Abstract:This study presents the results of a systematic literature review highlighting the effectiveness of game-based badminton learning approaches as a relevant instructional strategy in physical education. A review of eight selected…
elected articles indicates that the integration of game-oriented activities can enhance students’ fundamental technical skills, tactical understanding, and enthusiasm throughout the learning process. An in-depth analysis of the findings reveals that learning models that position students at the center of activity are able to facilitate more meaningful learning experiences through game situations that closely resemble real on-court conditions. Furthermore, the interaction patterns created through game activities contribute to the development of psychomotor skills and increase students’ readiness to engage confidently in competitive scenarios. Evaluation of various forms of implementation suggests that game-based learning innovations, whether through structured models or application-based media, hold significant potential to improve the quality of badminton instruction. Nevertheless, this review also identifies several challenges, including limited long-term studies, research concentration at specific educational levels, and insufficient exploration of affective and cognitive variables. These findings emphasize the need for further research with broader coverage to gain a deeper understanding of how game-based approaches can be implemented sustainably and deliver optimal benefits for students’ competency development across diverse physical education contexts in Indonesia.
Abstract:Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things…
that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.
Abstract:Abstract: This community empowerment initiative aims to enhance the digital readiness of Micro, Small, and Medium Enterprises (MSMEs) in Permata Baru Village, Ogan Ilir Regency, through the implementation of information…
systems and digital promotion strategies. Prior to the program, local MSME actors faced several challenges, including limited digital literacy, a lack of understanding of online marketing strategies, and minimal utilization of social media as a promotional tool, resulting in restricted market reach. The program adopts an educational and participatory approach, combining community-based learning, interactive discussions, and consultation sessions facilitated by lecturers and students from the Faculty of Economics, Sriwijaya University. The findings indicate strong enthusiasm among MSME participants and an improved understanding of how digitalization can expand market access. Participants have begun to utilize social media platforms such as Instagram, Facebook, and TikTok to promote their products. Overall, this initiative contributes to advancing digital literacy and technology-based marketing skills among rural MSMEs, thereby fostering inclusive and sustainable local economic growth.
Keywords: community engagement; digital literacy; digital promotion; information systems; MSMEs; rural development
Abstrak: Inisiatif pemberdayaan masyarakat ini bertujuan untuk meningkatkan kesiapan digital Usaha Mikro, Kecil, dan Menengah (UMKM) di Desa Permata Baru, Kabupaten Ogan Ilir, melalui penerapan sistem informasi dan strategi promosi digital. Sebelum program ini dilaksanakan, para pelaku UMKM masih menghadapi sejumlah kendala, seperti terbatasnya literasi digital, kurangnya pemahaman mengenai strategi pemasaran daring, serta minimnya pemanfaatan media sosial sebagai sarana promosi sehingga jangkauan pasar mereka relatif sempit. Program ini mengadopsi pendekatan edukatif dan partisipatif, yang menggabungkan pembelajaran komunitas, diskusi interaktif, dan sesi konsultasi yang dilakukan oleh dosen dan mahasiswa dari Fakultas Ekonomi, Universitas Sriwijaya. Temuan menunjukkan bahwa peserta UMKM menunjukkan antusiasme yang tinggi dan peningkatan pemahaman tentang bagaimana digitalisasi dapat memperluas akses pasar. Mereka telah mulai memanfaatkan platform media sosial seperti Instagram, Facebook, dan TikTok untuk promosi produk. Secara keseluruhan, inisiatif ini berkontribusi untuk memajukan literasi digital dan keterampilan pemasaran berbasis teknologi di kalangan UMKM pedesaan, yang mendorong pertumbuhan ekonomi lokal yang inklusif dan berkelanjutan.
Kata kunci: pengabdian kepada masyarakat; literasi digital; promosi digital; sistem informasi; UMKM; pembangunan perdesaan
Abstract:Abstract: The literacy and numeracy achievements of elementary school students in Indonesia still face various challenges, despite showing an upward trend based on the results of the National Assessment. One cause is the…
implementation of conventional and less interactive learning models. This community service activity aims to develop and train the use of the interactive Learning Management System (LMS) kelaspetualang.com integrated with Scratch-based educational games to support literacy and numeracy learning at SD Negeri 067240 Medan. The implementation method used an interactive workshop based on practice-based learning that included needs analysis, material development, training, implementation, mentoring, and evaluation. The activity participants consisted of 20 teachers. The evaluation was conducted using a 1–5 Likert scale questionnaire to measure understanding, interest, and effectiveness of the activity. The results of the activity showed that 18 teachers successfully developed and uploaded game-based teaching materials to the LMS, while two teachers experienced technical difficulties with the device. The evaluation results showed a very good level of understanding and enthusiasm, especially regarding interest in developing game-based learning media, although further mentoring is still needed on technical aspects. This activity has been proven to improve teachers' digital competence and literacy and has the potential to enrich literacy and numeracy learning in an innovative way.
