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Showing 54 articles found for "Enthusiasm"

Pendidikan Entrepreneurship pada Lembaga Pendidikan Islam (Studi Kasus SMP Islam Terpadu Al-Imron)

Auril Putri Nabila, Jauharotul Makniyah
Abstract: Entrepreneurship Education at Islamic educational institutions (Case Study of Al-Imron Integrated Islamic Middle School). Judging from observations of Entrepreneurship education so far, there has been great attention to… the existence of Entrepreneurship education in this school. Entrepreneurship education can be said to be the education of prospective entrepreneurs so that a person has self-confidence, courage, independence and skill so that they can minimize failure in a business. The aim of this research is how to implement Entrepreneurship education developed at Integrated Islamic Middle Schools and what problems are faced by Integrated Islamic Middle Schools; This research uses field research with a qualitative case study type approach; The research location was carried out at Al-Imron Integrated Islamic Middle School, Pekamban, Sumenep Regency; Informants for the implementation of this research were school principals, teachers and students; Data collection techniques are observation, interviews and documentation; The data analysis used is data reduction, data presentation and conclusions; The results of the research explain that there are two types of implementation of Entrepreneurship education developed at Integrated Islamic Middle Schools, namely the first formal type in the form of lesson plans and entrepreneurial practices by cultivating used goods and making food and drinks (herbal), the second non-formal type in the form of a bazaar. The problems faced by Integrated Islamic Middle Schools are limited study time and students lack of enthusiasm for Entrepreneurship education.

Tinjauan Literatur tentang Pendekatan Pembelajaran Bulutangkis Berbasis Game dalam Pendidikan Jasmani

Sahabuddin
Abstract: This study presents the results of a systematic literature review highlighting the effectiveness of game-based badminton learning approaches as a relevant instructional strategy in physical education. A review of eight selected… elected articles indicates that the integration of game-oriented activities can enhance students’ fundamental technical skills, tactical understanding, and enthusiasm throughout the learning process. An in-depth analysis of the findings reveals that learning models that position students at the center of activity are able to facilitate more meaningful learning experiences through game situations that closely resemble real on-court conditions. Furthermore, the interaction patterns created through game activities contribute to the development of psychomotor skills and increase students’ readiness to engage confidently in competitive scenarios. Evaluation of various forms of implementation suggests that game-based learning innovations, whether through structured models or application-based media, hold significant potential to improve the quality of badminton instruction. Nevertheless, this review also identifies several challenges, including limited long-term studies, research concentration at specific educational levels, and insufficient exploration of affective and cognitive variables. These findings emphasize the need for further research with broader coverage to gain a deeper understanding of how game-based approaches can be implemented sustainably and deliver optimal benefits for students’ competency development across diverse physical education contexts in Indonesia.

Adoption of Information Systems and Digital Promotion Strategies Among Rural MSMEs

