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Showing 97 articles found for "Anim"

STRATEGY FOR DEVELOPING CASSAVA LEAF ANIMAL FEED ( MANIHOT UTILISSIMA ) (CASE STUDY: SUMBEREJO VILLAGE, PAGAR MERBAU DISTRICT, DELI SERDANG REGENCY)

Henny Pratiwi, Rasidah Sihombing
Abstract: This study aims to analyze the development strategy of cassava leaf-based animal feed ( Manihot utilissima ) in Sumberejo Village, Pagar Merbau District, Deli Serdang Regency. This study uses a nonprobability sampling method… thod with a saturated sampling technique. With a total of 53 respondents consisting of 50 consumers, 1 business owner and 2 employees. This study uses primary and secondary data. This study uses multiple linear regression analysis to determine what factors influence the development strategy of cassava leaf animal feed and descriptive analysis to analyze the development strategy for the potential and opportunities of using cassava leaves as animal feed. This research method uses qualitative and quantitative analysis. The results showed that cassava leaves have a high crude protein content, which is around 20-30%, and contain crude fiber, fat, and minerals that are beneficial for livestock growth. Multiple linear regression analysis in this study shows that all independent variables have a significant effect on the dependent variable. Among these factors, the economic aspect makes the largest contribution, making it the main factor influencing the dependent variable. Furthermore, social aspects and external support also play a significant role in determining the results. In addition, other factors such as technology, resources, and marketing and distribution also have a significant impact, although with a smaller influence compared to economic and social aspects. Thus, the regression model shows a positive relationship between the independent variables and the dependent variable, so that improvements in these aspects will increase the dependent variable, with the main priority on economic and social aspects.  

IMPROVING MUFRADHAT MASTERY THROUGH ANIMATED VIDEO MEDIA FOR CLASS VIII STUDENTS OF IT AL-FIKRI JUNIOR HIGH SCHOOL MAKASSAR

Fauziah Bachtiar, Aflaha Rahayu, Hasmawati
Abstract: This research is a descriptive qualitative research that aims to determine the planning, process, and results of mastery of vocabulary through animated video media in class VIII students of IT Junior High School Al-Fikri… Makassar. The type of research is classroom action research which was conducted in 2 cycles. The research subjects were 29 students of class VIII of IT Al-Fikri Junior High School Makassar. Data collection techniques using observation and tests. The average test score of students in cycle I was 73% then increased in cycle II 91%. Thus, it can be seen that the results of learning Arabic vocabulary through animated video media can be said to have succeeded in improving mastery of Arabic vocabulary in class VIII students of IT Al-Fikri Junior High School Makassar.

THE EFFECTIVENESS OF KNOW WHAT LEARNER IMPROVES STUDENTS’ READING HABITS ON READING COMPREHENSION OF PBL- BASED LEARNING RECOUNT TEXTS IN 8TH GRADE OF JUNIOR HIGH SCHOOL 7 PEKANBARU

Mirawati, Mirawati
Abstract: The importance of increasing understanding of increasing understanding of literacy habits is increasing along with the development of the current digital era. For this reason, the problem of student’s literacy habits needs… eeds special attention. Of course, with method-based learning, the TAI method and KWL strategy,videos animasi, Ice Breaking are as intervention in this research because these methods have been proven to have an impact on increasing literacy habits. So, this research aims to: 1) improve student’s reading habits. 2). increase student;s interest in reading recount text. 3). Can increase student’s knowledge in composing words. 4). Student’s can translate simple English sentences. The research was carried out with a PTK design consisting of two cycles and each cycle consisting of one meeting. The result of the research showed that teacher skills increased from an average score (good) in cycle one, then increased to (very good) in cycle two. The percentage of completion of literacy habituation learning in reading comprehension increased from 70 % in cycle one to 90 % in cycle two. The conclusion of this research is that the KWL strategy and videos animasi, Ice Breaking can improve teacher skills, student’s activities and learning outcomes.

Tradisi Lisan dan Kearifan Lokal: Kajian Cerita Rakyat Masyarakat Anim Ha di Kabupaten Merauke

