Abstract:Teachers are facilitators and are responsible for creating a learning process that can foster initiative and motivation for students in learning in the classroom. In addition, teachers in the learning process are also able…
le to develop interaction patterns for various parties involved in learning. State Defense Education taught by teachers in class is one of the means in fostering students' awareness in understanding Bela Negara. Awareness of Bela Negara that cannot grow and develop by itself in every citizen, so planned efforts are needed in instilling the values of State Defense in citizens. Based on the results of observations carried out in kindergartens in Pakal District, Surabaya City shows that the learning process carried out by teachers still lacks learning processes related to Bela Negara, so that students lack insight into Bela Negara. In carrying out the learning process related to national defense, it can be through educational game tools (APE) which are specifically created and designed creatively to students using the superhero puppet character Panca Satria. This activity is expected to produce teachers who are able to create and apply educational game tools (APE) in introducing the spirit of Bela Negara in the classroom.
Keywords: teacher; bela negara; educational game tools (ape); puppet.
Abstrak: Guru merupakan fasilitator dan bertanggung jawab dalam terciptanya proses pembelajaran yang dapat menumbuhkan Prakarsa dan motivasi bagi peserta didik dalam belajar di dalam kelas. Selain itu, guru pada proses pembelajaran juga mampu mengembangkan pola interaksi bagi berbagai pihak yang terlibat dalam pembelajaran. Pendidikan Bela Negara yang diajarkan oleh guru di kelas menjadi salah satu sarana dalam membina kesadaran peserta didik dalam memahami Bela Negara. Kesadaran terhadap Bela Negara yang tidak dapat tumbuh dan berkembang dengan sendirinya dalam setiap warga Negara, sehingga diperlukannya Upaya-upaya yang terencana dalam menanamkan nilai-nilai Bela Negara pada di warga Negara. Berdasarkan hasil observasi yang dilaksanakan di Taman Kanak-kanak se Kecamatan Pakal Kota Surabaya menunjukkan bahwa proses pembelajaran yang dilaksanakan oleh para guru masih minimnya proses pembelajaran yang berkaitan dengan bela negara, sehingga peserta didik kurang memiliki wawasan tentang bela negara. Dalam menjalankan proses pembelajaran yang berkaitan dengan bela negara dapat melalui alat permainan edukatif (APE) yang secara khusus dibuat dan didesain secara kreatif kepada peserta didik dengan menggunakan karakter wayang superhero Panca Satria. Kegiatan ini diharapkan dapat menghasilkan guru yang mampu membuat dan menerapkan alat permainan edukatif (APE) dalam mengenalkan jiwa Bela Negara di kelas.
Kata kunci: guru; bela negara; alat permainan edukatif (ape); wayang.
Abstract:Character education is one of the mental revolution efforts made to instill character in students. Teachers play an important role in producing generations of noble character and morality, including elementary school teachers.…
chers. Instilling character from an early age is expected to be able to strengthen the foundation in building the nation. The process of cultivating character must be adapted to the stages of student development and the times, so that integrating it into interactive teaching materials will be preferred by students, students can more easily understand the material and have skills that are balanced between science and technology and IMTAQ. To realize this, teachers are required to be able to integrate it into PBM such as teaching materials. However, the facts on the ground show that teachers in partner schools do not really understand the context of character building and apply it to teaching materials. The purpose of this activity is to increase teacher knowledge and skills in designing and integrating character education in digital teaching materials. This service activity is carried out through lecture methods, outreach, training, and discussions involving approximately 17 elementary school teachers. The results of the activity show that in general the teacher already knows the concept of character education, examples of assistive applications in making teaching materials and teachers have been able to design and integrate character education into teaching materials in accordance with the subjects being taught which are then ready to be made into digital teaching materials
Keywords: socialization; digital teaching materials; character education
Abstrak: Pendidikan karakter merupakan salah satu upaya revolusi mental yang dilakukan untuk menanamkan karakter pada siswa. Guru memegang peranan penting dalam menghasilkan generasi yang berkarakter dan berakhlak mulia, tidak terkecuali guru SD. Penanaman karakter sejak usia dini diharapkan mampu memperkuat pondasi dalam membangun bangsa. Proses penanaman karakter harus disesuaikan dengan tahap perkembangan siswa dan perkembangan zaman, sehingga mengintegrasikannya ke dalam bahan ajar interaktif akan lebih disukai siswa, siswa lebih mudah memahami materi dan memiliki keterampilan yang seimbang antara IPTEK dan IMTAQ. Untuk mewujudkan hal ini guru dituntut mampu mengintergasikannya ke dalam PBM seperti bahan ajar. Namun, fakta dilapangan menunjukkan bahwa guru-guru di sekolah mitra belum terlalu memahami konteks pendidikan karakter serta menerapkannya ke dalam bahan ajar. Tujuan kegiatan ini yaitu meningkatkan pengetahuan dan keterampilan guru dalam mendesain serta mengintegrasikan pendidikan karakter dalam bahan ajar digital. Kegiatan pengabdian ini dilakukan melalui metode ceramah, sosialisasi, pelatihan, dan diskusi dengan melibatkan lebih kurang 17 orang guru SD. Adapun hasil kegiatan menunjukkan secara garis besar guru sudah mengetahui konsep pendidikan karakter, contoh aplikasi bantu dalam membuat bahan ajar dan guru telah mampu mendesain serta mengintegrasikan pendidikan karakter ke dalam bahan ajar sesuai dengan mata pelajaran yang diampu yang kemudian siap untuk dibuat ke dalam bahan ajar digital.