Fera Widyanata, Dolly Tanzil, Muhammad Bahrul Ulum, Ahmad Khoirun Najib
Abstract: Abstract: This community empowerment initiative aims to enhance the digital readiness of Micro, Small, and Medium Enterprises (MSMEs) in Permata Baru Village, Ogan Ilir Regency, through the implementation of information… systems and digital promotion strategies. Prior to the program, local MSME actors faced several challenges, including limited digital literacy, a lack of understanding of online marketing strategies, and minimal utilization of social media as a promotional tool, resulting in restricted market reach. The program adopts an educational and participatory approach, combining community-based learning, interactive discussions, and consultation sessions facilitated by lecturers and students from the Faculty of Economics, Sriwijaya University. The findings indicate strong enthusiasm among MSME participants and an improved understanding of how digitalization can expand market access. Participants have begun to utilize social media platforms such as Instagram, Facebook, and TikTok to promote their products. Overall, this initiative contributes to advancing digital literacy and technology-based marketing skills among rural MSMEs, thereby fostering inclusive and sustainable local economic growth. Keywords: community engagement; digital literacy; digital promotion; information systems; MSMEs; rural development   Abstrak: Inisiatif pemberdayaan masyarakat ini bertujuan untuk meningkatkan kesiapan digital Usaha Mikro, Kecil, dan Menengah (UMKM) di Desa Permata Baru, Kabupaten Ogan Ilir, melalui penerapan sistem informasi dan strategi promosi digital. Sebelum program ini dilaksanakan, para pelaku UMKM masih menghadapi sejumlah kendala, seperti terbatasnya literasi digital, kurangnya pemahaman mengenai strategi pemasaran daring, serta minimnya pemanfaatan media sosial sebagai sarana promosi sehingga jangkauan pasar mereka relatif sempit. Program ini mengadopsi pendekatan edukatif dan partisipatif, yang menggabungkan pembelajaran komunitas, diskusi interaktif, dan sesi konsultasi yang dilakukan oleh dosen dan mahasiswa dari Fakultas Ekonomi, Universitas Sriwijaya. Temuan menunjukkan bahwa peserta UMKM menunjukkan antusiasme yang tinggi dan peningkatan pemahaman tentang bagaimana digitalisasi dapat memperluas akses pasar. Mereka telah mulai memanfaatkan platform media sosial seperti Instagram, Facebook, dan TikTok untuk promosi produk. Secara keseluruhan, inisiatif ini berkontribusi untuk memajukan literasi digital dan keterampilan pemasaran berbasis teknologi di kalangan UMKM pedesaan, yang mendorong pertumbuhan ekonomi lokal yang inklusif dan berkelanjutan. Kata kunci: pengabdian kepada masyarakat; literasi digital; promosi digital; sistem informasi; UMKM; pembangunan perdesaan

Pengembangan dan Pelatihan LMS Interaktif Berbasis Game Untuk Literasi Numerasi Siswa SD Negeri 067240 Medan

Kiswanto, Dedi, Br Bangun, Melly, Napitupulu, Safrida
Abstract: Abstract: The literacy and numeracy achievements of elementary school students in Indonesia still face various challenges, despite showing an upward trend based on the results of the National Assessment. One cause is the… implementation of conventional and less interactive learning models. This community service activity aims to develop and train the use of the interactive Learning Management System (LMS) kelaspetualang.com integrated with Scratch-based educational games to support literacy and numeracy learning at SD Negeri 067240 Medan. The implementation method used an interactive workshop based on practice-based learning that included needs analysis, material development, training, implementation, mentoring, and evaluation. The activity participants consisted of 20 teachers. The evaluation was conducted using a 1–5 Likert scale questionnaire to measure understanding, interest, and effectiveness of the activity. The results of the activity showed that 18 teachers successfully developed and uploaded game-based teaching materials to the LMS, while two teachers experienced technical difficulties with the device. The evaluation results showed a very good level of understanding and enthusiasm, especially regarding interest in developing game-based learning media, although further mentoring is still needed on technical aspects. This activity has been proven to improve teachers' digital competence and literacy and has the potential to enrich literacy and numeracy learning in an innovative way. Keywords: educational; games; scratch; literacy; numeracy   Abstrak: Capaian literasi dan numerasi siswa sekolah dasar di Indonesia masih menghadapi berbagai tantangan, meskipun menunjukkan tren peningkatan berdasarkan hasil Asesmen Nasional. Salah satu penyebabnya adalah penerapan model pembelajaran yang masih konvensional dan kurang interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan dan melatih pemanfaatan Learning Management System (LMS) interaktif kelaspetualang.com yang terintegrasi dengan game edukatif berbasis Scratch guna mendukung pembelajaran literasi dan numerasi di SD Negeri 067240 Medan. Metode pelaksanaan menggunakan workshop interaktif berbasis practice-based learning yang meliputi analisis kebutuhan, pengembangan materi, pelatihan, implementasi, pendampingan, dan evaluasi. Peserta kegiatan terdiri atas 20 guru. Evaluasi dilakukan menggunakan kuesioner skala Likert 1–5 untuk mengukur pemahaman, minat, dan efektivitas kegiatan. Hasil kegiatan menunjukkan bahwa 18 guru berhasil mengembangkan dan mengunggah materi ajar berbasis game ke dalam LMS, sementara dua guru mengalami kendala teknis perangkat. Hasil evaluasi menunjukkan tingkat pemahaman dan antusiasme yang sangat baik, terutama pada minat pengembangan media pembelajaran berbasis game, meskipun masih diperlukan pendampingan lanjutan pada aspek teknis. Kegiatan ini terbukti meningkatkan kompetensi dan literasi digital guru serta berpotensi memperkaya pembelajaran literasi dan numerasi secara inovatif. Kata kunci: pendidikan; permainan; Scratch; literasi; numerasi.