Syahrabudin Husein Enala, Ekfindar Diliana, Syahfitriani Br Ginting, Ricardo Goncalves Klau
Abstract: Penelitian ini mengkaji cerita rakyat masyarakat Anim Ha (Marind) di Kabupaten Merauke sebagai bagian dari tradisi lisan yang berfungsi sebagai media pendidikan moral, pelestarian budaya, serta penguatan identitas sosial.… . Dengan menggunakan pendekatan etnografi dan metode kualitatif deskriptif, penelitian ini mengumpulkan data melalui wawancara, observasi partisipatif, dan dokumentasi. Analisis data dilakukan dengan model interaktif Miles, Huberman, dan Saldaña untuk menelaah tema, nilai moral, serta kearifan lokal yang terkandung dalam cerita rakyat. Hasil penelitian menunjukkan bahwa cerita rakyat Marind memuat pesan-pesan universal seperti kesetiaan, persahabatan, keadilan, keberanian, kemandirian, serta penghormatan terhadap alam. Cerita-cerita seperti Janji Ajaib Seorang Sahabat, Kisah Nona dari Salor, Kutukan Alamem di Tanah Domande dan Kalibian, dan Qaraipe memperlihatkan nilai solidaritas, keadilan sosial, kesadaran ekologis, serta pentingnya ketabahan menghadapi diskriminasi. Selain itu, unsur magis dan simbolisme alam dalam cerita memperkuat relasi spiritual masyarakat dengan lingkungannya. Temuan ini menegaskan bahwa tradisi lisan masyarakat Anim Ha memiliki relevansi dengan isu kontemporer, terutama dalam pendidikan karakter, pelestarian budaya, mitigasi bencana, dan literasi lingkungan. Oleh karena itu, cerita rakyat Marind penting untuk didokumentasikan serta diintegrasikan dalam pendidikan formal guna menjaga identitas budaya lokal sekaligus menanamkan nilai-nilai luhur pada generasi muda Papua Selatan. Kata kunci: Cerita Rakyat Marind, Kearifan Lokal, Pendidikan Karakter

Sekolah Minggu dan Era Teknologi: Strategi Menghadapi Peluang dan Tantangan Digitalisasi

Mersi Nantaria Telaumbanua, Nehemia Nome
Abstract: The development of digital technology has brought significant changes to Sunday School ministry and children’s faith education in the modern era. Children, as digital native generations, are increasingly connected to visual… isual media, audiovisual content, and internet use, causing conventional learning methods to become less engaging and less effective in fostering active learner participation. This study aims to analyze Sunday School strategies in addressing the opportunities and challenges of digitalization, the utilization of digital media for children’s spiritual growth, and the roles of teachers, churches, and families in developing relevant and transformative spiritual learning. The research employed a qualitative approach with a library research design enriched through phenomenological analysis of digitalization practices in Sunday School ministry. Data were obtained through a review of literature on Christian educational theology, child pedagogy, digital literacy, and reflective observation of the use of Bible animation videos, social media, and online learning platforms. The findings indicate that the digitalization of Sunday School ministry through Bible animation videos, YouTube, Zoom, Google Meet, and Christian learning applications enhances children’s interest, participation, and understanding of God’s Word through learning experiences that are more interactive, communicative, and contextual. The challenges of digitalization are reflected in gadget-related distractions, digital dependency, reduced learning concentration, and unequal access to technology among certain families. The study concludes that the success of digital Sunday School requires the integration of technology, teacher competence, parental guidance, digital literacy, and continuous spiritual formation. The novelty of this study lies in the development of a digital Sunday School ministry model that integrates technological media, pedagogical strategies, family supervision, and children’s spiritual formation in a holistic manner, thereby ensuring that church ministry remains adaptive, inclusive, and centered on children’s faith development in the digital era.

Dampak Menonton Anime terhadap Tingkat Motivasi Siswa SMP

Muhamad Rizqi Seputro, Desy Safitri, Sujarwo
Abstract: The phenomenon of escalating anime consumption as a form of entertainment among junior high school students (Sekolah Menengah Pertama, SMP) generates an imperative to comprehend its psychological and educational ramifications,… tions, particularly concerning learning motivation. This study employs a systematic literature review methodology to analyze the correlation between anime exposure and the learning motivation levels of SMP students, with a particular focus on both intrinsic and extrinsic motivational dimensions. The synthesized literature reveals that anime, through its narrative complexity, visual quality, and motivational character portrayal, functions as a stimulus capable of enhancing intrinsic motivation by instilling ethical values and achievement-oriented zeal, as well as facilitating extrinsic motivation via social recognition incentives and identity aspirations. This augmentation in motivation contributes positively to increased concentration, active participation, and learning perseverance. Nonetheless, findings also indicate potential risks of diminished learning efficacy attributable to disproportionate time allocation towards excessive anime viewing, which may adversely impact academic performance. The contribution of this research lies in the integration of motivational theory (intrinsic and extrinsic) with media effects theory within the context of anime genres—particularly the action genre—to explicate the dynamics of media influence on cognitive, affective, and behavioral learning facets. Overall, the study concludes that the influence of anime consumption on junior high school students’ learning motivation is dualistic in nature; anime can serve as a facilitative medium for learning motivation when consumed in a controlled manner. Therefore, time management and content comprehension emerge as critical factors in optimizing the educational benefits of anime consumption without eliciting detrimental consequences on academic achievement.

Nilai-Nilai Pendidikan Islam dalam Pelaksanaan Aqiqah

Nur Aidila Fitria, Rizal Awaludin, Sa’baniah, Laila, Muhammad Yasin
Abstract: The values of Islamic education are benchmarks of behavior that are in line with Islamic teachings and must be upheld in both the private and public spheres. One of the means that parents can do in providing Islamic education… ation to their children is by carrying out aqiqah. This study aims to analyze the values of Islamic education contained in the implementation of aqiqah. This research uses a literature study research methodology or library research, which is the process of collecting materials related to research from books, journals, literature, and other publications that deserve to be used as sources for further research by the author. As a result, there are five points of Islamic education in the implementation of aqiqah, namely the value of faith education which shows that aqiqah as a form of obedience in religion, the value of worship education which shows that aqiqah as a form of self-sacrifice to Allah, the value of moral education which shows that aqiqah as an effort to form morality, the value of social education which shows that aqiqah can strengthen the bonds of friendship, and the value of health education which shows that aqiqah is carried out by slaughtering healthy animals and not defective, and halal for consumption. In addition, there are three additional educational values in the implementation of aqiqah, namely giving a name to the child as a prayer and his identity, shaving the hair as a form of obedience and preventing disease and fostering an attitude of charity, and men-tahnik or giving something sweet to the baby's mouth as an effort so that one day the child has a good speech in speaking.

