Abstract:Educational program evaluation serves as a strategic element to ensure the improvement of learning quality at the elementary school level, particularly as schools are required to be adaptive to students’ diverse learning…
ng needs. A major issue frequently encountered is teachers’ limited capacity to implement evaluation models that are simple, sustainable, and relevant as a basis for instructional decision-making. This study aims to analyze the application of simple evaluation through formative and summative approaches as a systematic effort to enhance the quality of learning in elementary schools. The formative approach is employed throughout the instructional process to provide immediate feedback, identify students’ learning difficulties, and adjust teaching strategies in real time, while the summative approach is applied at the end of the instructional period to assess the level of goal attainment and the overall effectiveness of the program. The findings indicate that a balanced implementation of both approaches enables teachers to design learning activities that are more responsive, measurable, and oriented toward continuous improvement. Practically designed simple evaluations also encourage teachers to take an active role as controllers of learning quality rather than merely as curriculum implementers. The conclusion of this study confirms that the integration of formative and summative evaluation in a simple yet systematic manner effectively improves learning quality while strengthening a reflective culture in elementary school settings. The novelty of this study lies in its emphasis on an evaluation model that is easy to apply, contextual, and oriented toward teachers’ daily pedagogical decision-making, thereby offering a practical alternative for elementary schools with limited formal evaluation resources.
Abstract:Number carriage game which is a simple math learning activity that is easy to play and can solve or find the sum of the results provided by the educator. The purpose of this study is to describe the results of cognitive…
development in totaling to group A PAUD KIA-KIRA Sedati Sidoarjo. The data analysis technique uses 3 stages, namely data reduction; data presentation; and conclusions or verification. Then triagulation and validity are carried out. The group studied was Group A (ages 4-5 years) totaling 14 students. Data was collected from the results of observation sheets and field notes.The results showed that the cognitive development of group A PAUD KIA-KIRA in adding up with the numbers carriage game at the stage of development as expected (BSH) but on the indicator symbol of numbers at the stage began to develop (MB). Factors that support the implementation of the number car play activities, namely students who are enthusiastic to play even though there are some who are not familiar with numbers and homeroom teacher support is always helpful while the inhibiting factor is the cognitive ability to read the symbols of student numbers is still lacking, because the media at school is lacking inadequate as well as the lack of creativities educator makes educational props tools (APE).
Abstract:The advancement of financial technology has encouraged Islamic boarding schools to implement digital transaction systems to improve the effectiveness of cooperative services. This study aims to analyze the ease of use of…
the student digital card and identify the supporting and inhibiting factors affecting its implementation at Hidsam Mart Cooperative, Hidayatullah Islamic Boarding School, Samarinda. The study employed a descriptive qualitative approach using observation, semi-structured interviews, and documentation, with data analyzed through the interactive model of Miles, Huberman, and Saldaña. The findings indicate that the student digital card is easy to understand, operate, access, and learn, thereby accelerating transaction processes, improving service efficiency, and supporting more systematic financial record-keeping. The main obstacles identified include technical disruptions, network limitations, and the absence of independent features for checking account balances and transaction histories. The novelty of this study lies in its specific analysis of the ease of use of student digital cards within the context of an Islamic boarding school cooperative by emphasizing user experience as the primary basis for evaluating the implementation of a digital transaction system. The findings are expected to serve as a reference for the development of digital transaction services in Islamic boarding school environments.
Abstract:The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or…
s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.
Abstract:Abstract: This research discusses the design and development of a plant-watering robot at a 1:30 scale controlled via an Android application and an embedded system based on an Arduino microcontroller. The purpose of this…
study is to produce an automatic plant-watering robot that is efficient, energy-saving, and easy to operate to support agricultural automation. The research method used is Research and Development (R&D), which includes stages of requirement identification, design, construction, testing, and system evaluation. The main components used include an Arduino Uno, HC-05 Bluetooth module, L298N motor driver, HC-SR04 ultrasonic sensor, 12V DC water pump, and a 25W solar panel as an alternative power source. The test results show that the robot can operate automatically with a success rate of 90%, battery endurance of approximately 1 hour and 13 minutes, charging time of about 5 hours and 38 minutes, and the water pump operates effectively for up to 5 hours. The integration of Android control, embedded systems, and solar power makes this robot an innovative solution for environmentally friendly and efficient agricultural automation.