Program Pendampingan Debat Bahasa Inggris Bagi Siswa SMA Di Palangka Raya

Emeral, Emeral, Adji, Tegar Sukma, Tirtayasa, Tirtayasa, Loren, Teresya, Setiawan, Tenlie, Sylvanus, Tio
Abstract: The National Schools Debating Championship (NSDC) is among the most popular debate competitions. Schools in Indonesia strive to prepare their best students for this prestigious competition. One high school in Palangka Raya,… ya, Central Kalimantan, also prepares its students to participate in this prestigious event. To this end, the school formed an English Debate Club (EDC). However, the enthusiasm of EDC members in practising tends to be inconsistent, which impacts the effectiveness of their preparation. In response to this problem, a team of lecturer and students from the English Education Study Program, Palangka Raya University, implemented a coaching program to increase the enthusiasm, confidence, and debating skills of EDC members. The coaching activities were conducted in four sessions, covering motion analysis training, case studies, and debate practice, with guidance from an outstanding student representing the university in the National University Debating Championship (NUDC) at the national level. Qualitative questionnaire results indicated increased enthusiasm and self-confidence among EDC members during training sessions and improved understanding of debate strategies. This initiative demonstrates that coaching based on the direct experience of a high-achieving debater can serve as an effective strategy for developing debate clubs in secondary schools. Keywords: enthusiasm; coaching program; debate strategy; self-confidence; debate club   Abstrak: National Schools Debating Championship (NSDC) merupakan salah satu kompetisi debat yang paling populer. Sekolah di Indonesia berusaha mempersiapkan potensi terbaiknya untuk mengikuti kompetisi bergengsi ini. Salah satu sekolah menengah atas di Palangka Raya, Kalimantan Tengah, juga mempersiapkan para siswanya untuk mengikuti ajang bergengsi tersebut. Untuk itu, sekolah membentuk English Debate Club (EDC). Namun, antusiasme anggota EDC dalam berlatih cenderung tidak konsisten, yang berdampak pada efektivitas persiapan mereka. Menanggapi permasalahan tersebut, tim dosen dan mahasiswa dari Program Studi Pendidikan Bahasa Inggris, Universitas Palangka Raya melaksanakan program pendampingan guna meningkatkan antusiasme, percaya diri dan kemampuan debat para anggota EDC. Kegiatan pendampingan dilakukan dalam empat sesi pertemuan, yang mencakup pelatihan analisis mosi, pembedahan kasus, serta praktik debat, dengan bimbingan dari mahasiswa berprestasi yang pernah mewakili universitas dalam ajang National University Debating Championship (NUDC) tingkat nasional. Hasil survei menunjukkan peningkatan antusiasme dan kepercayaan diri anggota EDC dalam mengikuti latihan, serta pemahaman yang lebih baik terhadap strategi debat. Kegiatan ini menunjukkan bahwa pendampingan berbasis pengalaman langsung dari mahasiswa debat berprestasi dapat menjadi strategi efektif dalam membina klub debat di sekolah menengah. Kata kunci: antusiasme; program pendampingan; strategi debat; percaya diri; klub debat

Pelatihan Canva Dan Capcut Untuk Meningkatkan Kemampuan Komunikasi Dan Kreativitas Guru Dan Peserta Didik Sekolah Dasar