Kata kunci: sosialisasi; bahan ajar digital; pendidikan karakter
Abstract:The increased use of technology in education has encouraged the development of e-learning platforms that can provide effective and affordable learning experiences. However, the scalability and viability of e-learning platforms…
tforms is often a challenge in the face of an increasing number of users and workloads. In this dedication, we propose the use of mi-croservice architecture in e-learning platforms to optimize scalability and maintain platform viability. We design and implement a microservice-based e-learning platform consisting of independent microservices, such as user management, course management, content management, and grading systems. We implement standardized API mechanisms for interactions between these microservices. We also vertically increase CPU capacity on each microservice instance to address increased workloads. We also observed that the use of microservices architecture makes it easy to maintain, develop, and integrate new features into the platform. In this overall dedication, we show that the implementation of microservices on e-learning platforms is able to provide optimal scalability and maintain the continuity of the platform in the face of increasing user needs
Keywords: e-learning; microservice; skalabilitas; kinerja; monolitik
Abstract: Peningkatan penggunaan teknologi dalam pendidikan telah mendorong perkembangan platform e-learning yang dapat memberikan pengalaman pembelajaran yang efektif dan terjangkau. Namun, skalabilitas dan kelangsungan platform e-learning sering menjadi tantangan dalam menghadapi peningkatan jumlah pengguna dan beban kerja. SMK Swasta As-Syifa Kisaran menggunakan platform E-learning berbasis monolitik yang menyebabkan semakin banyak aktivitas platform digunakan semakin berat. Beberapa tahapan dilakukan dimulai dengan identifikasi masalah, perencanaan dan desain program, pelaksanaan, evaluasi dan analisis, serta penyusunan dan publikasi laporan. Arsitektur monolitik sebelumnya yang diterapkan perlu diperbaharui dengan arsitektur microservice bertujuan untuk mengoptimalkan skalabilitas dan menjaga kelangsungan platform E-Learning. Permasalahan pada penggunaan traffic yang tinggi dan berfokus pada satu server semakin lama semakin membebani server. Berdasarkan masalah tersebut maka layanan dipecah menjadi beberapa layanan webservice menggunakan arsitektur microservice yang terdiri dari layanan-microservice independen, seperti manajemen pengguna, kursus, konten, dan sistem penilaian. Peningkatan kapasitas CPU secara vertikal diperlukan sehingga microservice dapat mengatasi peningkatan beban kerja server. Hasil implementasi microservice yang diterapkan pada platform e-learning SMK As-Syifa mampu memberikan skalabilitas yang optimal untuk kelangsungan platform dalam menghadapi peningkatan kebutuhan pengguna
Kata kunci: e-learning; microservice; scalability; performance; monolitik
Abstract:One of the impacts of the Covid-19 Pandemic is the change of learning process in elementary schools from offline learning to online learning. The results of the observations at Al-Khoiriyyah islamic elementary school show…
w that partners still had difficulties in utilizing information technology facilities besides there was also a decrease in the enthusiasm of teachers and students in the learning process. The community service team offers solutions by providing training related to interactive learning media and the utilization of technology using the wordwall application. The wordwall application can attract the enthusiasm of teachers and students in the learning process by utilizing various features. This training was attended by 8 participants located at UHW Perbanas on June 24, 2022. The methods used were discussion, independent practice, and evaluation obtained from filling out the pre-test and post-test. The results of the training and mentoring show that 100% of the training participants are able to use wordwalls. The learning media using this wordwall had a significant effect and this was shown by the practical results of each participant who successfully completed the tasks given by the community service team which is 8 participants successfully made a quiz using the wordwall application.