Keywords: educational; games; scratch; literacy; numeracy
Abstrak: Capaian literasi dan numerasi siswa sekolah dasar di Indonesia masih menghadapi berbagai tantangan, meskipun menunjukkan tren peningkatan berdasarkan hasil Asesmen Nasional. Salah satu penyebabnya adalah penerapan model pembelajaran yang masih konvensional dan kurang interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan dan melatih pemanfaatan Learning Management System (LMS) interaktif kelaspetualang.com yang terintegrasi dengan game edukatif berbasis Scratch guna mendukung pembelajaran literasi dan numerasi di SD Negeri 067240 Medan. Metode pelaksanaan menggunakan workshop interaktif berbasis practice-based learning yang meliputi analisis kebutuhan, pengembangan materi, pelatihan, implementasi, pendampingan, dan evaluasi. Peserta kegiatan terdiri atas 20 guru. Evaluasi dilakukan menggunakan kuesioner skala Likert 1–5 untuk mengukur pemahaman, minat, dan efektivitas kegiatan. Hasil kegiatan menunjukkan bahwa 18 guru berhasil mengembangkan dan mengunggah materi ajar berbasis game ke dalam LMS, sementara dua guru mengalami kendala teknis perangkat. Hasil evaluasi menunjukkan tingkat pemahaman dan antusiasme yang sangat baik, terutama pada minat pengembangan media pembelajaran berbasis game, meskipun masih diperlukan pendampingan lanjutan pada aspek teknis. Kegiatan ini terbukti meningkatkan kompetensi dan literasi digital guru serta berpotensi memperkaya pembelajaran literasi dan numerasi secara inovatif.
Kata kunci: pendidikan; permainan; Scratch; literasi; numerasi.
Abstract:Abstract: English proficiency from an early age plays a significant role in shaping the competence of the younger generation to face global challenges. At Sanggar Belajar Tembesi Sidomulyo, English learning is not yet optimal…
timal because the teachers lack a for-mal educational background in the field, causing students to have difficulty mastering basic vocabulary, pronunciation, and understanding instructions. This research aims to address this problem by implementing an Activity Based Learning (ABL) approach, which emphasizes active student involvement through direct activities such as games, songs, visual simulations, and pronunciation exercises. This activity was carried out in four sessions on July 22, July 25, July 29, and August 4, 2025. Evaluation results indi-cate notable improvement. Among the five participating students, four students (80%) showed an average 20% increase in basic vocabulary mastery compared to pre-activity levels. Ninety percent demonstrated clearer pronunciation, and all students (100%) re-ported feeling enthusiastic and more motivated to learn. These findings confirm that the Activity Based Learning (ABL) approach is effective in enhancing participation and learning motivation while creating an enjoyable and meaningful learning experience. All students expressed interest in joining similar activities in the future.
Keywords: activity-based learning; early english acquisition; vocabulary development; community service program; learner motivation; pronunciation improvement.
Abstrak: Penguasaan Bahasa Inggris sejak usia dini memiliki peran penting dalam membentuk kompetensi generasi muda untuk menghadapi tantangan global di masa depan. Di Sanggar Belajar Tembesi Sidomulyo, pengajaran Bahasa Inggris belum optimal karena pengajar tidak memiliki latar belakang pendidikan formal di bidang tersebut, sehingga siswa mengalami kesulitan dalam penguasaan kosakata dasar, pelafalan, serta pemahaman instruksi. Penelitian ini bertujuan untuk mengatasi masalah tersebut dengan menerapkan pendekatan. Activity Based Learning (ABL), yang menekankan keterlibatan aktif siswa melalui aktivitas langsung seperti permainan, lagu, dan latihan pelafalan. Kegiatan ini dilaksanakan dalam empat sesi pada tanggal 22 Juli, 25 Juli, 29 Juli, dan 4 Agustus 2025. Hasil evaluasi menunjukkan peningkatan yang signifikan. Dari lima siswa peserta, empat siswa (80%) mengalami peningkatan penguasaan kosakata dasar rata-rata 20% dibandingkan sebelum kegiatan. Sebanyak 90% siswa menunjukkan per-baikan pelafalan, dan seluruh peserta (100%) menyatakan merasa senang serta lebih termotivasi mengikuti pembelajaran.Temuan ini membuktikan bahwa pendekatan Activity Based Learning (ABL) efektif dalam meningkatkan partisipasi dan motivasi belajar, sekaligus menciptakan pengalaman belajar yang menyenangkan dan bermakna. Seluruh siswa juga menyampaikan minat untuk mengikuti kegiatan serupa di masa mendatang.