Keywords: plant-watering robot; Android; embedded system; Arduino; solar panel
Abstrak: Penelitian ini membahas perancangan dan pengembangan robot penyiram tanaman skala 1:30 yang dikendalikan melalui aplikasi Android dan sistem embedded berbasis mikrokontroler Arduino. Tujuan penelitian ini adalah menghasilkan robot penyiram tanaman otomatis yang efisien, hemat energi, dan mudah dioperasikan untuk mendukung otomasi pertanian. Metode yang digunakan adalah Research and Development (R&D) dengan tahapan identifikasi kebutuhan, perancangan, pembuatan, pengujian, dan evaluasi sistem. Komponen utama yang digunakan meliputi Arduino Uno, modul Bluetooth HC-05, driver motor L298N, sensor ultrasonik HC-SR04, pompa air DC, dan panel surya 25 W sebagai sumber energi alternatif. Hasil pengujian menunjukkan bahwa robot mampu beroperasi secara otomatis dengan tingkat keberhasilan 90%, ketahanan baterai selama ±1 jam 13 menit, lama pengisian daya sekitar 5 jam 38 menit, serta pompa air bekerja efektif hingga 5 jam. Integrasi antara kendali Android, sistem embedded, dan tenaga surya menjadikan robot ini solusi inovatif untuk otomatisasi penyiraman tanaman yang ramah lingkungan dan berpotensi diterapkan pada lahan pertanian sesungguhnya.
Kata kunci: robot penyiram tanaman; Android; embedded system; arduino; panel surya
Abstract:Abstract: In an increasingly competitive business era, information technology is key to managing data and information. E-SCM emerges as a strategic solution to integrate partners and manage inventory efficiently. This study…
udy focuses on the application of the Lean Software Development method to design an E-SCM system in the Banana Chips industry, which faces challenges in managing inventory and production processes. The main problems faced include the inability to manage raw material inventory and non-computerized records, resulting in inefficient use of time and costs. By applying Lean principles, such as eliminating unnecessary features, fast delivery, and team collaboration, the E-SCM Website is designed to be responsive to market needs and easy to understand by users. Before the E-SCM system is applied by users, developers test the system by measuring how well the system is understood by users. Before being implemented, the system was tested using the Usability Scale System (SUS) and prototype testing. The results of the questionnaire filled out by 5 respondents showed an average SUS score of 78, which was categorized as "Acceptable" and "Good".
Keywords: lean software development method; e-scm; banana chips; inventory management; usability testing
Abstrak: Dalam era bisnis yang semakin kompetitif, teknologi informasi menjadi kunci dalam pengelolaan data dan informasi. E-SCM muncul sebagai solusi strategis untuk mengintegrasikan mitra kerja dan mengelola stok barang secara efisien. Penelitian ini fokus pada penerapan metode Lean Software Development untuk merancang sistem E-SCM di industri Banana Chips, yang menghadapi tantangan dalam pengelolaan persediaan dan proses produksi. Masalah utama yang dihadapi mencakup ketidakmampuan dalam mengatur persediaan bahan baku dan pencatatan yang belum terkomputerisasi, mengakibatkan inefisiensi penggunaan waktu dan biaya. Dengan menerapkan prinsip-prinsip Lean, seperti menghilangkan fitur-fitur yang tidak perlu, pengiriman cepat, dan kolaborasi tim, Website E-SCM dirancang agar responsif terhadap kebutuhan pasar dan mudah dipahami oleh pengguna. Sebelum sistem E-SCM diaplikasikan oleh pengguna, pengembang melakukan pengujian terhadap sistem tersebut dengan mengukur seberapa baik sistem dimengeri oleh pengguna. Sebelum diterapkan, sistem diuji menggunakan Sistem Usability Scale (SUS) dan pengujian prototype. Hasil dari kuesioner yang diisi oleh 5 responden menunjukkan skor rata-rata SUS sebesar 78, yang dikategorikan sebagai “Acceptable” dan “Good”.
Kata kunci: metode lean software development; e-scm; banana chips; pengelolaan persediaan; usability testing
Abstract:Abstract: Asahan District Library Service is a growing regional public library and is always making improvements, improvements, and trying to maintain the quality of its services. This is evidenced by the provision of services…
rvices such as borrowing and returning books (circulation), and adding to the book collection every year. Knowing and understanding visitors' reading interests is the main key in improving the quality of library services. However, managing reading interest from various levels of society is not an easy task. Each individual has different reading preferences and interests. Therefore, a systematic and efficient approach is needed in identifying reading interests to be able to manage the addition of book collections. Currently, in the process of adding a book collection, the library only makes employee recommendations, and the latest books, as a reference in increasing the number of book collections, without considering which books are most in demand to increase the collection. This can have a negative impact if there is an addition to the collection of books that are not in demand to read, which can cause problems in terms of service and finance. Based on this, the application of data mining, especially the K-Means method, will be carried out, to support the management of book collection additions, by grouping the reading interests of library visitors who have the same identity, so that libraries are more precise in managing book collections in grouping books that are rarely borrowed, often borrowed and very often borrowed.