Mair, Zaid Romegar, Sartika, Dewi, Heriasyah, Rudi, Gasim, Gasim, Permatasari, Indah, Purnamasari, Evi
Abstract: Abstract: One of the prioritized areas of knowledge is mastery of information technology on computers as a sustainable generation prepares to welcome Golden Indonesia in 2045. Canva and capcut training are part of efforts… s to develop 21st-century skills. This training is carried out to prepare teachers and students to become people who have innovative ideas for carrying out learning. SD Negeri 150, located at Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Gandus District, Palembang City, served as the venue for this activity. The results of the observations made showed that the level of enthusiasm, communication skills, and creativity of teachers and students increased significantly, as evidenced by the publication of projects carried out during the training, which were shared via social media and teacher and principal communication groups. Keywords: canva dan capcut; innovation; teacher Abstrak: Salah satu bidang ilmu pengetahuan yang diprioritaskan adalah penguasaan teknologi informasi pada komputer, sebagai generasi keberlanjutan dalam menyiapkan tokoh berikutnya untuk menyambut Indonesia Emas 2045. Tuntutan abad ke-21 merujuk pada keterampilan, pengetahuan, dan sikap yang dianggap penting untuk sukses dalam era globalisasi dan teknologi yang berkembang pesat. Pelatihan Canva dan capcut merupakan bagian dari upaya untuk mengembangkan keterampilan abad 21. Pelatihan ini dilaksanakan  untuk mempersiapkan para guru dan peserta didik menjadi orang yang memiliki ide inovasi dalam melaksanakan pembelajaran. Kegiatan ini dilakukan di SD Negeri 150, yang beralamatkan di Jl. TP Demsi Husin Darmajaya Gandus, Pulo Kerto, Kecamatan Gandus, Kota Palembang. Metode yang digunakan dalam kegiatan ini mencakup pengumpulan data dari bahan pustaka, observasi, dan wawancara. Hasil pengamatan yang dilakukan, bahwa tingkat antusias, keterampilan berkomunikasi, kreativitas guru, dan peserta didik meningkat secara signifikan, dibuktikan dengan publikasi projek yang dikerjakan selama pelatihan yang dibagikan melalui medsos, dan grup komunikasi guru dan Kepala Sekolah. Kata kunci: canva dan capcut; inovasi; guru

Pelatihan Meningkatkan Penguasaan Mufrodat Bahasa Arab dengan Metode Bernyanyi di TK Al Munawwar Panyabungan Mandailing Natal

Ritonga, Nur'ainun, Daulay, Irmasani, Rosada, Bintang, Gamasari, Rita
Abstract: The purpose of the Community Service activity conducted by the STAIN Mandailing Natal Arabic Language and Literature lecturer team at Al Munawwar Kindergarten is to enhance students' vocabulary mastery (Mufrodat) through… the singing method. This training took place over one day and was attended by 21 students. The method employed is the Eclectic method (Intiqoiyyah). The activity comprised several stages, including opening, educational games, core activities, evaluation, rewards presentation, and closing. The results obtained from this activity indicate an improvement in students' vocabulary mastery (Mufrodat) through the application of the singing method. This is evident from the students' enthusiasm during the learning process and their ability to respond to questions during the evaluation stage. Keyword: singing methods, mufrodat, arabic   Abstrak Tujuan dari kegiatan Pengabdian Masyarakat yang dilakukan oleh tim dosen Bahasa dan sastra arab STAIN Mandailing Natal di sekolah TK Al Munawwar adalah untuk meningkatkan kemampuan penguasaan kosa kata (Mufrodat) melalui metode bernyayi. Pelatihan ini dilaksanakan dalam waktu 1 (satu) hari dan diikuti oleh 21 Siswa. Adapun metode yang digunakan dalam proses pelatihan yaitu metode Elektik (Intiqoiyyah). Beberapa tahapan kegiatan yaitu, pembukaan, Game edukatif, kegiatan inti, evaluasi, pemberian reward dan penutup. Sedangkan  hasil yang diperoleh dari kegiatan ini yaitu adanya  peningkatan penguasaan kosa kata (Mufrodat) siswa dengan penggunaan metode bernyanyi, hal ini dibuktikan dengan antusias para siswa dalam proses pembelajaran dan kemampuan mereka dalam menjawab pertanyaan yang diberikan pada tahap Evaluasi.   Keyword: metode bernyayi, mufrodat, bahasa arab