Kata kunci: activity-based learning; keterlibatan siswa; pembelajaran bahasa inggris; pembelajaran anak usia dini; sanggar belajar sidomulyo.
Abstract:This activity was motivated by residents' concerns about dangerous sauce ingredients circulating in the market, so they hope to make a more hygienic home sauce. The purpose of this training is to make papaya sauce with shrimp…
hrimp broth as an additive in Griya Batu Aji Housing in Batam, Riau Islands, with this activity participants gain insight and skills in utilizing papaya, and shrimp broth as a natural additive. Shrimp stock that is usually discarded can be utilized productively, as well as ripe papaya that is easily rotten can now be preserved in the form of sauce. The objective of this training is to make papaya sauce with shrimp stock as additive in Griya Batu Aji Housing Estate, Batam, Riau Islands. The results of the training showed that the women of Griya Batu Aji housing who participated in the training were happy (93.5%) with the training held because the women were enthusiastic because they had just learned that sauce could be made from papaya, they hoped that similar activities could be carried out again. The obstacle faced is the limited time in finding a combination of sauce filling ingredients so that the results obtained are many and have a good taste. Making papaya sauce with shrimp broth is very simple, namely papaya fruit is made into a paste mixed with spices. From this training program, it is hoped that housewives will be able to make sauces using natural ingredients for personal consumption.
Keywords: additives; papaya sauce; shrimp broth
Abstrak: Kegiatan ini dilatarbelakangi oleh keresahan warga terhadap bahan sambal yang berbahaya yang beredar di pasaran, sehingga mereka berharap dapat membuat sambal rumahan yang lebih higienis. Tujuan dari pelatihan ini adalah membuat sambal pepaya dengan bahan tambahan kaldu udang di Perumahan Griya Batu Aji Batam Kepulauan Riau, dengan kegiatan ini peserta memperoleh wawasan dan keterampilan dalam memanfaatkan bahan tambahan kaldu udang, dan pepaya sebagai bahan tambahan alami. Kaldu udang yang biasanya dibuang dapat dimanfaatkan secara produktif, begitu pula dengan pepaya matang yang mudah busuk kini dapat diawetkan dalam bentuk sambal. Hasil pelatihan menunjukkan bahwa ibu-ibu perumahan Griya Batu Aji yang mengikuti pelatihan merasa senang (93,5%) terhadap pelatihan yang diadakan karena ibu-ibu antusias karena baru mengetahui bahwa sambal dapat dibuat dari bahan dasar pepaya, mereka berharap kegiatan serupa dapat dilaksanakan kembali. Metode pelaksanaan pengabdian ini adalah dengan metode ceramah, praktik lapangan, diskusi. Kendala yang dihadapi yaitu keterbatasan waktu dalam mencari kombinasi bahan isi sambal sehingga hasil yang diperoleh banyak dan memiliki cita rasa yang enak. Membuat saus pepaya dengan kaldu udang sangat mudah, yaitu buah pepaya dibuat menjadi pasta yang dicampur dengan rempah-rempah. Dari program pelatihan ini, diharapkan para ibu rumah tangga mampu membuat saus dengan menggunakan bahan-bahan alami untuk konsumsi pribadi.
Kata kunci: Saus pepaya; Zat aditif; Kaldu udang.
Abstract:Ulapato B Village, located in Telaga Biru District, Gorontalo Regency, is one of the leading sectors of the Gorontalo Provincial government. Agriculture is a source of livelihood for people in this area. Corn is one of the…
he farming programs that revives the people in the area. In Ulapato B Village, this corn commodity is very popular. However, corn production also produces waste, which if not managed properly can cause environmental problems. Stalks, seed coats, and cobs are some of the components of corn waste. Most people consider this waste as production residue that has no economic value. As a result, corn waste is often ignored or simply thrown away, which can harm the environment. Therefore, skills are needed to process corn waste into useful products. So the method used in this service activity is to carry out training in processing corn waste into handicraft products, briquettes and biochar. From this training activity, the community showed a positive response, where the training participants were enthusiastic about processing corn waste and increasing their knowledge about the use of corn waste so that corn waste would not become environmental waste.