Analisis Sistem Agribisnis Hulu ke Hilir Peternakan Goatday di Kecamatan Seyegan Kabupaten Sleman

Hafiizh Rayhan Wijaya, Siti Azizah
Abstract: Livestock agribusiness is an integral part of agricultural development as a subsector that fulfills society's animal protein needs. This research was carried out at the Goatday Farm located in Seyegan District, Sleman Regency… gency on June 22 - August 20, 2023. This research aims to analyze the upstream-to-downstream agribusiness system of the Goatday farm, analyze the strategies that Goatday has implemented, and analyze the strategies that Goatday can implement in the future. The data sources in this research were obtained from key informants and follow-up informants. The key informant in this research is Mr. Muhammad Farid Akrom the owner of the Goatday farm, while further informants are Mr. Ahmad Fauzi and Mr. Hendri the person in charge of the Goatday farm, and Mr. Hermawan the partner of the Goatday breeder. The analysis used is descriptive analysis, Business Model Canvas (BMC), and SWOT analysis. The result of this research was that Goatday has implemented an agribusiness system on its farms that is integrated. Goatday has also implemented partnerships and has a well-systemized farm. Based on the SWOT analysis, the strategy that Goatday can implement in the future is to create an education-based farm and provide more training to staff and partners regarding efficient maintenance management.

Faktor-Faktor yang Memengaruhi Kepuasan Pelanggan Hewan Kurban di Kelurahan Meruyung, Kota Depok

Ismiaji, Bara, Azizah, Siti
Abstract: To be successful in the competitive market for sacrificial animals, with its short selling season and numerous sellers, prioritizing customer satisfaction is essential. This study was conducted in Meruyung Village, Limo… District, Depok City on June 24–July 3, 2023, using descriptive-quantitative method to discover the service quality, product quality, and price offered by sellers, and how these three factors affect customer satisfaction of sacrificial animals. Convenience sampling was used to determine the respondents, which is by meeting people at the sales stalls who have bought goats or sheep as sacrificial animals at least once in Meruyung Village. This study involved 70 respondents. Data was obtained using a Likert scale questionnaire via Google Form and processed using multiple regression analysis. The results shows that the quality of service and product, as well as the price factor offered by sacrificial animal sellers, together affect customer satisfaction with sacrificial animals in Meruyung Village, Limo District, Depok City by 36.5%, but only the factor of product quality has a partially significant influence. Therefore, sellers must ensure product quality that meets the requirements of sacrificial animals and customer preferences, as this significantly affects satisfaction.

Visual Interaktif Di Panggung Untuk Edukasi 3R: Implementasi Animasi Berbasis Mapping Menggunakan Resolume Arena

song, Meidianto, Pernando, Yonky
Abstract: Abstract: Environmental education plays a crucial role in raising public awareness of sustainability issues. The 3R concept (Reduce, Reuse, Recycle) has long been a fundamental strategy for waste management and the promotion… tion of sustainable lifestyles; however, its dissemination is often presented in a textual manner that is less engaging for the general public. This study proposes an interactive visual approach utilizing projection mapping technology through Resolume Arena software to create an immersive educational stage performance. The animated visuals are narratively designed to enhance audience understanding of the 3R concept. The simulation results indicate that this approach has strong potential to improve audience engagement and information retention across diverse age groups. Keywords: 3R; interactive animation; environmental education; resolume arena; visual mapping. Abstrak: Pendidikan lingkungan menjadi salah satu pilar penting dalam membentuk kesadaran masyarakat akan isu keberlanjutan. Konsep 3R (Reduce, Reuse, Recycle) telah lama menjadi strategi utama dalam mengelola sampah dan mendukung gaya hidup berkelanjutan. Namun, penyampaian informasi mengenai 3R masih sering bersifat tekstual dan kurang menarik bagi masyarakat umum. Dalam studi ini, dikembangkan pendekatan visual interaktif melalui teknologi projection mapping menggunakan perangkat lunak Resolume Arena untuk menciptakan pertunjukan panggung edukatif yang imersif. Visual animasi dirancang secara naratif untuk menstimulasi pemahaman audiens terhadap konsep 3R. Hasil simulasi menunjukkan bahwa pendekatan ini berpotensi besar dalam meningkatkan keterlibatan dan retensi informasi pada audiens dari berbagai usia. Kata kunci: 3R; animasi interaktif; edukasi lingkungan; resolume arena; visual mapping.