Abstract:Abstract: Technological sophistication, making interactive digital teaching materials easier. Interactive digital teaching materials make it easier for students to study independently according to their abilities and learning…
rning speed. Currently the ability of teachers in South Tangerang still needs to be improved in blinding Interactive Digital Teaching Materials. The community service program provided to participants is carried out using a combination of online training and mentoring methods, combined with face-to-face meetings. In general, training and assistance for the development of Interactive Digital Teaching Materials gave good results, where 75% of participants completed their products. Participants also expressed satisfaction with the program. This condition can be said to be good, but to further increase participant satisfaction in the next training, input from participants can be considered.
Keywords: digital teaching materials; learn to be independent; teaching materials
Abstrak: Kecanggihan teknologi, membuat bahan ajar digital interaktif menjadi lebih mudah. Bahan ajar digital interaktif memudahkan siswa belajar mandiri sesuai dengan kemampuan dan kecepatan belajarnya. Saat ini kemampuan guru di Tangerang Selatan masih perlu ditingkatkan dalam membutakan Bahan Ajar Digital Interaktif. Program pengabdian kepada masyarakat yang diberikan kepada peserta dilakukan dengan menggunakan kombinasi metode pelatihan dan pendampingan secara daring, dipadukan dengan pertemuan tatap muka. Secara umum pelatihan dan pendampingan pengembangan Bahan Ajar Digital Interaktif memberikan hasil yang baik, dimana 75% peserta menyelesaikan produknya. Peserta juga menyatakan puas dengan program tersebut. Kondisi ini dapat dikatakan baik, namun untuk lebih meningkatkan kepuasan peserta pada pelatihan selanjutnya, masukan dari peserta dapat menjadi pertimbangan.
Kata kunci: bahan ajar; bahan ajar digital; belajar mandiri
Abstract:As we know that at the beginning of 2020, there was a so-called Covid-19 pandemic which made almost all offices undergo Work From Home it also happened to the agencies of the State Wealth Service Office and Denpasar Auction…
ion and all services were carried out online. This research is a type of qualitative descriptive research. Data were collected by interview and observation methods. The result of this research is in the form of a new service with the creation of WhatsApp Business to make it easier to communicate with customers. WhatsApp Bisnis is a message-sending application specially created in order to make it easier for business people to interact with their customers. As WhatsApp has stated on its official page that WhatsApp Bisnis is specially made in accordance with the needs of agencies so that they can connect personally with customers and consumers who want to know auction info, the State Wealth Service Office and Denpasar Auctions must take advantage of the features in WhatsApp business to make it easier for customer service to provide maximum service to customers who come directly to the Denpasar KPKNL office and customers feel that they are given optimally, then they will provide feedback to the Denpasar kpknl office, which is to get a good rating from Google and the public who want to take part in the auction do not hesitate to participate in the auction on the official auction lelang. go. id.
Keywords: kpknl Denpasar; covid-19 pandemic; whatsapp business
Abstrak: Seperti yang kita ketahui bahwa pada awal tahun 2020 terjadi yang namanya pandemic Covid-19 yang membuat hampir semua kantor menjalani Work From Home itu juga terjadi pada instansi Kantor Pelayanan Kekayaan Negara dan Lelang Denpasar dan seluruh pelayanan dilakukan secara online. Kegiatan ini merupakan jenis deskritif kualitatif. Data dikumpulkan dengan metode wawancara dan observasi. Hasil dari kegiatan ini yaitu berupa pelayanan baru dengan dibuatnya WhatsApp Bisnis agar lebih mudah berkomunikasi dengan customer.WhatsApp Bisnis adalah suatu aplikasi pengirim pesan yang dibuat secara khusus agar bisa memberikan kemudahan pada para pebisnis dalam berinteraksi dengan pelanggannya. Sebagaimana yang sudah dikemukakan WhatsApp di dalam laman resminya bahwa WhatsApp Bisnis dibuat khusus sesuai dengan keperluan para instansi agar bisa terhubung secara pribadi dengan customer dan konsumen yang ingin mengetahui info mengenai lelang, Kantor Pelayanan Kekayaan Negara dan Lelang Denpasar harus memanfaatkan fitur-fitur yang ada di dalam WhatsApp bisnis agar lebih memudahkan customer service memberikan pelayanan yang maksimal kepada customer yang datang langsung ke kantor kpknl denpasar dan customer merasa dilayani secara maksimal maka mereka akan memberikan feedback kepada kantor kpknl denpasar yaitu mendapatkan rating baik dari google dan masyarakat yang ingin mengikuti lelang tidak ragu utuk mengikuti lelang pada laman resmi lelang. go. id.
