THE KOLIMASANG COMMUNITY TO THE KING OF ADONARA

Christiyanti Abel, Sirilus Karolus Keroponama Keban
Abstract: The delivery of the first harvest by the people of Kolimasang Village to the King of Sagu in Adonara represents a symbol of agrarian relations rich in cultural and spiritual meaning. In Lamaholot tradition, the king is not… ot only a political–traditional leader but is also regarded as a representation of cosmic power that must be respected. In this perspective, the delivery of the first harvest becomes a kind of “rite of passage” from the profane world (the field) to the sacred world (the palace). Within Lamaholot tradition, this relationship is known as the 4A: Atadiken (Human), God, Nature, and Ancestral Spirits. The findings show that the procession of delivering the first harvest has been practiced for generations since the establishment of the Adonara Kingdom. The procession is carried out for two consecutive days, Tuesday and Wednesday, during the harvest week and month, usually March or April. On Tuesday, the ritual takes place in the fields during the first harvest, the yields of which are taken to the King of Adonara in Sagu. On Wednesday, the procession takes place in Lewo Sagu Atu Matang – Tanah Kota Dolu Wewang (the palace of the Adonara king), the site of the migration of King Arkian Kamba (the first Islamic King of Adonara). Both processions are preceded by traditional ritual prayers (Bao Lolon) addressed to God, Nature, and the Ancestral Spirits (3A). The equipment involved in the procession includes the harvest yield, tuak (palm wine) in bamboo containers, coconut-shell cups, gongs and drums, spears, machetes, and traditional clothing. In the procession, the king and his kin receive the harvest in a ceremonial welcome marked by traditional rituals, during which the king wears royal attire: the lipa sarong, a jacket, and a cap. The harvested produce is not only given to members of the royal family for consumption but also distributed to the wider community (ribu ratu). A tradition that remains preserved to this day—and considered the most essential—is the distribution of the first harvest by the king and his family to widows, the poor, orphans, and abandoned children. This symbolizes love, fairness, and equitable sharing—values that continue to be upheld today.

SMART TOURISM AND VISITOR DECISION-MAKING: AN EMPIRICAL STUDY ON MOBILE APPLICATION USE AT MANGKUNEGARAN PALACE

Debora Shinta Dewi, Nining Yuniati, Moch Nur Syamsu, Yuliyanto Nugroho, Agung
Abstract: This study aims to determine the influence of smart tourism features in a mobile application on tourists’ decision to visit Pura Mangkunegaran Surakarta. Using a quantitative approach, the research tested four main smart… rt tourism features: (1) Historical Information, (2) Cultural Gallery, (3) Cultural Events and News, and (4) Educational and Interactive Features. The study used a multiple linear regression method with data collected from 96 domestic respondents. The results show that all four smart tourism features simultaneously and partially have a significant effect on the decision to visit. The most influential features are Historical Information and Educational-Interactive content. These results emphasize the importance of digital platforms in promoting and preserving cultural tourism through smart technologies.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Pentingnya Konservasi Preventif Pada Benda-Benda Koleksi di Museum Kasunanan Keraton Surakarta

Made Prasta Yostitia Pradipta
Abstract: Surakarta Kasunanan Palace Museum is a private museum which contains the Palace's private collections. Many of them are now damaged, dusty, and even destroyed by age. Preventive conservation is used to prevent and minimize… ze damage to museum collections. This research aims to discuss damage to museum collections and preventive conservation management that has been taking place at the Surakarta Kasunanan Palace Museum. Method used in this research is descriptive with kualitatif aproach method with interviews, observation and literature studies to collect data and use simple analysis. The results found that many collections in the Surakarta Kasunanan Palace Museum were unkempt and dusty. The preventive conservation carried out so far has only been less than optimal in terms of cleaning. The lack of available resources is also a factor in preventing preventive conservation efforts from running well.

Dinamika Pendidikan Islam Masa Daulah Abbasiyah dan Peranannya dalam Perkembangan Pendidikan

Jasmanidar, Ike Wahyuni, Zulmuqim, Fauza Masyhudi
Abstract: This abstract discusses Islamic education during the Abbasid Daulah era. Education is a place where someone interacts or the teaching and learning process takes place with the learning environment. Islamic educational institutions… stitutions are places where someone strives to increase students' faith, understanding, appreciation and practice of the Islamic religion so that they become individuals who believe and are devout in personal life, religion, society, nation and state. Islamic education began to develop from the time of the Prophet, the time of Khulafaur Rasyidin, the time of the Umayyah Daulah, the time of the Abbasid Daulah, until the present. Islamic education during the time of the Abbasid Daula experienced a golden age, at which time Islamic education was marked by amazing progress in the fields of science, culture and civilization, so that its existence can be proven through various sources of information recorded in history books and observers of history from various parts of the world that were once ruled by Islam. The aim of writing this article is to discuss the dynamics of Islamic education during the Abbasid period and its role in the development of Islamic education. The research method used in this research is library research. Sources of information for this research were obtained through various sources, print media, online media regarding the topics discussed. The results of the research in this article can be seen from the development of Islamic educational institutions that developed during the Abbasid period, including: mosques, Al-Hawanit al-Wariqien (bookstores), al-manazil al-ulama (houses of ulama), literary studios , madrasas, libraries and observatories, kuttabs, lower education in palaces, hospitals and badiahs.

Ketahanan Kota Dan Komunitas Dalam Novel Crank Palace Karya James Dashner

Pangeran Ferdinand, Raihan Anugerah Ramadhan, Eva Dwi Kurniawan
Abstract: Ketahanan adalah kemampuan suatu entitas, baik individu, kelompok, maupun sistem, untuk bertahan, menyesuaikan diri, dan tetap stabil atau tidak terpengaruh secara signifikan oleh tekanan, tantangan, atau gangguan dari dalam… alam maupun luar. Hal ini mencakup kemampuan untuk menghadapi, mengatasi, dan pulih dari berbagai ancaman atau situasi sulit dengan memanfaatkan sumber daya yang ada. Tujuan penelitian ini adalah untuk mengetahui ketahanan kota dan komunitas yang dinarasikan dalam novel “Crank Palace”. Rumusan masalah yang di angkat adalah bagaimana novel Crank Palace karya James Dashner menggambarkan ketahanan kota dan komunitas. Metode yang digunakan adalah kualitiatif deskriptif melalui pendekatan hermeneutika. Dalam penelitian ini digunakan sebuah terminologi dari konsep ketahanan. Konsep ketahanan memiliki dua aspek sebagai kemampuan sistem secara teknis dan ekologis untuk melanjutkan fungsi atau untuk tetap kuat sewaktu terjadinya suatu perubahan. Penelitian ini menghasilkan gambaran tentang ketahanan kota yang termanifestasi dalam upaya memperkuat infrastruktur kota melalui pembangunan pagar tembok tinggi berbahan baja dan semen yang mengelilingi wilayah perkotaan. Sementara itu, ketahanan komunitas dalam novel tersebut tercermin dalam usaha Newt dan rekan-rekannya yang terinfeksi virus Flare yaitu mengharuskan untuk saling membutuhkan satu sama lain demi kelangsungan hidup dan pemulihan menuju keadaan yang stabil.