Keywords: visitor reading interest; k-means method; library; data mining; book collection
Abstrak: Dinas Perpustakaan Kabupaten Asahan merupakan perpustakaan umum daerah sedang berkembang dan terus memperbaiki, membenahi, dan meningkatkan layanan. Diberikannya layanan seperti pinjaman dan sirkulasi, dan penambahan koleksi buku setiap tahunnya. Mengetahui dan memahami minat baca pengunjung menjadi kunci utama dalam meningkatkan kualitas layanan perpustakaan. Namun, mengelola minat baca dari berbagai lapisan masyarakat bukanlah tugas yang mudah. Setiap individu memiliki preferensi dan minat baca yang berbeda-beda. Oleh karena itu, diperlukan suatu pendekatan yang sistematis dan efisien dalam mengidentifikasi minat baca untuk dapat mengelola penambahan koleksi buku. Saat ini, ketika perpustakaan meningkatkan koleksi bukunya, mereka hanya bergantung pada rekomendasi karyawan dan buku terkini untuk menambah jumlah buku. Mereka tidak mempertimbangkan buku mana yang paling diminati untuk menambah koleksi mereka. Hal ini dapat berdampak negatif jika terdapat penambahan koleksi buku yang kurang diminati untuk dibaca, yang dapat menimbulkan masalah dari sisi pelayanan maupun finansial. Berdasarkan hal tersebut maka akan dilakukan penerapan data mining khususnya metode K-Means, untuk mendukung pengelolaan penambahan koleksi buku, dengan cara mengelompokkan minat baca pengunjung perpustakaan yang memiliki kesamaan identitas, sehingga perpustakaan lebih tepat dalam mengelola koleksi buku dalam mengelompokan buku yang jarang dipinjam, sering dipinjam dan sangat sering dipinjam.
Kata Kunci: minat baca pengunjung; metode k-means; perpustakaan; data mining; koleksi buku
Abstract:industry. PT. Agro Putra Lestari experienced problems in the process of recording incoming and outgoing goods as well as checking stock of goods which was still done manually. This manual process is prone to errors and data…
ata redundancy which can cause major problems in inventory management. Therefore, it is necessary to develop a web-based inventory system to overcome this problem. This inventory system was designed using the CodeIgniter 3 framework to build dynamic, fast and easy web applications, and uses MySQL as the data storage medium. Data collection techniques through direct observation and interviews. The result of this design is an inventory system that is effective and efficient in the process of recording incoming and outgoing goods as well as stock management at PT. Agro Putra Lestari. This system is expected to help increase efficiency and accuracy in inventory management and make it easier for owners to monitor stock reports in real-time.
Keywords: Information Systems, Inventory, Incoming and Outgoing Goods, CodeIgniter, PHP
Abstrak: PT. Agro Putra Lestari merupakan perusahaan yang bergerak di bidang industri pertanian kelapa sawit. PT. Agro Putra Lestari tersebut menghadapi masalah dalam proses pencatatan barang masuk dan keluar serta pengecekan stok barang yang masih dilakukan secara manual. Proses manual ini rentan terhadap kesalahan dan redundansi data, yang dapat menyebabkan masalah besar dalam pengelolaan persediaan barang. Oleh karena itu, diperlukan pengembangan sistem inventori berbasis web untuk mengatasi masalah tersebut. Sistem inventori ini dirancangan menggunakan framework CodeIgniter 3 untuk membangun aplikasi web yang dinamis, cepat, dan mudah, serta menggunakan MySQL sebagai media penyimpanan datanya. Teknik pengumpulan data melalui observasi dan wawancara langsung. Hasil dari rancangan tersebut adalah sebuah sistem inventori yang efektif dan efisien dalam proses pencatatan barang masuk dan keluar serta pengelolaan stok baang di PT. Agro Putra Lestari. Sistem ini diharapkan dapat membantu meningkatkan efisiensi dan akurasi dalam pengelolaan persediaan barang serta memudahkan pemilik dalam memantau laporan stok barang secara real-time.