Kata kunci: kpknl denpasar; pandemi covid-19; whatsapp bisnis.
Abstract:Indonesia International Institute for Life Sciences (i3L) and Lira Medika Hospital have developed a customized drug-drug interaction database, named as DDIBase. It has a comprehensive library for providing annotation-specific…
cific information toward the drug targets, mechanism, and interaction with other drugs. Hence, DDIBase is a new database with a brand-new user interface as well. In this regard, as DDIBase has currently reached beta stage of development, it is required to provide more comprehensive user feedback to improve its features. Thus, a workshop has been devised to explain the user guidelines, while a training has been conducted to provide system demo and user hand-on. The workshop and training attendees are faculty members of the i3L and Lira Medika Hospital Staffs. A survey has been developed to cater the user satisfaction toward the DDIBase. In this end, the survey has elicited good user satisfaction toward the developed user interface.
Abstract:Abstract: The Implementation of the campus teaching independent learning program from the Ministry of Education and Culture of the Republic of Indonesia Batch II provides opportunities for students to add insight and gain…
n experience in helping the teaching and learning process in elementary schools. Among the target partners is SDN Kedungluk 2, Candi District, Regency. Based on initial observations and direct interaction with students in classroom learning, it is known that students are less enthusiastic and less motivated in learning, making it difficult for teachers to deliver material. This resulted in the condition of the class being not conducive. That's why the PBL (Project Based Learning) model is applied because this model has proven to be successful in making students enthusiastic and competitive in their learning because it involves more exploration, interpretation, synthesis and information to produce various forms of learning outcomes which apparently get a positive response from students. PBL activities carried out included, among others, compiling a cooperation tree, learning the properties of light, collage of heroes, education about covid-19, providing life skill materials, teaching students to use laptops & Microsoft word. Learning that involves a lot of student activities is proven to make students more enthusiastic in learning. Learning by doing is in line with this PBL learning.
Keywords: Merdeka Belajar; Learning Model; Project Based Learning
Abstrak: Pelaksanaan kampus mengajar program merdeka belajar dari Kementerian Pendidikan dan Kebudayaan Republik Indonesia Angkatan II memberikan kesempatan bagi mahasiswa untuk menambah wawasan dan mendapatkan pengalaman membantu proses belajar mengajar di sekolah dasar. Di antara mitra sasarannya adalah SDN Kedungpeluk 2 Kecamatan Candi Kabupaten. Berdasarkan observasi awal dan interaksi langsung dengan siswa dalam pembelajaran di kelas, diketahui bahwa peserta didik kurang bersemangat dan kurang termotivasi dalam belajar sehingga menyulitkan guru dalam menyampaikan materi. Hal itu mengakibatkan kondisi kelas menjadi tidak kondusif. Karena itulah model pembelajaran PBL (Project Based Learning) diterapkan karena model ini terbukti berhasil membuta siswa bersemangat dan kompetitif dalam belajarnya karena lebih melibatkan eksplorasi, interpretasi, sintesis dan informasi untuk menghasilkan berbagai bentuk hasil belajar yang terrnyata mendapat respon positif dari peserta didik. Kegiatan PBL yang dilakukan anatara lain, menyusun pohon kerjasama, pembelajaran sifat-sifat cahaya, kolase pahlawan, edukasi tentang covid-19, memberikan materi life skill, mengajarkan siswa menggunakan laptop & microsoft word. Pembelajaran dengan banyak melibatkan aktivitas siswa ini terbukti membuat siswa lebih bersemangat dalam belajar. Learning by doing menjadi sejalan dengan pembelajaran PBL ini.
Kata kunci: Merdeka Belajar; Model Pembelajaran; Project Based Learning
Abstract:Abstract: This Community Service activity was carried out at SD Negeri 096 Manyabar, Panyabungan District, Mandailing Natal Regency, North Sumatra. This activity is carried out with the aim of helping adapt technology that…
at is in line with the MBKM (Merdeka Belajar – Kampus Merdeka) program, one of which is the use of the google classroom platform in the process of e-learning teaching and learning activities in schools to create creative, interactive, effective and efficient learning between teachers and students, especially during this Covid-19 pandemic. Google classroom is a free, web-based platform built to make it easier for educators and students to learn online, which is easy to use to help teachers manage, measure, and experiential learning. The current use of Google Classroom is very efficient which is not limited by effective space and time. Teachers can provide online material, either in the form of text, images, audio, or video to students, besides that teachers can also make quizzes, assignments, and student lists on a regular basis by using a link from the google form sent to google classroom. Online learning in this Covid-19 era makes learning activities can be carried out interactively, effectively, and efficiently between teachers and students by utilizing technology, one of which is the use of the google classroom platform.