Keywords: biochar; briquettes; handycrafts; corn waste; ulapato B
Abstrak: Desa Ulapato B yang terletak di Kecamatan Telaga Biru, Kabupaten Gorontalo adalah salah satu sektor unggulan pemerintah Provinsi Gorontalo. Pertanian adalah sumber penghidupan masyarakat di daerah ini. Jagung adalah salah satu program usahatani yang menghidupkan masyarakat di daerah tersebut. Di Desa Ulapato B, komoditas jagung ini sangat populer. Namun, produksi jagung juga menghasilkan limbah, yang jika tidak dikelola dengan baik dapat menyebabkan masalah lingkungan. Tangkai, kulit biji, dan bonggol adalah beberapa komponen limbah jagung. Sebagian besar orang menganggap limbah ini sebagai sisa produksi yang tidak memiliki nilai ekonomi. Akibatnya, limbah jagung sering diabaikan atau dibuang begitu saja, yang dapat membahayakan lingkungan. Oleh karena itu, diperlukan keterampilan dalam mengolah limbah jagung ini menjadi produk yang bermanfaat. Sehingga metode yang digunakan dalam kegiatan pengabdian ini yaitu dengan melaksanakan pelatihan dalam pengolahan limbah jagung menjadi produk kerajinan tangan, briket, dan biochar. Dari kegiatan pelatihan ini masyarakat menunjukkan respon yang positif, dimana peserta pelatihan antusias dalam mengolah limbah jagung dan menambah pengetahuan mereka tentang pemanfaatan limbah jagung sehingga limbah jagung tidak akan menjadi sampah lingkungan.
Kata kunci: biochar; briket; kerajinan tangan; limbah jagung; ulapato B
Abstract:Pasar Rawa Village has diverse natural potential, namely horticulture, fisheries to tourism, especially mangrove forests that promise as tourist destinations. Potential needs to be identified in depth to determine sustainable…
nable agroecotourism development. The problem in managing the potential of mangrove tourism is the management, involvement and support of local communities. The purpose of Community Service activities is to provide understanding, knowledge, about agroecotourism and the management and development of agroecotourism in Pasar Rawa Village. The methods carried out are field surveys, socialization, training using refractometers and mangrove planting. The socialization activity was carried out with participants being members of the LPHD group totaling 27 people. In the socialization presentation, the community was very enthusiastic in exploring the existing potentials such as local culture and typical food of the region. Training on the use of refractometers was carried out so that group members could find out the exact value of the sweetness in melons that could be sold and used as an attraction for tourists to try melons that have a unique taste so that they became the selling point of ecotourism and agro-tourism. One of the conservation efforts is mangrove planting.
Keywords: agro-ecotourism; community empowerment; mangrove forest
Abstrak: Desa Pasar Rawa memiliki potensi alam beragam, yaitu hortikultura, perikanan hingga pariwisata, terutama hutan mangrove menjanjikan sebagai destinasi wisata. Potensi perlu diidentifikasi secara mendalam untuk menentukan pengembangan agroekowisata berkelanjutan. Permasalahan dalam mengelola potensi wisata mangrove yaitu pengelolaan, keterlibatan dan dukungan masyarakat lokal. Tujuan kegiatan Pengabdian kepada Masyarakat adalah untuk memberikan pemahaman, pengetahuan, tentang agroekowisata dan pengelolaan serta pengembangan menjadi agroekowisata di Desa Pasar Rawa. Metode yang dilakukan adalah survei lapangan, sosialisasi, pelatihan menggunakan refraktometer dan penanaman mangrove. Kegiatan sosialisasi dilakukan dengan peserta adalah anggota kelompok LPHD yang berjumlah 27 orang. Dalam presentasi sosialisasi, masyarakat sangat antusias dalam menggali potensi yang ada seperti budaya lokal dan makanan khas daerah tersebut. Pelatihan penggunaan refraktometer dilakukan agar anggota kelompok dapat mengetahui nilai pasti dari rasa manis pada melon dapat dijual dan dijadikan daya tarik bagi wisatawan mencoba melon yang memiliki rasa unik sehingga menjadi nilai jual ekowisata dan agrowisata. Salah satu kegiatan upaya konservasi adalah penanaman mangrove.