Kata kunci: Sistem Informasi, Inventory, Barang Masuk dan Barang Keluar, CodeIgniter, PHP
Abstract:Abstract: The success of a government agency can be seen from the services provided by the agency itself. Therefore, government agencies must provide optimal services according to the needs of the community so that it is…
easy to carry out administration. Tanjungbalai City Office of the Ministry of Religion in conducting community satisfaction survey activities distributes questionnaires using google form and processes questionnaire data using number processing applications. So that there is no decision support system to accelerate knowing the level of community satisfaction with the services that have been provided. purpose of this study was to determine the level of public satisfaction with Hajj and Umrah Organizer section at the Tanjungbalai City Ministry of Religion Office. In this study the method used is the servqual method with 5 dimensions. Data collection was carried out through a questionnaire given to 30 respondents who had received services from the Hajj and Umrah Organizer section. Based on the results of the study, it is known that 75% people feel very satisfied, 18.75% people feel satisfied, and 16.15% people feel dissatisfied. The results also show that there is one dimension that has a negative value, namely the dimension of physical evidence regarding waiting chairs.
Keywords: Satisfaction; Servqual; Deccission Support.
Abstrak: Keberhasilan suatu instansi pemerintah dapat dilihat dari pelayanan yang diberikan oleh instansi itu sendiri. Oleh karena itu, instansi pemerintah harus memberikan pelayanan optimal sesuai dengan kebutuhan masyarakat agar mudah melakukan administrasi. Kantor Kementerian Agama Kota Tanjungbalai dalam kegiatan survei kepuasan masyarakat melakukan penyebaran kuesioner menggunakan google form dan mengolah data kuesioner menggunakan aplikasi pengolah angka. Sehingga belum ada sistem pendukung keputusan untuk mempercepat mengetahui tingkat kepuasan masyarakat terhadap pelayanan yang telah diberikan. Tujuan dari penelitian ini untuk mengetahui tingkat kepuasan masyarakat terhadap seksi Penyelenggara Haji dan Umrah di Kantor Kementerian Agama Kota Tanjungbalai. Dalam penelitian ini metode yang digunakan adalah metode servqual dengan 5 dimensi. Pengumpulan data dilakukan melalui kuesioner yang diberikan kepada 30 responden yang pernah mendapat pelayanan dari bagian Penyelenggara Haji dan Umroh. Berdasarkan hasil penelitian diketahui 75% masyarakat merasa sangat puas, 18,75% masyarakat merasa puas, dan 16,15% masyarakat merasa tidak puas. Hasil penelitian juga menunjukkan bahwa terdapat satu dimensi yang bernilai negatif yaitu dimensi bukti fisik mengenai kursi tunggu.
Kata kunci: Kepuasan; Servqual; Sistem Pendukung Keputusan.
Abstract:Abstract: The government has made many efforts to eradicate poverty in society by implementing programs such as pro-poor, basic food assistance and cash assistance which are useful for achieving the standards of a prosperous…
rous society. The results of data processing are useful in future decision making. Considering the large amount of public data, finding out poor people is not an easy thing for the government to do, as is the case in North Sumatra. This research uses the K-Means Clustering (Multidimensional) method, making it easier to see patterns and structures in data that are difficult to see in the original representation. The application of the K-Means Clustering (Multidimensional) algorithm produces 3 clusters with a silhouette_score value of 33, namely cluster 0 with a high level of population poverty of 1, cluster 1 with a moderate level of population poverty of 4 and cluster 2 with a low level of population poverty as many as 28.
Keywords: Resident; Poor; Data Mining; K-Means
Abstrak: Banyak upaya yang dilakukan pemerintah untuk menghapus kemiskinan pada masyarakat dengan cara melakukan program seperti pro-poor, bantuan sembako maupun bantuan uang tunai yang berguna untuk mencapai standar masyarakat sejahtera. Hasil pengolahan data tersebut berguna dalam pengambilan keputusan kedepannya. Mengingat banyaknya data masyarakat, maka untuk mengetahui masyarakat miskin bukanlah hal mudah yang dilakukan oleh pemerintah, sama halnya di Sumatera Utara. Penelitian ini menggunakan metode K-Means Clustering (Multidimensi) memudahkan untuk melihat pola dan struktur dalam data yang sulit dilihat dalam representasi aslinya. Penerapan algoritma K-Means Clustering (Multidimensi) menghasilkan 3 cluster, yaitu dengan cluster 0 dengan tingat kemiskinan penduduk yang tinggi sebanyak 1, cluster 1 dengan tingat kemiskinan penduduk yang sedang sebanyak 4 dan cluster 2 dengan tingkat kemiskinan penduduk yang rendah sebanyak 28.
Kata kunci: Penduduk; Miskin; Multidimensi; Data Mining; K-Means