Keywords: google classroom; online learning; e-learning
Abstrak: Kegiatan Pengabdian Masyarakat ini dilaksanakan di SD Negeri 096 Manyabar, Kecamatan Panyabungan, Kabupaten Mandailing Natal, Sumatera Utara. Kegiatan ini dilaksanakan bertujuan dalam hal membantu adaptasi teknologi yang selaras dengan program MBKM (Merdeka Belajar – Kampus Merdeka) yang salah satunya adalah dengan pemanfaatan plafform google classroom dalam proses kegiatan belajar mengajar e-learning di sekolah untuk menciptakan pembelajaran kreatif, interaktif, efektif dan efisien antara guru dengan siswa apalagi dimasa pandemi Covid-19 ini. Google classroom adalah platform gratis berbasis web yang dibuat untuk mempermudah kegiatan pembelajaran pendidik dan siswa secara online yang mudah digunakan untuk membantu pengajar mengelola, mengukur, dan memperkaya pengalaman belajar. Pemanfaatan Google classroom saat ini sangat efektif dan efisien yang tidak terbatas oleh ruang dan waktu. Guru dapat memberikan materi secara online, baik berupa teks, gambar, audio, maupun video kepada peserta didik, selain itu guru juga dapat membuat kuis, tugas maupun daftar kehadiran siswa secara berkala dengan menggunakan link dari google form yang dikirimkan ke google classroom. Pembelajaran secara daring dimasa Covid-19 ini membuat kegiatan belajar dapat dilakukan secara interaktif, efektif dan efisien antara guru dengan siswa dengan pemanfaatan teknologi salah satu dengan pemanfaatan plafform google classroom.
Kata kunci: google classroom; pembelajaran daring; e-learning
Abstract:Abstract: The increasing cases of covid-19 have an impact on the economy in Indonesia, especially on micro, small and medium enterprises (MSMEs). local communities who during this pandemic experienced a decline in income.…
. Shoppers are starting to rarely come to the market and shop in person because of their fear of contracting Covid-19 and avoiding crowds that have been advised by the government. The digitalization of traditional people's markets is needed to improve the economy and reduce the spread of the covid-19 virus. The results of interviews with traders show the lack of sales at Rare Angon Market because few people know about the market. the method used by distributing questionnaires to find out in detail the existing problems. From these problems, a solution is needed to bridge between traders and buyers, this solution is in the form of digitizing the Rare Angon market by developing an application called "Rare Angon App" where the application is used for buying and selling interactions by traders and buyers. So that sales in the Rare Angon market can increase.
Keywords: E-commerce; traditional market; information technology
Abstrak: Meningkatnya kasus covid-19 berdampak pada perekonomian di Indonesia terutama pada usaha mikro kecil meneengah (UMKM) hal ini dapat dilihat dari pasar-pasar rakyat di Bali yaitu Pasar Rare Angon yang berlokasi di desa Gunaksa, kecamatan Dawan kabupaten Klungkung dengan mayoritas pedangannya adalah warga didaerah setempat yang dimasa pandemi ini mengalami penurunan pendapatan. Para pembeli mulai jarang datang ke pasar dan berlanja secara langsung karena ketakutan mereka tertular covid-19 dan menghindari kerumunan yang sudah dihimbau oleh pemerintah. Diperlukannya digitalisasi pasar rakyat yang bersifat tradisional untuk meningkatkan perekonomian dan mengurangi penyebaran virus covid-19. Hasil wawancara dengan pedagang menunjukkan minimnya penjualan di Pasar Rare Angon karena masih sedikit masyarakat yang tau pasar tersebut. metode yang digunakan dengan penyebaran kuesioner untuk mengetahui secara detail permasalahan yang ada. Dari permasalahan tersebut diperlukannya solusi untuk untuk menjembatanni antara pedagang dan pembeli, solusi ini berupa digitalisasi pasar Rare Angon ini dengan membuatkan aplikasi yang diberi nama “Rare Angon App†dimana aplikasi tersebut digunakan untuk interakasi jual beli oleh pedagang dan pembeli. Sehingga penjualan dipasar Rare Angon bisa mengalami peningkatan.
Kata kunci: E-commerce; pasar tradisional; teknologi informasi