Kata kunci: agro-ekowisata; hutan mangrove; pemberdayaan masyarakat
Abstract:The National Schools Debating Championship (NSDC) is among the most popular debate competitions. Schools in Indonesia strive to prepare their best students for this prestigious competition. One high school in Palangka Raya,…
ya, Central Kalimantan, also prepares its students to participate in this prestigious event. To this end, the school formed an English Debate Club (EDC). However, the enthusiasm of EDC members in practising tends to be inconsistent, which impacts the effectiveness of their preparation. In response to this problem, a team of lecturer and students from the English Education Study Program, Palangka Raya University, implemented a coaching program to increase the enthusiasm, confidence, and debating skills of EDC members. The coaching activities were conducted in four sessions, covering motion analysis training, case studies, and debate practice, with guidance from an outstanding student representing the university in the National University Debating Championship (NUDC) at the national level. Qualitative questionnaire results indicated increased enthusiasm and self-confidence among EDC members during training sessions and improved understanding of debate strategies. This initiative demonstrates that coaching based on the direct experience of a high-achieving debater can serve as an effective strategy for developing debate clubs in secondary schools.
Keywords: enthusiasm; coaching program; debate strategy; self-confidence; debate club
Abstrak: National Schools Debating Championship (NSDC) merupakan salah satu kompetisi debat yang paling populer. Sekolah di Indonesia berusaha mempersiapkan potensi terbaiknya untuk mengikuti kompetisi bergengsi ini. Salah satu sekolah menengah atas di Palangka Raya, Kalimantan Tengah, juga mempersiapkan para siswanya untuk mengikuti ajang bergengsi tersebut. Untuk itu, sekolah membentuk English Debate Club (EDC). Namun, antusiasme anggota EDC dalam berlatih cenderung tidak konsisten, yang berdampak pada efektivitas persiapan mereka. Menanggapi permasalahan tersebut, tim dosen dan mahasiswa dari Program Studi Pendidikan Bahasa Inggris, Universitas Palangka Raya melaksanakan program pendampingan guna meningkatkan antusiasme, percaya diri dan kemampuan debat para anggota EDC. Kegiatan pendampingan dilakukan dalam empat sesi pertemuan, yang mencakup pelatihan analisis mosi, pembedahan kasus, serta praktik debat, dengan bimbingan dari mahasiswa berprestasi yang pernah mewakili universitas dalam ajang National University Debating Championship (NUDC) tingkat nasional. Hasil survei menunjukkan peningkatan antusiasme dan kepercayaan diri anggota EDC dalam mengikuti latihan, serta pemahaman yang lebih baik terhadap strategi debat. Kegiatan ini menunjukkan bahwa pendampingan berbasis pengalaman langsung dari mahasiswa debat berprestasi dapat menjadi strategi efektif dalam membina klub debat di sekolah menengah.
Kata kunci: antusiasme; program pendampingan; strategi debat; percaya diri; klub debat
Abstract:Abstract: One of the prioritized areas of knowledge is mastery of information technology on computers as a sustainable generation prepares to welcome Golden Indonesia in 2045. Canva and capcut training are part of efforts…
s to develop 21st-century skills. This training is carried out to prepare teachers and students to become people who have innovative ideas for carrying out learning. SD Negeri 150, located at Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Gandus District, Palembang City, served as the venue for this activity. The results of the observations made showed that the level of enthusiasm, communication skills, and creativity of teachers and students increased significantly, as evidenced by the publication of projects carried out during the training, which were shared via social media and teacher and principal communication groups.
Keywords: canva dan capcut; innovation; teacher
Abstrak: Salah satu bidang ilmu pengetahuan yang diprioritaskan adalah penguasaan teknologi informasi pada komputer, sebagai generasi keberlanjutan dalam menyiapkan tokoh berikutnya untuk menyambut Indonesia Emas 2045. Tuntutan abad ke-21 merujuk pada keterampilan, pengetahuan, dan sikap yang dianggap penting untuk sukses dalam era globalisasi dan teknologi yang berkembang pesat. Pelatihan Canva dan capcut merupakan bagian dari upaya untuk mengembangkan keterampilan abad 21. Pelatihan ini dilaksanakan untuk mempersiapkan para guru dan peserta didik menjadi orang yang memiliki ide inovasi dalam melaksanakan pembelajaran. Kegiatan ini dilakukan di SD Negeri 150, yang beralamatkan di Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Kecamatan Gandus, Kota Palembang. Metode yang digunakan dalam kegiatan ini mencakup pengumpulan data dari bahan pustaka, observasi, dan wawancara. Hasil pengamatan yang dilakukan, bahwa tingkat antusias, keterampilan berkomunikasi, kreativitas guru, dan peserta didik meningkat secara signifikan, dibuktikan dengan publikasi projek yang dikerjakan selama pelatihan yang dibagikan melalui medsos, dan grup komunikasi guru dan Kepala Sekolah.
Kata kunci: canva dan capcut; inovasi; guru