Praktik Packaging Eco-Enzym Dari Kulit Buah Bagi Santriwati Di Panti Asuhan

Larasaty, Nurina Dyah, Alwiyah, Alwiyah, Rahmawati, Mega Sucipto, Kusuma, Idfi Widya
Abstract: Food waste such as fruit peels is often found in domestic waste. Fruit peel waste can produce eco-enzymes that have many benefits and do not harm the environment. The utilization of eco-enzymes can be carried out by empowering… wering the community from production to branding. Branding training is conducted to assist the community in improving their quality of life. The methods used in the training include lectures and discussions with participants who are residents of the Putri Aisyiyah Pucang Gading Orphanage. The training is a continuation of the previous community service activities related to the production of eco-enzymes using fruit peel waste in the surrounding environment. The success of the training is evident from the enthusiasm of the orphanage residents for the eco-enzyme and branding materials presented. Monitoring and evaluation are conducted periodically for the coaching of improving the residents' skills in the aspect of product branding. Similar community service programs need to be developed to help communities improve their quality of life.             Keywords: branding; eco-enzym; fruit peels

Melatih Kreativitas Diri Siswa Dasar Melalui Fun Book Dalam Pembelajaran Ma-tematika Dan Bahasa

Anim, Anim, aryni, Yen, permatasari, Putri lidiana
Abstract: This article discusses the use of Fun Books as a measuring tool to increase students' creativity at elementary school level in mathematics and language learning. This service is carried out with a focus on measuring students'… ents' creativity levels before and after implementing the Fun Book as well as evaluating how to stimulate students' creativity in both subjects. The target of the training is selected students, namely SD Negeri No. 010246 Banjar. The students selected were 16 Grade 2 students. The problem seen at this school is that students are still passive in learning, students are not yet creative and have difficulty answering questions asked by the teacher during each lesson in class, there are even 50% of students who are sleepy when taking part in class lessons. The impact of this training was that 13 students were able to use Fun Book media. Evaluation is carried out at the end of the training by distributing questionnaires to measure the participant's level of understanding. The questionnaire contains questions related to the respondent's identity; general questions related to mathematics and language learning and specific questions related to Fun Book media. The calculation of the questionnaire used the Guttman scale. The evaluation results showed that 89.84% had increased knowledge seen from the calculation of the questionnaire per individual and per question asked and the participation and enthusiasm of students during activities using the Fun Book. Keywords: Fun Book; creativity; student

Optimalisasi Pemasaran Media Sosial Tiktok Dan Pelatihan Tiktok Shop Di Desa Bernung Pesawaran

Sari, Aida, Ramelan, Mudji Rachmat, Nabila, Nuzul Inas, Marvinita, Risda
Abstract: Emping is a sort of dish prepared from melinjo fruit, which is highly common in Indonesia due to its distinct flavor and ease of production. In Bernung Village, Pesawaran Regency, it is also a home industry. The potential… l for the emping snack business in Bernung Village is quite large, but this is not matched by the community's knowledge and skills in mastering technology and using the right information technology, particularly digital marketing, which truly helps home industries expand their marketing reach and increase their sales results. The strategy employs a participative approach through training partners. In order to optimize marketing, the stages of this program are based on field conditions in the emping melinjo house business in Bernung village, specifically in Taman Rejo hamlet. Material supply, mentoring, and development are among the steps. The educational results from the post-test results obtained that 70% of participants were able to answer questions correctly, were able to demonstrate operational applications using social media, and participants were already practicing the use of digital content on social media were said to be successful, as seen in the enthusiasm and motivation of the participating business actors to continue marketing online.             Keywords: emping melinjo; home industry; social media; tiktok content