Search Articles & Publications

Showing 104 articles found for "Cycle"

Rumyang Cirebon Mask Dance with Palimanan Style as a Door of Liminality Based on Victor Turner's Theory Perspective

Nursilah, Nursilah, Kusuma Putri, Eza
Abstract: This research aims to describe and analyze the Palimanan Style Rumyang Mask Dance using the Theory of Liminality based on the thoughts of Victor Turner. This study uses the Qualitative Content Analysis method because the… results of this study are in the form of described sentences. The object of this research is the Palimanan Style Rumyang Mask Dance. The cornerstone of the theory used in this study is Victor Turner's Theory of Liminality in analyzing the Palimanan Style Cirebon Rumyang Mask Dance. Data collection using interviews, observations, document studies and library studies. Data collection uses data triangulation techniques. The results obtained in this study are data descriptions, namely data on the presentation form of The Cirebon Palimanan Style Rumyang Mask Dance including: motion, makeup, fashion, accompaniment music, property and floor design. Palimanan Style Rumyang Mask Dance Data is interpreted based on Victor Turner's theory of Liminality with 3 cycles, namely the Pre liminal stage when the dancer has not danced the rumyang mask, the Liminal stage when the dancer pulls the Mask rumyang Cirebon Palimanan Style, and the last stage is Post Liminal after the dancer pulls the Mask Rumyang Cirebon Palimanan Style. Based on the results and discussions, it can be concluded in the Mask Dance of Rumyang Cirebon Palimanan Style There are 3 cycles of Liminality Theory. and the last stage is Post Liminal after the dancer pulls the Mask Rumyang Cirebon Palimanan Style. Based on the results and discussions, it can be concluded in the Mask Dance of Rumyang Cirebon Palimanan Style There are 3 cycles of Liminality Theory. and the last stage is Post Liminal after the dancer pulls the Mask Rumyang Cirebon Palimanan Style. Based on the results and discussions, it can be concluded in the Mask Dance of Rumyang Cirebon Palimanan Style There are 3 cycles of Liminality Theory.

Application Of Picture Media In Writing Descriptive Texts Using The Problem Based Learning (PBL) Model For Grade IV Elementary School Students

Wirnita, Yuni Okta Afriani, Nirwansyah
Abstract: This research is motivated by the lack of descriptive text writing skills of students in high classes, namely grade IV of Elementary School. The purpose of the study was to describe the improvement of descriptive text writing… iting skills in learning Indonesian through the application of image media in using the problem based learning (PBL) model in grade IV of SDN 55 Air Pacah, Padang City. This type of research is Classroom Action Research (CAR). The research instruments used were teacher activity observation sheets, student activity observation sheets, and student writing skill assessment sheets. The percentage of teacher activity obtained in Cycle I was 80% and increased in Cycle II with a percentage of 92.5%. The average observation of student activities in Cycle I was 72.5% and increased in Cycle II with an average of 85%. The completion of student writing skill learning outcomes in Cycle I was 44% with an average learning outcome of 62, increasing to 84% in Cycle II with an average learning outcome of 78. Based on the results of this assessment, it can be concluded that the Problem Based Learning (PBL) model can improve students' descriptive text writing skills

Application Of Picture Media In Project-Based Learning To Improve Student Discipline And Activeness In PPKN Learning

Rezkya Annisaa, Muh Sharim Haqqani, Nadrah
Abstract: This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic… academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects  

Penerapan Metode Waspas Dalam  Penentuan Strategi Kampus

Ayu Wandari, Mutiara Surbakti, Nurafliza, Ridho Kurniawan Pohan
Abstract: Promosi merupakan suatu kegiatan yang dilakukan untuk menyampaikan, menyebarkan, dan menawarkan produk, supaya calon konsumen tertarik untuk membeli. Dalam pelaksanaann promosi CV. Pentaland Jaya Abadi menggunakan media… website dan brosur yang masih yang berisi gambar 2 dimensi dan informasi tentang perumahan sehingga calon konsumen kurang tertarik disebabkan konsumen tidak bisa melihat bentuk eksterior dan interior secara langsung. Calon konsumen biasanya mendapatkan brosur melalui lokasi proyek yang masih dalam proses pembangunan, setelah itu menghubungi kebagian marketing. Salah satu cara mengatasi masalah ini dapat menggunakan teknologi Augmented Reality dengan metode pengembangan yang sesuai adalah Multimedia Development Life Cycle (MDLC) yang meliputi Concept, Design, Material Collecting, Assembly, Testing, dan Distribution sehingga penelitian ini dapat menghasilkan aplikasi Augmented Reality berbasis android yang dapat menampilkan bentuk virtual 3 dimensi dari 3 perumahan diantaranya Calista Haus, Grand Ayahanda Residence dan Tuasan Homey. Dari masing-masing perumahan menghasilkan objek 3 dimensi pada bagian eksterior dan interior sehingga dapat memberikan ketertarikan untuk membeli objek rumah dan selain itu juga membantu pada bagian marketing dalam mempromosikan objek perumahan tanpa perlu memperlihatkan banyak miniatur yang membutuhkan waktu dan juga tempat yang besar.